@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
David vs Kenneth
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Sumatra to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Western Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Sumatra to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Western Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Alexandria Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Libya 1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,33 British AA : -0,17 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Malaya to Yunnan 2 fighters moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Malaya to Yunnan 2 fighters moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 52 PUs; Germans buy 1 armour, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 battleship moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 carriers moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Poland to Western Germany 4 infantry moved from Slovakia Hungary to Romania 3 aaGuns moved from Slovakia Hungary to Romania 2 tactical_bombers moved from 112 Sea Zone to Romania 2 mech_infantrys moved from Holland Belgium to Germany 1 artillery moved from Normandy Bordeaux to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 6 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from 112 Sea Zone to Southern France 2 armour moved from Greece to Romania 4 infantry moved from Slovakia Hungary to Romania 3 aaGuns moved from Holland Belgium to France Place Units - Germans 10 infantry placed in Romania Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode 1 armour placed in Germany 1 destroyer and 1 transport placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 armour EDIT: Adding units owned by Germans to Tunisia: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 1,50 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 submarine moved from 118 Sea Zone to 109 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 12 armour and 7 mech_infantrys moved from Germany to Poland 3 armour moved from Greece to Romania 2 fighters moved from Romania to Caucasus 3 infantry moved from Greece to Bulgaria 2 bombers moved from Normandy Bordeaux to United Kingdom 2 fighters and 3 tactical_bombers moved from Morocco to France 4 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom causes 15 damage total. Battle in Caucasus Germans attack with 2 fighters Russians defend with 1 mech_infantry Germans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Germany to Poland 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from Caucasus to Romania Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 2 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
British AA : -0,33 Russians regular : 0,67 Germans regular : -1,67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Russia to Baltic States 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 fighters, 18 infantry and 1 tactical_bomber moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 fighters, 18 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits Russians roll dice for 2 fighters, 18 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/21 hits, 4,67 expected hits Japanese roll dice for 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits 5 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/16 hits, 3,83 expected hits Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Manchuria, round 3 : 6/10 hits, 3,33 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 4 : 3/10 hits, 2,83 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Manchuria, round 4 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Manchuria, round 5 : 4/8 hits, 2,50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 5 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 13 infantry Casualties for Japanese: 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry Battle in Baltic States Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Bryansk 4 armour moved from Belarus to Ukraine 5 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Ukraine 2 aaGuns and 16 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Russia to Bryansk 2 aaGuns moved from Amur to Manchuria 1 tactical_bomber moved from Manchuria to Buryatia 2 fighters moved from Manchuria to Buryatia 1 submarine moved from 104 Sea Zone to 107 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 fighter, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : 1,67 Japanese AA : -0,50 Germans regular : 1,00 Russians regular : 3,17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Poland 1 infantry moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 1 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Western Ukraine 1 armour moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States 3 mech_infantrys moved from Russia to Western Ukraine Combat - Russians Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Ukraine to Western Ukraine 1 aaGun moved from Belarus to Baltic States 1 fighter moved from Eastern Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Kansu to Timguska Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Szechwan 7 fighters moved from Kwangsi to Szechwan 6 tactical_bombers moved from Kwangsi to Szechwan 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 fighter moved from 41 Sea Zone to Malaya 1 bomber moved from Kwangsi to Malaya Combat - Japanese Battle in Burma Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 3/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Burma from UK_Pacific, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 2 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Szechwan, round 2 : 7/20 hits, 9,33 expected hits Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 5/9 hits, 3,33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 6 tactical_bombers in Szechwan, round 3 : 9/15 hits, 8,17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Malaya, round 2 : 4/6 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 2 mech_infantrys moved from Kiangsu to Hunan 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 5 tactical_bombers moved from Szechwan to Kwangsi 7 fighters moved from Szechwan to Kwangsi 1 tactical_bomber moved from Szechwan to Kwangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,67 Japanese regular : 0,67 UK_Pacific regular : 0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 bombers moved from Hunan to Sikang 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to Manchuria 3 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Manchuria 2 fighters moved from Anhwe to Manchuria 1 fighter moved from Anhwe to Manchuria 4 fighters moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Kweichow Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 5 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 2 : 4/11 hits, 4,33 expected hits Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 3 : 5/8 hits, 3,83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 5 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from Manchuria to Anhwe 1 fighter moved from Manchuria to Anhwe 3 tactical_bombers moved from Kweichow to Hunan 5 fighters moved from Kweichow to Hunan 2 bombers moved from Sikang to Hunan 1 fighter moved from 45 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Japan to Hunan Place Units - Japanese 1 factory_minor placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 0,33 Japanese regular : 1,50 ANZAC regular : -0,33 Russians AA : 0,00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 107 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 fighter EDIT: Adding units owned by Americans to 107 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 artilleries, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 0,00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 107 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 fighter EDIT: Adding units owned by Americans to 107 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 artilleries, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 35 PUs; British buy 1 factory_minor and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Yunnan to French Indo China 2 infantry moved from Shan State to French Indo China Combat - British Battle in Kweichow British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 2/7 hits, 3,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/6 hits, 2,67 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 bomber moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from India to Yunnan 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from French Indo China to Yunnan 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 fighter moved from 107 Sea Zone to Morocco 1 carrier and 1 fighter moved from 107 Sea Zone to 91 Sea Zone Place Units - British 2 transports placed in 98 Sea Zone 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,6,1,4,2 British collect 30 PUs (3 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : -1,17 Italians regular : 0,33 Japanese regular : 1,00 British regular : 0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Suriname 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to Alaska 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 3,17 Japanese regular : -0,33 Germans regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Suriname 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to Alaska 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Syria to Romania 1 fighter moved from Persia to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to 38 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Suriname to 88 Sea Zone 1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 battleship moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Romania Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits Bombing raid in Romania rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Romania causes 4 damage total. Battle in 38 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 1 cruiser, 2 destroyers and 2 submarines Italians defend with 1 cruiser British roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone British win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 bomber moved from Romania to Syria 1 mech_infantry moved from Iraq to Caucasus British take Northwest Persia from Neutral_Allies 1 armour moved from Iraq to Caucasus 2 fighters moved from Burma to India 1 tactical_bomber moved from 38 Sea Zone to India 2 fighters moved from United Kingdom to 109 Sea Zone Place Units - British 1 carrier and 2 destroyers placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,4,3,1,2,5 UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : 3,17 Japanese regular : -0,67 Germans AA : -0,17 Germans regular : 0,33 British regular : 0,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Libya to Egypt 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Egypt causes 5 damage total. Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Non Combat Move - Italians 1 mech_infantry moved from Algeria to Libya 1 armour moved from Algeria to Libya 1 bomber moved from Egypt to Libya 1 bomber moved from Gibraltar to Southern France 2 infantry moved from France to Southern France 1 aaGun moved from France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 artilleries moved from Normandy Bordeaux to France Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
British AA : -0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone Combat - French Battle in 97 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone French win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0,50 French regular : -0,50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 3 infantry moved from Slovakia Hungary to Poland 1 armour moved from Slovakia Hungary to Poland 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Libya to Alexandria Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Poland Italians attack with 1 armour and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Italians roll dice for 1 armour and 2 infantry in Poland, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 2 aaGuns moved from Slovakia Hungary to Poland Place Units - Italians 1 cruiser and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : 0,17 Russians regular : 0,00 British regular : 0,67





