Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsDavid vs Kenneth
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Anhwe 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan 1 infantry moved from Szechwan to Sikang 5 infantry moved from Szechwan to Kweichow 5 infantry moved from Yunnan to Hunan 1 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Celebes Battle in 42 Sea Zone Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 2 battleships owned by the Americans 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 5 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Anhwe 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan 1 infantry moved from Szechwan to Sikang 5 infantry moved from Szechwan to Kweichow 5 infantry moved from Yunnan to Hunan 1 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 40 PUs; British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 transports; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour moved from Kweichow to Kansu Chinese take Kansu from Japanese 1 mech_infantry moved from Kweichow to Kansu 3 mech_infantrys moved from Kweichow to Hopei 1 tactical_bomber moved from Yunnan to Hopei 2 fighters moved from Yunnan to Hopei 1 armour moved from Egypt to Tobruk 3 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 2 fighters moved from 95 Sea Zone to Tobruk Combat - British Battle in Tobruk British attack with 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/9 hits, 2.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 4/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 3 fighters and 1 infantry in Tobruk, round 3 : 0/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tobruk British roll dice for 1 armour and 3 fighters in Tobruk, round 4 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk British win with 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Hopei British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 2 fighters moved from Tobruk to 97 Sea Zone 1 fighter moved from Tobruk to Alexandria 2 infantry moved from Egypt to Alexandria 4 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Alexandria 3 fighters moved from Gibraltar to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 2 battleships moved from 92 Sea Zone to 91 Sea Zone 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 battleship moved from 93 Sea Zone to 91 Sea Zone 1 artillery moved from French Indo China to Shan State 3 infantry moved from India to Burma 3 mech_infantrys moved from India to Yunnan 3 aaGuns moved from Yunnan to Hunan 5 infantry moved from French Indo China to Kwangsi 1 bomber moved from United Kingdom to Malta Place Units - British 1 armour, 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 3 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
British : -1.17 Italians : 3.33 Americans : 1.83 Chinese : -0.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 2 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Morocco to Southern France 1 artillery moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria Non Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,4,5,3,5 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Malaya to Anhwe 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Malaya to Anhwe 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 2 armour moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour moved from Denmark to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 destroyers moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 2 submarines moved from 114 Sea Zone to 115 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 cruisers moved from 113 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to Finland 3 armour moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Finland 3 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Germany to Baltic States 2 infantry moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 armour moved from Western Germany to Southern France 1 fighter moved from France to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Germans Battle in Norway Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports Russians defend with 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking Norway from Russians with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 3 armour, 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/10 hits, 2,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Finland, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Novgorod Germans attack with 3 armour and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour and 2 infantry in Novgorod, round 3 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 tactical_bombers moved from Finland to 115 Sea Zone 1 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Slovakia Hungary 1 mech_infantry moved from Romania to Germany 5 armour moved from Romania to Germany Place Units - Germans 2 infantry placed in Normandy Bordeaux 1 armour and 2 infantry placed in Southern France 3 armour and 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5,4,4,4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 45 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -4,50 Russians : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 2 armour moved from Karelia to Finland 3 infantry moved from Bessarabia to Romania 3 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 2 armour moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 3 armour and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.17 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 3 armour and 2 infantry Battle in Romania Russians attack with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in Finland Russians attack with 2 armour Germans defend with 1 artillery Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Baltic States Russians attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys Germans defend with 3 armour, 4 infantry and 2 mech_infantrys Russians roll dice for 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys in Baltic States, round 2 : 14/37 hits, 10.50 expected hits Germans roll dice for 3 armour, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 9 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour, 4 infantry and 2 mech_infantrys Battle in Kazakhstan Russians attack with 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Kazakhstan to Russia 1 tactical_bomber moved from Novgorod to Smolensk 2 fighters moved from Novgorod to Smolensk 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Romania to Ukraine Place Units - Russians 1 armour, 6 artilleries and 3 infantry placed in Russia Russians undo move 1. 1 armour placed in Volgograd 5 artilleries and 5 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 6.67 Japanese : 0.67
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@DaButcher det var Ruslands tur. Hvis du vil starte et sideløbende spil, sĂ¥ starter jeg det selvfølgelig gerne op. Hvis du vil være de allierede, sĂ¥ kan du bruge de 16 IPC som du vil, sĂ¥ længe der kun blir købt 1 enhed til samme felt og ingen bygninger. Man mĂ¥ ogsĂ¥ gerne bare beholde pengene og fordele dem som man vil. Jeg skal bare vide det inden jeg starter spillet op, sĂ¥ jeg kan indsætte enheder/give penge til nationer.
Hvis det er uoverskueligt, sĂ¥ er det allermest brugte scenarie, i de spil jeg har deltaget i, at England køber en Fighter i Scotland og en UbĂ¥d i havfeltet ved Egypten. Du er selvfølgelig ogsĂ¥ mere end velkommen til bare at være Akse-magterne igen. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Sumatra to 39 Sea Zone 1 bomber moved from Japan to 44 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 armour moved from Soviet Far East to 4 Sea Zone 1 armour and 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Alaska 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 armour moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 3 carriers moved from 6 Sea Zone to 20 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 4 fighters moved from 6 Sea Zone to Kwangtung 4 fighters moved from 6 Sea Zone to Kiangsu 5 tactical_bombers moved from Japan to Jehol 3 tactical_bombers moved from Japan to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 fighter British defend with 3 transports; French defend with 1 destroyer Japanese roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone 3 transports owned by the British lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 29 Casualties for French: 1 destroyer Casualties for British: 3 transports Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 fighter moved from 39 Sea Zone to Sumatra 1 bomber moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Kwangtung to 20 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Manchuria 1 carrier placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0,67 UK_Pacific : -0,67 Japanese : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Morocco 3 armour moved from 92 Sea Zone to Algeria 3 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria Combat - Americans Battle in Morocco Battle in Algeria Americans attack with 3 armour, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 infantry moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 101 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : 1.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 5 infantry moved from Hunan to Kwangsi 5 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Morocco 3 armour moved from 92 Sea Zone to Algeria 3 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria Combat - Americans Battle in Morocco Battle in Algeria Americans attack with 3 armour, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 infantry moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 101 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 5 infantry moved from Hunan to Kwangsi 5 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 3 armour, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Kansu to Yenisey 1 armour moved from Kansu to Yenisey 2 fighters moved from Kweichow to Kwangtung 1 tactical_bomber moved from Kweichow to Kwangtung 5 infantry moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 1 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 1 bomber moved from Malta to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Yenisey British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yenisey British win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Kwangtung British attack with 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 3 aaGuns moved from Hunan to Kwangsi 3 mech_infantrys moved from Hopei to Hunan 3 infantry moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 3 infantry moved from Malaya to Shan State 1 artillery moved from India to Burma 4 infantry moved from India to Burma 1 artillery moved from Belgian Congo to Kenya 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 cruisers moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 3 battleships moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from United Kingdom to Gibraltar 2 infantry moved from United Kingdom to Scotland 1 bomber moved from Northern Italy to Malta Place Units - British 1 transport placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Quebec 1 transport placed in 81 Sea Zone 3 armour placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 bomber placed in India 1 factory_minor placed in Malaya Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,6,6,5,5,4,6,4,2,2,2 UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Italians : -1.33 British : 2.33 Americans : 1.50 AA fire in Northern Italy : : -0.17 Japanese : 0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Southern France to Northern Italy 1 armour moved from Southern France to Northern Italy 1 bomber moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,5,6 Italians collect 4 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 2 artilleries moved from New South Wales to 62 Sea Zone 2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Anhwe to Kwangsi 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 2 artilleries moved from New South Wales to 62 Sea Zone 2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Anhwe to Kwangsi 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Slovakia Hungary to Romania 5 infantry moved from Slovakia Hungary to Romania 6 armour moved from Germany to Romania 1 fighter moved from Germany to Romania 1 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Romania 1 infantry moved from Germany to Poland 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Holland Belgium to France 4 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 artilleries moved from Germany to 114 Sea Zone 2 infantry moved from Norway to Finland 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 artillery moved from 115 Sea Zone to Finland 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 infantry moved from 115 Sea Zone to Finland 3 artilleries moved from 115 Sea Zone to Finland 2 tactical_bombers moved from 115 Sea Zone to Finland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Southern France to Romania Combat - Germans Battle in Eastern Poland Germans attack with 2 armour and 1 infantry Russians defend with 4 aaGuns and 1 infantry Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 4 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 2 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits 2 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour in Eastern Poland, round 5 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Eastern Poland, round 6 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 14 Casualties for Russians: 4 aaGuns and 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Finland Germans attack with 4 artilleries, 6 infantry and 2 tactical_bombers Russians defend with 2 armour Germans roll dice for 4 artilleries, 6 infantry and 2 tactical_bombers in Finland, round 2 : 3/12 hits, 4,00 expected hits Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Romania Germans attack with 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Russians defend with 2 armour, 3 infantry and 3 mech_infantrys Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Romania, round 2 : 8/16 hits, 6,00 expected hits Russians roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 5/8 hits, 3,00 expected hits 3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 6 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour, 3 infantry and 3 mech_infantrys Non Combat Move - Germans 2 fighters moved from Romania to Slovakia Hungary 2 tactical_bombers moved from Finland to 115 Sea Zone 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 fighter and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 4 armour, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,1,5 Germans collect 43 PUs (4 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1,67 Russians : 2,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 armour moved from Baltic States to Eastern Poland 4 artilleries moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 12 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 fighters and 1 tactical_bomber moved from Smolensk to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 1 armour Russians roll dice for 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 12.67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 10 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 tactical_bombers moved from Eastern Poland to Bryansk 2 fighters moved from Eastern Poland to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 1 tactical_bomber moved from Ukraine to Bryansk 4 infantry moved from Baltic States to Belarus Place Units - Russians 3 armour placed in Ukraine Russians undo move 1. 3 infantry placed in Ukraine 3 armour, 1 bomber and 3 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Jehol to Chahar 1 armour moved from Jehol to Anhwe 1 armour moved from Jehol to Chahar 1 armour moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to 20 Sea Zone 2 bombers moved from Philippines to 35 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Kiangsu to 35 Sea Zone 1 fighter moved from Kiangsu to Philippines 2 fighters moved from Kiangsu to Philippines 1 fighter moved from Jehol to Philippines 1 armour moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Jehol to Chahar 1 tactical_bomber moved from Jehol to Chahar 3 tactical_bombers moved from Jehol to Philippines 3 tactical_bombers moved from Kiangsu to Philippines 5 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Sumatra to 35 Sea Zone Combat - Japanese Battle in Anhwe Japanese attack with 3 armour, 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Anhwe, round 2 : 3/7 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 3 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Chahar to Kiangsu 2 bombers moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Japanese collect 38 PUs (2 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 7 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone 1 transport owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 3 armour moved from Algeria to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 4 armour, 1 artillery, 5 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from Eastern United States to Central United States 3 infantry moved from Eastern United States to Central United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Hunan to Kiangsi 3 artilleries moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 3 armour and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits Japanese roll dice for 2 armour in Kiangsi, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung 5 infantry moved from Kwangsi to Kwangtung 7 infantry moved from Hunan to Kwangsi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 5 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.17