@ManuC23 What should I do to show this History reference ?
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David vs Kenneth
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to United Kingdom 3 tactical_bombers moved from France to 114 Sea Zone 2 fighters moved from France to 113 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 armour and 3 mech_infantrys moved from Germany to Yugoslavia 2 mech_infantrys moved from Poland to Yugoslavia 3 armour moved from Poland to Yugoslavia 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 artillery moved from Bessarabia to Eastern Poland 2 infantry moved from Romania to Bessarabia 3 armour, 1 artillery, 2 fighters and 4 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 7 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 114 Sea Zone Germans attack with 1 bomber, 1 submarine and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 2 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 3 artilleries, 2 fighters, 10 infantry and 9 mech_infantrys Russians defend with 2 artilleries and 1 infantry Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 10 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/34 hits, 10,67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 2 fighters, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Poland to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 3 tactical_bombers moved from 114 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 4 aaGuns moved from Poland to Eastern Poland Place Units - Germans 4 transports placed in 113 Sea Zone 3 infantry placed in Normandy Bordeaux 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 2,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Bryansk to Bessarabia 1 fighter moved from Russia to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 aaGun, 4 armour and 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 2 fighters moved from Buryatia to Novosibirsk 1 tactical_bomber moved from Buryatia to Novosibirsk 1 submarine moved from 107 Sea Zone to 91 Sea Zone Place Units - Russians 1 armour and 3 fighters placed in Russia Russians undo move 1. 3 fighters placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : 1,50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to India Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to India Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 48 PUs; Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Bessarabia 3 infantry moved from Romania to Bessarabia 7 infantry moved from Finland to Karelia 1 infantry moved from Romania to Bessarabia Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Bessarabia Germans attack with 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Bessarabia to Germany 1 armour moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 2 carriers moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to Western Germany 2 artilleries moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 artilleries moved from 98 Sea Zone to Alexandria 5 artilleries and 5 infantry moved from Slovakia Hungary to Germany 2 armour moved from Romania to Germany 3 aaGuns moved from Romania to Slovakia Hungary 14 infantry moved from Romania to Slovakia Hungary 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 93 Sea Zone to 94 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,33 Germans regular : 1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 2 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 armour moved from Hunan to Kwangtung 2 mech_infantrys moved from Hunan to Kwangtung 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 bomber moved from Hunan to India 1 bomber moved from Hunan to India 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone 3 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Anhwe to Kwangsi 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kweichow 1 fighter moved from Hunan to Kweichow Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Soviet Far East Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking Soviet Far East from Russians, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Siberia Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Siberia from Russians, taking Kweichow from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 6 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/12 hits, 5,83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 2 bombers moved from India to Hunan 1 fighter moved from Kweichow to Hunan 2 tactical_bombers moved from Kweichow to Hunan 6 fighters moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys EDIT: Removing units owned by Japanese from Kwangtung: 3 armour EDIT: Adding units owned by Japanese to Hunan: 3 armour and 3 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Kiangsu 3 submarines placed in 20 Sea Zone 1 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -4,17 UK_Pacific AA : -0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 3 artilleries moved from Western Ukraine to Bessarabia 2 armour moved from Baltic States to Eastern Poland 13 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Baltic States to Eastern Poland 2 artilleries moved from Baltic States to Eastern Poland 2 fighters moved from Baltic States to Bessarabia 1 tactical_bomber moved from Baltic States to Bessarabia 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Western Ukraine to Eastern Poland 10 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland 2 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Timguska to Yenisey 1 armour and 3 mech_infantrys moved from Russia to Novosibirsk Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/10 hits, 4,17 expected hits Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/9 hits, 3,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Eastern Poland Russians attack with 3 armour, 2 artilleries, 26 infantry and 9 mech_infantrys Germans defend with 4 infantry Russians roll dice for 3 armour, 2 artilleries, 26 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 7/40 hits, 8,33 expected hits Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 25 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters moved from Bessarabia to Ukraine 1 tactical_bomber moved from Bessarabia to Ukraine 1 aaGun moved from Western Ukraine to Eastern Poland 3 aaGuns moved from Baltic States to Eastern Poland 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod Russians undo move 1. 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 mech_infantrys placed in Russia Russians undo move 4. 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -5,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery moved from Caroline Islands to 33 Sea Zone 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in 109 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 3 submarines Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 3 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 109 Sea Zone to United Kingdom 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 1 harbour placed in Morocco 1 submarine placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British repair damage of 6x harbour, 16x factory_major; Remaining resources: 15 PUs; British buy 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 16x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 98 Sea Zone to Libya 1 armour moved from Alexandria to Libya British take Tobruk from Italians 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from 96 Sea Zone to Libya 2 artilleries moved from 96 Sea Zone to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to Libya 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry Italians defend with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Libya, round 2 : 4/8 hits, 3,17 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Libya, round 3 : 2/6 hits, 2,67 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 3 infantry Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Morocco to United Kingdom 1 carrier and 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from India to Yunnan 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 1 infantry moved from India to Burma 1 bomber moved from Libya to Tunisia 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry and 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 battleship moved from 54 Sea Zone to 44 Sea Zone Place Units - British 5 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,50 Italians regular : 0,33 Japanese regular : 0,00 Germans regular : -0,17 British regular : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 armour moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Szechwan to Sikang Combat - Japanese Battle in Borneo Battle in Java Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Borneo from UK_Pacific, taking Java from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Buyant-Uhaa to Amur Place Units - Japanese 2 fighters and 6 infantry placed in Japan 1 carrier placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 UK_Pacific regular : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Southern France to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 submarine; French defend with 1 destroyer French roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone 1 submarine owned by the British submerged Italians win, taking 97 Sea Zone from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Western Germany 2 artilleries moved from France to Northern Italy 1 armour moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 French regular : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 7 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 5 fighters moved from 5 Sea Zone to Amur 1 tactical_bomber moved from 5 Sea Zone to Amur 1 bomber moved from Alaska to Soviet Far East 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from Soviet Far East to Alaska 1 tactical_bomber moved from Amur to 5 Sea Zone 5 fighters moved from Amur to 5 Sea Zone Place Units - Americans 4 armour and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 1,00 Germans regular : 1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 7 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 5 fighters moved from 5 Sea Zone to Amur 1 tactical_bomber moved from 5 Sea Zone to Amur 1 bomber moved from Alaska to Soviet Far East 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from Soviet Far East to Alaska 1 tactical_bomber moved from Amur to 5 Sea Zone 5 fighters moved from Amur to 5 Sea Zone Place Units - Americans 4 armour and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 37 PUs; British buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Syria to 98 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Sikang Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Sikang British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang British win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 94 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 94 Sea Zone British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Non Combat Move - British 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 bomber moved from 98 Sea Zone to Ukraine Place Units - British 1 battleship and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 1,33 Germans regular : 2,33 British regular : 1,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Malaya to Yunnan 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Malaya to Yunnan 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 2 mech_infantrys; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,50 expected hits British roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Egypt, round 2 : 2/12 hits, 4,17 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 5/10 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Egypt, round 3 : 3/9 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 4 : 3/7 hits, 3,17 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 4 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 artilleries owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 5 : 3/5 hits, 2,33 expected hits British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 bomber moved from Alexandria to Tobruk 2 aaGuns, 1 armour and 2 infantry moved from Poland to Slovakia Hungary Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : -1,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 2 armour moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod 3 armour moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 fighter moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to Bessarabia 2 bombers moved from Western Germany to Tunisia Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport; Americans defend with 3 fighters and 1 transport 1 submarine owned by the Germans submerged Battle in Bessarabia Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/13 hits, 5,00 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Bessarabia Germans winAmericans winAmericans win with 3 fighters and 2 transports remaining with 3 fighters and 2 transports remaining, taking Bessarabia from Russians with 4 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Germans attack with 2 bombers British defend with 1 bomber; Americans defend with 1 armour Germans roll dice for 2 bombers in Tunisia, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 bomber owned by the British lost in Tunisia 1 bomber owned by the Germans retreated Americans win with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for British: 1 bomber Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 bomber moved from Tunisia to Southern Italy 2 fighters moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to Southern France Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 1 armour and 2 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Western Germany 1 artillery placed in France 2 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -1,33 Germans regular : -1,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers, 3 submarines and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 7 mech_infantrys moved from Bryansk to Vologda 2 infantry moved from Smolensk to Vologda 4 armour moved from Bryansk to Vologda 1 armour moved from Volgograd to Vologda 1 fighter moved from Ukraine to Vologda 1 tactical_bomber moved from Ukraine to Vologda 3 fighters moved from Russia to Iraq 2 fighters and 1 tactical_bomber moved from Novosibirsk to Yunnan 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 4 aaGuns and 22 infantry moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 2 bombers moved from Hunan to India 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Hunan to French Indo China Japanese take French Indo China from UK_Pacific 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 mech_infantry moved from Amur to 5 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone 2 mech_infantrys moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 7 fighters moved from Hunan to Kweichow 5 tactical_bombers moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 artillery moved from Hunan to Kweichow 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from Kiangsu to Kiangsi 3 armour moved from Hunan to Kiangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 7 fighters, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 7 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 13/16 hits, 7,83 expected hits Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 7 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 6 infantry Battle in India Japanese attack with 2 bombers Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers in India, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 bomber in India, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in India Japanese win with 2 bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 4 armour EDIT: Adding units owned by Japanese to Kwangsi: 4 armour EDIT: Turning off Edit Mode Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from India to Kwangsi 7 fighters moved from Kweichow to Kwangsi 5 tactical_bombers moved from Kweichow to Kwangsi 3 fighters moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 bomber placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : 5,67 UK_Pacific regular : -0,17