@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
David vs Kenneth
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,2,2 Italians collect 0 PUs (8 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone 3 artilleries moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 42 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 artillery and 3 infantry ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Sumatra, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 3 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 4 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Alexandria to Egypt 2 fighters moved from Kwangsi to Kwangtung Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : -2.67 Japanese : -0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone 3 artilleries moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 42 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 artillery and 3 infantry ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Sumatra, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 3 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 4 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Alexandria to Egypt 2 fighters moved from Kwangsi to Kwangtung Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Finland to Vyborg 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to 115 Sea Zone 3 artilleries moved from Finland to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from 115 Sea Zone to Western Germany 2 fighters moved from Slovakia Hungary to Western Germany 4 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 6 armour moved from Romania to Germany 1 mech_infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Germany 1 fighter moved from Southern France to Western Germany 5 armour moved from Southern France to Western Germany 2 infantry moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Germans Battle in Novgorod Non Combat Move - Germans 3 aaGuns moved from Northern Italy to Western Germany 1 artillery moved from 113 Sea Zone to Western Germany 2 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 6 armour and 4 infantry placed in Western Germany Germans undo move 1. 6 armour and 2 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,1,5 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania 2 infantry moved from Eastern Poland to Romania 10 armour moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 4 infantry moved from Belarus to Novgorod 2 fighters moved from Bryansk to 115 Sea Zone 4 tactical_bombers moved from Bryansk to 115 Sea Zone 1 bomber moved from Russia to Romania 2 infantry moved from Eastern Poland to Poland 2 artilleries moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 2 artilleries moved from Eastern Poland to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 10 armour, 4 infantry and 3 mech_infantrys Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 10 armour, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 7/17 hits, 6.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 10 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Romania Russians attack with 1 bomber and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 3 infantry in Romania, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Romania, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 3 infantry in Romania, round 4 : 2/4 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Romania, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Slovakia Hungary Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 2 artilleries in Slovakia Hungary, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in 115 Sea Zone Russians attack with 2 fighters and 4 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports Russians roll dice for 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 115 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Germans lost in 115 Sea Zone Russians roll dice for 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 115 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone 2 transports owned by the Germans lost in 115 Sea Zone Russians win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 3 transports Battle in Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from 115 Sea Zone to Baltic States 4 tactical_bombers moved from 115 Sea Zone to Baltic States 6 infantry moved from Eastern Poland to Baltic States 6 artilleries and 6 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bessarabia 3 armour moved from Russia to Western Ukraine 3 infantry moved from Russia to Bryansk 1 bomber moved from Romania to Baltic States Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : -1.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Manchuria to Buryatia 1 armour moved from Anhwe to Shensi Japanese take Hopei from Chinese Japanese take Shensi from Chinese 1 armour moved from Chahar to Suiyuyan 1 armour moved from Anhwe to Shensi 4 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 armour moved from Anhwe to Suiyuyan 1 bomber moved from Philippines to 41 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 37 Sea Zone 4 fighters and 6 tactical_bombers moved from Philippines to 37 Sea Zone 2 tactical_bombers moved from Kiangsu to 37 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine; ANZAC defend with 3 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone 2 transports owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Suiyuyan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 8 tactical_bombers and 1 transport Americans defend with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Japanese roll dice for 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 8 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 13/29 hits, 16,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 3 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 13/23 hits, 11,50 expected hits Units damaged: 3 battleships owned by the Japanese 1 carrier owned by the ANZAC, 1 submarine owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 3 battleships, 1 bomber, 2 cruisers, 2 destroyers, 13 fighters, 8 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 19/29 hits, 16,17 expected hits Americans roll dice for 3 battleships, 2 cruisers, 5 destroyers, 7 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 9/18 hits, 9,83 expected hits 8 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 3 battleships owned by the Americans lost in 37 Sea Zone Japanese win with 3 battleships, 1 bomber, 2 cruisers, 2 destroyers, 12 fighters and 1 transport remaining. Battle score for attacker is 119 Casualties for Japanese: 5 carriers, 1 fighter and 8 tactical_bombers Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Americans: 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Hainan 1 bomber moved from 37 Sea Zone to Hainan 12 fighters moved from 37 Sea Zone to Hainan Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 Japanese : 1,00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to Alaska 1 artillery moved from 1 Sea Zone to Alaska 1 infantry moved from 1 Sea Zone to Alaska 2 fighters moved from 10 Sea Zone to Alaska Combat - Americans Battle in Alaska Americans attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Alaska, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Alaska to 8 Sea Zone 1 cruiser moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0,17 Japanese : 0,50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 4 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries, 1 fighter and 5 infantry Japanese defend with 2 artilleries and 4 infantry Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 4/9 hits, 2,83 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 3/6 hits, 2,00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 4/6 hits, 2,17 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 artilleries and 4 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi 5 artilleries and 7 infantry moved from Kwangsi to Kiangsi 5 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 3 artilleries and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 3,00 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to Alaska 1 artillery moved from 1 Sea Zone to Alaska 1 infantry moved from 1 Sea Zone to Alaska 2 fighters moved from 10 Sea Zone to Alaska Combat - Americans Battle in Alaska Americans attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Alaska, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Alaska to 8 Sea Zone 1 cruiser moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 4 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries, 1 fighter and 5 infantry Japanese defend with 2 artilleries and 4 infantry Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 4/9 hits, 2,83 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 3/6 hits, 2,00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 4/6 hits, 2,17 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 artilleries and 4 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi 5 artilleries and 7 infantry moved from Kwangsi to Kiangsi 5 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 3 artilleries and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 factory_upgrade and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Cyprus to Greece 2 fighters moved from 97 Sea Zone to Greece 3 armour moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 7 infantry moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to Greece 1 fighter moved from Tobruk to Greece 1 bomber moved from Malta to Southern Italy 4 armour, 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 8 infantry and 7 transports moved from 98 Sea Zone to 99 Sea Zone 8 infantry moved from 99 Sea Zone to Greece 2 artilleries moved from 99 Sea Zone to Greece 4 armour moved from 99 Sea Zone to Greece 3 fighters moved from United Kingdom to 119 Sea Zone 1 bomber moved from Kwangtung to Kiangsu 1 destroyer moved from 104 Sea Zone to 119 Sea Zone Combat - British Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Greece British attack with 4 armour, 2 artilleries, 5 fighters and 8 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 4 armour, 2 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters moved from 119 Sea Zone to United Kingdom 2 fighters moved from Greece to 97 Sea Zone 2 fighters moved from Greece to Egypt 1 fighter moved from Greece to Cyprus 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 mech_infantry moved from British Guiana to Brazil 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 8 infantry moved from Yunnan to Szechwan 1 armour moved from Yenisey to Yakut S.S.R. 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 6 mech_infantrys moved from Kwangtung to Kiangsi 2 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 3 aaGuns moved from Kwangtung to Kiangsi 1 bomber moved from Southern Italy to Cyprus Place Units - British 3 infantry placed in Egypt 1 armour, 2 fighters and 1 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific Units in Kwangtung being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Kwangtung 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,6,5,3,4 UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0,00 British : 1,50 Americans : 0,17 AA fire in Southern Italy : : -0,17 Chinese : 3,00 Japanese : 1,83 AA fire in Kiangsu : : 0,83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,6,4 Italians collect 6 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Syria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Denmark 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 armour moved from Southern France to Holland Belgium 1 armour moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 3 armour moved from Germany to Poland 3 armour moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 2 tactical_bombers moved from Western Germany to Poland 2 fighters moved from Western Germany to Poland 1 fighter moved from Western Germany to Slovakia Hungary 3 armour moved from Western Germany to Slovakia Hungary 3 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Poland 2 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Combat - Germans Battle in Slovakia Hungary Germans attack with 7 armour, 1 fighter and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 7 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 5/9 hits, 4,17 expected hits Russians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 7 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Poland Germans attack with 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 artilleries and 1 infantry Germans roll dice for 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Poland, round 2 : 7/15 hits, 6,50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 7 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 2 fighters moved from Poland to Western Germany 2 tactical_bombers moved from Poland to Western Germany Place Units - Germans 2 destroyers and 1 submarine placed in 113 Sea Zone 4 armour and 3 infantry placed in Western Germany Germans undo move 2. 2 armour placed in Western Germany 2 armour and 3 infantry placed in Germany Germans undo move 3. 2 armour and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,6 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Western Ukraine to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 5 armour moved from Novgorod to Karelia 3 infantry moved from Novgorod to Karelia 1 bomber, 2 fighters and 4 tactical_bombers moved from Baltic States to Slovakia Hungary Combat - Russians Battle in Karelia Russians attack with 5 armour and 3 infantry Germans defend with 2 infantry Russians roll dice for 5 armour and 3 infantry in Karelia, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 5 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers Germans defend with 7 armour and 1 mech_infantry Russians roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 5/12 hits, 6,17 expected hits Germans roll dice for 7 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 4/8 hits, 3,83 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Slovakia Hungary, round 3 : 5/8 hits, 4,67 expected hits Germans roll dice for 3 armour in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Germans: 7 armour and 1 mech_infantry Non Combat Move - Russians 3 infantry moved from Bessarabia to Romania 2 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 6 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 6 artilleries moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Novgorod 1 bomber, 1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour moved from Sikang to Novosibirsk 1 infantry moved from Sikang to Szechwan Place Units - Russians 2 fighters placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1,00 Russians : -1,83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 armour moved from Suiyuyan to Novosibirsk Japanese take Kansu from Chinese 2 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 armour moved from Tsinghai to Novosibirsk 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 2 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 12 fighters moved from Hainan to Kiangsu 1 bomber moved from Hainan to Anhwe 1 bomber moved from Hainan to Japan 3 armour moved from Buryatia to Yakut S.S.R. 2 fighters moved from Japan to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/8 hits, 3,17 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/8 hits, 3,17 expected hits Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/7 hits, 3,00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Japanese attack with 4 armour Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour in Novosibirsk, round 3 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 3 armour Casualties for Russians: 2 armour and 2 mech_infantrys Battle in Yakut S.S.R. Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Anhwe to Kiangsu 2 fighters moved from Anhwe to Kiangsu 1 aaGun moved from Jehol to Shantung Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1 Japanese collect 36 PUs (3 lost to blockades); end with 36 PUsCombat Hit Differential Summary :
Chinese : -1,67 Russians : 0,33 Japanese : -1,83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Soviet Far East Non Combat Move - Americans 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Algeria to Libya Place Units - Americans 3 armour, 1 fighter and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 6 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -1,33 Japanese : -1,50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Soviet Far East Non Combat Move - Americans 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Algeria to Libya Place Units - Americans 3 armour, 1 fighter and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 6 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour moved from Greece to Albania British take Albania from Italians 4 armour moved from Albania to Yugoslavia 2 artilleries moved from Greece to 99 Sea Zone 6 infantry moved from Greece to 99 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries moved from 97 Sea Zone to Yugoslavia 6 infantry moved from 97 Sea Zone to Yugoslavia 2 fighters moved from 97 Sea Zone to Yugoslavia 1 fighter moved from Cyprus to Yugoslavia 1 bomber moved from Cyprus to Northern Italy 1 mech_infantry moved from Kiangsi to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Kiangsi to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Kiangsi to Chahar Chinese take Chahar from Japanese Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Yugoslavia British attack with 4 armour, 2 artilleries, 3 fighters and 6 infantry Germans defend with 2 armour and 1 mech_infantry; Italians defend with 4 infantry British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 armour, 2 artilleries, 3 fighters and 6 infantry in Yugoslavia, round 2 : 5/15 hits, 5,50 expected hits Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Yugoslavia, round 2 : 5/7 hits, 2,67 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Yugoslavia British roll dice for 4 armour, 2 artilleries, 3 fighters and 1 infantry in Yugoslavia, round 3 : 3/10 hits, 4,50 expected hits Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British win, taking Yugoslavia from Germans with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 10 Casualties for British: 6 infantry Casualties for Italians: 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Yugoslavia to Greece 1 fighter moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to Greece 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 5 infantry moved from 99 Sea Zone to Greece 2 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 8 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone 1 destroyer moved from 119 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Egypt 1 factory_minor placed in Greece 2 transports placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in Kwangtung change ownership: 4 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 2,83 British : -1,67 Chinese : -1,33 AA fire in Northern Italy : : 0,83 Japanese : -1,50 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia 2 artilleries and 5 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry British defend with 4 armour and 2 artilleries Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 2 : 2/9 hits, 3,00 expected hits British roll dice for 4 armour and 2 artilleries in Yugoslavia, round 2 : 0/6 hits, 2,67 expected hits 2 artilleries owned by the British lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 3 : 3/9 hits, 3,00 expected hits British roll dice for 4 armour in Yugoslavia, round 3 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Italians and 3 armour owned by the British lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 4 : 3/6 hits, 2,50 expected hits British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 23 Casualties for British: 4 armour and 2 artilleries Casualties for Italians: 3 infantry Non Combat Move - Italians 1 bomber moved from Yugoslavia to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,2,3 Italians collect 0 PUs (9 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
Italians : -0,50 British : -2,17 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from Kwangtung to Kiangsi Place Units - ANZAC 1 destroyer and 2 fighters placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :





