@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
David vs Kenneth
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Libya to Egypt 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Egypt causes 5 damage total. Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Non Combat Move - Italians 1 mech_infantry moved from Algeria to Libya 1 armour moved from Algeria to Libya 1 bomber moved from Egypt to Libya 1 bomber moved from Gibraltar to Southern France 2 infantry moved from France to Southern France 1 aaGun moved from France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 artilleries moved from Normandy Bordeaux to France Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British AA : -0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone Combat - French Battle in 97 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone French win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,50 French regular : -0,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 3 infantry moved from Slovakia Hungary to Poland 1 armour moved from Slovakia Hungary to Poland 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Libya to Alexandria Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Poland Italians attack with 1 armour and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Italians roll dice for 1 armour and 2 infantry in Poland, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 2 aaGuns moved from Slovakia Hungary to Poland Place Units - Italians 1 cruiser and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 Russians regular : 0,00 British regular : 0,67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to United Kingdom 3 tactical_bombers moved from France to 114 Sea Zone 2 fighters moved from France to 113 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 armour and 3 mech_infantrys moved from Germany to Yugoslavia 2 mech_infantrys moved from Poland to Yugoslavia 3 armour moved from Poland to Yugoslavia 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 artillery moved from Bessarabia to Eastern Poland 2 infantry moved from Romania to Bessarabia 3 armour, 1 artillery, 2 fighters and 4 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 7 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 114 Sea Zone Germans attack with 1 bomber, 1 submarine and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 2 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 3 artilleries, 2 fighters, 10 infantry and 9 mech_infantrys Russians defend with 2 artilleries and 1 infantry Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 10 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/34 hits, 10,67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 2 fighters, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Poland to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 3 tactical_bombers moved from 114 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 4 aaGuns moved from Poland to Eastern Poland Place Units - Germans 4 transports placed in 113 Sea Zone 3 infantry placed in Normandy Bordeaux 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 2,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Bryansk to Bessarabia 1 fighter moved from Russia to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 aaGun, 4 armour and 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 2 fighters moved from Buryatia to Novosibirsk 1 tactical_bomber moved from Buryatia to Novosibirsk 1 submarine moved from 107 Sea Zone to 91 Sea Zone Place Units - Russians 1 armour and 3 fighters placed in Russia Russians undo move 1. 3 fighters placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : 1,50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to India Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to India Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 48 PUs; Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Bessarabia 3 infantry moved from Romania to Bessarabia 7 infantry moved from Finland to Karelia 1 infantry moved from Romania to Bessarabia Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Bessarabia Germans attack with 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Bessarabia to Germany 1 armour moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 2 carriers moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to Western Germany 2 artilleries moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 artilleries moved from 98 Sea Zone to Alexandria 5 artilleries and 5 infantry moved from Slovakia Hungary to Germany 2 armour moved from Romania to Germany 3 aaGuns moved from Romania to Slovakia Hungary 14 infantry moved from Romania to Slovakia Hungary 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 93 Sea Zone to 94 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,33 Germans regular : 1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 2 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 armour moved from Hunan to Kwangtung 2 mech_infantrys moved from Hunan to Kwangtung 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 bomber moved from Hunan to India 1 bomber moved from Hunan to India 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone 3 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Anhwe to Kwangsi 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kweichow 1 fighter moved from Hunan to Kweichow Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Soviet Far East Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking Soviet Far East from Russians, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Siberia Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Siberia from Russians, taking Kweichow from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 6 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/12 hits, 5,83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 2 bombers moved from India to Hunan 1 fighter moved from Kweichow to Hunan 2 tactical_bombers moved from Kweichow to Hunan 6 fighters moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys EDIT: Removing units owned by Japanese from Kwangtung: 3 armour EDIT: Adding units owned by Japanese to Hunan: 3 armour and 3 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Kiangsu 3 submarines placed in 20 Sea Zone 1 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -4,17 UK_Pacific AA : -0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 3 artilleries moved from Western Ukraine to Bessarabia 2 armour moved from Baltic States to Eastern Poland 13 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Baltic States to Eastern Poland 2 artilleries moved from Baltic States to Eastern Poland 2 fighters moved from Baltic States to Bessarabia 1 tactical_bomber moved from Baltic States to Bessarabia 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Western Ukraine to Eastern Poland 10 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland 2 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Timguska to Yenisey 1 armour and 3 mech_infantrys moved from Russia to Novosibirsk Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/10 hits, 4,17 expected hits Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/9 hits, 3,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Eastern Poland Russians attack with 3 armour, 2 artilleries, 26 infantry and 9 mech_infantrys Germans defend with 4 infantry Russians roll dice for 3 armour, 2 artilleries, 26 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 7/40 hits, 8,33 expected hits Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 25 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters moved from Bessarabia to Ukraine 1 tactical_bomber moved from Bessarabia to Ukraine 1 aaGun moved from Western Ukraine to Eastern Poland 3 aaGuns moved from Baltic States to Eastern Poland 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod Russians undo move 1. 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 mech_infantrys placed in Russia Russians undo move 4. 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -5,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery moved from Caroline Islands to 33 Sea Zone 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in 109 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 3 submarines Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 3 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 109 Sea Zone to United Kingdom 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 1 harbour placed in Morocco 1 submarine placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British repair damage of 6x harbour, 16x factory_major; Remaining resources: 15 PUs; British buy 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 16x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 98 Sea Zone to Libya 1 armour moved from Alexandria to Libya British take Tobruk from Italians 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from 96 Sea Zone to Libya 2 artilleries moved from 96 Sea Zone to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to Libya 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry Italians defend with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Libya, round 2 : 4/8 hits, 3,17 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Libya, round 3 : 2/6 hits, 2,67 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 3 infantry Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Morocco to United Kingdom 1 carrier and 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from India to Yunnan 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 1 infantry moved from India to Burma 1 bomber moved from Libya to Tunisia 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry and 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 battleship moved from 54 Sea Zone to 44 Sea Zone Place Units - British 5 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,50 Italians regular : 0,33 Japanese regular : 0,00 Germans regular : -0,17 British regular : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 armour moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Szechwan to Sikang Combat - Japanese Battle in Borneo Battle in Java Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Borneo from UK_Pacific, taking Java from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Buyant-Uhaa to Amur Place Units - Japanese 2 fighters and 6 infantry placed in Japan 1 carrier placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 UK_Pacific regular : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Southern France to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 submarine; French defend with 1 destroyer French roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone 1 submarine owned by the British submerged Italians win, taking 97 Sea Zone from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Western Germany 2 artilleries moved from France to Northern Italy 1 armour moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 French regular : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 7 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 5 fighters moved from 5 Sea Zone to Amur 1 tactical_bomber moved from 5 Sea Zone to Amur 1 bomber moved from Alaska to Soviet Far East 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from Soviet Far East to Alaska 1 tactical_bomber moved from Amur to 5 Sea Zone 5 fighters moved from Amur to 5 Sea Zone Place Units - Americans 4 armour and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 1,00 Germans regular : 1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 7 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 5 fighters moved from 5 Sea Zone to Amur 1 tactical_bomber moved from 5 Sea Zone to Amur 1 bomber moved from Alaska to Soviet Far East 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from Soviet Far East to Alaska 1 tactical_bomber moved from Amur to 5 Sea Zone 5 fighters moved from Amur to 5 Sea Zone Place Units - Americans 4 armour and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 37 PUs; British buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Syria to 98 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Sikang Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Sikang British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang British win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 94 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 94 Sea Zone British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Non Combat Move - British 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 bomber moved from 98 Sea Zone to Ukraine Place Units - British 1 battleship and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 1,33 Germans regular : 2,33 British regular : 1,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Malaya to Yunnan 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Malaya to Yunnan 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 2 mech_infantrys; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,50 expected hits British roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Egypt, round 2 : 2/12 hits, 4,17 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 5/10 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Egypt, round 3 : 3/9 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 4 : 3/7 hits, 3,17 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 4 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 artilleries owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 5 : 3/5 hits, 2,33 expected hits British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 bomber moved from Alexandria to Tobruk 2 aaGuns, 1 armour and 2 infantry moved from Poland to Slovakia Hungary Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : -1,33