Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 5 infantry moved from Tuscany to Venice 4 infantry moved from Rome to Tuscany Combat - Italians Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 12 PUs; end with 13 PUsDavid vs Kenneth
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 11 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer; Italians defend with 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 armour placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 artillery moved from Hunan to Yunnan 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 artillery moved from Suiyuyan to Shensi 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 bomber moved from Tanganyika Territory to 98 Sea Zone 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Anglo Egyptian Sudan to Egypt 6 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from Burma to 41 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Germany British attack with 1 bomber and 2 fighters Germans defend with 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour British roll dice for 1 bomber and 2 fighters in Western Germany, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 3 bombers and 1 fighter in Western Germany, round 2 : 1/4 hits, 1,17 expected hits 2 bombers owned by the Germans and 1 fighter owned by the British lost in Western Germany British roll dice for 1 bomber and 1 fighter in Western Germany, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 bomber and 1 fighter in Western Germany, round 3 : 1/2 hits, 0,83 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Western Germany British roll dice for 1 bomber in Western Germany, round 4 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the British lost in Western Germany Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 bomber and 2 fighters Casualties for Germans: 3 bombers Battle in 98 Sea Zone British attack with 2 bombers and 1 fighter Italians defend with 1 cruiser British roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 2 bombers moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from India to Burma 1 fighter moved from 41 Sea Zone to Burma 1 transport moved from 80 Sea Zone to 76 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 1 fighter placed in 98 Sea Zone 1 fighter placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,33 Japanese regular : -1,00 Italians regular : 0,33 Germans regular : 0,33 British regular : 0,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Southern France to Romania 2 submarines moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Romania Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania Italians roll dice for 1 bomber in Romania, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in 98 Sea Zone Italians attack with 2 submarines British defend with 1 carrier and 2 fighters Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 carrier owned by the British lost in 98 Sea Zone British and Italians reach a stalemate . Battle score for attacker is 16 Casualties for British: 1 carrier 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 armour moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Libya to Tobruk 1 bomber moved from Romania to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Italians 2 submarines and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Russians regular : 1,00 British regular : -0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 fighter moved from Queensland to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 fighter moved from Queensland to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 7 armour, 3 artilleries and 22 infantry moved from Eastern Poland to Baltic States 2 armour moved from Yugoslavia to Romania Germans take Romania from Russians 1 armour moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 8 armour and 2 mech_infantrys moved from Germany to Baltic States Combat - Germans Battle in Bessarabia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys in Baltic States, round 2 : 13/42 hits, 13,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 artillery moved from Smolensk to Vologda 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Belarus to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 artillery moved from Smolensk to Bryansk 1 bomber moved from Western Germany to Bryansk 1 bomber moved from Western Germany to Bryansk 1 armour moved from Smolensk to Vologda 1 armour moved from Denmark to 113 Sea Zone 1 mech_infantry moved from Denmark to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 2 artilleries moved from Norway to 113 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 2 artilleries, 2 bombers and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Bryansk, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Vologda Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 4 aaGuns, 12 armour and 2 mech_infantrys moved from Smolensk to Belarus 3 artilleries and 3 infantry moved from Novgorod to Belarus 2 bombers moved from Bryansk to Belarus 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 armour moved from 115 Sea Zone to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 113 Sea Zone to Denmark 2 artilleries moved from 113 Sea Zone to Denmark 3 infantry moved from Western Germany to Denmark 2 artilleries moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to Denmark Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in France 2 armour, 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,1 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -1,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 13 infantry moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Karelia Russians attack with 2 fighters and 13 infantry Germans defend with 11 infantry Russians roll dice for 2 fighters and 13 infantry in Karelia, round 2 : 2/15 hits, 3,17 expected hits Germans roll dice for 11 infantry in Karelia, round 2 : 3/11 hits, 3,67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians roll dice for 2 fighters and 10 infantry in Karelia, round 3 : 5/12 hits, 2,67 expected hits Germans roll dice for 9 infantry in Karelia, round 3 : 5/9 hits, 3,00 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia Russians roll dice for 2 fighters and 5 infantry in Karelia, round 4 : 2/7 hits, 1,83 expected hits Germans roll dice for 4 infantry in Karelia, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians roll dice for 2 fighters and 4 infantry in Karelia, round 5 : 3/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 9 infantry Casualties for Germans: 11 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bessarabia Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Bessarabia to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 fighter moved from Western Ukraine to Belarus 4 aaGuns, 5 armour, 3 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Belarus 2 fighters moved from Karelia to Belarus 2 aaGuns and 17 infantry moved from Amur to Manchuria Place Units - Russians 7 mech_infantrys placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 4,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 4 infantry moved from Russia to Vologda 1 tactical_bomber moved from Yenisey to Vologda 1 fighter moved from Yenisey to Vologda 3 fighters moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 3,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians 4 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 5 armour moved from Tambov to Volgograd 1 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia Place Units - Russians 6 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 armour moved from Amur to Buryatia 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 infantry moved from Hopei to Kweichow 1 armour moved from Hopei to Kweichow 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers moved from Kwangtung to Kiangsi 1 bomber moved from Kiangsu to Kweichow 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Siam 3 fighters moved from 37 Sea Zone to Malaya 3 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Siam Battle in Shan State Battle in Malaya Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Malaya Japanese win, taking Siam from UK_Pacific, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 7,00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 1 armour, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kweichow to Kiangsu 4 fighters moved from Kiangsi to Kiangsu 4 tactical_bombers moved from Kiangsi to Kiangsu 3 tactical_bombers moved from Malaya to 37 Sea Zone 3 fighters moved from Malaya to 37 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 2 transports placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 2,17 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 3 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries moved from Suriname to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France Combat - Americans Air Battle in Southern France Americans attacks with 5 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/2 hits, 0,33 expected hits Bombing raid in Southern France rolls: 8,7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Hunan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hunan Americans win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 6 artilleries, 2 fighters and 8 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 6 artilleries, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 5/16 hits, 5,33 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 bombers moved from Southern France to United Kingdom 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 5 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone 6 artilleries moved from 88 Sea Zone to Suriname 5 infantry moved from 88 Sea Zone to Suriname 3 fighters moved from Southern France to 110 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 2 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 armour, 1 artillery, 2 fighters and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports EDIT: Turning off Edit Mode 1 infantry placed in Western United States 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 0,83 Italians AA : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries moved from Kwangsi to Kiangsi 5 infantry moved from Kwangsi to Kiangsi 2 artilleries moved from Kwangsi to Kwangtung 3 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kwangtung Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Chinese roll dice for 2 artilleries and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 7 infantry Japanese defend with 3 armour, 1 artillery and 2 infantry Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 2 : 2/9 hits, 2,17 expected hits Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/6 hits, 2,50 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 3 : 0/7 hits, 1,83 expected hits Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 3 : 3/4 hits, 1,83 expected hits 3 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 4 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 armour in Kiangsi, round 5 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Chinese lost in Kiangsi Japanese win with 3 armour remaining. Battle score for attacker is -19 Casualties for Chinese: 2 artilleries and 7 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -3,17 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 3 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries moved from Suriname to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France Combat - Americans Air Battle in Southern France Americans attacks with 5 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/2 hits, 0,33 expected hits Bombing raid in Southern France rolls: 8,7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Hunan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hunan Americans win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 6 artilleries, 2 fighters and 8 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 6 artilleries, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 5/16 hits, 5,33 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 bombers moved from Southern France to United Kingdom 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 5 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone 6 artilleries moved from 88 Sea Zone to Suriname 5 infantry moved from 88 Sea Zone to Suriname 3 fighters moved from Southern France to 110 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 2 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 armour, 1 artillery, 2 fighters and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports EDIT: Turning off Edit Mode 1 infantry placed in Western United States 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries moved from Kwangsi to Kiangsi 5 infantry moved from Kwangsi to Kiangsi 2 artilleries moved from Kwangsi to Kwangtung 3 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kwangtung Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Chinese roll dice for 2 artilleries and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 7 infantry Japanese defend with 3 armour, 1 artillery and 2 infantry Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 2 : 2/9 hits, 2,17 expected hits Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/6 hits, 2,50 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 3 : 0/7 hits, 1,83 expected hits Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 3 : 3/4 hits, 1,83 expected hits 3 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 4 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 armour in Kiangsi, round 5 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Chinese lost in Kiangsi Japanese win with 3 armour remaining. Battle score for attacker is -19 Casualties for Chinese: 2 artilleries and 7 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 mech_infantry moved from Kwangsi to Kiangsi 4 mech_infantrys moved from India to Shan State Combat - British Battle in Kiangsi British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 3 armour British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 3 armour in Kiangsi, round 2 : 2/3 hits, 1,50 expected hits 2 mech_infantrys owned by the British and 3 armour owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 armour Battle in Shan State British attack with 4 mech_infantrys Japanese defend with 1 artillery British roll dice for 4 mech_infantrys in Shan State, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 armour moved from Kwangsi to Kwangtung 3 aaGuns moved from Kwangsi to Kwangtung 8 mech_infantrys moved from Yunnan to Kwangtung 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Trans-Jordan 1 submarine moved from 105 Sea Zone to 91 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Iraq 1 artillery and 1 infantry placed in Egypt 3 mech_infantrys placed in Persia 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,4,3,6,4,1,5,3,3,3,4,1,1,2,3,5,4,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 7 PUs (5 lost to blockades); end with 8 PUs Some Units in Kwangtung change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,17 Americans regular : -1,67 Italians regular : -0,67 Japanese regular : 1,17 Germans AA : 0,83 British regular : 1,67 Italians AA : -0,33
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@dabutcher jeg er ude. Jeg gider ikke mere. Du har 44% chance i Indien og 55% chance i Kwangtung. Jeg foreslår du går på begge steder, mon ikke du vinder begge uden de store problemer.
Jeg tabte den anden kamp. Det er simpelthen for sygt.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 3 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 3 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Bryansk to Rostov Germans take Rostov from Russians 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Western Ukraine 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Ukraine 1 bomber moved from Belarus to Vologda 2 armour moved from Belarus to Ukraine 4 armour moved from Belarus to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Ukraine, round 2 : 5/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 4 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 1 bomber and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Vologda, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 bomber moved from Ukraine to Novgorod 2 mech_infantrys moved from Western Germany to Denmark 1 armour moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 4 artilleries moved from Denmark to Western Germany 4 infantry moved from Western Germany to Denmark Place Units - Germans 1 armour, 1 fighter and 3 infantry placed in Western Germany 1 artillery and 1 infantry placed in Novgorod 1 destroyer and 1 submarine placed in 113 Sea Zone 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,6 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 1,33
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to Vologda 4 fighters moved from Russia to Vologda 6 armour moved from Volgograd to Vologda 2 mech_infantrys moved from Volgograd to Tambov 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 6 armour, 4 fighters and 6 infantry Germans defend with 2 armour and 4 mech_infantrys Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 2 : 4/16 hits, 6,00 expected hits Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 0/6 hits, 2,33 expected hits 4 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 3 : 4/16 hits, 6,00 expected hits Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 6 armour, 4 fighters and 5 infantry remaining. Battle score for attacker is 25 Casualties for Germans: 2 armour and 4 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 4 fighters moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -3,00 Russians regular : -3,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour and 3 artilleries; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 10 infantry moved from Korea to Manchuria 4 fighters moved from Kwangtung to Manchuria 5 tactical_bombers moved from Kwangtung to Manchuria 1 armour and 2 mech_infantrys moved from Hopei to Anhwe 3 armour moved from Kiangsu to Kwangsi 3 artilleries and 3 infantry moved from Kiangsi to Kwangsi 3 artilleries moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Shan State 2 artilleries moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 2 bombers moved from French Indo China to Shan State 2 armour and 1 artillery moved from French Indo China to Kwangsi Combat - Japanese Battle in Manchuria Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 5 fighters, 10 infantry and 5 tactical_bombers in Manchuria, round 2 : 9/20 hits, 7,50 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 5/18 hits, 6,00 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 5 fighters, 5 infantry and 5 tactical_bombers in Manchuria, round 3 : 6/15 hits, 6,67 expected hits Chinese roll dice for 11 infantry in Manchuria, round 3 : 6/11 hits, 3,67 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Japanese roll dice for 4 fighters and 5 tactical_bombers in Manchuria, round 4 : 4/9 hits, 5,17 expected hits Chinese roll dice for 5 infantry in Manchuria, round 4 : 2/5 hits, 1,67 expected hits 2 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 fighters and 5 tactical_bombers in Manchuria, round 5 : 3/7 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 4 fighters and 10 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangsi Japanese attack with 5 armour, 7 artilleries and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 5 armour, 7 artilleries and 3 infantry in Kwangsi, round 2 : 6/15 hits, 5,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 armour, 7 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Shan State Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 2 infantry British defend with 6 infantry Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 infantry in Shan State, round 2 : 6/9 hits, 4,00 expected hits UK_Pacific roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for British: 6 infantry Battle in Anhwe Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter moved from Shan State to French Indo China 5 tactical_bombers moved from Manchuria to Korea 2 fighters moved from Manchuria to Korea 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 3 armour placed in Kwangtung 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,17 UK_Pacific regular : -2,00 Russians AA : 0,00