@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 2 fighters moved from Japan to Manchuria
2 battleships moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
4 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Caroline Islands to Anhwe
1 infantry moved from Hunan to Anhwe
7 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Shensi to Hopei
2 artilleries moved from Shensi to Kweichow
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
Americans defend with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 4/11 hits, 4,33 expected hits
Chinese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/5 hits, 2,83 expected hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 4 artilleries, 1 bomber and 2 fighters in Manchuria, round 3 : 3/7 hits, 3,00 expected hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Americans: 3 fighters, 1 infantry and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 : 1/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 46 Sea Zone to Caroline Islands
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Hunan
4 mech_infantrys moved from Shensi to Hunan
1 bomber moved from Anhwe to Hunan
1 aaGun moved from Shensi to Hopei
1 mech_infantry moved from French Indo China to Hunan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Persia to Iraq
1 fighter moved from India to Iraq
1 mech_infantry moved from West India to Persia
2 artilleries moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 aaGun moved from West India to 79 Sea Zone
1 aaGun and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 aaGun moved from 80 Sea Zone to Iraq
2 fighters moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Japan
8 fighters and 4 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to Japan
7 carriers, 4 destroyers and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from India to Burma
Place Units - Japanese
1 factory_minor placed in Persia
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
3 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 3.
2 fighters and 1 mech_infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Hawaiian Islands to Korea
2 fighters moved from 6 Sea Zone to Korea
9 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Tsinghai to Suiyuyan
1 bomber moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Szechwan
1 bomber moved from Tsinghai to Anhwe
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Suiyuyan to Korea
1 bomber moved from Shensi to Korea
1 bomber moved from Anhwe to Korea
1 bomber moved from Szechwan to Tambov
2 aaGuns and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 80 Sea Zone to Trans-Jordan
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Korea
4 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
18 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Hawaiian Islands to Korea
2 fighters moved from 6 Sea Zone to Korea
9 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Tsinghai to Suiyuyan
1 bomber moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Szechwan
1 bomber moved from Tsinghai to Anhwe
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Suiyuyan to Korea
1 bomber moved from Shensi to Korea
1 bomber moved from Anhwe to Korea
1 bomber moved from Szechwan to Tambov
2 aaGuns and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 80 Sea Zone to Trans-Jordan
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Korea
4 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
18 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Libya to Alexandria
1 artillery and 1 infantry moved from Tunisia to Libya
Non Combat Move - British
Place Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Belarus
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Iraq
1 armour moved from Belarus to Smolensk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Wake Island
2 fighters moved from Korea to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Wake Island
2 fighters moved from Korea to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
2 infantry moved from Northwest Persia to Caucasus
2 bombers and 1 tactical_bomber moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 armour moved from Iraq to Caucasus
1 bomber moved from Caucasus to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 6/8 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Nenetsia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 aaGun moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Ukraine to Smolensk
1 aaGun moved from Eastern Poland to Belarus
1 bomber and 1 tactical_bomber moved from Caucasus to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
3 mech_infantrys placed in Iraq
3 infantry placed in Southern France
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 4.
2 infantry and 1 mech_infantry placed in Southern France
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 3,50
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
9 artilleries and 20 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Tambov to Volgograd
2 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Hopei to Anhwe
1 bomber moved from Hunan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
@dawgoneit Scramble in sz6?
Here I want to mention that you positioned your self very badly.
Even tough you are able to retaliate and sink my Fleet, the IJN will be build up quickly again.
As for the US they need a lot of IPC and will commit and focus more on the Pacific as they should at this stage. Euro Axis isn’t far from achieving their Goal.
@aequitas-et-veritas max scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Hopei to Anhwe
1 bomber moved from Hunan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
Combat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in Guam
Japanese attack with 1 artillery
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery
Americans defend with 1 infantry
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine; ANZAC defend with 2 fighters
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 13/26 hits, 13,67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 11 fighters in 6 Sea Zone, round 2 : 13/21 hits, 11,33 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 destroyer, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/23 hits, 12,67 expected hits
Americans roll dice for 11 fighters in 6 Sea Zone, round 3 : 5/11 hits, 7,33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
7 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
6 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in Persia
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -2,50
Chinese : 0,33
Japanese : 1,67
@dawgoneit double check on the battle in sz 6.
Let me know if I chose in your best interest assuming max Def.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
4 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to Midway
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas scramble in sz6?
@dawgoneit yes please.
Max Defence!
5 Kami Token in 5 DD’s.
1 Kami Token for each DD.
@aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):
@dawgoneit neither nor.
But take one Kami token for each CR please.
1x Kami on CR number 1 plus 1 Kami on CR number 2.
A total of two Kamis.
this is from earlier
you only have 4 kami’s left
all 4 on destroyers still?
@dawgoneit oh, ehm Ja.
4 kamis on 4 DD’s please.