Whack Allies WAW vs dawg Axis #?

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            3 Marines moved from Broome to 67 Sea Zone
            2 Marines moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            4 Infantrys moved from Java to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from Timor to 67 Sea Zone
            2 Infantrys moved from Sumatra to 66 Sea Zone
            2 Infantrys and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
            1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters, 8 Infantrys, 5 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone
            10 Infantrys and 5 Marines moved from 110 Sea Zone to Banjarmasin
            2 Elites and 1 Marine moved from Townsville to Northern Territory
            1 Elite and 1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Elite, 1 S.Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters and 6 Transports
                Hisaichi defend with 2 Destroyers and 5 Submarines
                    Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Anzac roll dice for 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters and 6 Transports in 110 Sea Zone, round 2 : 2/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 110 Sea Zone
                    2 Infantrys owned by the Anzac lost in Banjarmasin
                    Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Anzac roll dice for 3 Cruisers, 1 Destroyer, 2 Fighters and 5 Transports in 110 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac, 1 Fighter owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 110 Sea Zone
                    2 Infantrys owned by the Anzac lost in Banjarmasin
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Cruisers, 1 Destroyer, 1 Fighter and 4 Transports in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac, 2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    2 Infantrys owned by the Anzac lost in Banjarmasin
                Anzac win with 3 Cruisers, 1 Destroyer and 3 Transports remaining. Battle score for attacker is -5
                Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports
                Casualties for Hisaichi: 2 Destroyers and 5 Submarines
            Battle in Banjarmasin
                Anzac attack with 4 Infantrys and 5 Marines
                Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Factory and 2 Marines
                    Anzac roll dice for 4 Infantrys and 5 Marines in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Marines in Banjarmasin, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Banjarmasin
                    Anzac roll dice for 2 Infantrys and 5 Marines in Banjarmasin, round 3 : 2/7 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Marine in Banjarmasin, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Banjarmasin
                Anzac win, taking Banjarmasin from Hisaichi with 2 Infantrys and 5 Marines remaining. Battle score for attacker is 0
                Casualties for Anzac: 8 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 2 Marines
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser and 2 Transports placed in 67 Sea Zone
            1 S.Submarine placed in 67 Sea Zone
            Anzac undo move 1.
            1 Transport placed in 67 Sea Zone
            1 Cruiser and 1 Transport placed in 67 Sea Zone
            1 Elite placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.33
    Anzac : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Infantrys moved from Lombok to Soembawa
            1 Adv.Fighter and 1 Fighter moved from Java to Soembawa
    
        Purchase Units - Dutch
            Dutch buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Soembawa
                Dutch attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Marine
                    Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Soembawa, round 2 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Marine in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Soembawa
                Dutch win, taking Soembawa from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Marine
    
        Non Combat Move - Dutch
            1 Adv.Fighter and 1 Fighter moved from Soembawa to 110 Sea Zone
    
        Place Units - Dutch
            1 Carrier placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Dutch : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            2 Elites and 1 Infantry moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland
            1 Tank moved from Oulu to Vyborg
            1 Artillery moved from Oulu to Lapland
            2 Infantrys moved from Oulu to Lapland
            1 Infantry moved from Oulu to Vyborg
            3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys moved from Vinnytsia to Kiev
            6 Infantrys moved from E.Romania to Vinnytsia
            1 Elite and 3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys
                Russians defend with 5 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Kiev, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 5 Infantrys in Kiev, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Romanians lost in Kiev
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 4 Infantrys in Kiev, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 Elite and 1 Fighter in Kiev, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Romanians roll dice for 1 Elite and 1 Fighter in Kiev, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Romanians: 2 Artillerys and 3 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from Smolensk: 1 Infantry
            EDIT: Adding units owned by Romanians to Kursk: 1 Infantry
            EDIT: Changing ownership of Kursk from Russians to Romanians
            EDIT: Turning off Edit Mode
            4 Artillerys placed in Vinnytsia
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Russians : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - Thai
            Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            1 Elite and 1 Infantry placed in Malaya
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            3 Infantrys moved from Kwajalein to 96 Sea Zone
            2 Infantrys moved from Saipan to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Elite moved from Minamitori to 86 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Elite moved from 85 Sea Zone to Chubu
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Kyushu
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
            1 ArmoredCar moved from Saipan to 86 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from 85 Sea Zone to Hokkaido
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
            2 Fighters moved from 86 Sea Zone to Chubu
            2 Fighters moved from Minamitori to Chubu
            1 Carrier and 1 Destroyer moved from 86 Sea Zone to 85 Sea Zone
            1 Fighter moved from N.Sakhalin to 85 Sea Zone
            2 S.Bombers moved from N.Sakhalin to Chubu
            1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 94 Sea Zone
            1 Infantry moved from 94 Sea Zone to Guam
            2 Infantrys and 2 S.Submarines moved from 96 Sea Zone to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Peleliu
            1 Elite moved from Pearl Harbor to 98 Sea Zone
            1 Artillery, 1 Cruiser, 2 Destroyers, 1 Elite, 1 S.Submarine and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 96 Sea Zone to Kwajalein
            2 Elites and 2 Marines moved from San Francisco to 83 Sea Zone
            1 B.Transport, 2 Elites and 2 Marines moved from 83 Sea Zone to 98 Sea Zone
            1 S.Bomber moved from San Francisco to 76 Sea Zone
            3 ArmoredCars moved from French Equatorial Africa to Kufra
            1 ArmoredCar and 1 Tank moved from Darfur to Kufra
            1 ArmoredCar, 1 Artillery, 4 Marines and 4 Tanks moved from Bahia to 35 Sea Zone
            1 ArmoredCar, 1 Artillery, 4 Marines, 4 Tanks and 5 Transports moved from 35 Sea Zone to 34 Sea Zone
            1 ArmoredCar, 1 Artillery, 4 Marines and 4 Tanks moved from 34 Sea Zone to Mauritania
            2 ArmoredCars, 1 Fighter and 2 Tanks moved from Mauritania to W.Morocco
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            2 ArmoredCars moved from Bahia to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            4 ArmoredCars and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            4 ArmoredCars moved from 36 Sea Zone to Mauritania
            1 S.Bomber moved from Alaska to 92 Sea Zone
            1 S.Bomber moved from Java to 92 Sea Zone
            1 Fighter moved from Attu to 76 Sea Zone
            1 Adv.Fighter moved from Alaska to Attu
            4 ArmoredCars moved from Andalusia to La Mancha
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 2 Destroyers, 3 Factorys, 2 Marines, 1 S.Bomber and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 S.Bombers
                Hisaichi defend with 3 Transports
                    Americans roll dice for 2 S.Bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    2 Transports owned by the Hisaichi and 2 S.Bombers owned by the Americans lost in 92 Sea Zone
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -24
                Casualties for Americans: 2 S.Bombers
                Casualties for Hisaichi: 2 Transports
            Battle in 76 Sea Zone
                Americans attack with 1 Fighter and 1 S.Bomber
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Fighter and 1 S.Bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 85 Sea Zone
                Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 S.Submarines and 1 Transport
                Hisaichi defend with 1 Carrier; Yamamoto defend with 1 Destroyer
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 Destroyer in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Fighter
                Casualties for Hisaichi: 1 Carrier
                Casualties for Yamamoto: 1 Destroyer
            Battle in Tohoku
            Battle in 94 Sea Zone
                Americans attack with 1 S.Submarine
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 T.Boat in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Yamamoto lost in 94 Sea Zone
                Americans win, taking Tohoku from Yamamoto with 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 101 Sea Zone
                Americans attack with 2 S.Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 2 S.Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Kufra
                Americans attack with 4 ArmoredCars and 1 Tank
                Italians defend with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank
                    Americans roll dice for 4 ArmoredCars and 1 Tank in Kufra, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kufra, round 2 : 2/5 hits, 2.17 expected hits
                    2 ArmoredCars owned by the Americans lost in Kufra
                    Americans roll dice for 2 ArmoredCars and 1 Tank in Kufra, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kufra, round 3 : 4/5 hits, 2.17 expected hits
                    1 Tank owned by the Americans and 2 ArmoredCars owned by the Americans lost in Kufra
                Italians win with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -21
                Casualties for Americans: 4 ArmoredCars and 1 Tank
            Battle in Hokkaido
            Battle in Peleliu
            Battle in Shikoku
            Battle in Guam
            Battle in La Mancha
                Americans attack with 4 ArmoredCars
                Neutral defend with 2 Infantrys
                    Americans roll dice for 4 ArmoredCars in La Mancha, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Americans lost in La Mancha
                    Americans roll dice for 3 ArmoredCars in La Mancha, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in La Mancha
                    Americans roll dice for 3 ArmoredCars in La Mancha, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in La Mancha, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in La Mancha
                Americans loses 0 PUs for violating La Manchas neutrality.
                Americans win, taking Hokkaido from Yamamoto, taking Peleliu from Yamamoto, taking Shikoku from Yamamoto, taking Guam from Yamamoto, taking La Mancha from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4
                Casualties for Americans: 2 ArmoredCars
                Casualties for Neutral: 2 Infantrys
            Battle in W.Morocco
                Americans attack with 2 ArmoredCars, 1 Fighter and 2 Tanks
                Italians defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in W.Morocco, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 ArmoredCar owned by the Americans lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 1 ArmoredCar, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in Kyushu
            Battle in Chubu
                Americans attack with 1 Artillery, 1 Elite, 4 Fighters and 2 S.Bombers
                Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 Factory
                    Americans roll dice for 1 Artillery, 1 Elite, 4 Fighters and 2 S.Bombers in Chubu, round 2 : 5/8 hits, 3.83 expected hits
                    Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 2/4 hits, 1.33 expected hits
                    1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Chubu
                Americans win, taking Kyushu from Yamamoto, taking Chubu from Yamamoto with 1 Elite, 3 Fighters and 2 S.Bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Artillery and 1 Fighter
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from Chubu to Iwo Jima
            1 Fighter moved from 76 Sea Zone to Iwo Jima
            1 S.Bomber moved from 76 Sea Zone to Iwo Jima
            2 Fighters moved from Chubu to 85 Sea Zone
            2 S.Bombers moved from Chubu to Iwo Jima
            1 AAGun moved from Santiago to S.Chile
            1 Transport moved from 41 Sea Zone to 31 Sea Zone
            3 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            1 Fighter moved from W.Morocco to Mauritania
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Factory placed in Saipan
            1 Factory placed in Andalusia
            2 ArmoredCars placed in Salvador
            2 ArmoredCars placed in Bahia
            2 ArmoredCars placed in Rio De Janeiro
            1 Marine placed in Pearl Harbor
            1 Destroyer and 1 S.Submarine placed in 98 Sea Zone
            1 Destroyer and 1 S.Submarine placed in 71 Sea Zone
            1 Marine placed in Alaska
            1 S.Submarine placed in 83 Sea Zone
            1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 156 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Hisaichi : 1.50
    Italians : 1.67
    Yamamoto : 0.00
    Americans : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            8 Infantrys moved from Hamburg to 23 Sea Zone
            10 Infantrys moved from Aquitaine to Navarre
            2 Stukas moved from Normandy to Navarre
            4 Stukas moved from Rhine to Netherlands
            7 Stukas moved from Hamburg to Netherlands
            1 Infantry moved from Hamburg to 23 Sea Zone
            9 Infantrys, 1 T.Boat and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            6 Infantrys moved from 24 Sea Zone to Vyborg
            1 Infantry moved from 24 Sea Zone to Lapland
            2 Artillerys and 7 Infantrys moved from Brest to Vinnytsia
            1 Elite moved from Warsaw to Brest
            5 Infantrys moved from Krakow to Vinnytsia
            4 Infantrys moved from Danzig to East Prussia
            2 Infantrys moved from Pomerania to Hamburg
            5 Infantrys moved from Pomerania to Danzig
            13 Infantrys moved from Brandenburg to Pomerania
            7 Infantrys moved from Orleanais to Aquitaine
            3 Infantrys moved from Brittany to Normandy
    
        Purchase Units - Germans
            Germans buy 50 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Navarre
                Germans attack with 10 Infantrys and 2 Stukas
                Neutral defend with 2 Bunkers
                    Germans roll dice for 10 Infantrys and 2 Stukas in Navarre, round 2 : 2/12 hits, 3.00 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 9 Infantrys and 2 Stukas in Navarre, round 3 : 5/11 hits, 2.83 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 2/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 2 Infantrys owned by the Germans lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 7 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 2 Bunkers
    
        Non Combat Move - Germans
            2 Stukas moved from Navarre to Aquitaine
    
        Place Units - Germans
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            6 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            8 Infantrys placed in Paris
            2 Infantrys placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Neutral : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            3 Infantrys moved from Evenkia to Sibirsky
            5 Infantrys moved from Khatanga to Sibirsky
            5 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Yaroslavl to Smolensk
                  Russians take Smolensk from Romanians
            4 Infantrys moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            5 Mot.Infs moved from Sverdlovsk to Khobdo
            5 Mot.Infs moved from Khatanga to Khobdo
            9 Infantrys moved from Yaroslavl to S.Karelia
    
        Purchase Units - Russians
            Russians buy 38 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 5 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 5 Infantrys in Kursk, round 2 : 2/5 hits, 0.83 expected hits
                    Romanians roll dice for 1 Infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk
                Russians win, taking Kursk from Romanians with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Khobdo
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 73 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Russians : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            5 Submarines moved from 44 Sea Zone to 43 Sea Zone
            1 Submarine moved from 46 Sea Zone to 43 Sea Zone
            7 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 7 Transports moved from 46 Sea Zone to 48 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            1 Mech.Inf moved from Kufra to New Valley
                  Italians take New Valley from British
            1 Mech.Inf moved from New Valley to Nubia
                  Italians take Nubia from British
            1 Mech.Inf moved from Nubia to Italian East Africa
                  Italians take Italian East Africa from British
            1 HeavyTank, 2 Mech.Infs and 1 Tank moved from El Agheila to Kufra
            2 Infantrys moved from Tobruk to Mersa Matruh
            1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Mersa Matruh
            1 Infantry moved from Greece to 48 Sea Zone
            8 Infantrys moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 4 HeavyTanks, 5 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Infantrys moved from N.Tunisia to N.Algeria
            1 AAGun moved from N.Tunisia to Tunis
            1 Fighter moved from Mersa Matruh to 48 Sea Zone
            1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from 56 Sea Zone to 48 Sea Zone
            9 Infantrys moved from Tobruk to Kufra
    
        Place Units - Italians
            4 Submarines placed in 43 Sea Zone
            3 Infantrys placed in Hun
            4 HeavyTanks placed in E.Morocco
            2 Infantrys placed in Greece
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Infantry moved from Darfur to New Valley
                  British take New Valley from Italians
            1 Infantry moved from Belgian Congo to French Equatorial Africa
            1 Infantry and 2 Tanks moved from French Equatorial Africa to Darfur
            1 Tank moved from Darfur to Nubia
                  British take Nubia from Italians
            1 Tank moved from Nubia to Darfur
            1 Tank moved from Syria to Lower Egypt
            2 Infantrys moved from Syria to Palestine
            1 Elite and 1 Tank moved from French Guiana to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Elite and 1 Tank moved from 34 Sea Zone to Mauritania
            1 Destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 Elite and 1 Tank moved from Azores to 29 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
            1 Elite and 1 Tank moved from 31 Sea Zone to Andalusia
    
        Purchase Units - French
            French buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Infantry and 2 Tanks placed in French Equatorial Africa
            2 Infantrys placed in Syria
            1 Infantry placed in French Guiana
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt well this was a quick one.

  • 20 18 17 15

    Yeah, the Pacific is done. You can start another one when you get a chance if you’re throwing in the towel.

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