@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
David vs Kenneth
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Finland Russians take Finland from Germans 3 infantry moved from Karelia to Novgorod 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians Place Units - Russians 3 infantry placed in Novgorod 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Anhwe to Jehol 2 infantry moved from Kiangsi to Hunan 3 armour moved from Kiangsu to Hunan 5 armour and 2 artilleries moved from Kwangsi to Yunnan 3 armour moved from Kwangtung to Yunnan 3 artilleries and 2 infantry moved from Shan State to Yunnan 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Korea to 16 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 3 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 2 infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 8 armour, 5 artilleries and 2 infantry British defend with 1 aaGun; Chinese defend with 2 artilleries, 1 fighter and 4 infantry Japanese roll dice for 8 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 7/15 hits, 6,33 expected hits Chinese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 4/7 hits, 2,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 8 armour and 3 artilleries in Yunnan, round 3 : 3/11 hits, 5,00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 8 armour and 3 artilleries remaining. Battle score for attacker is 21 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 1 aaGun Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Korea to Kwangtung 2 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 1 infantry and 1 tactical_bomber placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Archangel to Belarus 2 artilleries moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 bomber moved from Novgorod to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 5 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Denmark to Northern Italy 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Northern Italy 2 mech_infantrys moved from Denmark to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 1 fighter moved from Denmark to Holland Belgium 2 armour moved from Denmark to Northern Italy Combat - Germans Battle in 112 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 1 infantry placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 1,83 British regular : 2,00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Vologda to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese 2 mech_infantrys moved from Tambov to Caucasus 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Novosibirsk 2 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 2 armour moved from Vologda to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Caucasus to Volgograd 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 3 armour moved from Vologda to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Russia Russians undo move 1. 3 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 Germans regular : -0,50 Russians regular : 1,17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to French Guiana 1 bomber moved from Wake Island to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands 5 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 destroyer and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,67 Japanese AA : 0,83 Germans regular : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to French Guiana 1 bomber moved from Wake Island to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands 5 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 destroyer and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Egypt to 98 Sea Zone 2 fighters moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Malta 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery moved from West India to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from India to Sumatra Combat - British Battle in 98 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 2 submarines and 2 transports 1 submarine owned by the British submerged 2 submarines owned by the Italians submerged 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Trans-Jordan British attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Sumatra British attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Sumatra to India 2 aaGuns, 4 infantry and 1 tactical_bomber moved from Burma to India 1 infantry moved from India to Burma 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 armour and 1 infantry placed in Egypt 1 fighter placed in Egypt 1 destroyer and 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -0,67 Japanese regular : 1,00 Japanese AA : 0,83 Germans regular : 0,67 British regular : 0,17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 destroyer and 2 submarines moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 3 fighters moved from Kiangsu to 16 Sea Zone 3 tactical_bombers moved from Kiangsu to 16 Sea Zone 1 fighter moved from Kiangsu to 16 Sea Zone 1 tactical_bomber moved from Kiangsu to 16 Sea Zone 5 armour and 2 infantry moved from Hunan to Kiangsi 3 armour moved from Kiangsu to Kiangsi 2 tactical_bombers moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kiangsi Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry and 2 mech_infantrys Japanese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 6,67 expected hits Chinese roll dice for 2 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 8 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 2 mech_infantrys Battle in 16 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/11 hits, 6,17 expected hits Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 3 : 8/11 hits, 6,17 expected hits Americans roll dice for 1 fighter and 3 transports in 16 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Japanese: 2 submarines Casualties for Americans: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Kiangsu 3 fighters moved from 16 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 carrier moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : 5,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 4 infantry moved from Alexandria to Egypt 2 armour moved from Tobruk to Egypt 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in 98 Sea Zone Italians attack with 2 submarines and 1 transport British defend with 1 submarine 1 submarine owned by the British submerged Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; French defend with 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in Egypt, round 2 : 4/12 hits, 4,50 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Egypt, round 2 : 5/11 hits, 4,83 expected hits 2 infantry owned by the French, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 3/7 hits, 3,17 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 3 : 3/7 hits, 3,50 expected hits 2 infantry owned by the ANZAC, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 4 : 4/4 hits, 2,17 expected hits British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 3/4 hits, 2,50 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians, 3 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt Italians winItalians winItalians win with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry Casualties for French: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 3 submarines moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 2 artilleries and 5 infantry placed in Northern Italy Italians undo move 1. 2 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 1,17 British regular : 0,17 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 infantry moved from 104 Sea Zone to Spain 3 artilleries moved from 104 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain 1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 16 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22 Casualties for Japanese: 1 battleship and 1 destroyer Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain 3 fighters owned by the Americans retreated Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Spain Neutral_True win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 3 fighters moved from Spain to 110 Sea Zone 3 artilleries moved from British Guiana to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 6 transports moved from 93 Sea Zone to 88 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 fighter moved from Western United States to Hawaiian Islands 3 transports moved from 88 Sea Zone to 101 Sea Zone 3 fighters and 1 tactical_bomber moved from India to Kwangtung Place Units - Americans 1 tactical_bomber placed in 110 Sea Zone 2 transports placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in Western United States 3 artilleries placed in Southern France 2 armour placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : 0,33 Neutral_True regular : 1,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 infantry moved from 104 Sea Zone to Spain 3 artilleries moved from 104 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain 1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 16 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22 Casualties for Japanese: 1 battleship and 1 destroyer Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain 3 fighters owned by the Americans retreated Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Spain Neutral_True win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 3 fighters moved from Spain to 110 Sea Zone 3 artilleries moved from British Guiana to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 6 transports moved from 93 Sea Zone to 88 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 fighter moved from Western United States to Hawaiian Islands 3 transports moved from 88 Sea Zone to 101 Sea Zone 3 fighters and 1 tactical_bomber moved from India to Kwangtung Place Units - Americans 1 tactical_bomber placed in 110 Sea Zone 2 transports placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in Western United States 3 artilleries placed in Southern France 2 armour placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour and 1 mech_infantry moved from Siam to Shan State 4 infantry and 1 mech_infantry moved from Burma to Shan State 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Persia to Turkey 5 infantry moved from Iraq to Turkey 3 artilleries moved from Iraq to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey Combat - British Battle in Turkey British attack with 3 artilleries, 5 infantry and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Turkey, round 2 : 1/14 hits, 3,33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 3 artilleries, 3 infantry and 6 mech_infantrys in Turkey, round 3 : 1/12 hits, 3,00 expected hits Neutral_True roll dice for 7 infantry in Turkey, round 3 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 3 artilleries, 1 infantry and 6 mech_infantrys in Turkey, round 4 : 3/10 hits, 2,67 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits, 2,00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 artilleries and 5 mech_infantrys in Turkey, round 5 : 5/8 hits, 2,33 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 5 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 5 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Shan State British attack with 1 armour, 4 infantry and 3 mech_infantrys Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 mech_infantrys moved from Eastern Persia to India 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 fighter moved from 93 Sea Zone to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from United Kingdom to 110 Sea Zone 3 aaGuns moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 4 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,2 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : -0,33 Neutral_True regular : -0,33 British regular : -1,00 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Java to India 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Java to India 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Novgorod to Western Germany Combat - Italians Non Combat Move - Italians 2 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Italians collect 2 PUs (6 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Poland to Baltic States 3 mech_infantrys moved from Germany to Baltic States 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 9 armour moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 11 armour and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 11 armour and 5 mech_infantrys in Novgorod, round 2 : 6/16 hits, 6.33 expected hits Russians roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 11 armour and 3 mech_infantrys in Novgorod, round 3 : 6/14 hits, 6.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 8 infantry Battle in Baltic States Germans attack with 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 mech_infantrys in Baltic States, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 2 aaGuns moved from Belarus to Eastern Poland 4 aaGuns moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Eastern Poland 6 infantry moved from Greece to Bulgaria Place Units - Germans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western Germany 4 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.17 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 4 artilleries, 5 infantry and 4 mech_infantrys moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :





