I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Syria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 armour moved from Southern France to Holland Belgium
1 armour moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Germany to Poland
3 armour moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Western Germany to Poland
2 fighters moved from Western Germany to Poland
1 fighter moved from Western Germany to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
3 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 7 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 7 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 5/9 hits, 4,17 expected hits
Russians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 7 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Poland
Germans attack with 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Poland, round 2 : 7/15 hits, 6,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 7 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
2 fighters moved from Poland to Western Germany
2 tactical_bombers moved from Poland to Western Germany
Place Units - Germans
2 destroyers and 1 submarine placed in 113 Sea Zone
4 armour and 3 infantry placed in Western Germany
Germans undo move 2.
2 armour placed in Western Germany
2 armour and 3 infantry placed in Germany
Germans undo move 3.
2 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,6
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 armour moved from Western Ukraine to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
5 armour moved from Novgorod to Karelia
3 infantry moved from Novgorod to Karelia
1 bomber, 2 fighters and 4 tactical_bombers moved from Baltic States to Slovakia Hungary
Combat - Russians
Battle in Karelia
Russians attack with 5 armour and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 5 armour and 3 infantry in Karelia, round 2 : 2/8 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 7 armour and 1 mech_infantry
Russians roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 5/12 hits, 6,17 expected hits
Germans roll dice for 7 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 4/8 hits, 3,83 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Slovakia Hungary, round 3 : 5/8 hits, 4,67 expected hits
Germans roll dice for 3 armour in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Germans: 7 armour and 1 mech_infantry
Non Combat Move - Russians
3 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
6 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
6 artilleries moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Novgorod
1 bomber, 1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Sikang to Novosibirsk
1 infantry moved from Sikang to Szechwan
Place Units - Russians
2 fighters placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 armour moved from Suiyuyan to Novosibirsk
Japanese take Kansu from Chinese
2 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
2 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
12 fighters moved from Hainan to Kiangsu
1 bomber moved from Hainan to Anhwe
1 bomber moved from Hainan to Japan
3 armour moved from Buryatia to Yakut S.S.R.
2 fighters moved from Japan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Chinese defend with 3 artilleries and 1 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/8 hits, 3,17 expected hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/8 hits, 3,17 expected hits
Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/7 hits, 3,00 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 3 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2,00 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 armour in Novosibirsk, round 3 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 3 armour
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Yakut S.S.R.
Japanese attack with 3 armour
British defend with 1 armour
Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1
Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Russians : 0,33
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Non Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Algeria to Libya
Place Units - Americans
3 armour, 1 fighter and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Non Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Algeria to Libya
Place Units - Americans
3 armour, 1 fighter and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Greece to Albania
British take Albania from Italians
4 armour moved from Albania to Yugoslavia
2 artilleries moved from Greece to 99 Sea Zone
6 infantry moved from Greece to 99 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Yugoslavia
6 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Cyprus to Yugoslavia
1 bomber moved from Cyprus to Northern Italy
1 mech_infantry moved from Kiangsi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Kiangsi to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Yugoslavia
British attack with 4 armour, 2 artilleries, 3 fighters and 6 infantry
Germans defend with 2 armour and 1 mech_infantry; Italians defend with 4 infantry
British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 4 armour, 2 artilleries, 3 fighters and 6 infantry in Yugoslavia, round 2 : 5/15 hits, 5,50 expected hits
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Yugoslavia, round 2 : 5/7 hits, 2,67 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Yugoslavia
British roll dice for 4 armour, 2 artilleries, 3 fighters and 1 infantry in Yugoslavia, round 3 : 3/10 hits, 4,50 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Germans with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 6 infantry
Casualties for Italians: 4 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Yugoslavia to Greece
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
5 infantry moved from 99 Sea Zone to Greece
2 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 8 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Place Units - British
3 armour placed in Egypt
1 factory_minor placed in Greece
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in Kwangtung change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2,83
British : -1,67
Chinese : -1,33
AA fire in Northern Italy : : 0,83
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
2 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
British defend with 4 armour and 2 artilleries
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 2 : 2/9 hits, 3,00 expected hits
British roll dice for 4 armour and 2 artilleries in Yugoslavia, round 2 : 0/6 hits, 2,67 expected hits
2 artilleries owned by the British lost in Yugoslavia
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 3 : 3/9 hits, 3,00 expected hits
British roll dice for 4 armour in Yugoslavia, round 3 : 3/4 hits, 2,00 expected hits
3 infantry owned by the Italians and 3 armour owned by the British lost in Yugoslavia
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 4 : 3/6 hits, 2,50 expected hits
British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 23
Casualties for British: 4 armour and 2 artilleries
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,2,3
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from Kwangtung to Kiangsi
Place Units - ANZAC
1 destroyer and 2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from Kwangtung to Kiangsi
Place Units - ANZAC
1 destroyer and 2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
2 fighters moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Western Germany to Germany
2 armour moved from Poland to Germany
2 armour moved from Poland to Germany
2 armour moved from Poland to Germany
1 armour moved from Poland to Western Germany
3 armour moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 3,33 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
2 fighters moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
6 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
4 armour moved from Karelia to Finland
2 infantry moved from Karelia to Finland
5 mech_infantrys moved from Novgorod to Finland
3 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Russia to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
Combat - Russians
Battle in Finland
Russians attack with 5 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Finland, round 2 : 2/12 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers
Germans defend with 2 armour, 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 3/11 hits, 3,83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1,67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 3 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 4 infantry in Baltic States, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Romania
1 bomber moved from Slovakia Hungary to Romania
3 tactical_bombers moved from Slovakia Hungary to Romania
2 armour, 4 artilleries and 1 mech_infantry moved from Eastern Poland to Romania
6 armour moved from Novgorod to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Slovakia Hungary to Romania
1 infantry moved from Szechwan to Sikang
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
1 factory_minor placed in Romania
3 armour placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 armour moved from Manchuria to Siberia
2 armour moved from Manchuria to Jehol
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Novosibirsk to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
6 fighters moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
3 fighters moved from Kiangsu to Jehol
4 fighters moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Japan
1 bomber moved from Japan to Anhwe
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 cruisers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 bomber, 10 fighters and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 10 fighters and 3 infantry in Anhwe, round 2 : 8/14 hits, 6,17 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 bomber and 3 fighters
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 bomber and 3 fighters in Jehol, round 2 : 2/6 hits, 3,17 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
10 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 aaGun moved from Shantung to Kiangsu
3 fighters moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 4 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 tactical_bomber moved from 4 Sea Zone to Siberia
1 bomber moved from Midway to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/2 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the attackers have all died
Battle in Siberia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Germans: 4 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Siberia to Soviet Far East
3 fighters moved from Siberia to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 cruisers moved from 4 Sea Zone to 6 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
2 carriers moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from Libya to Alexandria
Place Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 armour and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1,33
Defenders Fire, : : 0,67
Americans : -2,17
Attackers Fire, : : -0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 4 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 tactical_bomber moved from 4 Sea Zone to Siberia
1 bomber moved from Midway to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/2 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the attackers have all died
Battle in Siberia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Germans: 4 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Siberia to Soviet Far East
3 fighters moved from Siberia to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 cruisers moved from 4 Sea Zone to 6 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
2 carriers moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from Libya to Alexandria
Place Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 armour and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 8 infantry moved from Kweichow to Anhwe
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
2 fighters moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
Combat - British
Battle in Anhwe
British attack with 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 6/20 hits, 5,50 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from Anhwe to Kiangsi
2 mech_infantrys moved from Kwangtung to Yunnan
4 infantry moved from Kwangtung to Kiangsi
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to 98 Sea Zone
3 armour and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Greece
2 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Greece to Normandy Bordeaux
4 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 103 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries placed in Greece
5 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in Malaya change ownership: 3 infantry
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,33
Defenders Fire, : : 0,67
British : 0,50
Americans : -2,17
Attackers Fire, : : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 2 artilleries and 1 bomber
Russians defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,6,3
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 1,17
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Philippines
Battle in Korea
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Philippines
Battle in Korea
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
12 armour moved from Germany to Poland
9 infantry moved from Germany to Poland
4 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers in Poland, round 2 : 15/28 hits, 11,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 14 armour, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Poland to Western Germany
2 fighters moved from Poland to Western Germany
1 fighter moved from Poland to Germany
Place Units - Germans
6 infantry placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 34 PUs; end with 36 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 3,67
Russians : 0,00