here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
David vs Kenneth
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Java to India 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Novgorod to Western Germany Combat - Italians Non Combat Move - Italians 2 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Italians collect 2 PUs (6 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Poland to Baltic States 3 mech_infantrys moved from Germany to Baltic States 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 9 armour moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 11 armour and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 11 armour and 5 mech_infantrys in Novgorod, round 2 : 6/16 hits, 6.33 expected hits Russians roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 11 armour and 3 mech_infantrys in Novgorod, round 3 : 6/14 hits, 6.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 8 infantry Battle in Baltic States Germans attack with 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 mech_infantrys in Baltic States, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 2 aaGuns moved from Belarus to Eastern Poland 4 aaGuns moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Eastern Poland 6 infantry moved from Greece to Bulgaria Place Units - Germans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western Germany 4 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.17 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 4 artilleries, 5 infantry and 4 mech_infantrys moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 3 artilleries moved from Belarus to Archangel 2 infantry moved from Belarus to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Ukraine to Romania 1 armour moved from Western Ukraine to Romania 1 armour moved from Ukraine to Romania 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Vologda 2 armour moved from Belarus to Vologda 1 armour moved from Belarus to Vologda 1 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Bryansk 1 artillery moved from Belarus to Archangel 1 armour moved from Belarus to Western Ukraine 1 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Western Germany to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Belarus to Bryansk 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 armour moved from Denmark to Northern Italy 1 tactical_bomber moved from Northern Italy to 93 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Denmark to 125 Sea Zone 1 tactical_bomber moved from Denmark to 125 Sea Zone Combat - Germans Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: factory_minor = 5, harbour = 3 Battle in 93 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 104 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Vologda Germans attack with 3 armour and 1 infantry Russians defend with 3 infantry Germans roll dice for 3 armour and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 armour, 4 artilleries and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Archangel, round 2 : 3/9 hits, 3,17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 aaGuns moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 3 infantry moved from Denmark to Western Germany 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from France to Holland Belgium 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 93 Sea Zone to Northern Italy 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Western Germany to Northern Italy 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in France 2 armour and 8 infantry placed in Western Germany Germans undo move 2. 6 infantry placed in Western Germany 1 armour placed in Western Germany 1 armour placed in Western Germany 2 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans AA : -0,33 Russians regular : 0,67 Germans regular : 0,33 British regular : -0,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to Burma 8 armour and 3 artilleries moved from Yunnan to Burma 3 armour moved from Hunan to Burma 1 mech_infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 armour and 1 mech_infantry moved from Jehol to Anhwe 3 armour moved from Kiangsu to Anhwe 2 infantry moved from Hunan to Anhwe Combat - Japanese Battle in Burma Japanese attack with 14 armour and 3 artilleries British defend with 1 infantry Japanese roll dice for 14 armour and 3 artilleries in Burma, round 2 : 6/17 hits, 8.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 14 armour and 2 artilleries remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 4 armour, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 armour, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 1 submarine moved from 16 Sea Zone to 18 Sea Zone 1 aaGun moved from Korea to Manchuria Place Units - Japanese 1 airfield, 1 artillery and 2 infantry placed in Kwangtung Japanese undo move 1. Turning on Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 airfield, 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 destroyer placed in 36 Sea Zone Japanese undo move 2. 3 infantry placed in Japan 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,6,2,2,2,4,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Japanese collect 41 PUs (3 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 artillery, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 4 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 armour moved from Timguska to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Novosibirsk 1 mech_infantry moved from Buryatia to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 3 armour Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 3 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 tactical_bombers moved from Vologda to Russia 1 infantry moved from Russia to Tambov 1 fighter moved from Smolensk to Russia 2 fighters moved from Volgograd to Yunnan 2 armour moved from Novosibirsk to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 fighter moved from Rostov to Russia Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 4 artilleries moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Portugal 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 4 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 destroyers moved from 19 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 tactical_bomber moved from 17 Sea Zone to 3 Sea Zone 1 carrier moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 17 Sea Zone to Soviet Far East 2 carriers moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 17 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kwangtung 8 armour and 1 infantry moved from Kiangsi to Kwangtung 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 2 submarines moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 carrier and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 2 destroyers Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 submarines Battle in Soviet Far East Japanese attack with 1 fighter and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 16 Sea Zone Japanese attack with 3 carriers and 3 destroyers Americans defend with 1 battleship and 1 destroyer Japanese roll dice for 3 carriers and 3 destroyers in 16 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers and 3 destroyers in 16 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 16 Sea Zone Japanese win with 3 carriers and 3 destroyers remaining. Battle score for attacker is 28 Casualties for Americans: 1 battleship and 1 destroyer Battle in Kwangtung Japanese attack with 9 armour, 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 3 fighters and 1 tactical_bomber; Chinese defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour British roll AA dice in Kwangtung : 2/9 hits, 1,50 expected hits 2 fighters owned by the Japanese lost in Kwangtung Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 9 armour, 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Kwangtung, round 2 : 8/21 hits, 10,67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 8/16 hits, 7,50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 3 aaGuns owned by the British, 5 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 4 armour, 4 fighters and 5 tactical_bombers in Kwangtung, round 3 : 7/13 hits, 7,33 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters and 2 tactical_bombers in Kwangtung, round 3 : 4/10 hits, 5,50 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 armour owned by the Japanese, 2 artilleries owned by the Chinese, 2 fighters owned by the British and 1 armour owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 3 fighters and 5 tactical_bombers in Kwangtung, round 4 : 4/9 hits, 5,17 expected hits UK_Pacific roll dice for 3 fighters in Kwangtung, round 4 : 1/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 8 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 2 artilleries and 1 infantry Casualties for Americans: 3 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from Soviet Far East to 3 Sea Zone 3 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsu 3 tactical_bombers moved from Kwangtung to Kiangsi Place Units - Japanese 1 factory_minor placed in Manchuria 3 armour placed in Kiangsu 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -5,17 British AA : 0,50 UK_Pacific regular : -2,00 ANZAC regular : 0,33 Russians regular : -0,50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 4 artilleries moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Portugal 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 4 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,3 Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier Battle in 35 Sea Zone Americans attack with 1 carrier, 1 fighter, 2 submarines and 3 transports Japanese defend with 1 battleship Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 35 Sea Zone Americans win with 1 carrier, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in Philippines Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Philippines Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Celebes Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Celebes, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 92 Sea Zone Americans attack with 1 battleship, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Portugal Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 2/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 armour, 5 artilleries and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 5 artilleries and 8 infantry in Spain, round 2 : 2/14 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Spain, round 3 : 8/13 hits, 4,17 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to Guam 1 tactical_bomber moved from 21 Sea Zone to Guam 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Americans undo move 1. 1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 3,67 Japanese regular : -1,33 Germans regular : 0,33 Neutral_True regular : -2,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery moved from Kweichow to Szechwan 3 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Yunnan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 4 artilleries moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Portugal 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 4 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,3 Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier Battle in 35 Sea Zone Americans attack with 1 carrier, 1 fighter, 2 submarines and 3 transports Japanese defend with 1 battleship Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 35 Sea Zone Americans win with 1 carrier, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in Philippines Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Philippines Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Celebes Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Celebes, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 92 Sea Zone Americans attack with 1 battleship, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Portugal Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 2/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 armour, 5 artilleries and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 5 artilleries and 8 infantry in Spain, round 2 : 2/14 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Spain, round 3 : 8/13 hits, 4,17 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to Guam 1 tactical_bomber moved from 21 Sea Zone to Guam 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Americans undo move 1. 1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery moved from Kweichow to Szechwan 3 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Yunnan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Malta to Egypt 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour moved from British Guiana to Venezuela 1 infantry moved from British Guiana to Venezuela 1 artillery moved from British Guiana to Venezuela 1 destroyer and 2 transports moved from 106 Sea Zone to 89 Sea Zone Combat - British British creates battle in territory 98 Sea Zone Battle in Egypt British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1,67 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits, 1,67 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 2 infantry and 1 tactical_bomber Casualties for Italians: 1 armour Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Venezuela British attack with 1 armour, 1 artillery and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Venezuela 1 armour owned by the British retreated to British Guiana Neutral_True win with 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 89 Sea Zone: 1 destroyer and 2 transports EDIT: Adding units owned by British to 88 Sea Zone: 1 destroyer and 2 transports EDIT: Turning off Edit Mode 1 fighter moved from Egypt to 81 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India Place Units - British 1 destroyer and 1 submarine placed in 109 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3,1,2,6,1,6,2,5 British collect 30 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 aaGun and 2 infantryCombat Hit Differential Summary :
Americans regular : 3,67 Italians regular : -0,33 Japanese regular : -1,33 Germans regular : 0,33 Neutral_True regular : -0,67 British regular : -2,00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Americans buy 3 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 2 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 110 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 3 infantry Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 3.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to Southern France 1 tactical_bomber moved from Spain to 110 Sea Zone 6 transports moved from 88 Sea Zone to 110 Sea Zone 8 transports moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Southern France 4 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries placed in Southern France 3 armour placed in Normandy Bordeaux 1 fighter and 1 mech_infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Neutral_True regular : -0.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 9 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Americans buy 3 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 2 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 110 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 3 infantry Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 3.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to Southern France 1 tactical_bomber moved from Spain to 110 Sea Zone 6 transports moved from 88 Sea Zone to 110 Sea Zone 8 transports moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Southern France 4 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries placed in Southern France 3 armour placed in Normandy Bordeaux 1 fighter and 1 mech_infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 9 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 38 PUs; British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 2 artilleries moved from 91 Sea Zone to Portugal 1 fighter moved from 110 Sea Zone to Portugal Combat - British Battle in Portugal British attack with 2 artilleries, 1 fighter and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 : 3/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to Normandy Bordeaux 4 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 4 infantry moved from Shan State to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan Place Units - British 1 factory_minor placed in Turkey 1 transport placed in 110 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : -3.17 Neutral_True regular : 0.00 British regular : 1.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 2 aaGuns, 3 artilleries and 9 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 aaGun; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Northern Italy Place Units - Italians 1 aaGun placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3 Italians collect 4 PUs (4 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :





