I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 21 PUs;
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Malta
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
2 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 bomber and 1 infantry
AA fire in Malta : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits
1 aaGun owned by the British and 1 bomber owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 aaGun and 6 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Bessarabia to Ukraine
1 artillery and 6 infantry moved from Bessarabia to Eastern Poland
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,33
British : 0,17
AA fire in Malta : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Slovakia Hungary to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
9 infantry moved from Finland to Karelia
1 bomber moved from Germany to Karelia
2 bombers moved from Ukraine to Russia
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Belarus
3 armour moved from Poland to Belarus
6 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 3 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 bombers, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/10 hits, 3,67 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3,00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
1 mech_infantry owned by the Germans retreated to Holland Belgium
Americans win with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 1 bomber and 9 infantry
Russians defend with 5 infantry
Germans roll dice for 1 bomber and 9 infantry in Karelia, round 2 : 3/10 hits, 2,17 expected hits
Russians roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 8 infantry in Karelia, round 3 : 2/9 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 3 armour, 2 artilleries and 2 infantry
Russians defend with 4 armour, 1 artillery and 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 0/7 hits, 2,83 expected hits
Russians roll dice for 4 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/10 hits, 4,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 armour and 1 artillery in Bryansk, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 4 armour, 1 artillery and 5 infantry in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Bryansk
Russians win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour
Russians defend with 1 infantry
Germans roll dice for 6 armour in Western Ukraine, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 infantry in Belarus, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Karelia to Finland
3 artilleries moved from Western Germany to Holland Belgium
4 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Russia to Eastern Poland
Place Units - Germans
3 infantry placed in Southern France
6 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -1,67
Americans : 2,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Egypt to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Russia
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs;
Germans buy 2 aaGuns, 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 armour moved from France to Southern France
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 87 Sea Zone to 82 Sea Zone
1 cruiser moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 artillery moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
7 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Ukraine
4 armour moved from Ukraine to Rostov
2 artilleries moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Rostov
1 bomber moved from Bessarabia to 114 Sea Zone
1 tactical_bomber moved from Bessarabia to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 carriers, 2 cruisers, 4 fighters and 2 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 bomber and 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Non Combat Move - Germans
1 bomber moved from 114 Sea Zone to Eastern Poland
Place Units - Germans
1 aaGun placed in France
1 aaGun placed in Normandy Bordeaux
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 armour and 2 infantry placed in Ukraine
2 armour placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2,67
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Hopei
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Shan State
1 armour moved from Kweichow to Shan State
2 mech_infantrys moved from Kweichow to Shan State
1 artillery moved from Yunnan to Burma
2 fighters moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Manchuria
Combat - Japanese
Battle in Shan State
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Shan State, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Hopei, round 2 : 2/4 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 2 bombers
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in Guam, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in Guam, round 3 : 1/2 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Guam, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Guam, round 5 : 1/1 hits, 0,17 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2,67 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1,00 expected hits
1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 fighter moved from Jehol to Japan
2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 1,00
Chinese : 0,33
UK_Pacific : 0,67
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Rostov
2 fighters moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 artilleries moved from Tambov to Volgograd
12 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 7 infantry and 2 tactical_bombers; Italians defend with 2 armour
Russians roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/22 hits, 6,17 expected hits
Italians roll dice for 6 armour, 7 infantry and 2 tactical_bombers in Rostov, round 2 : 7/15 hits, 6,33 expected hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov
Russians roll dice for 4 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/15 hits, 5,00 expected hits
Italians roll dice for 6 armour, 3 infantry and 2 tactical_bombers in Rostov, round 3 : 5/11 hits, 5,00 expected hits
5 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Italians lost in Rostov
Russians roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 1/10 hits, 4,00 expected hits
Italians roll dice for 5 armour and 2 tactical_bombers in Rostov, round 4 : 3/7 hits, 3,50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians roll dice for 4 artilleries, 2 fighters and 1 tactical_bomber in Rostov, round 5 : 4/7 hits, 3,00 expected hits
Italians roll dice for 4 armour and 2 tactical_bombers in Rostov, round 5 : 5/6 hits, 3,00 expected hits
1 tactical_bomber owned by the Russians, 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Rostov
retreated to Rostov
Italians win with 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Russians: 4 artilleries, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 4 armour and 7 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
2 fighters moved from Rostov to Bryansk
2 aaGuns moved from Tambov to Bryansk
5 armour and 12 infantry moved from Russia to Bryansk
1 artillery and 8 infantry moved from Belarus to Bryansk
1 infantry moved from Baltic States to Belarus
4 infantry moved from Baltic States to Novgorod
2 infantry moved from Novgorod to Karelia
2 aaGuns moved from Vologda to Russia
5 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Shensi to Suiyuyan
Place Units - Russians
3 infantry placed in Novgorod
3 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,50
Italians : 2,17
Russians : -5,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 bomber moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
3 transports moved from 4 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 carriers moved from 4 Sea Zone to 8 Sea Zone
4 fighters moved from 4 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 21 Sea Zone to Queensland
1 artillery moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 cruiser moved from 4 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to 4 Sea Zone
EDIT: 1 carrier moved from 8 Sea Zone to 4 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 transport moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 armour and 2 fighters placed in Normandy Bordeaux
1 cruiser, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 bomber moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
3 transports moved from 4 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 carriers moved from 4 Sea Zone to 8 Sea Zone
4 fighters moved from 4 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 21 Sea Zone to Queensland
1 artillery moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 cruiser moved from 4 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to 4 Sea Zone
EDIT: 1 carrier moved from 8 Sea Zone to 4 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 transport moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 armour and 2 fighters placed in Normandy Bordeaux
1 cruiser, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Finland
3 armour moved from Egypt to Iraq
1 armour moved from Syria to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 4 armour, 2 fighters and 2 tactical_bombers
Italians defend with 3 artilleries and 1 factory_minor
British roll dice for 4 armour, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 6/8 hits, 4,33 expected hits
Italians roll dice for 3 artilleries in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Italians and 1 armour owned by the British lost in Iraq
British win, taking Iraq from Italians with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Italians: 3 artilleries
Battle in Finland
British attack with 1 fighter
Germans defend with 1 bomber
British roll dice for 1 fighter in Finland, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Finland, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Finland, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Finland
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 fighter moved from Finland to Norway
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone
3 transports moved from 105 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 aaGun moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
1 aaGun and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 aaGun moved from 105 Sea Zone to Normandy Bordeaux
2 armour and 2 artilleries moved from Alexandria to Egypt
2 tactical_bombers moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 1 armour, 1 fighter and 10 infantry
EDIT: Removing units owned by British from India: 1 armour, 1 fighter and 10 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Removing units owned by British from Ethiopia: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,67
Italians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 6 infantry
British defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry; Americans defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 1/4 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,67 expected hits
Americans roll dice for 2 aaGuns, 5 armour, 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/10 hits, 4,83 expected hits
2 aaGuns owned by the British, 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits
Americans roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 7/9 hits, 4,50 expected hits
1 armour owned by the Americans, 1 bomber owned by the Italians, 1 artillery owned by the British, 2 fighters owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 4 armour and 2 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 1 bomber, 3 fighters and 6 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 2 aaGuns, 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 7 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 transport placed in 95 Sea Zone
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,50
Americans : 2,67
AA fire in Normandy Bordeaux : : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 infantry and 7 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Chahar to Anhwe
3 armour moved from Shantung to Anhwe
1 bomber moved from Philippines to 45 Sea Zone
1 bomber moved from Philippines to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
3 fighters moved from Kiangsu to Kiangsi
8 armour moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 3 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/6 hits, 3,00 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 8 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 8 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 7,00 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 8 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 4 infantry
Non Combat Move - Japanese
3 fighters moved from Kiangsi to 6 Sea Zone
3 tactical_bombers moved from Kiangsu to Japan
1 aaGun moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 carriers, 2 cruisers and 4 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 45 Sea Zone to Japan
Place Units - Japanese
7 submarines placed in 6 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 4 Sea Zone
2 artilleries moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Soviet Far East
Battle in 92 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 1 carrier
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 carrier owned by the Italians lost in 92 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 101 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Southern France to Gibraltar
Place Units - Americans
3 transports placed in 101 Sea Zone
3 armour, 3 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1,33
AA fire in Southern France : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 8 armour
AA fire in Kiangsi : 0/1 hits, 0,17 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Kiangsi, round 2 : 4/10 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun and 8 armour in Kiangsi, round 2 : 2/8 hits, 4,00 expected hits
3 armour owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 3 : 3/8 hits, 2,33 expected hits
Japanese roll dice for 5 armour in Kiangsi, round 3 : 1/5 hits, 2,50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 2 armour in Kiangsi, round 4 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 41
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 8 armour
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Kiangsi : : -0,17
Chinese : 2,83
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 4 Sea Zone
2 artilleries moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Soviet Far East
Battle in 92 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 1 carrier
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 carrier owned by the Italians lost in 92 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 101 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Southern France to Gibraltar
Place Units - Americans
3 transports placed in 101 Sea Zone
3 armour, 3 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 8 armour
AA fire in Kiangsi : 0/1 hits, 0,17 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Kiangsi, round 2 : 4/10 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun and 8 armour in Kiangsi, round 2 : 2/8 hits, 4,00 expected hits
3 armour owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 3 : 3/8 hits, 2,33 expected hits
Japanese roll dice for 5 armour in Kiangsi, round 3 : 1/5 hits, 2,50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 2 armour in Kiangsi, round 4 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 41
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 8 armour
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
3 armour moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Shan State to Anhwe
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 infantry moved from Union of South Africa to South West Africa
1 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
2 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 fighter and 6 infantry moved from Egypt to Alexandria
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
Combat - British
Battle in Algeria
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters and 3 infantry in Algeria, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 3 artilleries, 1 fighter and 8 infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 3 artilleries, 1 fighter and 8 infantry in Alexandria, round 2 : 3/12 hits, 3,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2,83 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 3 artilleries, 1 fighter and 6 infantry in Alexandria, round 3 : 3/10 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 3 artilleries, 1 fighter and 4 infantry in Alexandria, round 4 : 2/8 hits, 2,67 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Anhwe
British attack with 3 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Anhwe
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Japanese: 3 armour
Non Combat Move - British
2 fighters moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
4 mech_infantrys moved from Shan State to Kwangsi
4 mech_infantrys moved from Malaya to Yunnan
1 fighter moved from India to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from India to Burma
2 transports moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Brazil to British Guiana
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Alexandria to Egypt
2 fighters moved from Algeria to 91 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
3 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Kiangsi : : -0,17
British : -3,33
Italians : -0,17
Americans : 1,33
AA fire in Southern France : : -0,17
Chinese : 2,83
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to Celebes
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 bomber moved from Celebes to Java
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to Celebes
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 bomber moved from Celebes to Java
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
3 artilleries and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to 98 Sea Zone
1 bomber moved from Eastern Poland to 98 Sea Zone
1 bomber moved from Eastern Poland to 98 Sea Zone
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
4 armour moved from Belarus to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 armour, 1 artillery, 2 infantry and 2 transports
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 2 transports
Battle in Novgorod
Germans attack with 5 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 6/9 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys
British defend with 2 armour; Americans defend with 2 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/10 hits, 3,17 expected hits
Americans roll dice for 4 armour and 2 fighters in Normandy Bordeaux, round 2 : 4/6 hits, 3,33 expected hits
3 infantry owned by the Germans, 2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 1/2 hits, 1,33 expected hits
1 artillery owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 armour and 2 fighters
Casualties for British: 2 armour
Battle in Bryansk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 bomber and 4 mech_infantrys
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Denmark, round 2 : 1/5 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Denmark, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Denmark
Germans roll dice for 1 bomber and 2 mech_infantrys in Denmark, round 3 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 armour in Denmark, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 0/3 hits, 2,00 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 3 bombers in 98 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Bessarabia
1 bomber moved from 98 Sea Zone to Greece
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from Normandy Bordeaux to Eastern Poland
1 bomber moved from Denmark to Western Germany
4 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
3 infantry placed in France
3 armour placed in Ukraine
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,6,2,5,5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : -0,67
Americans : 1,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 22 PUs;
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 aaGun, 1 artillery and 12 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
2 infantry placed in Southern France
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : -0,83