@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whack Allies WAW vs dawg Axis #?
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 Submarine moved from 43 Sea Zone to 42 Sea Zone 7 Transports moved from 51 Sea Zone to 48 Sea Zone 9 Infantrys moved from Campania to 48 Sea Zone 5 Infantrys moved from Greece to 48 Sea Zone 14 Infantrys moved from 48 Sea Zone to Tobruk 1 Elite moved from Hun to El Agheila 1 Elite moved from Hun to Kufra 1 Infantry moved from Hun to El Agheila 1 Infantry moved from Hun to Kufra 1 HeavyTank moved from Hun to El Agheila 1 HeavyTank moved from Hun to Kufra 1 Tank moved from Hun to El Agheila 1 Tank moved from Hun to Kufra 3 Fighters moved from Hun to Tobruk 1 Adv.Fighter moved from Hun to Tobruk 1 Battleship moved from 56 Sea Zone to 48 Sea Zone 2 Mech.Infs moved from Hun to Kufra 1 Mech.Inf moved from Hun to El Agheila 1 Mech.Inf moved from Hun to El Agheila 2 Infantrys moved from E.Morocco to W.Morocco 1 Artillery moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 11 Infantrys and 6 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 1 Elite, 1 HeavyTank, 1 Infantry, 2 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 1 Elite, 1 HeavyTank, 1 Infantry, 2 Mech.Infs and 1 Tank in Kufra, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in El Agheila Italians attack with 1 Elite, 1 HeavyTank, 1 Infantry, 2 Mech.Infs and 1 Tank British defend with 1 Artillery and 2 Infantrys Italians roll dice for 1 Elite, 1 HeavyTank, 1 Infantry, 2 Mech.Infs and 1 Tank in El Agheila, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 2 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in El Agheila Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 1 Tank in El Agheila, round 3 : 1/4 hits, 1.83 expected hits British roll dice for 1 Artillery in El Agheila, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in El Agheila Italians win, taking El Agheila from British with 1 HeavyTank, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Elite and 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Battle in W.Morocco Italians attack with 1 Artillery and 2 Infantrys Americans defend with 1 ArmoredCar Italians roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 ArmoredCar in W.Morocco, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 3 : 1/3 hits, 0.83 expected hits French roll dice for 1 ArmoredCar in W.Morocco, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Americans lost in W.Morocco Italians win, taking W.Morocco from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Battle in Tobruk Italians attack with 1 Adv.Fighter, 3 Fighters and 14 Infantrys British defend with 1 Mot.Inf and 6 Tanks Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Adv.Fighter, 3 Fighters and 14 Infantrys in Tobruk, round 2 : 3/18 hits, 3.83 expected hits British roll dice for 1 Mot.Inf and 6 Tanks in Tobruk, round 2 : 2/7 hits, 3.50 expected hits 1 Mot.Inf owned by the British, 3 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Tobruk Italians roll dice for 1 Adv.Fighter, 3 Fighters and 12 Infantrys in Tobruk, round 3 : 7/16 hits, 3.50 expected hits British roll dice for 3 Tanks in Tobruk, round 3 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the British and 1 Infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 Adv.Fighter, 3 Fighters and 11 Infantrys remaining. Battle score for attacker is 29 Casualties for Italians: 3 Infantrys Casualties for British: 1 Mot.Inf and 6 Tanks Non Combat Move - Italians 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone 1 Carrier moved from 51 Sea Zone to 48 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Tobruk to 48 Sea Zone 2 Fighters moved from Tobruk to 56 Sea Zone 4 Infantrys moved from Tunis to N.Tunisia Place Units - Italians 4 Infantrys placed in Provence 5 Submarines placed in 44 Sea Zone 1 Submarine placed in 46 Sea Zone 4 Infantrys placed in Greece 3 Infantrys placed in Hun Italians undo move 4. 2 Infantrys placed in Rome 2 Infantrys placed in Campania Italians undo move 4. 1 Infantry placed in Campania 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Italians : 1.17 British : -0.67 French : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Elite and 1 Tank moved from Cape Verde to 33 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 33 Sea Zone to 29 Sea Zone 1 Elite and 1 Tank moved from 29 Sea Zone to Azores 3 Infantrys and 1 Tank moved from French Equatorial Africa to Darfur 1 Transport moved from 36 Sea Zone to 32 Sea Zone Purchase Units - French French buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Azores French attack with 1 Elite and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Elite and 1 Tank in Azores, round 2 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Infantry and 2 Tanks placed in French Equatorial Africa 2 Infantrys placed in Syria 1 Elite placed in French Guiana Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Neutral : -0.33 French : 0.17 -
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 2 Transports moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys and 2 Marines moved from Davao to 107 Sea Zone 2 Infantrys, 2 Marines and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 2 Transports moved from 111 Sea Zone to 110 Sea Zone 3 Marines moved from West Borneo to 110 Sea Zone 3 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 3 Marines moved from Flores to Soembawa 2 Infantrys and 5 Marines moved from 111 Sea Zone to Soembawa 6 ArmoredCars and 2 Infantrys moved from Tokyo to 85 Sea Zone 6 ArmoredCars, 2 Infantrys and 4 Transports moved from 85 Sea Zone to 111 Sea Zone 6 ArmoredCars and 2 Infantrys moved from 111 Sea Zone to Soembawa 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Bomber moved from Koryakia to 71 Sea Zone 1 Infantry moved from Zhigansk to Bulun 1 Infantry moved from Okhotsk to Zhigansk 2 Artillerys and 1 Infantry moved from Zhigansk to Olyokminsk 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine moved from N.Buryat Mongolia to Olyokminsk 4 Artillerys and 3 Infantrys moved from Okhotsk to Yakutsk Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 5 Infantrys, 7 Marines and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Soembawa Yamamoto attack with 6 ArmoredCars, 4 Infantrys and 8 Marines Anzac defend with 1 Artillery, 7 Elites, 1 Infantry and 3 Tanks Yamamoto roll dice for 1 Battleship in Soembawa, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 ArmoredCars, 4 Infantrys and 8 Marines in Soembawa, round 2 : 5/18 hits, 6.67 expected hits Dutch roll dice for 1 Artillery, 7 Elites, 1 Infantry and 3 Tanks in Soembawa, round 2 : 6/12 hits, 4.50 expected hits 1 Infantry owned by the Anzac, 4 Elites owned by the Anzac, 4 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Soembawa Yamamoto roll dice for 4 ArmoredCars and 8 Marines in Soembawa, round 3 : 8/12 hits, 5.33 expected hits Dutch roll dice for 1 Artillery, 3 Elites and 3 Tanks in Soembawa, round 3 : 4/7 hits, 2.83 expected hits 1 Artillery owned by the Anzac, 3 Tanks owned by the Anzac, 3 Elites owned by the Anzac and 4 ArmoredCars owned by the Yamamoto lost in Soembawa Yamamoto win, taking Soembawa from Dutch with 8 Marines remaining. Battle score for attacker is 10 Casualties for Yamamoto: 6 ArmoredCars and 4 Infantrys Casualties for Anzac: 1 Artillery, 7 Elites, 1 Infantry and 3 Tanks Battle in 71 Sea Zone Yamamoto attack with 1 Bomber Americans defend with 1 S.Submarine Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 S.Submarine owned by the Americans lost in 71 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in Olyokminsk Yamamoto attack with 1 ArmoredCar, 5 Artillerys, 3 Elites, 4 Infantrys and 1 Marine Russians defend with 1 ArmoredCar and 2 Infantrys Yamamoto roll dice for 1 ArmoredCar, 5 Artillerys, 3 Elites, 4 Infantrys and 1 Marine in Olyokminsk, round 2 : 5/14 hits, 5.00 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Olyokminsk, round 2 : 0/3 hits, 0.83 expected hits 2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians lost in Olyokminsk Yamamoto win, taking Olyokminsk from Russians with 1 ArmoredCar, 5 Artillerys, 3 Elites, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for Russians: 1 ArmoredCar and 2 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from 71 Sea Zone to Tokyo Place Units - Yamamoto 2 Destroyers and 2 S.Submarines placed in 84 Sea Zone 5 Infantrys placed in Tokyo 3 Marines placed in West Borneo 4 Marines placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Russians : -0.83 Dutch : 2.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 2 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 2 Artillerys and 2 Infantrys moved from Ningsia to Suiyuan 4 ArmoredCars moved from Gobi Altai to Suiyuan 1 ArmoredCar moved from Shensi to Szechwan Chinese take Szechwan from Hisaichi 1 ArmoredCar moved from Szechwan to Hupeh 3 ArmoredCars moved from Shensi to Hupeh 1 L.Fighter moved from Shensi to Hupeh 2 Artillerys, 2 Elites and 2 Marines moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 4 ArmoredCars and 1 L.Fighter Hisaichi defend with 3 ArmoredCars Chinese roll dice for 4 ArmoredCars and 1 L.Fighter in Hupeh, round 2 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 2 : 1/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh Chinese roll dice for 3 ArmoredCars and 1 L.Fighter in Hupeh, round 3 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 3 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars and 1 L.Fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 3 ArmoredCars Battle in Lanchow Chinese attack with 2 Artillerys, 2 Elites and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Lanchow, round 2 : 0/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Tank in Lanchow, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Lanchow Chinese roll dice for 2 Artillerys and 2 Elites in Lanchow, round 3 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in Lanchow, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Lanchow Chinese win, taking Lanchow from Hisaichi with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Suiyuan Chinese attack with 4 ArmoredCars, 2 Artillerys and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 ArmoredCars, 2 Artillerys and 2 Infantrys in Suiyuan, round 2 : 2/8 hits, 2.67 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 4 ArmoredCars, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 L.Fighter moved from Hupeh to Lanchow 1 AAGun moved from Shensi to Suiyuan 1 AAGun moved from Shensi to Lanchow 1 L.Fighter moved from Lanchow to E.Qinghai Place Units - Chinese 2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Hisaichi : 0.83 Chinese : -2.50 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 ArmoredCar and 1 Tank moved from Peking to Suiyuan 1 Elite and 6 Infantrys moved from Shansi to Suiyuan 1 ArmoredCar moved from Anhwei to Shensi Hisaichi take Shensi from Chinese 4 Infantrys moved from Anhwei to Hupeh 1 Artillery moved from Kweichow to Szechwan Hisaichi take Szechwan from Chinese 1 Tank moved from Kweichow to Hupeh 1 ArmoredCar moved from Hunan to Kweichow 1 ArmoredCar moved from Hunan to Hupeh 1 Artillery and 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Peking to Chahar 3 Transports moved from 111 Sea Zone to 84 Sea Zone 1 Artillery and 6 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery moved from 84 Sea Zone to Tokyo 1 Infantry moved from 84 Sea Zone to Tokyo 4 Infantrys moved from 84 Sea Zone to Chubu 1 Infantry moved from 84 Sea Zone to Tokyo 1 Infantry moved from S.Buryat Mongolia to Ulan Bator 1 Infantry moved from S.Buryat Mongolia to Irkutsk 1 ArmoredCar moved from S.Buryat Mongolia to Ulan Bator 1 Artillery moved from S.Buryat Mongolia to Irkutsk 2 Infantrys moved from S.Buryat Mongolia to Ulan Bator 1 Infantry moved from S.Buryat Mongolia to Irkutsk 2 ArmoredCars and 1 Infantry moved from S.Buryat Mongolia to Ulan Bator 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 Artillery moved from Hong Kong to 92 Sea Zone 1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Artillery and 2 Infantrys moved from 106 Sea Zone to West Borneo 1 B.Transport moved from 111 Sea Zone to 84 Sea Zone 3 Transports moved from 111 Sea Zone to 92 Sea Zone 1 Tank moved from Hong Kong to Hunan 1 ArmoredCar moved from Hong Kong to Hunan 1 Infantry moved from Hong Kong to Kwangtung Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 4 Artillerys, 1 Elite, 10 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank Chinese defend with 1 AAGun, 4 ArmoredCars, 2 Artillerys and 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Suiyuan, round 2 : 2/9 hits, 2.17 expected hits Chinese roll dice for 4 ArmoredCars, 2 Artillerys and 2 Infantrys in Suiyuan, round 2 : 0/8 hits, 2.00 expected hits 2 ArmoredCars owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Suiyuan, round 3 : 1/9 hits, 2.17 expected hits Chinese roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Suiyuan, round 3 : 3/6 hits, 1.67 expected hits 1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank in Suiyuan, round 4 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Suiyuan, round 4 : 3/5 hits, 1.50 expected hits 1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Tank in Suiyuan, round 5 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 Artillerys and 2 Infantrys in Suiyuan, round 5 : 4/4 hits, 1.33 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Chinese win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 ArmoredCars and 1 Infantry Casualties for Hisaichi: 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank Battle in Hupeh Hisaichi attack with 1 ArmoredCar, 4 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars Hisaichi roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Hupeh, round 2 : 3/6 hits, 1.50 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 0.50 expected hits 3 ArmoredCars owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Chinese: 3 ArmoredCars Battle in Ulan Bator Hisaichi attack with 3 ArmoredCars and 4 Infantrys Russians defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Ulan Bator, round 2 : 1/7 hits, 1.67 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Ulan Bator, round 2 : 2/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ulan Bator Hisaichi roll dice for 3 ArmoredCars and 2 Infantrys in Ulan Bator, round 3 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ulan Bator Hisaichi win, taking Ulan Bator from Russians with 3 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 ArmoredCar and 1 Infantry Battle in Irkutsk Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Irkutsk Hisaichi roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 4 Submarines placed in 110 Sea Zone 4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong 1 Artillery, 1 Elite and 1 Infantry placed in Peking 2 Artillerys and 1 Infantry placed in Heilungchiang 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Hisaichi : -1.50 Chinese : 3.00 Russians : 0.83 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 1 unit repaired. 4 Infantrys moved from Yunnan to Szechwan 4 Infantrys moved from Yunnan to Kweichow 1 Infantry moved from Yunnan to Szechwan 1 Elite and 4 Infantrys moved from Bihar to Assam 4 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys and 7 Infantrys moved from Lombok to Soembawa 15 Infantrys moved from Assam to Burma 1 Destroyer, 4 Infantrys, 2 Submarines and 2 Transports moved from 60 Sea Zone to 61 Sea Zone 4 Infantrys moved from 61 Sea Zone to Burma 5 Infantrys moved from Calcutta to Assam 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 3 Infantrys moved from Bombay to Rajputana 1 ArmoredCar moved from Lower Egypt to Nubia British take Nubia from Italians 1 ArmoredCar moved from Nubia to Darfur 1 Adv.Fighter moved from Lower Egypt to Cairo 1 Adv.Fighter moved from Lower Egypt to Cairo 2 Infantrys moved from N.Saudi Arabia to Palestine 3 Tanks moved from W.Iran to Palestine 2 Tanks moved from S.Saudi Arabia to Palestine 2 Tanks moved from N.Saudi Arabia to Lower Egypt 1 Infantry moved from Lower Egypt to Mersa Matruh British take Mersa Matruh from Italians 2 ArmoredCars moved from Palestine to Lower Egypt 2 Tanks moved from Palestine to Lower Egypt 1 Tank moved from Palestine to Lower Egypt 3 Infantrys moved from Equatoria to Darfur 2 Infantrys moved from South Africa to Rhodesia 2 Tanks moved from Cape Town to Rhodesia 2 S.Submarines moved from 22 Sea Zone to 21 Sea Zone 2 Infantrys moved from Manchester to 21 Sea Zone 2 Infantrys and 2 S.Submarines moved from 21 Sea Zone to 5 Sea Zone 1 Battleship and 5 Destroyers moved from 22 Sea Zone to 5 Sea Zone 2 Infantrys moved from 5 Sea Zone to Nordland 1 Bomber moved from Dover to Nordland 2 Tanks moved from Northern Ireland to Manchester 2 Infantrys moved from Dublin to Northern Ireland 6 Infantrys moved from Dover to Manchester Purchase Units - British British buy 1 Carrier, 1 Destroyer, 2 Elites, 16 Infantrys, 9 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Soembawa British attack with 2 Artillerys and 7 Infantrys Yamamoto defend with 8 Marines British roll dice for 2 Artillerys and 7 Infantrys in Soembawa, round 2 : 5/9 hits, 2.17 expected hits Yamamoto roll dice for 8 Marines in Soembawa, round 2 : 7/8 hits, 2.67 expected hits 5 Marines owned by the Yamamoto and 7 Infantrys owned by the British lost in Soembawa British roll dice for 2 Artillerys in Soembawa, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Marines in Soembawa, round 3 : 0/3 hits, 1.00 expected hits 1 Marine owned by the Yamamoto lost in Soembawa British roll dice for 2 Artillerys in Soembawa, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Marines in Soembawa, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Soembawa British roll dice for 1 Artillery in Soembawa, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Marines in Soembawa, round 5 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Yamamoto lost in Soembawa British roll dice for 1 Artillery in Soembawa, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Marine in Soembawa, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Soembawa Yamamoto win with 1 Marine remaining. Battle score for attacker is 6 Casualties for British: 2 Artillerys and 7 Infantrys Casualties for Yamamoto: 7 Marines Battle in Kweichow British attack with 4 Infantrys Hisaichi defend with 1 ArmoredCar British roll dice for 4 Infantrys in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British lost in Kweichow British roll dice for 3 Infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 3 Infantrys in Kweichow, round 4 : 1/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow British win, taking Kweichow from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Battle in Nordland British attack with 1 Bomber and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Battleship in Nordland, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland British loses 0 PUs for violating Nordlands neutrality. British win, taking Nordland from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Szechwan British attack with 5 Infantrys Hisaichi defend with 1 Artillery British roll dice for 5 Infantrys in Szechwan, round 2 : 1/5 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Szechwan British win, taking Szechwan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Burma British attack with 19 Infantrys Thai defend with 1 Infantry British roll dice for 19 Infantrys in Burma, round 2 : 3/19 hits, 3.17 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 19 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Adv.Fighter and 1 Fighter moved from Dover to 11 Sea Zone 1 Bomber moved from Nordland to Dover Place Units - British 1 Carrier, 1 Destroyer and 1 Transport placed in 11 Sea Zone 1 Infantry placed in Manchester 2 Elites and 3 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Tanks placed in S.Saudi Arabia 2 Tanks placed in N.Saudi Arabia 3 Tanks placed in W.Iran 2 Tanks placed in Palestine 6 Infantrys placed in Cairo 1 Infantry placed in London Turn Complete - British British collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Neutral : -0.33 British : 2.50 Hisaichi : 1.17 Yamamoto : 3.67 Thai : -0.33 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 3 Marines moved from Broome to 67 Sea Zone 2 Marines moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 4 Infantrys moved from Java to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 66 Sea Zone 1 Infantry moved from Timor to 67 Sea Zone 2 Infantrys moved from Sumatra to 66 Sea Zone 2 Infantrys and 1 Transport moved from 66 Sea Zone to 110 Sea Zone 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters, 8 Infantrys, 5 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone 10 Infantrys and 5 Marines moved from 110 Sea Zone to Banjarmasin 2 Elites and 1 Marine moved from Townsville to Northern Territory 1 Elite and 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Elite, 1 S.Submarine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters and 6 Transports Hisaichi defend with 2 Destroyers and 5 Submarines Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Anzac roll dice for 1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters and 6 Transports in 110 Sea Zone, round 2 : 2/8 hits, 3.00 expected hits Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 110 Sea Zone 2 Infantrys owned by the Anzac lost in Banjarmasin Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 3 Cruisers, 1 Destroyer, 2 Fighters and 5 Transports in 110 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Anzac, 1 Fighter owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 110 Sea Zone 2 Infantrys owned by the Anzac lost in Banjarmasin Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 3 Cruisers, 1 Destroyer, 1 Fighter and 4 Transports in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Anzac, 2 Destroyers owned by the Hisaichi, 1 Fighter owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone 2 Infantrys owned by the Anzac lost in Banjarmasin Anzac win with 3 Cruisers, 1 Destroyer and 3 Transports remaining. Battle score for attacker is -5 Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports Casualties for Hisaichi: 2 Destroyers and 5 Submarines Battle in Banjarmasin Anzac attack with 4 Infantrys and 5 Marines Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Factory and 2 Marines Anzac roll dice for 4 Infantrys and 5 Marines in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys and 2 Marines in Banjarmasin, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Banjarmasin Anzac roll dice for 2 Infantrys and 5 Marines in Banjarmasin, round 3 : 2/7 hits, 2.83 expected hits Hisaichi roll dice for 1 Marine in Banjarmasin, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Banjarmasin Anzac win, taking Banjarmasin from Hisaichi with 2 Infantrys and 5 Marines remaining. Battle score for attacker is 0 Casualties for Anzac: 8 Infantrys Casualties for Hisaichi: 2 Artillerys and 2 Marines Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 Transports placed in 67 Sea Zone 1 S.Submarine placed in 67 Sea Zone Anzac undo move 1. 1 Transport placed in 67 Sea Zone 1 Cruiser and 1 Transport placed in 67 Sea Zone 1 Elite placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : 2.33 Anzac : -1.67 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 Infantrys moved from Lombok to Soembawa 1 Adv.Fighter and 1 Fighter moved from Java to Soembawa Purchase Units - Dutch Dutch buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Soembawa Dutch attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Yamamoto defend with 1 Marine Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Soembawa, round 2 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Marine in Soembawa, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Soembawa Dutch win, taking Soembawa from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Marine Non Combat Move - Dutch 1 Adv.Fighter and 1 Fighter moved from Soembawa to 110 Sea Zone Place Units - Dutch 1 Carrier placed in 110 Sea Zone 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Yamamoto : -0.33 Dutch : 0.83 -
TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Finns 2 Elites and 1 Infantry moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland 1 Tank moved from Oulu to Vyborg 1 Artillery moved from Oulu to Lapland 2 Infantrys moved from Oulu to Lapland 1 Infantry moved from Oulu to Vyborg 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys moved from Vinnytsia to Kiev 6 Infantrys moved from E.Romania to Vinnytsia 1 Elite and 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys Russians defend with 5 Infantrys Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Kiev, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 5 Infantrys in Kiev, round 2 : 3/5 hits, 1.67 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Romanians lost in Kiev Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 4 Infantrys in Kiev, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Kiev Romanians roll dice for 1 Elite and 1 Fighter in Kiev, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Kiev, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians roll dice for 1 Elite and 1 Fighter in Kiev, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is -4 Casualties for Romanians: 2 Artillerys and 3 Infantrys Casualties for Russians: 5 Infantrys Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians Turning on Edit Mode EDIT: Removing units owned by Romanians from Smolensk: 1 Infantry EDIT: Adding units owned by Romanians to Kursk: 1 Infantry EDIT: Changing ownership of Kursk from Russians to Romanians EDIT: Turning off Edit Mode 4 Artillerys placed in Vinnytsia 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Romanians : 1.00 Russians : 1.00 -
TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Purchase Units - Thai Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Place Units - Thai 6 Infantrys placed in Bangkok 1 Elite and 1 Infantry placed in Malaya Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Americans 3 Infantrys moved from Kwajalein to 96 Sea Zone 2 Infantrys moved from Saipan to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 1 Artillery moved from Saipan to 86 Sea Zone 1 Elite moved from Minamitori to 86 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 86 Sea Zone to 85 Sea Zone 1 Artillery and 1 Elite moved from 85 Sea Zone to Chubu 1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Kyushu 1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tohoku 1 ArmoredCar moved from Saipan to 86 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 ArmoredCar moved from 85 Sea Zone to Hokkaido 1 Cruiser and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Shikoku 2 Fighters moved from 86 Sea Zone to Chubu 2 Fighters moved from Minamitori to Chubu 1 Carrier and 1 Destroyer moved from 86 Sea Zone to 85 Sea Zone 1 Fighter moved from N.Sakhalin to 85 Sea Zone 2 S.Bombers moved from N.Sakhalin to Chubu 1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 94 Sea Zone 1 Infantry moved from 94 Sea Zone to Guam 2 Infantrys and 2 S.Submarines moved from 96 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Peleliu 1 Elite moved from Pearl Harbor to 98 Sea Zone 1 Artillery, 1 Cruiser, 2 Destroyers, 1 Elite, 1 S.Submarine and 1 Transport moved from 98 Sea Zone to 96 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 96 Sea Zone to Kwajalein 2 Elites and 2 Marines moved from San Francisco to 83 Sea Zone 1 B.Transport, 2 Elites and 2 Marines moved from 83 Sea Zone to 98 Sea Zone 1 S.Bomber moved from San Francisco to 76 Sea Zone 3 ArmoredCars moved from French Equatorial Africa to Kufra 1 ArmoredCar and 1 Tank moved from Darfur to Kufra 1 ArmoredCar, 1 Artillery, 4 Marines and 4 Tanks moved from Bahia to 35 Sea Zone 1 ArmoredCar, 1 Artillery, 4 Marines, 4 Tanks and 5 Transports moved from 35 Sea Zone to 34 Sea Zone 1 ArmoredCar, 1 Artillery, 4 Marines and 4 Tanks moved from 34 Sea Zone to Mauritania 2 ArmoredCars, 1 Fighter and 2 Tanks moved from Mauritania to W.Morocco 2 Transports moved from 36 Sea Zone to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 2 ArmoredCars moved from Bahia to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 4 ArmoredCars and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 4 ArmoredCars moved from 36 Sea Zone to Mauritania 1 S.Bomber moved from Alaska to 92 Sea Zone 1 S.Bomber moved from Java to 92 Sea Zone 1 Fighter moved from Attu to 76 Sea Zone 1 Adv.Fighter moved from Alaska to Attu 4 ArmoredCars moved from Andalusia to La Mancha Purchase Units - Americans Americans buy 6 ArmoredCars, 2 Destroyers, 3 Factorys, 2 Marines, 1 S.Bomber and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 92 Sea Zone Americans attack with 2 S.Bombers Hisaichi defend with 3 Transports Americans roll dice for 2 S.Bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.67 expected hits Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 Transports owned by the Hisaichi and 2 S.Bombers owned by the Americans lost in 92 Sea Zone Hisaichi win with 1 Transport remaining. Battle score for attacker is -24 Casualties for Americans: 2 S.Bombers Casualties for Hisaichi: 2 Transports Battle in 76 Sea Zone Americans attack with 1 Fighter and 1 S.Bomber Yamamoto defend with 1 Destroyer Americans roll dice for 1 Fighter and 1 S.Bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 85 Sea Zone Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 S.Submarines and 1 Transport Hisaichi defend with 1 Carrier; Yamamoto defend with 1 Destroyer Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Carrier and 1 Destroyer in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 85 Sea Zone Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 Fighter Casualties for Hisaichi: 1 Carrier Casualties for Yamamoto: 1 Destroyer Battle in Tohoku Battle in 94 Sea Zone Americans attack with 1 S.Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 T.Boat in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Yamamoto lost in 94 Sea Zone Americans win, taking Tohoku from Yamamoto with 1 S.Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 101 Sea Zone Americans attack with 2 S.Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 101 Sea Zone Americans win with 2 S.Submarines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Kufra Americans attack with 4 ArmoredCars and 1 Tank Italians defend with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank Americans roll dice for 4 ArmoredCars and 1 Tank in Kufra, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kufra, round 2 : 2/5 hits, 2.17 expected hits 2 ArmoredCars owned by the Americans lost in Kufra Americans roll dice for 2 ArmoredCars and 1 Tank in Kufra, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kufra, round 3 : 4/5 hits, 2.17 expected hits 1 Tank owned by the Americans and 2 ArmoredCars owned by the Americans lost in Kufra Italians win with 1 Elite, 1 HeavyTank, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -21 Casualties for Americans: 4 ArmoredCars and 1 Tank Battle in Hokkaido Battle in Peleliu Battle in Shikoku Battle in Guam Battle in La Mancha Americans attack with 4 ArmoredCars Neutral defend with 2 Infantrys Americans roll dice for 4 ArmoredCars in La Mancha, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Americans lost in La Mancha Americans roll dice for 3 ArmoredCars in La Mancha, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in La Mancha Americans roll dice for 3 ArmoredCars in La Mancha, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in La Mancha Americans loses 0 PUs for violating La Manchas neutrality. Americans win, taking Hokkaido from Yamamoto, taking Peleliu from Yamamoto, taking Shikoku from Yamamoto, taking Guam from Yamamoto, taking La Mancha from Neutral with 2 ArmoredCars remaining. Battle score for attacker is -4 Casualties for Americans: 2 ArmoredCars Casualties for Neutral: 2 Infantrys Battle in W.Morocco Americans attack with 2 ArmoredCars, 1 Fighter and 2 Tanks Italians defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in W.Morocco, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 ArmoredCar owned by the Americans lost in W.Morocco Americans win, taking W.Morocco from Italians with 1 ArmoredCar, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Kyushu Battle in Chubu Americans attack with 1 Artillery, 1 Elite, 4 Fighters and 2 S.Bombers Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 Factory Americans roll dice for 1 Artillery, 1 Elite, 4 Fighters and 2 S.Bombers in Chubu, round 2 : 5/8 hits, 3.83 expected hits Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 2/4 hits, 1.33 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Chubu Americans win, taking Kyushu from Yamamoto, taking Chubu from Yamamoto with 1 Elite, 3 Fighters and 2 S.Bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery and 1 Fighter Casualties for Hisaichi: 4 Infantrys Non Combat Move - Americans 1 Fighter moved from Chubu to Iwo Jima 1 Fighter moved from 76 Sea Zone to Iwo Jima 1 S.Bomber moved from 76 Sea Zone to Iwo Jima 2 Fighters moved from Chubu to 85 Sea Zone 2 S.Bombers moved from Chubu to Iwo Jima 1 AAGun moved from Santiago to S.Chile 1 Transport moved from 41 Sea Zone to 31 Sea Zone 3 S.Submarines moved from 41 Sea Zone to 31 Sea Zone 1 Fighter moved from W.Morocco to Mauritania Place Units - Americans 1 Factory placed in Rio de Oro 1 Factory placed in Saipan 1 Factory placed in Andalusia 2 ArmoredCars placed in Salvador 2 ArmoredCars placed in Bahia 2 ArmoredCars placed in Rio De Janeiro 1 Marine placed in Pearl Harbor 1 Destroyer and 1 S.Submarine placed in 98 Sea Zone 1 Destroyer and 1 S.Submarine placed in 71 Sea Zone 1 Marine placed in Alaska 1 S.Submarine placed in 83 Sea Zone 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 156 PUs; end with 156 PUsCombat Hit Differential Summary :
Neutral : 0.33 Hisaichi : 1.50 Italians : 1.67 Yamamoto : 0.00 Americans : 1.50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Germans 4 Transports moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Hamburg to 23 Sea Zone 10 Infantrys moved from Aquitaine to Navarre 2 Stukas moved from Normandy to Navarre 4 Stukas moved from Rhine to Netherlands 7 Stukas moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to 23 Sea Zone 9 Infantrys, 1 T.Boat and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Lapland 6 Infantrys moved from 24 Sea Zone to Vyborg 1 Infantry moved from 24 Sea Zone to Lapland 2 Artillerys and 7 Infantrys moved from Brest to Vinnytsia 1 Elite moved from Warsaw to Brest 5 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Danzig to East Prussia 2 Infantrys moved from Pomerania to Hamburg 5 Infantrys moved from Pomerania to Danzig 13 Infantrys moved from Brandenburg to Pomerania 7 Infantrys moved from Orleanais to Aquitaine 3 Infantrys moved from Brittany to Normandy Purchase Units - Germans Germans buy 50 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Navarre Germans attack with 10 Infantrys and 2 Stukas Neutral defend with 2 Bunkers Germans roll dice for 10 Infantrys and 2 Stukas in Navarre, round 2 : 2/12 hits, 3.00 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Navarre Germans roll dice for 9 Infantrys and 2 Stukas in Navarre, round 3 : 5/11 hits, 2.83 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 3 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 2 Infantrys owned by the Germans lost in Navarre Germans loses 0 PUs for violating Navarres neutrality. Germans win, taking Navarre from Neutral with 7 Infantrys and 2 Stukas remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Casualties for Neutral: 2 Bunkers Non Combat Move - Germans 2 Stukas moved from Navarre to Aquitaine Place Units - Germans 4 Infantrys placed in Warsaw 3 Infantrys placed in Krakow 6 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 8 Infantrys placed in Paris 2 Infantrys placed in Bavaria Turn Complete - Germans Germans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 1.17 Neutral : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 3 Infantrys moved from Evenkia to Sibirsky 5 Infantrys moved from Khatanga to Sibirsky 5 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Yaroslavl to Smolensk Russians take Smolensk from Romanians 4 Infantrys moved from Arkhangelsk to S.Karelia 10 Infantrys moved from Moscow to Yaroslavl 5 Mot.Infs moved from Sverdlovsk to Khobdo 5 Mot.Infs moved from Khatanga to Khobdo 9 Infantrys moved from Yaroslavl to S.Karelia Purchase Units - Russians Russians buy 38 Infantrys; Remaining resources: 2 PUs; Combat - Russians Battle in Kursk Russians attack with 5 Infantrys Romanians defend with 1 Infantry Russians roll dice for 5 Infantrys in Kursk, round 2 : 2/5 hits, 0.83 expected hits Romanians roll dice for 1 Infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk Russians win, taking Kursk from Romanians with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Non Combat Move - Russians Place Units - Russians 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Khobdo 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 73 PUs; end with 75 PUsCombat Hit Differential Summary :
Romanians : 0.67 Russians : 1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 5 Submarines moved from 44 Sea Zone to 43 Sea Zone 1 Submarine moved from 46 Sea Zone to 43 Sea Zone 7 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 7 Transports moved from 46 Sea Zone to 48 Sea Zone 3 Infantrys moved from Campania to 48 Sea Zone 1 Mech.Inf moved from Kufra to New Valley Italians take New Valley from British 1 Mech.Inf moved from New Valley to Nubia Italians take Nubia from British 1 Mech.Inf moved from Nubia to Italian East Africa Italians take Italian East Africa from British 1 HeavyTank, 2 Mech.Infs and 1 Tank moved from El Agheila to Kufra 2 Infantrys moved from Tobruk to Mersa Matruh 1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Mersa Matruh 1 Infantry moved from Greece to 48 Sea Zone 8 Infantrys moved from 48 Sea Zone to Tobruk Purchase Units - Italians Italians buy 4 HeavyTanks, 5 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 4 Infantrys moved from N.Tunisia to N.Algeria 1 AAGun moved from N.Tunisia to Tunis 1 Fighter moved from Mersa Matruh to 48 Sea Zone 1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from 56 Sea Zone to 48 Sea Zone 9 Infantrys moved from Tobruk to Kufra Place Units - Italians 4 Submarines placed in 43 Sea Zone 3 Infantrys placed in Hun 4 HeavyTanks placed in E.Morocco 2 Infantrys placed in Greece Turn Complete - Italians Italians collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 1 Infantry moved from Darfur to New Valley British take New Valley from Italians 1 Infantry moved from Belgian Congo to French Equatorial Africa 1 Infantry and 2 Tanks moved from French Equatorial Africa to Darfur 1 Tank moved from Darfur to Nubia British take Nubia from Italians 1 Tank moved from Nubia to Darfur 1 Tank moved from Syria to Lower Egypt 2 Infantrys moved from Syria to Palestine 1 Elite and 1 Tank moved from French Guiana to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Elite and 1 Tank moved from 34 Sea Zone to Mauritania 1 Destroyer moved from 36 Sea Zone to 34 Sea Zone 1 Elite and 1 Tank moved from Azores to 29 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 29 Sea Zone to 31 Sea Zone 1 Elite and 1 Tank moved from 31 Sea Zone to Andalusia Purchase Units - French French buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Infantry and 2 Tanks placed in French Equatorial Africa 2 Infantrys placed in Syria 1 Infantry placed in French Guiana Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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@Whackamatt well this was a quick one.
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Yeah, the Pacific is done. You can start another one when you get a chance if you’re throwing in the towel.





