@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 marines moved from Western Germany to 113 Sea Zone
1 artillery and 2 marines moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
1 bomber moved from Eastern Poland to Norway
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
14 armour, 3 artilleries, 12 infantry and 8 mech_infantrys moved from Ukraine to Rostov
2 fighters and 3 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 bomber moved from Eastern Poland to Norway
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Baltic States to Belarus
2 artilleries and 5 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 marines and 2 tactical_bombers
French defend with 1 fighter; Americans defend with 1 armour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 marines and 2 tactical_bombers in Norway, round 2 : 7/10 hits, 5,17 expected hits
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/7 hits, 2,83 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the French, 1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery, 1 fighter and 1 marine
Casualties for Americans: 1 armour, 4 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Battle in 96 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
2 transports owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 4/6 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 14 armour, 3 artilleries, 12 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 3 artilleries, 12 infantry and 8 mech_infantrys in Rostov, round 2 : 9/37 hits, 11,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 3 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries and 6 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Belarus, round 2 : 2/9 hits, 2,50 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Belarus, round 3 : 4/8 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
1 artillery moved from Southern France to France
1 aaGun moved from Ukraine to Western Ukraine
1 fighter and 3 tactical_bombers moved from 96 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Ukraine
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 1 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 3.
Germans undo move 2.
1 artillery and 2 infantry placed in Western Germany
3 mech_infantrys placed in Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : 0,17
Americans : 0,17
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 armour and 2 mech_infantrys moved from Russia to Belarus
2 fighters, 3 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 artillery moved from Karelia to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries and 4 mech_infantrys
Russians roll dice for 2 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 5/10 hits, 3.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/8 hits, 3.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 2 artilleries and 4 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Archangel
2 aaGuns and 18 infantry moved from Siberia to Amur
1 aaGun and 1 infantry moved from Russia to Tambov
1 aaGun, 10 artilleries and 35 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 bomber moved from French Indo China to 21 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
8 fighters moved from Japan to Korea
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 bomber moved from French Indo China to Tsinghai
Combat - Japanese
Battle in Ceylon
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 8 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters in Korea, round 2 : 2/8 hits, 4,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 7 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 artilleries moved from Burma to Yunnan
2 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from Burma to India
2 artilleries moved from India to West India
1 submarine moved from 35 Sea Zone to 36 Sea Zone
7 fighters moved from Korea to Japan
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from French Indo China to Japan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
1 infantry placed in India
1 submarine placed in 39 Sea Zone
1 mech_infantry placed in India
3 mech_infantrys placed in Malaya
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,2,1,4,4,2,6,5,2,4,5,1
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : 0,33
Japanese : -2,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 bomber, 1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 fighters moved from 25 Sea Zone to Korea
1 destroyer and 1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 carrier moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from 10 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 bombers moved from United Kingdom to Western United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Egypt to Eastern Persia
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas scramble in sz112?
@dawgoneit No, thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 bomber, 1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 fighters moved from 25 Sea Zone to Korea
1 destroyer and 1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 carrier moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from 10 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 bombers moved from United Kingdom to Western United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Egypt to Eastern Persia
Combat - Americans
Battle in Eastern Persia
Americans attack with 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 fighter in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Norway
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 marine
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - Americans
3 transports moved from 112 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern Persia to Turkmenistan
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 bomber, 1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 fighters moved from 25 Sea Zone to Korea
1 destroyer and 1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 carrier moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from 10 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 bombers moved from United Kingdom to Western United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Egypt to Eastern Persia
Combat - Americans
Battle in Eastern Persia
Americans attack with 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 fighter in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Norway
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 marine
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - Americans
3 transports moved from 112 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern Persia to Turkmenistan
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Libya to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Belgian Congo to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Baltic States to Belarus
1 bomber moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
2 fighters moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 armour and 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,67 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
1 armour owned by the Italians retreated to Eastern Poland
Russians win with 2 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from Belarus to Western Germany
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0,83
Americans : 0,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Paulau Island to Iwo Jima
1 tactical_bomber moved from New South Wales to Queensland
1 armour and 1 artillery moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 cruiser
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Paulau Island to Iwo Jima
1 tactical_bomber moved from New South Wales to Queensland
1 armour and 1 artillery moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 cruiser
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iwo Jima: 2 fighters
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
@dawgoneit Am I allowed to skip France?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Paulau Island to Iwo Jima
1 tactical_bomber moved from New South Wales to Queensland
1 armour and 1 artillery moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 cruiser
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iwo Jima: 2 fighters
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
@aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):
@dawgoneit Am I allowed to skip France?
sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 armour and 6 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
1 artillery and 1 infantry moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Rostov to Volgograd
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Poland to Belarus
Combat - Germans
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 4/6 hits, 3,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 bombers and 6 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 bombers and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 5 mech_infantrys in Novgorod, round 3 : 4/8 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 2 : 0/5 hits, 1,33 expected hits
Russians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 armour in Belarus, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Caucasus
Germans attack with 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/14 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2,67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Norway to Western Germany
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone
1 aaGun moved from Baltic States to Novgorod
1 bomber moved from Belarus to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
6 armour moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
5 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
3 armour, 1 fighter and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Bryansk to Belarus
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
1 fighter moved from Rostov to Tambov
1 aaGun, 10 artilleries and 28 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Russia to Vologda
1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov
Place Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from French Indo China to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
1 infantry moved from Kweichow to Hunan
2 mech_infantrys moved from Hunan to Shensi
1 aaGun, 1 artillery and 8 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 artillery moved from India to West India
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
4 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
2 fighters moved from 23 Sea Zone to Korea
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
6 fighters moved from Western United States to Midway
2 bombers, 7 fighters and 1 tactical_bomber moved from Korea to Japan
3 bombers moved from Western United States to Korea
1 fighter moved from Turkmenistan to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Libya to Tobruk
3 transports moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@aequitas-et-veritas intercept in japan?