@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 2.tsvg
Hey Mike… Got time for a call? I wanna chat about this game… Please remember that I am complete NEW NEW GREEN so I’m having to pick up lots of stuff fast
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Infantrys moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
1 Artillery, 1 Infantry and 3 Tanks moved from Serbia to Croatia
1 Tank moved from Bucharest to Croatia
2 Tanks moved from Bucharest to Croatia
1 Infantry moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Croatia
Romanians attack with 1 Artillery, 1 Infantry and 6 Tanks
Neutral defend with 3 Infantrys
Romanians roll dice for 1 Artillery, 1 Infantry and 6 Tanks in Croatia, round 2 : 3/8 hits, 3.67 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the Romanians, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
Romanians loses 0 PUs for violating Croatias neutrality.
Romanians win, taking Croatia from Neutral with 6 Tanks remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Artillery and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Kiev
Romanians attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Kiev to Vinnytsia
Place Units - Romanians
1 Factory placed in Vinnytsia
1 Elite and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : -0.33
Neutral : 1.00
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
2 Artillerys moved from S.Thailand to Malaya
6 Infantrys moved from Bangkok to Malaya
Purchase Units - Thai
Thai buy 1 Factory and 1 Infantry; Remaining resources: 1 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Factory placed in Malaya
1 Infantry placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
2 T.Boats moved from 71 Sea Zone to 72 Sea Zone
1 Artillery and 4 Tanks moved from Santiago to N.Chile
4 Infantrys moved from Peru to Bolivia
1 Tank moved from Bahia to Bolivia
1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks moved from Bahia to Rio De Janeiro
7 Transports moved from 119 Sea Zone to 25 Sea Zone
2 ArmoredCars moved from South Atlantic USA to 25 Sea Zone
2 ArmoredCars moved from 25 Sea Zone to Cuba
2 ArmoredCars moved from South Central USA to 25 Sea Zone
2 ArmoredCars moved from 25 Sea Zone to Cuba
4 ArmoredCars moved from South Central USA to 25 Sea Zone
4 ArmoredCars moved from 25 Sea Zone to Jamaica
1 Transport moved from 32 Sea Zone to 26 Sea Zone
2 ArmoredCars moved from South Central USA to 25 Sea Zone
2 ArmoredCars moved from South Central USA to 25 Sea Zone
2 ArmoredCars moved from South Central USA to 25 Sea Zone
6 ArmoredCars moved from 25 Sea Zone to Venezuela
1 Destroyer and 2 Submarines moved from 98 Sea Zone to 96 Sea Zone
1 Artillery and 1 Infantry moved from Kwajalein to Jaluit
Americans take Jaluit from Yamamoto
1 Transport moved from 96 Sea Zone to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 Infantry moved from Midway to 97 Sea Zone
2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone
2 Infantrys moved from 96 Sea Zone to Jaluit
1 Artillery and 1 Infantry moved from Southwest USA to San Francisco
1 ArmoredCar moved from Kamchatka to 72 Sea Zone
Purchase Units - Americans
Americans buy 12 ArmoredCars, 1 B.Transport, 1 S.Bomber and 3 S.Submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Cuba
Americans attack with 4 ArmoredCars
Neutral defend with 1 Infantry
Americans roll dice for 4 ArmoredCars in Cuba, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in N.Chile
Americans attack with 1 Artillery and 4 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Artillery and 4 Tanks in N.Chile, round 2 : 4/5 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits
1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is -6
Casualties for Americans: 1 Artillery and 2 Tanks
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Bolivia
Americans attack with 4 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 4 Infantrys and 1 Tank in Bolivia, round 2 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 4 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Bolivia
Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 6 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 6 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 7 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 8 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 8 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -2
Casualties for Americans: 4 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Rio De Janeiro
Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Rio De Janeiro, round 2 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Rio De Janeiro, round 3 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Jamaica
Americans attack with 4 ArmoredCars
Neutral defend with 1 Infantry
Americans roll dice for 4 ArmoredCars in Jamaica, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
Casualties for Americans: 1 ArmoredCar
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Fighter moved from Rio De Janeiro to Bahia
Place Units - Americans
2 ArmoredCars placed in Bahia
3 ArmoredCars placed in Santiago
3 S.Submarines placed in 91 Sea Zone
1 B.Transport placed in 83 Sea Zone
3 ArmoredCars placed in South Atlantic USA
4 ArmoredCars placed in South Central USA
1 S.Bomber placed in San Francisco
Turn Complete - Americans
Americans collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Americans : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Infantry moved from Minsk to Novgorod
Germans take Novgorod from Russians
1 Infantry moved from Brest to Minsk
3 Infantrys moved from East Prussia to Latvia
1 Bomber moved from Oulu to Latvia
Purchase Units - Germans
Germans buy 1 Factory, 34 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs;
Combat - Germans
Battle in Latvia
Germans attack with 1 Bomber and 3 Infantrys
Russians defend with 2 Infantrys
Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Germans
2 HeavyTanks moved from Warsaw to Vinnytsia
2 Tanks moved from Warsaw to Vinnytsia
1 Infantry moved from Krakow to E.Romania
4 Infantrys moved from Krakow to Vinnytsia
4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
1 Bomber moved from Latvia to Vinnytsia
2 Stukas moved from Lorraine to Vinnytsia
3 Infantrys moved from Brandenburg to Pomerania
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 24 Sea Zone to 22 Sea Zone
1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Berlin to Brandenburg
2 ArmoredCars moved from Brandenburg to Pomerania
2 Mech.Infs moved from Bavaria to Vinnytsia
3 Infantrys moved from Bavaria to Lorraine
9 Tanks moved from Lorraine to Bohemia
5 ArmoredCars and 3 Tanks moved from Belgium to Bavaria
2 Artillerys moved from Netherlands to Rhine
2 Infantrys moved from Lorraine to Belgium
4 Infantrys moved from Rhine to Belgium
1 Tank moved from Normandy to Lorraine
5 Infantrys moved from Paris to Picardy
3 Infantrys moved from Paris to Normandy
1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
Place Units - Germans
1 Factory placed in Krakow
1 Submarine and 2 T.Boats placed in 22 Sea Zone
3 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
4 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
4 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Leningrad to Novgorod
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
6 Infantrys moved from Rostov to Donetsk
1 Artillery and 6 Infantrys moved from Kursk to Donetsk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Tank moved from Leningrad to Novgorod
3 Infantrys moved from Estonia to Latvia
2 Infantrys and 1 Tank moved from Leningrad to Latvia
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 Elite moved from Novosibirsk to Krasnoyarsk
1 Infantry moved from Sverdlovsk to Novosibirsk
1 Mech.Inf moved from Sverdlovsk to Irkutsk
3 Artillerys and 3 Infantrys moved from Khobdo to Ulan Bator
2 Artillerys, 1 Bomber, 9 Infantrys, 5 Mech.Infs and 1 Mot.Inf moved from N.Buryat Mongolia to Ayan
1 Bomber moved from Ayan to Heilungchiang
2 Infantrys moved from Yakutsk to Ayan
1 Infantry moved from Zhigansk to Yakutsk
6 ArmoredCars moved from Sibirsky to Olyokminsk
2 Mech.Rockets moved from Khobdo to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 1 Bunker, 13 Infantrys, 5 Mot.Infs and 8 Tanks; Remaining resources: 2 PUs;
Combat - Russians
Strategic bombing raid in Heilungchiang
Bombing raid in Heilungchiang rolls: 2 and causes: 2 damage to unit: Factory
Bombing raid in Heilungchiang causes 2 damage total.
Battle in Latvia
Russians attack with 5 Infantrys and 1 Tank
Germans defend with 3 Infantrys
Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 4 : 3/6 hits, 1.33 expected hits
Germans roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 3 Infantrys
Battle in Novgorod
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Infantry and 1 Tank in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Ulan Bator
Russians attack with 3 Artillerys and 3 Infantrys
Neutral defend with 2 Infantrys
Russians roll dice for 3 Artillerys and 3 Infantrys in Ulan Bator, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in Ulan Bator
Russians loses 0 PUs for violating Ulan Bators neutrality.
Russians win, taking Ulan Bator from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Ayan
Russians attack with 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf
Yamamoto defend with 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys
Russians roll dice for 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf in Ayan, round 2 : 6/19 hits, 5.50 expected hits
Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys in Ayan, round 2 : 7/16 hits, 5.00 expected hits
6 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto, 1 Mot.Inf owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan
Russians roll dice for 2 Artillerys, 5 Infantrys and 5 Mech.Infs in Ayan, round 3 : 2/12 hits, 4.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Ayan, round 3 : 4/10 hits, 3.33 expected hits
4 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan
Russians roll dice for 2 Artillerys, 1 Infantry and 5 Mech.Infs in Ayan, round 4 : 3/8 hits, 2.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Ayan, round 4 : 3/8 hits, 2.67 expected hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Ayan
Russians roll dice for 5 Mech.Infs in Ayan, round 5 : 1/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Ayan, round 5 : 2/5 hits, 1.67 expected hits
2 Mech.Infs owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
3 Mech.Infs retreated to Yakutsk
Yamamoto win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -19
Casualties for Russians: 2 Artillerys, 11 Infantrys, 2 Mech.Infs and 1 Mot.Inf
Casualties for Yamamoto: 2 ArmoredCars and 10 Infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 Mech.Infs moved from Yakutsk to N.Buryat Mongolia
1 Bomber moved from Heilungchiang to Ulan Bator
1 AAGun moved from Krasnoyarsk to Irkutsk
1 AAGun moved from Kuybyshev to Saratov
1 Bomber moved from Ulan Bator to Irkutsk
Place Units - Russians
1 Bunker placed in Donetsk
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
5 Infantrys and 5 Mot.Infs placed in Moscow
5 Tanks placed in Stalingrad
3 Tanks placed in Georgia
Turn Complete - Russians
Russians collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -2.00
Neutral : 1.33
Yamamoto : 3.33
Russians : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Infantry moved from New Valley to Nubia
Italians take Nubia from British
1 Artillery moved from New Valley to Mersa Matruh
1 Elite and 2 Infantrys moved from Kufra to Mersa Matruh
5 Infantrys moved from Rome to 46 Sea Zone
7 Infantrys moved from Campania to 46 Sea Zone
12 Infantrys and 6 Transports moved from 46 Sea Zone to 51 Sea Zone
12 Infantrys moved from 51 Sea Zone to Mersa Matruh
3 Infantrys moved from Hun to Kufra
1 Infantry moved from New Valley to Darfur
1 Infantry moved from Mersa Matruh to New Valley
10 Infantrys moved from N.Tunisia to N.Algeria
4 Infantrys moved from Tunis to N.Tunisia
2 Artillerys moved from Lombardy to Tuscany
Purchase Units - Italians
Italians buy 1 Elite, 14 Infantrys, 4 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 Elite and 2 Infantrys placed in Hun
4 Mech.Infs placed in Tunis
1 Transport placed in 51 Sea Zone
3 Infantrys placed in Greece
3 Infantrys placed in Campania
6 Infantrys placed in Rome
Italians undo move 3.
Italians undo move 5.
1 Infantry placed in Greece
1 Transport placed in 46 Sea Zone
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
4 Infantrys moved from Palestine to Syria
1 Transport moved from 35 Sea Zone to 32 Sea Zone
1 Tank moved from French Guiana to 32 Sea Zone
1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
1 Tank moved from 33 Sea Zone to Cape Verde
1 Infantry moved from Hispaniola to 26 Sea Zone
1 Destroyer, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
1 Infantry moved from 33 Sea Zone to Cape Verde
Purchase Units - French
French buy 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 1 PUs;
Combat - French
Battle in Cape Verde
French attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
French loses 0 PUs for violating Cape Verdes neutrality.
French win, taking Cape Verde from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - French
Place Units - French
1 Fighter and 1 Tank placed in Syria
4 Infantrys placed in E.Morocco
1 Tank placed in French Guiana
Turn Complete - French
French collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -0.33
French : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Artillery, 1 Elite and 2 Infantrys moved from Ayan to N.Buryat Mongolia
2 Fighters moved from Heilungchiang to N.Buryat Mongolia
1 Bomber moved from Kunashir to N.Buryat Mongolia
1 Transport moved from 75 Sea Zone to 85 Sea Zone
2 Transports moved from 75 Sea Zone to 85 Sea Zone
3 Artillerys moved from Tokyo to 85 Sea Zone
2 Infantrys moved from Kyushu to 85 Sea Zone
3 B.Transports moved from 75 Sea Zone to 85 Sea Zone
3 Artillerys moved from Tokyo to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Elites and 2 Marines moved from Chubu to 85 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
Yamamoto take Kamchatka from Russians
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Koryakia
Yamamoto take Koryakia from Russians
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma
Yamamoto take Kolyma from Russians
1 B.Transport, 1 Elite and 1 Marine moved from 85 Sea Zone to 75 Sea Zone
1 Elite and 1 Marine moved from 75 Sea Zone to Okhotsk
Yamamoto take Okhotsk from Russians
3 Artillerys, 2 B.Transports, 1 Elite, 1 Infantry and 1 Marine moved from 85 Sea Zone to 75 Sea Zone
3 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from 75 Sea Zone to Vladivostok
1 Submarine moved from 102 Sea Zone to 76 Sea Zone
1 Submarine moved from 102 Sea Zone to 103 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
2 Artillerys and 2 Marines moved from Davao to 107 Sea Zone
2 Artillerys, 2 Marines and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
3 Artillerys, 1 Infantry and 2 Marines moved from 108 Sea Zone to Hollandia
1 Transport moved from 112 Sea Zone to 108 Sea Zone
1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 2 Artillerys, 3 Destroyers, 6 Elites, 2 Infantrys, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Vladivostok
Yamamoto attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
Russians defend with 1 Bunker
Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Vladivostok, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in N.Buryat Mongolia
Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys
Russians defend with 1 AAGun, 3 Mech.Infs and 2 Mech.Rockets
AA fire in N.Buryat Mongolia : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 5/7 hits, 2.50 expected hits
Russians roll dice for 3 Mech.Infs and 2 Mech.Rockets in N.Buryat Mongolia, round 2 : 0/5 hits, 1.33 expected hits
2 Mech.Rockets owned by the Russians and 3 Mech.Infs owned by the Russians lost in N.Buryat Mongolia
Yamamoto win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 30
Casualties for Russians: 3 Mech.Infs and 2 Mech.Rockets
Battle in Hollandia
Yamamoto attack with 3 Artillerys, 1 Infantry and 2 Marines
Anzac defend with 1 Artillery, 2 Infantrys and 1 Tank
Yamamoto roll dice for 3 Artillerys, 1 Infantry and 2 Marines in Hollandia, round 2 : 1/6 hits, 2.67 expected hits
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Hollandia
Yamamoto roll dice for 3 Artillerys and 2 Marines in Hollandia, round 3 : 4/5 hits, 2.33 expected hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hollandia
Yamamoto win, taking Hollandia from Dutch with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Anzac: 1 Artillery, 2 Infantrys and 1 Tank
Non Combat Move - Yamamoto
1 Bomber moved from N.Buryat Mongolia to Heilungchiang
2 Fighters moved from N.Buryat Mongolia to Heilungchiang
Place Units - Yamamoto
1 Transport placed in 110 Sea Zone
1 Artillery and 1 Elite placed in West Borneo
1 Artillery and 3 Elites placed in Davao
3 Destroyers and 1 T.Boat placed in 85 Sea Zone
4 ArmoredCars, 2 Elites and 2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in N.Buryat Mongolia : : -0.50
Yamamoto : 4.00
Russians : -1.83
Dutch : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
4 ArmoredCars, 2 Infantrys and 3 Mech.Infs moved from Chahar to Peking
1 Fighter moved from Suiyuan to Peking
4 Mech.Infs moved from Ningsia to Peking
2 ArmoredCars moved from Lanchow to Kweichow
1 Artillery moved from Shansi to Shantung
1 ArmoredCar moved from Hupeh to Shantung
1 ArmoredCar and 1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Hupeh
2 ArmoredCars moved from Lanchow to Shensi
5 Infantrys moved from Suiyuan to Chahar
2 ArmoredCars moved from Shensi to Suiyuan
5 ArmoredCars moved from Hsining to Ningsia
1 L.Fighter moved from Hsining to Peking
1 Infantry moved from E.Qinghai to Lanchow
1 Infantry moved from E.Qinghai to Ningsia
1 ArmoredCar moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 1 ArmoredCar and 1 Artillery
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 1 ArmoredCar and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Peking
Chinese attack with 4 ArmoredCars, 1 Fighter, 2 Infantrys, 1 L.Fighter and 7 Mech.Infs
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 11 Infantrys and 1 Marine
AA fire in Peking : 1/2 hits, 0.33 expected hits
1 Fighter owned by the Chinese lost in Peking
Chinese roll dice for 4 ArmoredCars, 2 Infantrys, 1 L.Fighter and 7 Mech.Infs in Peking, round 2 : 4/14 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker, 11 Infantrys and 1 Marine in Peking, round 2 : 3/13 hits, 4.50 expected hits
1 ArmoredCar owned by the Chinese, 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
Chinese roll dice for 3 ArmoredCars, 1 L.Fighter and 7 Mech.Infs in Peking, round 3 : 3/11 hits, 3.83 expected hits
Hisaichi roll dice for 1 Bunker, 8 Infantrys and 1 Marine in Peking, round 3 : 3/10 hits, 3.50 expected hits
3 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Peking
Chinese roll dice for 1 L.Fighter and 7 Mech.Infs in Peking, round 4 : 2/8 hits, 2.83 expected hits
Hisaichi roll dice for 1 Bunker, 5 Infantrys and 1 Marine in Peking, round 4 : 1/7 hits, 2.50 expected hits
1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Chinese roll dice for 1 L.Fighter and 6 Mech.Infs in Peking, round 5 : 1/7 hits, 2.50 expected hits
Hisaichi roll dice for 1 Bunker, 3 Infantrys and 1 Marine in Peking, round 5 : 2/5 hits, 1.83 expected hits
2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
Chinese roll dice for 1 L.Fighter and 4 Mech.Infs in Peking, round 6 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Bunker, 2 Infantrys and 1 Marine in Peking, round 6 : 2/4 hits, 1.50 expected hits
2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
Chinese roll dice for 1 L.Fighter and 2 Mech.Infs in Peking, round 7 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Bunker, 1 Infantry and 1 Marine in Peking, round 7 : 2/3 hits, 1.17 expected hits
1 L.Fighter owned by the Chinese, 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Peking
Chinese roll dice for 1 Mech.Inf in Peking, round 8 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 8 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Mech.Inf in Peking, round 9 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 9 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Mech.Inf in Peking, round 10 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 10 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -44
Casualties for Chinese: 4 ArmoredCars, 1 Fighter, 2 Infantrys, 1 L.Fighter and 6 Mech.Infs
Casualties for Hisaichi: 1 Bunker, 11 Infantrys and 1 Marine
Battle in Kweichow
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 3/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 AAGun moved from Hupeh to Shensi
1 AAGun moved from Suiyuan to Chahar
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 2 Infantrys and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50
Chinese : -0.17
AA fire in Peking : : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Elite moved from Changchun to 84 Sea Zone
1 Elite moved from 84 Sea Zone to Shantung
1 Marine moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 Marine moved from 84 Sea Zone to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 B.Transport and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone
3 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Peking
1 Bomber moved from Bangkok to Yunnan
1 Infantry moved from N.Thailand to Yunnan
1 Infantry moved from N.French Indochina to Yunnan
2 Infantrys and 1 Tank moved from N.French Indochina to Kweichow
1 Infantry moved from Hunan to Hupeh
1 ArmoredCar and 1 Infantry moved from Hunan to Hupeh
2 ArmoredCars, 1 Infantry and 1 Tank moved from Hunan to Anhwei
2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
3 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Peking
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
2 Tanks moved from Malaya to N.Thailand
5 Infantrys moved from Heilungchiang to Chita
Hisaichi take Chita from Russians
1 Elite moved from Hulunbuir to Peking
1 Carrier moved from 75 Sea Zone to 76 Sea Zone
Purchase Units - Hisaichi
Hisaichi repair damage of 2x Factory; Remaining resources: 58 PUs;
Hisaichi buy 4 ArmoredCars, 4 Artillerys, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
Chinese defend with 1 ArmoredCar and 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Anhwei, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
Hisaichi attack with 1 Bomber and 2 Infantrys
British defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Peking
Hisaichi attack with 1 Elite, 8 Infantrys and 1 Marine
Chinese defend with 1 AAGun, 1 Factory and 1 Mech.Inf
Hisaichi roll dice for 1 Elite, 8 Infantrys and 1 Marine in Peking, round 2 : 2/10 hits, 2.17 expected hits
Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Elite, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Mech.Inf
Battle in Shantung
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 ArmoredCar and 1 Artillery
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 2 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 3 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 4 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 4 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Shantung
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 5 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 ArmoredCar and 1 Artillery
Battle in Kweichow
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 ArmoredCar and 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Non Combat Move - Hisaichi
1 Bomber moved from Yunnan to Bangkok
Place Units - Hisaichi
1 S.Submarine placed in 110 Sea Zone
3 ArmoredCars placed in Banjarmasin
Hisaichi undo move 2.
1 Artillery and 2 Infantrys placed in Banjarmasin
4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong
1 Artillery and 2 Infantrys placed in Heilungchiang
1 Artillery and 5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Chinese : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
2 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
2 Infantrys moved from N.Saudi Arabia to 57 Sea Zone
2 Infantrys moved from Palestine to 57 Sea Zone
2 Cruisers, 6 Infantrys and 3 Transports moved from 57 Sea Zone to 56 Sea Zone
6 Infantrys moved from 56 Sea Zone to Mersa Matruh
2 Artillerys, 26 Infantrys and 4 Tanks moved from Lower Egypt to Mersa Matruh
2 Adv.Fighters and 2 Tanks moved from Palestine to Mersa Matruh
3 Fighters moved from French Equatorial Africa to Mersa Matruh
3 Infantrys moved from W.Iran to Iraq
2 Mot.Infs moved from Cape Town to Belgian Congo
1 Fighter and 1 Infantry moved from E.Morocco to S.Algeria
2 Infantrys moved from Java to Lombok
2 Infantrys moved from Lombok to Soembawa
1 Artillery and 1 Infantry moved from Java to Lombok
2 Transports moved from 66 Sea Zone to 63 Sea Zone
4 Infantrys moved from Mysore to 63 Sea Zone
4 Infantrys and 2 Transports moved from 63 Sea Zone to 62 Sea Zone
4 Infantrys moved from 62 Sea Zone to Mozambique
1 Destroyer and 2 Submarines moved from 66 Sea Zone to 60 Sea Zone
2 Infantrys moved from Mysore to Hyderabad
2 Infantrys moved from Madras to Hyderabad
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Submarines moved from 18 Sea Zone to 21 Sea Zone
1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 4 Submarines, 2 T.Boats and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
1 Fighter moved from Iceland to Manchester
2 Infantrys moved from Quebec to Northeast USA
2 Infantrys moved from E.Mexico to Central America
1 Tank moved from Venezuela to Bolivia
1 Fighter moved from Manchester to Dover
5 Infantrys moved from Assam to Yunnan
Purchase Units - British
British buy 4 ArmoredCars, 18 Infantrys, 3 Submarines, 4 T.Boats and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in 56 Sea Zone
British attack with 2 Cruisers and 3 Transports
Italians defend with 1 Destroyer
British roll dice for 2 Cruisers and 3 Transports in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 Destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the British and 1 Destroyer owned by the Italians lost in 56 Sea Zone
British win with 2 Cruisers and 2 Transports remaining. Battle score for attacker is 2
Casualties for British: 1 Transport
Casualties for Italians: 1 Destroyer
Battle in 21 Sea Zone
British attack with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 6 Submarines, 2 T.Boats and 1 Transport
Finns defend with 1 Submarine
British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Finns roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Finns lost in 21 Sea Zone
British win with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 6 Submarines, 2 T.Boats and 1 Transport remaining. Battle score for attacker is 7
Casualties for Finns: 1 Submarine
Battle in Yunnan
British attack with 5 Infantrys
Hisaichi defend with 2 Infantrys
British roll dice for 5 Infantrys in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Yunnan
British roll dice for 4 Infantrys in Yunnan, round 3 : 3/4 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in Mersa Matruh
British attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 32 Infantrys and 6 Tanks
Italians defend with 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks
British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 32 Infantrys and 6 Tanks in Mersa Matruh, round 2 : 14/45 hits, 11.33 expected hits
Italians roll dice for 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 11/34 hits, 11.83 expected hits
14 Infantrys owned by the Italians and 11 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 21 Infantrys and 6 Tanks in Mersa Matruh, round 3 : 4/34 hits, 9.50 expected hits
Italians roll dice for 4 Artillerys, 1 Elite, 12 Infantrys and 3 Tanks in Mersa Matruh, round 3 : 6/20 hits, 7.17 expected hits
4 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 15 Infantrys and 6 Tanks in Mersa Matruh, round 4 : 9/28 hits, 8.50 expected hits
Italians roll dice for 4 Artillerys, 1 Elite, 8 Infantrys and 3 Tanks in Mersa Matruh, round 4 : 3/16 hits, 5.83 expected hits
1 Elite owned by the Italians, 8 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 12 Infantrys and 6 Tanks in Mersa Matruh, round 5 : 5/25 hits, 8.00 expected hits
Italians roll dice for 4 Artillerys and 3 Tanks in Mersa Matruh, round 5 : 1/7 hits, 2.83 expected hits
1 Tank owned by the Italians, 4 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 11 Infantrys and 6 Tanks in Mersa Matruh, round 6 : 8/24 hits, 7.83 expected hits
Italians roll dice for 2 Tanks in Mersa Matruh, round 6 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 9 Infantrys and 6 Tanks remaining. Battle score for attacker is 40
Casualties for British: 23 Infantrys
Casualties for Italians: 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks
Battle in S.Algeria
British attack with 1 Fighter and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 3 : 0/2 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 4 : 0/2 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 5 : 1/2 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Algeria
British win, taking S.Algeria from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Mozambique
British attack with 4 Infantrys
Neutral defend with 1 Infantry
British roll dice for 4 Infantrys in Mozambique, round 2 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 AAGun moved from Rhodesia to Belgian Congo
2 Adv.Fighters moved from Mersa Matruh to Cairo
3 Fighters moved from Mersa Matruh to Lower Egypt
1 AAGun moved from W.Iran to Iraq
1 AAGun moved from Rajputana to Hyderabad
1 AAGun moved from Bihar to Assam
1 Fighter moved from S.Algeria to E.Morocco
Place Units - British
4 T.Boats placed in 21 Sea Zone
3 Submarines placed in 18 Sea Zone
6 Infantrys placed in Cairo
2 Tanks placed in Palestine
2 ArmoredCars placed in N.Saudi Arabia
2 ArmoredCars placed in S.Saudi Arabia
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in W.Iran
Turn Complete - British
British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : 0.67
British : -3.33
Italians : -6.33
Hisaichi : 0.67
Finns : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
2 Submarines moved from 67 Sea Zone to 111 Sea Zone
2 Fighters moved from Sumatra to 112 Sea Zone
3 Elites moved from Broome to 67 Sea Zone
1 Cruiser, 3 Elites and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
3 Elites moved from 113 Sea Zone to West Papua
1 Infantry moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 3 Elites, 2 Fighters, 2 Infantrys and 2 Marines; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 111 Sea Zone
Anzac attack with 2 Submarines
Yamamoto defend with 1 T.Boat
Anzac roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
Anzac win with 2 Submarines remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in 112 Sea Zone
Anzac attack with 2 Fighters
Yamamoto defend with 1 T.Boat
Anzac roll dice for 2 Fighters in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Fighters in 112 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Fighters in 112 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Fighters in 112 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Anzac lost in 112 Sea Zone
Anzac roll dice for 1 Fighter in 112 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Fighter in 112 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Fighter in 112 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 112 Sea Zone
Anzac win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Anzac: 1 Fighter
Casualties for Yamamoto: 1 T.Boat
Non Combat Move - Anzac
1 Fighter moved from 112 Sea Zone to Merauke
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Elites moved from Townsville to 113 Sea Zone
2 Elites moved from 113 Sea Zone to Merauke
1 Elite moved from West Papua to Merauke
1 Elite moved from West Papua to Merauke
1 Elite moved from West Papua to Merauke
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 AAGun and 1 Elite moved from Townsville to 113 Sea Zone
1 AAGun and 1 Elite moved from 113 Sea Zone to Merauke
1 AAGun moved from Port Moresby to West Papua
2 Transports moved from 67 Sea Zone to 114 Sea Zone
1 Tank moved from New Georgia to 114 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from Guadalcanal to 114 Sea Zone
1 Infantry moved from Bougainville to 114 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 114 Sea Zone to West Papua
1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
1 Carrier moved from 67 Sea Zone to 114 Sea Zone
1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
1 Transport moved from 67 Sea Zone to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to West Papua
Place Units - Anzac
1 Elite and 2 Marines placed in Port Moresby
2 Elites and 1 Infantry placed in Townsville
2 Fighters and 1 Infantry placed in Broome
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Anzac : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
2 Infantrys moved from Java to Lombok
1 Infantry moved from Soembawa to Flores
1 Artillery and 1 Infantry moved from Sumatra to Java
Purchase Units - Dutch
Dutch buy 2 Bunkers and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Tanimbar
1 Bunker placed in Merauke
2 Infantrys placed in Java
2 Infantrys placed in Sumatra
Turn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
4 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Finns take Estonia from Russians
2 Artillerys and 1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Infantry moved from E.Romania to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Croatia: 6 Tanks
EDIT: Adding units owned by Romanians to E.Romania: 6 Tanks
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Infantry moved from E.Romania to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Croatia: 6 Tanks
EDIT: Adding units owned by Romanians to E.Romania: 6 Tanks
EDIT: Turning off Edit Mode
2 Artillerys and 2 Tanks placed in Vinnytsia
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
1 Infantry moved from Bangkok to S.Thailand
2 Artillerys and 12 Infantrys moved from Malaya to S.Thailand
1 Fighter moved from Malaya to S.Thailand
Purchase Units - Thai
Thai buy 9 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Malaya
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Fighters moved from 96 Sea Zone to 95 Sea Zone
2 Fighters moved from 96 Sea Zone to 103 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry and 3 S.Submarines moved from 91 Sea Zone to 96 Sea Zone
1 Artillery moved from Jaluit to 96 Sea Zone
2 Infantrys moved from Jaluit to 96 Sea Zone
1 Infantry moved from Jaluit to 96 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
2 Infantrys and 3 S.Submarines moved from 96 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Eniwetok
1 Infantry moved from 103 Sea Zone to Kusaie
1 Cruiser and 1 Infantry moved from 96 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Rongelap
2 Destroyers and 5 Submarines moved from 96 Sea Zone to 103 Sea Zone
2 Carriers moved from 96 Sea Zone to 103 Sea Zone
1 S.Bomber moved from San Francisco to 95 Sea Zone
1 Destroyer moved from 96 Sea Zone to 103 Sea Zone
3 ArmoredCars moved from Santiago to S.Chile
2 Tanks moved from N.Chile to S.Chile
1 Artillery moved from Rio De Janeiro to Argentina
1 Tank moved from Bolivia to Argentina
1 Fighter moved from Bahia to Argentina
4 ArmoredCars moved from South Central USA to 25 Sea Zone
3 ArmoredCars moved from South Atlantic USA to 25 Sea Zone
4 ArmoredCars moved from Cuba to 25 Sea Zone
3 ArmoredCars moved from Jamaica to 25 Sea Zone
2 ArmoredCars moved from Venezuela to 26 Sea Zone
4 ArmoredCars moved from Venezuela to Rio De Janeiro
2 Tanks moved from Rio De Janeiro to Salvador
2 ArmoredCars moved from Bahia to Salvador
2 ArmoredCars and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 ArmoredCars, 1 Destroyer, 1 Submarine and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
2 ArmoredCars moved from 35 Sea Zone to Salvador
14 ArmoredCars and 7 Transports moved from 25 Sea Zone to 32 Sea Zone
14 ArmoredCars moved from 32 Sea Zone to Bahia
1 ArmoredCar, 1 Elite and 2 Infantrys moved from San Francisco to 83 Sea Zone
1 ArmoredCar, 1 B.Transport, 1 Elite and 2 Infantrys moved from 83 Sea Zone to 91 Sea Zone
1 ArmoredCar, 1 Elite and 2 Infantrys moved from 91 Sea Zone to Johnston
Purchase Units - Americans
Americans buy 2 Battleships, 1 S.Bomber and 5 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 S.Submarines, 5 Submarines and 1 Transport
Yamamoto defend with 1 Submarine
Americans roll dice for 3 S.Submarines and 5 Submarines in 103 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 103 Sea Zone
Americans win with 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 S.Submarines, 4 Submarines and 1 Transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Submarine
Battle in 95 Sea Zone
Americans attack with 2 Fighters and 1 S.Bomber
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Fighters and 1 S.Bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 Submarine owned by the Yamamoto lost in 95 Sea Zone
Americans win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in Salvador
Americans attack with 4 ArmoredCars and 2 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 4 ArmoredCars and 2 Tanks in Salvador, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits, 1.67 expected hits
1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans roll dice for 4 ArmoredCars and 2 Tanks in Salvador, round 3 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Neutral: 2 Infantrys and 2 Tanks
Casualties for Americans: 1 ArmoredCar
Battle in Rongelap
Americans attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 2 Infantrys in Rongelap, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kusaie
Battle in S.Chile
Americans attack with 3 ArmoredCars and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 3 ArmoredCars and 2 Tanks in S.Chile, round 2 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Neutral lost in S.Chile
Americans roll dice for 3 ArmoredCars and 2 Tanks in S.Chile, round 3 : 1/5 hits, 2.00 expected hits
Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Neutral lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking Kusaie from Yamamoto, taking S.Chile from Neutral with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Fighter and 2 Infantrys
Battle in Eniwetok
Battle in Argentina
Americans attack with 1 Artillery, 1 Fighter and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Argentina, round 2 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Argentina
Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Argentina, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Eniwetok from Yamamoto, taking Argentina from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
1 Fighter moved from Argentina to Bahia
2 Fighters moved from 95 Sea Zone to 103 Sea Zone
1 S.Bomber moved from 95 Sea Zone to Johnston
Place Units - Americans
3 S.Submarines placed in 26 Sea Zone
1 S.Bomber placed in Pearl Harbor
2 S.Submarines placed in 91 Sea Zone
2 Battleships placed in 35 Sea Zone
Turn Complete - Americans
Americans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Neutral : -4.17
Yamamoto : 0.33
Americans : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Infantry moved from Brest to East Prussia
1 Elite moved from Brest to Vinnytsia
4 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
2 ArmoredCars and 3 Infantrys moved from Pomerania to 23 Sea Zone
2 ArmoredCars, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 ArmoredCars and 6 Infantrys moved from 24 Sea Zone to Oulu
3 Infantrys moved from E.Romania to Vinnytsia
5 Infantrys and 9 Tanks moved from Bohemia to Krakow
9 Tanks moved from Krakow to Vinnytsia
4 Infantrys moved from Warsaw to Brest
1 Artillery and 4 Infantrys moved from Brandenburg to Pomerania
4 Infantrys moved from Berlin to Brandenburg
8 Infantrys moved from Normandy to Brittany
6 Infantrys moved from Paris to Normandy
2 Infantrys moved from Paris to Picardy
2 Artillerys moved from Paris to Picardy
3 Infantrys moved from Lorraine to Belgium
4 Infantrys moved from Rhine to Netherlands
3 Infantrys moved from Belgium to Netherlands
1 Tank moved from Lorraine to Bohemia
3 Tanks moved from Bavaria to Krakow
5 ArmoredCars moved from Bavaria to Krakow
3 Infantrys moved from Bavaria to Rhine
2 Artillerys moved from Rhine to Hamburg
Purchase Units - Germans
Germans buy 30 Infantrys and 6 Submarines; Remaining resources: 0 PUs;
Non Combat Move - Germans
Place Units - Germans
6 Submarines placed in 22 Sea Zone
4 Infantrys placed in Warsaw
3 Infantrys placed in Krakow
5 Infantrys placed in Bohemia
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
3 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Yakutsk to Ayan
Russians take Ayan from Yamamoto
4 ArmoredCars moved from Olyokminsk to Kolyma
2 ArmoredCars moved from Olyokminsk to Okhotsk
1 Bomber and 1 Mech.Inf moved from Irkutsk to Okhotsk
3 Artillerys and 1 Infantry moved from Ulan Bator to Irkutsk
1 Elite moved from Krasnoyarsk to Irkutsk
1 Infantry moved from Novosibirsk to Krasnoyarsk
3 Tanks moved from Georgia to Donetsk
5 Tanks moved from Stalingrad to Donetsk
6 Infantrys moved from Rostov to Donetsk
5 Mot.Infs moved from Moscow to Donetsk
4 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Moscow to Yaroslavl
2 Infantrys and 1 Tank moved from Latvia to East Prussia
3 Infantrys moved from Latvia to Lithuania
1 Infantry and 1 Tank moved from Novgorod to Minsk
4 Infantrys moved from Leningrad to Estonia
10 Infantrys moved from Kursk to Donetsk
10 Infantrys moved from Yaroslavl to Kursk
Purchase Units - Russians
Russians buy 2 ArmoredCars, 1 Bunker, 27 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Minsk
Russians attack with 1 Infantry and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in East Prussia
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Okhotsk
Russians attack with 2 ArmoredCars, 1 Bomber and 1 Mech.Inf
Yamamoto defend with 1 Elite and 1 Marine
Russians roll dice for 2 ArmoredCars, 1 Bomber and 1 Mech.Inf in Okhotsk, round 2 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Elite and 1 Marine in Okhotsk, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Russians, 1 Marine owned by the Yamamoto and 1 Elite owned by the Yamamoto lost in Okhotsk
Russians win, taking Okhotsk from Yamamoto with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is -1
Casualties for Russians: 2 ArmoredCars
Casualties for Yamamoto: 1 Elite and 1 Marine
Battle in Estonia
Russians attack with 4 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 4 Infantrys in Estonia, round 2 : 0/4 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 Infantrys in Estonia, round 3 : 0/4 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Estonia
Russians roll dice for 3 Infantrys in Estonia, round 4 : 0/3 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Estonia
Russians roll dice for 2 Infantrys in Estonia, round 5 : 0/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Estonia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Estonia, round 6 : 0/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Estonia, round 7 : 1/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Estonia, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Estonia
Russians win, taking Estonia from Finns with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Finns: 1 Infantry
Battle in Kolyma
Russians attack with 4 ArmoredCars
Yamamoto defend with 1 Artillery and 1 Infantry
Russians roll dice for 4 ArmoredCars in Kolyma, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kolyma, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
Russians roll dice for 3 ArmoredCars in Kolyma, round 3 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in Kolyma, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Kolyma
Russians win, taking Kolyma from Yamamoto with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Russians: 1 ArmoredCar
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Lithuania
Russians attack with 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Russians roll dice for 2 Infantrys in Lithuania, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 Infantrys
Non Combat Move - Russians
1 AAGun moved from Saratov to Rostov
1 AAGun moved from Rostov to Tula
1 Bomber moved from Okhotsk to Irkutsk
Place Units - Russians
1 Bunker placed in Donetsk
2 Infantrys and 1 Tank placed in Georgia
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Tanks placed in Stalingrad
2 ArmoredCars placed in Khobdo
6 Infantrys placed in Sibirsky
1 Infantry placed in Sverdlovsk
Turn Complete - Russians
Russians collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 1.33
Yamamoto : 1.33
Finns : 0.00
Russians : -1.33