@mike64 OK Japan 1 is done. Lost a fighter but oh well.
Whack Allies WAW vs dawg Axis #?
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 3 Marines moved from Broome to 67 Sea Zone 2 Marines moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 4 Infantrys moved from Java to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 66 Sea Zone 1 Infantry moved from Timor to 67 Sea Zone 2 Infantrys moved from Sumatra to 66 Sea Zone 2 Infantrys and 1 Transport moved from 66 Sea Zone to 110 Sea Zone 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters, 8 Infantrys, 5 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone 10 Infantrys and 5 Marines moved from 110 Sea Zone to Banjarmasin 2 Elites and 1 Marine moved from Townsville to Northern Territory 1 Elite and 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Elite, 1 S.Submarine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters and 6 Transports Hisaichi defend with 2 Destroyers and 5 Submarines Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Anzac roll dice for 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters and 6 Transports in 110 Sea Zone, round 2 : 2/8 hits, 3.00 expected hits Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 110 Sea Zone 2 Infantrys owned by the Anzac lost in Banjarmasin Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 3 Cruisers, 1 Destroyer, 2 Fighters and 5 Transports in 110 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Anzac, 1 Fighter owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 110 Sea Zone 2 Infantrys owned by the Anzac lost in Banjarmasin Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 3 Cruisers, 1 Destroyer, 1 Fighter and 4 Transports in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Anzac, 2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone 2 Infantrys owned by the Anzac lost in Banjarmasin Anzac win with 3 Cruisers, 1 Destroyer and 3 Transports remaining. Battle score for attacker is -5 Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports Casualties for Hisaichi: 2 Destroyers and 5 Submarines Battle in Banjarmasin Anzac attack with 4 Infantrys and 5 Marines Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Factory and 2 Marines Anzac roll dice for 4 Infantrys and 5 Marines in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys and 2 Marines in Banjarmasin, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Banjarmasin Anzac roll dice for 2 Infantrys and 5 Marines in Banjarmasin, round 3 : 2/7 hits, 2.83 expected hits Hisaichi roll dice for 1 Marine in Banjarmasin, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Banjarmasin Anzac win, taking Banjarmasin from Hisaichi with 2 Infantrys and 5 Marines remaining. Battle score for attacker is 0 Casualties for Anzac: 8 Infantrys Casualties for Hisaichi: 2 Artillerys and 2 Marines Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 Transports placed in 67 Sea Zone 1 S.Submarine placed in 67 Sea Zone Anzac undo move 1. 1 Transport placed in 67 Sea Zone 1 Cruiser and 1 Transport placed in 67 Sea Zone 1 Elite placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : 2.33 Anzac : -1.67 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 Infantrys moved from Lombok to Soembawa 1 Adv.Fighter and 1 Fighter moved from Java to Soembawa Purchase Units - Dutch Dutch buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Soembawa Dutch attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Yamamoto defend with 1 Marine Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Soembawa, round 2 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Marine in Soembawa, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Soembawa Dutch win, taking Soembawa from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Marine Non Combat Move - Dutch 1 Adv.Fighter and 1 Fighter moved from Soembawa to 110 Sea Zone Place Units - Dutch 1 Carrier placed in 110 Sea Zone 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Yamamoto : -0.33 Dutch : 0.83 -
TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Finns 2 Elites and 1 Infantry moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland 1 Tank moved from Oulu to Vyborg 1 Artillery moved from Oulu to Lapland 2 Infantrys moved from Oulu to Lapland 1 Infantry moved from Oulu to Vyborg 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys moved from Vinnytsia to Kiev 6 Infantrys moved from E.Romania to Vinnytsia 1 Elite and 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys Russians defend with 5 Infantrys Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Kiev, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 5 Infantrys in Kiev, round 2 : 3/5 hits, 1.67 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Romanians lost in Kiev Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 4 Infantrys in Kiev, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Kiev Romanians roll dice for 1 Elite and 1 Fighter in Kiev, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Kiev, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians roll dice for 1 Elite and 1 Fighter in Kiev, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is -4 Casualties for Romanians: 2 Artillerys and 3 Infantrys Casualties for Russians: 5 Infantrys Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians Turning on Edit Mode EDIT: Removing units owned by Romanians from Smolensk: 1 Infantry EDIT: Adding units owned by Romanians to Kursk: 1 Infantry EDIT: Changing ownership of Kursk from Russians to Romanians EDIT: Turning off Edit Mode 4 Artillerys placed in Vinnytsia 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Romanians : 1.00 Russians : 1.00 -
TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Purchase Units - Thai Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Place Units - Thai 6 Infantrys placed in Bangkok 1 Elite and 1 Infantry placed in Malaya Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Americans 3 Infantrys moved from Kwajalein to 96 Sea Zone 2 Infantrys moved from Saipan to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 1 Artillery moved from Saipan to 86 Sea Zone 1 Elite moved from Minamitori to 86 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 86 Sea Zone to 85 Sea Zone 1 Artillery and 1 Elite moved from 85 Sea Zone to Chubu 1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Kyushu 1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tohoku 1 ArmoredCar moved from Saipan to 86 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 ArmoredCar moved from 85 Sea Zone to Hokkaido 1 Cruiser and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Shikoku 2 Fighters moved from 86 Sea Zone to Chubu 2 Fighters moved from Minamitori to Chubu 1 Carrier and 1 Destroyer moved from 86 Sea Zone to 85 Sea Zone 1 Fighter moved from N.Sakhalin to 85 Sea Zone 2 S.Bombers moved from N.Sakhalin to Chubu 1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 94 Sea Zone 1 Infantry moved from 94 Sea Zone to Guam 2 Infantrys and 2 S.Submarines moved from 96 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Peleliu 1 Elite moved from Pearl Harbor to 98 Sea Zone 1 Artillery, 1 Cruiser, 2 Destroyers, 1 Elite, 1 S.Submarine and 1 Transport moved from 98 Sea Zone to 96 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 96 Sea Zone to Kwajalein 2 Elites and 2 Marines moved from San Francisco to 83 Sea Zone 1 B.Transport, 2 Elites and 2 Marines moved from 83 Sea Zone to 98 Sea Zone 1 S.Bomber moved from San Francisco to 76 Sea Zone 3 ArmoredCars moved from French Equatorial Africa to Kufra 1 ArmoredCar and 1 Tank moved from Darfur to Kufra 1 ArmoredCar, 1 Artillery, 4 Marines and 4 Tanks moved from Bahia to 35 Sea Zone 1 ArmoredCar, 1 Artillery, 4 Marines, 4 Tanks and 5 Transports moved from 35 Sea Zone to 34 Sea Zone 1 ArmoredCar, 1 Artillery, 4 Marines and 4 Tanks moved from 34 Sea Zone to Mauritania 2 ArmoredCars, 1 Fighter and 2 Tanks moved from Mauritania to W.Morocco 2 Transports moved from 36 Sea Zone to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 2 ArmoredCars moved from Bahia to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 4 ArmoredCars and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 4 ArmoredCars moved from 36 Sea Zone to Mauritania 1 S.Bomber moved from Alaska to 92 Sea Zone 1 S.Bomber moved from Java to 92 Sea Zone 1 Fighter moved from Attu to 76 Sea Zone 1 Adv.Fighter moved from Alaska to Attu 4 ArmoredCars moved from Andalusia to La Mancha Purchase Units - Americans Americans buy 6 ArmoredCars, 2 Destroyers, 3 Factorys, 2 Marines, 1 S.Bomber and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 92 Sea Zone Americans attack with 2 S.Bombers Hisaichi defend with 3 Transports Americans roll dice for 2 S.Bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.67 expected hits Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 Transports owned by the Hisaichi and 2 S.Bombers owned by the Americans lost in 92 Sea Zone Hisaichi win with 1 Transport remaining. Battle score for attacker is -24 Casualties for Americans: 2 S.Bombers Casualties for Hisaichi: 2 Transports Battle in 76 Sea Zone Americans attack with 1 Fighter and 1 S.Bomber Yamamoto defend with 1 Destroyer Americans roll dice for 1 Fighter and 1 S.Bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 85 Sea Zone Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 S.Submarines and 1 Transport Hisaichi defend with 1 Carrier; Yamamoto defend with 1 Destroyer Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Carrier and 1 Destroyer in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 85 Sea Zone Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 Fighter Casualties for Hisaichi: 1 Carrier Casualties for Yamamoto: 1 Destroyer Battle in Tohoku Battle in 94 Sea Zone Americans attack with 1 S.Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 T.Boat in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Yamamoto lost in 94 Sea Zone Americans win, taking Tohoku from Yamamoto with 1 S.Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 101 Sea Zone Americans attack with 2 S.Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 101 Sea Zone Americans win with 2 S.Submarines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Kufra Americans attack with 4 ArmoredCars and 1 Tank Italians defend with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank Americans roll dice for 4 ArmoredCars and 1 Tank in Kufra, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kufra, round 2 : 2/5 hits, 2.17 expected hits 2 ArmoredCars owned by the Americans lost in Kufra Americans roll dice for 2 ArmoredCars and 1 Tank in Kufra, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kufra, round 3 : 4/5 hits, 2.17 expected hits 1 Tank owned by the Americans and 2 ArmoredCars owned by the Americans lost in Kufra Italians win with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -21 Casualties for Americans: 4 ArmoredCars and 1 Tank Battle in Hokkaido Battle in Peleliu Battle in Shikoku Battle in Guam Battle in La Mancha Americans attack with 4 ArmoredCars Neutral defend with 2 Infantrys Americans roll dice for 4 ArmoredCars in La Mancha, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Americans lost in La Mancha Americans roll dice for 3 ArmoredCars in La Mancha, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in La Mancha Americans roll dice for 3 ArmoredCars in La Mancha, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in La Mancha Americans loses 0 PUs for violating La Manchas neutrality. Americans win, taking Hokkaido from Yamamoto, taking Peleliu from Yamamoto, taking Shikoku from Yamamoto, taking Guam from Yamamoto, taking La Mancha from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4 Casualties for Americans: 2 ArmoredCars Casualties for Neutral: 2 Infantrys Battle in W.Morocco Americans attack with 2 ArmoredCars, 1 Fighter and 2 Tanks Italians defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in W.Morocco, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 ArmoredCar owned by the Americans lost in W.Morocco Americans win, taking W.Morocco from Italians with 1 ArmoredCar, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Kyushu Battle in Chubu Americans attack with 1 Artillery, 1 Elite, 4 Fighters and 2 S.Bombers Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 Factory Americans roll dice for 1 Artillery, 1 Elite, 4 Fighters and 2 S.Bombers in Chubu, round 2 : 5/8 hits, 3.83 expected hits Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 2/4 hits, 1.33 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Chubu Americans win, taking Kyushu from Yamamoto, taking Chubu from Yamamoto with 1 Elite, 3 Fighters and 2 S.Bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery and 1 Fighter Casualties for Hisaichi: 4 Infantrys Non Combat Move - Americans 1 Fighter moved from Chubu to Iwo Jima 1 Fighter moved from 76 Sea Zone to Iwo Jima 1 S.Bomber moved from 76 Sea Zone to Iwo Jima 2 Fighters moved from Chubu to 85 Sea Zone 2 S.Bombers moved from Chubu to Iwo Jima 1 AAGun moved from Santiago to S.Chile 1 Transport moved from 41 Sea Zone to 31 Sea Zone 3 S.Submarines moved from 41 Sea Zone to 31 Sea Zone 1 Fighter moved from W.Morocco to Mauritania Place Units - Americans 1 Factory placed in Rio de Oro 1 Factory placed in Saipan 1 Factory placed in Andalusia 2 ArmoredCars placed in Salvador 2 ArmoredCars placed in Bahia 2 ArmoredCars placed in Rio De Janeiro 1 Marine placed in Pearl Harbor 1 Destroyer and 1 S.Submarine placed in 98 Sea Zone 1 Destroyer and 1 S.Submarine placed in 71 Sea Zone 1 Marine placed in Alaska 1 S.Submarine placed in 83 Sea Zone 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 156 PUs; end with 156 PUsCombat Hit Differential Summary :
Neutral : 0.33 Hisaichi : 1.50 Italians : 1.67 Yamamoto : 0.00 Americans : 1.50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Germans 4 Transports moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Hamburg to 23 Sea Zone 10 Infantrys moved from Aquitaine to Navarre 2 Stukas moved from Normandy to Navarre 4 Stukas moved from Rhine to Netherlands 7 Stukas moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to 23 Sea Zone 9 Infantrys, 1 T.Boat and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Lapland 6 Infantrys moved from 24 Sea Zone to Vyborg 1 Infantry moved from 24 Sea Zone to Lapland 2 Artillerys and 7 Infantrys moved from Brest to Vinnytsia 1 Elite moved from Warsaw to Brest 5 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Danzig to East Prussia 2 Infantrys moved from Pomerania to Hamburg 5 Infantrys moved from Pomerania to Danzig 13 Infantrys moved from Brandenburg to Pomerania 7 Infantrys moved from Orleanais to Aquitaine 3 Infantrys moved from Brittany to Normandy Purchase Units - Germans Germans buy 50 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Navarre Germans attack with 10 Infantrys and 2 Stukas Neutral defend with 2 Bunkers Germans roll dice for 10 Infantrys and 2 Stukas in Navarre, round 2 : 2/12 hits, 3.00 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Navarre Germans roll dice for 9 Infantrys and 2 Stukas in Navarre, round 3 : 5/11 hits, 2.83 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 3 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 2 Infantrys owned by the Germans lost in Navarre Germans loses 0 PUs for violating Navarres neutrality. Germans win, taking Navarre from Neutral with 7 Infantrys and 2 Stukas remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Casualties for Neutral: 2 Bunkers Non Combat Move - Germans 2 Stukas moved from Navarre to Aquitaine Place Units - Germans 4 Infantrys placed in Warsaw 3 Infantrys placed in Krakow 6 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 8 Infantrys placed in Paris 2 Infantrys placed in Bavaria Turn Complete - Germans Germans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 1.17 Neutral : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 3 Infantrys moved from Evenkia to Sibirsky 5 Infantrys moved from Khatanga to Sibirsky 5 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Yaroslavl to Smolensk Russians take Smolensk from Romanians 4 Infantrys moved from Arkhangelsk to S.Karelia 10 Infantrys moved from Moscow to Yaroslavl 5 Mot.Infs moved from Sverdlovsk to Khobdo 5 Mot.Infs moved from Khatanga to Khobdo 9 Infantrys moved from Yaroslavl to S.Karelia Purchase Units - Russians Russians buy 38 Infantrys; Remaining resources: 2 PUs; Combat - Russians Battle in Kursk Russians attack with 5 Infantrys Romanians defend with 1 Infantry Russians roll dice for 5 Infantrys in Kursk, round 2 : 2/5 hits, 0.83 expected hits Romanians roll dice for 1 Infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk Russians win, taking Kursk from Romanians with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Non Combat Move - Russians Place Units - Russians 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Khobdo 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 73 PUs; end with 75 PUsCombat Hit Differential Summary :
Romanians : 0.67 Russians : 1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 5 Submarines moved from 44 Sea Zone to 43 Sea Zone 1 Submarine moved from 46 Sea Zone to 43 Sea Zone 7 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 7 Transports moved from 46 Sea Zone to 48 Sea Zone 3 Infantrys moved from Campania to 48 Sea Zone 1 Mech.Inf moved from Kufra to New Valley Italians take New Valley from British 1 Mech.Inf moved from New Valley to Nubia Italians take Nubia from British 1 Mech.Inf moved from Nubia to Italian East Africa Italians take Italian East Africa from British 1 HeavyTank, 2 Mech.Infs and 1 Tank moved from El Agheila to Kufra 2 Infantrys moved from Tobruk to Mersa Matruh 1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Mersa Matruh 1 Infantry moved from Greece to 48 Sea Zone 8 Infantrys moved from 48 Sea Zone to Tobruk Purchase Units - Italians Italians buy 4 HeavyTanks, 5 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 4 Infantrys moved from N.Tunisia to N.Algeria 1 AAGun moved from N.Tunisia to Tunis 1 Fighter moved from Mersa Matruh to 48 Sea Zone 1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from 56 Sea Zone to 48 Sea Zone 9 Infantrys moved from Tobruk to Kufra Place Units - Italians 4 Submarines placed in 43 Sea Zone 3 Infantrys placed in Hun 4 HeavyTanks placed in E.Morocco 2 Infantrys placed in Greece Turn Complete - Italians Italians collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 1 Infantry moved from Darfur to New Valley British take New Valley from Italians 1 Infantry moved from Belgian Congo to French Equatorial Africa 1 Infantry and 2 Tanks moved from French Equatorial Africa to Darfur 1 Tank moved from Darfur to Nubia British take Nubia from Italians 1 Tank moved from Nubia to Darfur 1 Tank moved from Syria to Lower Egypt 2 Infantrys moved from Syria to Palestine 1 Elite and 1 Tank moved from French Guiana to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Elite and 1 Tank moved from 34 Sea Zone to Mauritania 1 Destroyer moved from 36 Sea Zone to 34 Sea Zone 1 Elite and 1 Tank moved from Azores to 29 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 29 Sea Zone to 31 Sea Zone 1 Elite and 1 Tank moved from 31 Sea Zone to Andalusia Purchase Units - French French buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Infantry and 2 Tanks placed in French Equatorial Africa 2 Infantrys placed in Syria 1 Infantry placed in French Guiana Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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@Whackamatt well this was a quick one.
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Yeah, the Pacific is done. You can start another one when you get a chance if you’re throwing in the towel.





