Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
7 armour, 3 artilleries and 22 infantry moved from Eastern Poland to Baltic States
2 armour moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
8 armour and 2 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys in Baltic States, round 2 : 13/42 hits, 13,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
1 armour moved from Smolensk to Vologda
1 armour moved from Denmark to 113 Sea Zone
1 mech_infantry moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Norway to 113 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries, 2 bombers and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Bryansk, round 2 : 2/7 hits, 2,83 expected hits
Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
4 aaGuns, 12 armour and 2 mech_infantrys moved from Smolensk to Belarus
3 artilleries and 3 infantry moved from Novgorod to Belarus
2 bombers moved from Bryansk to Belarus
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 armour moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 113 Sea Zone to Denmark
2 artilleries moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
2 artilleries moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Denmark
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in France
2 armour, 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,1
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
13 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters and 13 infantry
Germans defend with 11 infantry
Russians roll dice for 2 fighters and 13 infantry in Karelia, round 2 : 2/15 hits, 3,17 expected hits
Germans roll dice for 11 infantry in Karelia, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters and 10 infantry in Karelia, round 3 : 5/12 hits, 2,67 expected hits
Germans roll dice for 9 infantry in Karelia, round 3 : 5/9 hits, 3,00 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters and 5 infantry in Karelia, round 4 : 2/7 hits, 1,83 expected hits
Germans roll dice for 4 infantry in Karelia, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters and 4 infantry in Karelia, round 5 : 3/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 9 infantry
Casualties for Germans: 11 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
4 aaGuns, 5 armour, 3 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 fighters moved from Karelia to Belarus
2 aaGuns and 17 infantry moved from Amur to Manchuria
Place Units - Russians
7 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 4,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
4 infantry moved from Russia to Vologda
1 tactical_bomber moved from Yenisey to Vologda
1 fighter moved from Yenisey to Vologda
3 fighters moved from Russia to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 3,33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
4 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
5 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
Place Units - Russians
6 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Amur to Buryatia
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Hopei to Kweichow
1 armour moved from Hopei to Kweichow
3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers moved from Kwangtung to Kiangsi
1 bomber moved from Kiangsu to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Siam
3 fighters moved from 37 Sea Zone to Malaya
3 tactical_bombers moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Siam
Battle in Shan State
Battle in Malaya
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Malaya
Japanese win, taking Siam from UK_Pacific, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 7,00 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Kiangsu
4 fighters moved from Kiangsi to Kiangsu
4 tactical_bombers moved from Kiangsi to Kiangsu
3 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
2 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 2,17
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
3 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from Suriname to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Air Battle in Southern France
Americans attacks with 5 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/2 hits, 0,33 expected hits
Bombing raid in Southern France rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Hunan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hunan
Americans win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 6 artilleries, 2 fighters and 8 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 artilleries, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 5/16 hits, 5,33 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Southern France to United Kingdom
4 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 5 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
6 artilleries moved from 88 Sea Zone to Suriname
5 infantry moved from 88 Sea Zone to Suriname
3 fighters moved from Southern France to 110 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 armour, 1 artillery, 2 fighters and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Italians regular : -0,67
Japanese regular : -0,33
Germans AA : 0,83
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries moved from Kwangsi to Kiangsi
5 infantry moved from Kwangsi to Kiangsi
2 artilleries moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 3 armour, 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 2 : 2/9 hits, 2,17 expected hits
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/6 hits, 2,50 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 3 : 0/7 hits, 1,83 expected hits
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 3 : 3/4 hits, 1,83 expected hits
3 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 4 : 2/4 hits, 1,83 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 armour in Kiangsi, round 5 : 2/3 hits, 1,50 expected hits
2 artilleries owned by the Chinese lost in Kiangsi
Japanese win with 3 armour remaining. Battle score for attacker is -19
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -3,17
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
3 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from Suriname to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Air Battle in Southern France
Americans attacks with 5 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/2 hits, 0,33 expected hits
Bombing raid in Southern France rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Hunan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hunan
Americans win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 6 artilleries, 2 fighters and 8 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 artilleries, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 5/16 hits, 5,33 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Southern France to United Kingdom
4 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 5 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
6 artilleries moved from 88 Sea Zone to Suriname
5 infantry moved from 88 Sea Zone to Suriname
3 fighters moved from Southern France to 110 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 armour, 1 artillery, 2 fighters and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries moved from Kwangsi to Kiangsi
5 infantry moved from Kwangsi to Kiangsi
2 artilleries moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 3 armour, 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 2 : 2/9 hits, 2,17 expected hits
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/6 hits, 2,50 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 3 : 0/7 hits, 1,83 expected hits
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 3 : 3/4 hits, 1,83 expected hits
3 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 4 : 2/4 hits, 1,83 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 armour in Kiangsi, round 5 : 2/3 hits, 1,50 expected hits
2 artilleries owned by the Chinese lost in Kiangsi
Japanese win with 3 armour remaining. Battle score for attacker is -19
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
4 mech_infantrys moved from India to Shan State
Combat - British
Battle in Kiangsi
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 3 armour in Kiangsi, round 2 : 2/3 hits, 1,50 expected hits
2 mech_infantrys owned by the British and 3 armour owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 armour
Battle in Shan State
British attack with 4 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 4 mech_infantrys in Shan State, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
3 aaGuns moved from Kwangsi to Kwangtung
8 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,4,3,6,4,1,5,3,3,3,4,1,1,2,3,5,4,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 7 PUs (5 lost to blockades); end with 8 PUs
Some Units in Kwangtung change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,17
Americans regular : -1,67
Italians regular : -0,67
Japanese regular : 1,17
Germans AA : 0,83
British regular : 1,67
Italians AA : -0,33
@dabutcher jeg er ude. Jeg gider ikke mere. Du har 44% chance i Indien og 55% chance i Kwangtung. Jeg foreslĂĄr du gĂĄr pĂĄ begge steder, mon ikke du vinder begge uden de store problemer.
Jeg tabte den anden kamp. Det er simpelthen for sygt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from South Australia to 33 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
3 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from South Australia to 33 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
3 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Vologda
2 armour moved from Belarus to Ukraine
4 armour moved from Belarus to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Ukraine, round 2 : 5/7 hits, 3,00 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 armour, 1 bomber and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Vologda, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Ukraine to Novgorod
2 mech_infantrys moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
4 artilleries moved from Denmark to Western Germany
4 infantry moved from Western Germany to Denmark
Place Units - Germans
1 armour, 1 fighter and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Novgorod
1 destroyer and 1 submarine placed in 113 Sea Zone
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,6
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Russia to Vologda
4 fighters moved from Russia to Vologda
6 armour moved from Volgograd to Vologda
2 mech_infantrys moved from Volgograd to Tambov
2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 6 armour, 4 fighters and 6 infantry
Germans defend with 2 armour and 4 mech_infantrys
Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 2 : 4/16 hits, 6,00 expected hits
Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 0/6 hits, 2,33 expected hits
4 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 3 : 4/16 hits, 6,00 expected hits
Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 armour, 4 fighters and 5 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour and 4 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -3,00
Russians regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 10 infantry moved from Korea to Manchuria
4 fighters moved from Kwangtung to Manchuria
5 tactical_bombers moved from Kwangtung to Manchuria
1 armour and 2 mech_infantrys moved from Hopei to Anhwe
3 armour moved from Kiangsu to Kwangsi
3 artilleries and 3 infantry moved from Kiangsi to Kwangsi
3 artilleries moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
2 bombers moved from French Indo China to Shan State
2 armour and 1 artillery moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Manchuria
Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Manchuria : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 5 fighters, 10 infantry and 5 tactical_bombers in Manchuria, round 2 : 9/20 hits, 7,50 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 5/18 hits, 6,00 expected hits
5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 5 fighters, 5 infantry and 5 tactical_bombers in Manchuria, round 3 : 6/15 hits, 6,67 expected hits
Chinese roll dice for 11 infantry in Manchuria, round 3 : 6/11 hits, 3,67 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 fighters and 5 tactical_bombers in Manchuria, round 4 : 4/9 hits, 5,17 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 4 : 2/5 hits, 1,67 expected hits
2 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 fighters and 5 tactical_bombers in Manchuria, round 5 : 3/7 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 4 fighters and 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kwangsi
Japanese attack with 5 armour, 7 artilleries and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 5 armour, 7 artilleries and 3 infantry in Kwangsi, round 2 : 6/15 hits, 5,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 armour, 7 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 2 infantry
British defend with 6 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 infantry in Shan State, round 2 : 6/9 hits, 4,00 expected hits
UK_Pacific roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
5 tactical_bombers moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 1,17
UK_Pacific regular : -2,00
Russians AA : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 5 armour, 7 artilleries and 2 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 5 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 5 armour, 7 artilleries and 2 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 5 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Gibraltar to Morocco
2 infantry moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 2 bombers, 1 factory_minor and 2 fighters
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers and 2 fighters in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries and 2 fighters in French Indo China, round 3 : 0/4 hits, 2,00 expected hits
1 artillery owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 fighters in French Indo China, round 4 : 1/3 hits, 1,67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the British lost in French Indo China
British win with 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries, 2 bombers and 2 fighters
Battle in Iraq
British attack with 1 artillery, 2 bombers, 3 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 bombers, 3 fighters and 4 infantry in Iraq, round 2 : 4/10 hits, 4,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Morocco
British attack with 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 tactical_bomber in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Morocco
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Iraq to 81 Sea Zone
1 fighter moved from Iraq to Egypt
2 bombers moved from Iraq to India
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
2 infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from British Guiana to Suriname
British take Suriname from Dutch
Place Units - British
1 carrier and 1 destroyer placed in 81 Sea Zone
1 submarine placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,4
British collect 30 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Italians regular : -0,33
Japanese regular : 0,33
Neutral_Axis regular : 1,00
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines and 2 transports
British defend with 1 submarine
1 submarine owned by the British submerged
Battle in Alexandria
Battle in Trans-Jordan
Non Combat Move - Italians
2 armour moved from Tunisia to Tobruk
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :