@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
David vs Kenneth
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from India to Kwangtung Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from India to Kwangtung Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 6 armour and 9 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 1 artillery and 10 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 6 armour, 1 artillery and 10 infantry in Bryansk, round 2 : 4/17 hits, 5,17 expected hits Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 6 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0,17 Russians : -1,17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 bombers moved from Kwangsi to India 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Timguska Japanese take Timguska from Russians 2 armour moved from Shan State to Malaya 1 artillery and 2 infantry moved from Kweichow to Szechwan 3 mech_infantrys moved from Hopei to Szechwan 1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan 2 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 4,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 2 armour ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour in Malaya, round 3 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Chahar to Kweichow 3 fighters moved from Szechwan to Kweichow 3 tactical_bombers moved from Szechwan to Kweichow 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Formosa 2 bombers moved from India to Kweichow Place Units - Japanese 1 tactical_bomber placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : 0,33 AA fire in India : : -0,33 Japanese : 0,17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Rostov to Volgograd 3 armour moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 4 infantry moved from Ukraine to Western Ukraine 2 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from France to Northern Italy 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Western Ukraine to Eastern Poland 2 submarines moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports moved from 110 Sea Zone to 105 Sea Zone 1 infantry moved from France to Northern Italy 1 infantry moved from French Central Africa to Nigeria Germans take Nigeria from British 1 artillery moved from Gold Coast to French West Africa 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in 112 Sea Zone Germans attack with 3 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Battle in 105 Sea Zone Germans attack with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Battle in Volgograd Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans winGermans winGermans win with 3 submarines remaining, taking 105 Sea Zone from Neutral with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Western Ukraine 2 aaGuns moved from Ukraine to Western Ukraine 1 aaGun moved from France to Southern France 1 armour moved from Southern France to Southern Italy 2 infantry moved from Normandy Bordeaux to Southern France Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry placed in Ukraine Germans undo move 1. 2 infantry placed in Normandy Bordeaux 1 infantry placed in Ukraine 1 armour placed in Normandy Bordeaux 2 armour placed in Germany 2 bombers placed in Germany Germans undo move 6. 2 bombers placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Removing units owned by Germans from Southern France: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 2,17 Russians : -0,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 mech_infantrys moved from Russia to Volgograd 3 armour moved from Russia to Volgograd 1 infantry moved from Bryansk to Rostov 2 fighters moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 3 submarines 3 submarines owned by the Germans Submerged Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Battle in Volgograd Russians attack with 3 armour and 4 mech_infantrys Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 2 : 4/7 hits, 2,17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians winRussians win with 1 submarine remaining, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 2 aaGuns, 5 armour, 1 artillery and 18 infantry moved from Bryansk to Russia 2 artilleries and 7 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Norway to Karelia 1 armour moved from Norway to Karelia 5 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Suiyuyan to Kansu Place Units - Russians 10 infantry placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0,17 Italians : 0,67 Russians : 2,17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 cruiser, 6 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 bomber moved from Queensland to Malaya 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Denmark Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans roll dice for 1 armour and 1 bomber in Denmark, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Denmark to United Kingdom 2 transports moved from 105 Sea Zone to 109 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone 2 transports moved from 4 Sea Zone to 9 Sea Zone 3 transports moved from 9 Sea Zone to 10 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Sakha 2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Malaya to Burma Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour and 3 infantry placed in Western United States 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0,00 Americans : -0,17 Japanese : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 cruiser, 6 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 bomber moved from Queensland to Malaya 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Denmark Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans roll dice for 1 armour and 1 bomber in Denmark, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Denmark to United Kingdom 2 transports moved from 105 Sea Zone to 109 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone 2 transports moved from 4 Sea Zone to 9 Sea Zone 3 transports moved from 9 Sea Zone to 10 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Sakha 2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Malaya to Burma Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour and 3 infantry placed in Western United States 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Burma: 1 armour, 1 fighter and 10 infantry EDIT: Adding units owned by British to Burma: 1 armour, 1 fighter and 10 infantry EDIT: Turning off Edit Mode 2 transports moved from 105 Sea Zone to 110 Sea Zone 2 battleships, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 105 Sea Zone to 110 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Norway to United Kingdom 2 fighters moved from Eastern Persia to 98 Sea Zone 2 tactical_bombers moved from Eastern Persia to Bryansk 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from India to Burma 5 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Holland Belgium Non Combat Move - British 2 infantry moved from 112 Sea Zone to Norway 2 armour moved from Egypt to Iraq 3 armour moved from Iraq to Caucasus British take Northwest Persia from Neutral_Allies Place Units - British 1 carrier and 1 transport placed in 98 Sea Zone 1 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Germans : 0,00 Americans : -0,17 Japanese : -0,50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to Southern Italy 2 aaGuns moved from Southern France to Northern Italy 4 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Bessarabia to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kiangsu to 5 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 3 fighters moved from Japan to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 3 tactical_bombers moved from Kiangsu to Anhwe 1 cruiser, 1 destroyer and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Sakha to Amur 2 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Anhwe Japanese attack with 1 infantry and 3 tactical_bombers British defend with 1 armour Japanese roll dice for 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 25 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 5 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 5 Sea Zone to Japan 2 fighters moved from 7 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan 3 tactical_bombers moved from Anhwe to Shantung 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 5 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 armour placed in Kiangsu 1 artillery placed in Kiangsu 1 armour and 2 artilleries placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 armour EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry EDIT: Removing units owned by Japanese from Shantung: 2 artilleries EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry EDIT: Adding units owned by Japanese to Shantung: 2 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : -0,33 Chinese : -0,50 Japanese : -0,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Eastern Poland to 112 Sea Zone 1 bomber moved from Bessarabia to 112 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Smolensk 1 armour moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 bomber moved from Southern France to 112 Sea Zone 5 infantry moved from Finland to Norway 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from France to Holland Belgium 5 infantry moved from Western Germany to Denmark 1 bomber moved from Greece to 112 Sea Zone 1 infantry moved from Western Germany to Denmark Combat - Germans Battle in 112 Sea Zone Germans attack with 5 bombers British defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport; Americans defend with 1 transport 1 submarine owned by the British Submerged Germans roll dice for 5 bombers in 112 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 112 Sea Zone 1 transport owned by the British lost in 112 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 30 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser, 2 destroyers and 1 transport Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 2 artilleries, 3 infantry and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/7 hits, 1,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 5 infantry British defend with 2 infantry Germans roll dice for 5 infantry in Norway, round 2 : 3/5 hits, 0,83 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Norway Germans win, taking Norway from Americans with 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Denmark Germans attack with 6 infantry Americans defend with 1 armour Germans roll dice for 6 infantry in Denmark, round 2 : 3/6 hits, 1,00 expected hits Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Smolensk Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour moved from Ukraine to Bessarabia 3 armour moved from Western Ukraine to Bessarabia 2 aaGuns moved from Ukraine to Bessarabia 3 armour moved from Novgorod to Eastern Poland 1 infantry moved from Vyborg to Novgorod 4 bombers moved from 112 Sea Zone to Western Germany Place Units - Germans 6 armour placed in Romania 1 artillery, 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 5,33 British : -0,50 Americans : -0,17 Russians : 0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 armour moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Archangel Russians take Archangel from Germans 4 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 4 armour moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Suiyuyan to Kansu 1 artillery and 6 infantry moved from Russia to Smolensk Combat - Russians Battle in Belarus Russians attack with 4 armour and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 4 armour and 4 infantry in Belarus, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 1 armour and 1 factory_minor; Italians defend with 2 aaGuns Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 aaGuns and 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 aaGun owned by the Italians lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits 1 aaGun owned by the Italians lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 2 aaGuns Casualties for Germans: 1 armour Non Combat Move - Russians 2 aaGuns moved from Bryansk to Belarus Place Units - Russians 1 infantry placed in Volgograd 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1,67 Russians : 0,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 3 mech_infantrys moved from Szechwan to Yunnan 1 armour moved from Kweichow to Yunnan 4 mech_infantrys moved from Kweichow to Yunnan 2 bombers moved from Kweichow to India 2 fighters moved from Kweichow to Kwangsi 2 tactical_bombers moved from Kweichow to Kwangsi 1 armour moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Hunan 1 fighter moved from Kweichow to Hunan 1 tactical_bomber moved from Kweichow to Hunan 8 infantry moved from Japan to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone 2 armour moved from Manchuria to 19 Sea Zone 2 armour, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone 2 armour moved from 36 Sea Zone to French Indo China 8 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Timguska to Nenetsia Japanese take Urals from Russians Japanese take Nenetsia from Russians 1 armour moved from Evenkiyskiy to Nenetsia 1 tactical_bomber moved from Formosa to Hunan Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 7,8 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Hunan Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Yunnan, round 2 : 0/10 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Yunnan, round 3 : 3/10 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 2 armour and 8 infantry British defend with 1 armour Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 1/3 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 armour and 8 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 2 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Hunan to Szechwan 1 tactical_bomber moved from Hunan to Szechwan 1 tactical_bomber moved from Hunan to Kiangsi 2 bombers moved from India to Szechwan 2 fighters moved from Kwangsi to Szechwan 1 mech_infantry moved from Manchuria to Shantung 2 infantry moved from Shantung to Kiangsu Place Units - Japanese 1 harbour placed in Hainan 7 infantry placed in Japan 2 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 0,67 UK_Pacific : -0,50 AA fire in India : : -0,33 Japanese : -2,00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Sakha to Manchuria 1 mech_infantry moved from Buryatia to Manchuria 1 mech_infantry moved from Sakha to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Sakha to Manchuria 2 armour moved from Soviet Far East to 4 Sea Zone 1 artillery moved from Soviet Far East to 4 Sea Zone 3 infantry moved from Soviet Far East to 4 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone 3 carriers moved from 4 Sea Zone to 5 Sea Zone 6 fighters moved from 4 Sea Zone to Manchuria 1 artillery moved from Sakha to Amur 2 infantry moved from Sakha to Amur 2 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Amur 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 2 cruisers, 2 destroyers and 3 submarines moved from 4 Sea Zone to 5 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 8 Sea Zone to 4 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Burma to Manchuria 1 bomber moved from United Kingdom to Gibraltar 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from Amur to Korea Americans take Korea from Japanese Combat - Americans Battle in Gibraltar Americans attack with 3 artilleries, 1 bomber and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Manchuria Americans attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry AA fire in Manchuria : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Manchuria, round 2 : 5/10 hits, 4,50 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Manchuria, round 3 : 5/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 aaGun and 6 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 6 fighters moved from Manchuria to Amur 1 bomber moved from Manchuria to Amur 1 artillery moved from 5 Sea Zone to Amur 3 infantry moved from 5 Sea Zone to Amur 2 armour moved from 5 Sea Zone to Amur 3 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Gibraltar to Morocco Place Units - Americans 3 armour placed in Eastern United States 1 bomber placed in Eastern United States 4 armour and 4 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : 0,33 Americans : 1,50 AA fire in Manchuria : : -0,50 Japanese : -1,67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3,83 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kweichow 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : 1,17 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Sakha to Manchuria 1 mech_infantry moved from Buryatia to Manchuria 1 mech_infantry moved from Sakha to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Sakha to Manchuria 2 armour moved from Soviet Far East to 4 Sea Zone 1 artillery moved from Soviet Far East to 4 Sea Zone 3 infantry moved from Soviet Far East to 4 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone 3 carriers moved from 4 Sea Zone to 5 Sea Zone 6 fighters moved from 4 Sea Zone to Manchuria 1 artillery moved from Sakha to Amur 2 infantry moved from Sakha to Amur 2 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Amur 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 2 cruisers, 2 destroyers and 3 submarines moved from 4 Sea Zone to 5 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 8 Sea Zone to 4 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Burma to Manchuria 1 bomber moved from United Kingdom to Gibraltar 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from Amur to Korea Americans take Korea from Japanese Combat - Americans Battle in Gibraltar Americans attack with 3 artilleries, 1 bomber and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Manchuria Americans attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry AA fire in Manchuria : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Manchuria, round 2 : 5/10 hits, 4,50 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Manchuria, round 3 : 5/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 aaGun and 6 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 6 fighters moved from Manchuria to Amur 1 bomber moved from Manchuria to Amur 1 artillery moved from 5 Sea Zone to Amur 3 infantry moved from 5 Sea Zone to Amur 2 armour moved from 5 Sea Zone to Amur 3 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Gibraltar to Morocco Place Units - Americans 3 armour placed in Eastern United States 1 bomber placed in Eastern United States 4 armour and 4 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3,83 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kweichow 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 battleship moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to Southern France 2 armour moved from Iraq to Eastern Persia British take Persia from Italians 2 tactical_bombers moved from Bryansk to Eastern Persia 1 fighter moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Eastern Persia 1 fighter moved from Burma to India 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Burma to India 13 infantry moved from Burma to India 3 armour moved from Caucasus to Bryansk Combat - British Battle in Normandy Bordeaux Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Southern France to 93 Sea Zone 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0,33 Italians : 0,33 British : 0,50 Americans : 1,50 Chinese : 0,67 AA fire in Manchuria : : -0,50 Japanese : -0,50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :





