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David vs Kenneth
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 3 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from South Australia to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 3 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Bryansk to Rostov Germans take Rostov from Russians 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Western Ukraine 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Ukraine 1 bomber moved from Belarus to Vologda 2 armour moved from Belarus to Ukraine 4 armour moved from Belarus to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Ukraine, round 2 : 5/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 4 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 1 bomber and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Vologda, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 bomber moved from Ukraine to Novgorod 2 mech_infantrys moved from Western Germany to Denmark 1 armour moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 4 artilleries moved from Denmark to Western Germany 4 infantry moved from Western Germany to Denmark Place Units - Germans 1 armour, 1 fighter and 3 infantry placed in Western Germany 1 artillery and 1 infantry placed in Novgorod 1 destroyer and 1 submarine placed in 113 Sea Zone 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,6 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 1,33
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to Vologda 4 fighters moved from Russia to Vologda 6 armour moved from Volgograd to Vologda 2 mech_infantrys moved from Volgograd to Tambov 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 6 armour, 4 fighters and 6 infantry Germans defend with 2 armour and 4 mech_infantrys Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 2 : 4/16 hits, 6,00 expected hits Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 0/6 hits, 2,33 expected hits 4 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 3 : 4/16 hits, 6,00 expected hits Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 6 armour, 4 fighters and 5 infantry remaining. Battle score for attacker is 25 Casualties for Germans: 2 armour and 4 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 4 fighters moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -3,00 Russians regular : -3,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour and 3 artilleries; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 10 infantry moved from Korea to Manchuria 4 fighters moved from Kwangtung to Manchuria 5 tactical_bombers moved from Kwangtung to Manchuria 1 armour and 2 mech_infantrys moved from Hopei to Anhwe 3 armour moved from Kiangsu to Kwangsi 3 artilleries and 3 infantry moved from Kiangsi to Kwangsi 3 artilleries moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Shan State 2 artilleries moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 2 bombers moved from French Indo China to Shan State 2 armour and 1 artillery moved from French Indo China to Kwangsi Combat - Japanese Battle in Manchuria Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 5 fighters, 10 infantry and 5 tactical_bombers in Manchuria, round 2 : 9/20 hits, 7,50 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 5/18 hits, 6,00 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 5 fighters, 5 infantry and 5 tactical_bombers in Manchuria, round 3 : 6/15 hits, 6,67 expected hits Chinese roll dice for 11 infantry in Manchuria, round 3 : 6/11 hits, 3,67 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Japanese roll dice for 4 fighters and 5 tactical_bombers in Manchuria, round 4 : 4/9 hits, 5,17 expected hits Chinese roll dice for 5 infantry in Manchuria, round 4 : 2/5 hits, 1,67 expected hits 2 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 fighters and 5 tactical_bombers in Manchuria, round 5 : 3/7 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 4 fighters and 10 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangsi Japanese attack with 5 armour, 7 artilleries and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 5 armour, 7 artilleries and 3 infantry in Kwangsi, round 2 : 6/15 hits, 5,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 armour, 7 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Shan State Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 2 infantry British defend with 6 infantry Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 infantry in Shan State, round 2 : 6/9 hits, 4,00 expected hits UK_Pacific roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for British: 6 infantry Battle in Anhwe Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter moved from Shan State to French Indo China 5 tactical_bombers moved from Manchuria to Korea 2 fighters moved from Manchuria to Korea 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 3 armour placed in Kwangtung 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,17 UK_Pacific regular : -2,00 Russians AA : 0,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Wake Island 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Hopei 1 artillery moved from Shensi to Hopei 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 10 infantry Japanese defend with 5 armour, 7 artilleries and 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits 3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 5 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hunan 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Wake Island 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Hopei 1 artillery moved from Shensi to Hopei 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 10 infantry Japanese defend with 5 armour, 7 artilleries and 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits 3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 5 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hunan 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Gibraltar to Morocco 2 infantry moved from Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers moved from Egypt to Iraq 3 fighters moved from Egypt to Iraq 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 fighter moved from Burma to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 artilleries, 2 bombers, 1 factory_minor and 2 fighters British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 3 artilleries, 2 bombers and 2 fighters in French Indo China, round 2 : 2/7 hits, 2,67 expected hits 1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 2 fighters in French Indo China, round 3 : 0/4 hits, 2,00 expected hits 1 artillery owned by the Japanese lost in French Indo China British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 2 fighters in French Indo China, round 4 : 1/3 hits, 1,67 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits, 1,67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the British lost in French Indo China British win with 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry Casualties for Japanese: 3 artilleries, 2 bombers and 2 fighters Battle in Iraq British attack with 1 artillery, 2 bombers, 3 fighters and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 bombers, 3 fighters and 4 infantry in Iraq, round 2 : 4/10 hits, 4,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Morocco British attack with 1 tactical_bomber Germans defend with 1 bomber British roll dice for 1 tactical_bomber in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Morocco British win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 tactical_bomber moved from Morocco to Gibraltar 2 fighters moved from Iraq to 81 Sea Zone 1 fighter moved from Iraq to Egypt 2 bombers moved from Iraq to India 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from India to Burma 1 aaGun moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from British Guiana to Suriname British take Suriname from Dutch Place Units - British 1 carrier and 1 destroyer placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,4 British collect 30 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Italians regular : -0,33 Japanese regular : 0,33 Neutral_Axis regular : 1,00 British regular : 0,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 98 Sea Zone Italians attack with 2 submarines and 2 transports British defend with 1 submarine 1 submarine owned by the British submerged Battle in Alexandria Battle in Trans-Jordan Non Combat Move - Italians 2 armour moved from Tunisia to Tobruk 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 Italians collect 12 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 battleships moved from 37 Sea Zone to 36 Sea Zone 2 cruisers moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Kiangsu to 33 Sea Zone 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 1 armour moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Siam to Shan State 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 4 armour moved from Kiangsu to Hunan 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 mech_infantrys Battle in Kwangsi Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 4 fighters Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 4/4 hits, 2,33 expected hits Chinese roll dice for 4 fighters in Kwangsi, round 2 : 2/4 hits, 2,67 expected hits 2 infantry owned by the Japanese and 4 fighters owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 2 infantry Casualties for ANZAC: 4 fighters Battle in Kiangsi Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hunan Japanese attack with 5 armour and 2 infantry Americans defend with 1 artillery Japanese roll dice for 5 armour and 2 infantry in Hunan, round 2 : 3/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Hunan Japanese win, taking Hunan from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Yakut S.S.R. Japanese attack with 2 armour Russians defend with 2 mech_infantrys Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 armour Casualties for Russians: 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits ANZAC roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 bomber and 2 tactical_bombers in 33 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 33 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -16 Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to 36 Sea Zone 2 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 3 fighters moved from Kwangsi to Kiangsu 3 tactical_bombers moved from Kwangsi to Kiangsu Place Units - Japanese 1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 armour placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,17 ANZAC regular : 3,33 UK_Pacific regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Dutch New Guinea to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Dutch New Guinea to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 6 artilleries moved from Suriname to 88 Sea Zone 5 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Southern France 6 artilleries moved from 93 Sea Zone to Southern France 5 fighters moved from 110 Sea Zone to Southern France 2 bombers moved from United Kingdom to France 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in France causes 0 damage total. Battle in 16 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 12 artilleries, 5 fighters and 14 infantry Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits 5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 2 fighters and 8 infantry Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Southern France to 110 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries moved from 88 Sea Zone to British Guiana 3 infantry moved from 88 Sea Zone to British Guiana 6 transports moved from 110 Sea Zone to 88 Sea Zone 5 transports moved from 110 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 110 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 1,67 Italians AA : 1,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 5 infantry Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 6 artilleries moved from Suriname to 88 Sea Zone 5 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Southern France 6 artilleries moved from 93 Sea Zone to Southern France 5 fighters moved from 110 Sea Zone to Southern France 2 bombers moved from United Kingdom to France 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in France causes 0 damage total. Battle in 16 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 12 artilleries, 5 fighters and 14 infantry Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits 5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 2 fighters and 8 infantry Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Southern France to 110 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries moved from 88 Sea Zone to British Guiana 3 infantry moved from 88 Sea Zone to British Guiana 6 transports moved from 110 Sea Zone to 88 Sea Zone 5 transports moved from 110 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 110 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 5 infantry Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 5x harbour; Remaining resources: 34 PUs; British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to French Indo China 3 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 2 fighters and 3 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kiangsi British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in French Indo China British attack with 1 armour and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Kwangtung 4 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia Place Units - British 3 artilleries placed in Iraq 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,5,1,1,6,6,3,5,5,1,1,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Some Units in Kwangtung change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 1,33 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 1,67 Germans regular : -0,33 British regular : -0,17 Italians AA : 1,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Greece to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber Russians defend with 2 mech_infantrys Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Rostov to Novgorod Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6 Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -1,00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Baltic States to Belarus 2 armour moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus Combat - Germans Battle in Belarus Germans attack with 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys Russians defend with 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers Germans roll dice for 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Belarus, round 2 : 17/47 hits, 14,83 expected hits Russians roll dice for 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 21/38 hits, 14,83 expected hits 13 infantry owned by the Russians, 21 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus Germans roll dice for 18 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 10/26 hits, 11,33 expected hits Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 8/25 hits, 10,50 expected hits 10 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 18 armour in Belarus, round 4 : 12/18 hits, 9,00 expected hits Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 5/15 hits, 7,17 expected hits 1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Belarus Germans roll dice for 13 armour in Belarus, round 5 : 3/13 hits, 6,50 expected hits Russians roll dice for 3 fighters in Belarus, round 5 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Russians and 3 armour owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour remaining. Battle score for attacker is 48 Casualties for Germans: 8 armour, 3 artilleries, 22 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers Non Combat Move - Germans 6 aaGuns moved from Eastern Poland to Belarus 4 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 2 infantry placed in France 5 mech_infantrys placed in Western Germany 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 2,50 Germans regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :