No problem
David vs Kenneth
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 1 factory_major and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Western Germany to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 armour moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 1 mech_infantry moved from France to Holland Belgium 2 armour moved from Southern France to Normandy Bordeaux Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits 1 tactical_bomber killed by AA British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits 1 bomber killed by AA British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 4, harbour = 6, airfield = 2 Battle in Gibraltar Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 2/7 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 4 infantry in Greece, round 3 : 1/6 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 2 infantry in Greece, round 4 : 2/4 hits, 1,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 6 armour, 1 artillery and 1 mech_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Morocco Germans attack with 1 armour and 3 infantry French defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 3 aaGuns moved from Western Germany to Holland Belgium 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone 1 factory_major placed in Romania Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -1,00 British AA : 1,17 Neutral_Allies regular : 1,67 Germans regular : -1,33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 1 factory_major and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Western Germany to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 armour, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 armour moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 1 mech_infantry moved from France to Holland Belgium 2 armour moved from Southern France to Normandy Bordeaux Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits 1 tactical_bomber killed by AA British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits 1 bomber killed by AA British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 4, harbour = 6, airfield = 2 Battle in Gibraltar Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 2/7 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 4 infantry in Greece, round 3 : 1/6 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 2 infantry in Greece, round 4 : 2/4 hits, 1,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 6 armour, 1 artillery and 1 mech_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Morocco Germans attack with 1 armour and 3 infantry French defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 3 aaGuns moved from Western Germany to Holland Belgium 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone 1 factory_major placed in Romania Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 93 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -1,00 British AA : 1,17 Neutral_Allies regular : 1,67 Germans regular : -1,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 104 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 fighters and 1 tactical_bomber moved from Yenisey to Amur 1 mech_infantry moved from Bryansk to Caucasus 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Novgorod to Baltic States 7 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 armour moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Belarus 2 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Western Ukraine to Baltic States 1 artillery moved from Novgorod to Baltic States 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 4 mech_infantrys moved from Russia to Ukraine 1 artillery and 1 infantry moved from Smolensk to Belarus 2 infantry moved from Buyant-Uhaa to Jehol 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan Combat - Russians Battle in Jehol Russians attack with 2 infantry Japanese defend with 2 fighters and 3 tactical_bombers Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in Jehol, round 2 : 1/5 hits, 2,83 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in Jehol, round 3 : 2/5 hits, 2,83 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Novgorod to Baltic States 1 aaGun moved from Smolensk to Belarus 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 infantry placed in Novgorod 1 armour and 2 infantry placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -2,67 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Japanese buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Kwangsi to India 1 bomber moved from Kwangsi to 45 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 3 tactical_bombers moved from Jehol to Yunnan 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kwangtung 3 infantry moved from 20 Sea Zone to Kwangtung 2 artilleries and 7 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Chahar to Kweichow 1 fighter moved from Manchuria to Kiangsi 1 fighter moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kiangsi 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 6 fighters, 4 infantry and 6 tactical_bombers British defend with 2 infantry; Chinese defend with 9 infantry Japanese roll dice for 1 artillery, 6 fighters, 4 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/17 hits, 8,17 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 3/11 hits, 3,67 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 3 : 11/14 hits, 7,67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 4 infantry Casualties for British: 2 infantry Casualties for Chinese: 9 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer British defend with 1 destroyer and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits British roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 transport Battle in 41 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 41 Sea Zone Japanese roll dice for 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for British: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Amur to 5 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to 5 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 artilleries moved from 6 Sea Zone to Japan 1 bomber moved from 45 Sea Zone to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 bomber moved from India to Kwangsi 6 fighters moved from Yunnan to Kwangsi 6 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 3,33 UK_Pacific AA : -0,17 UK_Pacific regular : 0,67 British regular : 0,33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Yunnan 2 tactical_bombers moved from Kiangsi to Yunnan 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Manchuria 3 infantry moved from Hunan to Yunnan 2 cruisers moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to India 1 armour moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Hunan Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 6 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/11 hits, 4,83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 6 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 bombers moved from India to Hunan 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangtung to Anhwe 3 tactical_bombers moved from Kwangtung to Kiangsi 3 tactical_bombers moved from Kiangsi to Anhwe 2 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 1,00 UK_Pacific AA : -0,33 UK_Pacific regular : -0,67 British regular : 0,67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Place Units - Americans 3 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Place Units - Americans 3 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 4x factory_major, 6x harbour, 2x airfield; Remaining resources: 24 PUs; British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 24 PUs; UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 battleship moved from 91 Sea Zone to 88 Sea Zone 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Cyprus to Romania 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 fighter moved from Cyprus to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 5 infantry moved from Burma to India 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Burma to French Indo China Combat - British British creates battle in territory French Indo China Strategic bombing raid in Romania Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Romania causes 5 damage total. Battle in 92 Sea Zone British attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 91 Sea Zone British attack with 1 cruiser and 2 submarines Germans defend with 3 transports 3 transports owned by the Germans lost in 91 Sea Zone British win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Yunnan British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from Yunnan to India 1 fighter moved from Iraq to Persia 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 armour moved from 88 Sea Zone to Suriname 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Romania to Syria Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,3,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4,1,4,2,6,6,2 UK_Pacific collect 14 PUs (8 lost to blockades); end with 14 PUs Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Removing units owned by British from Shan State: 1 tactical_bomber EDIT: Adding units owned by British to Malaya: 1 infantry EDIT: Adding units owned by British to India: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans AA : -0,17 Neutral_Axis regular : 0,00 British regular : 1,17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 1 cruiser British defend with 1 cruiser Italians roll dice for 1 bomber and 1 cruiser in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 92 Sea Zone Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 3 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Algeria to Libya 1 bomber moved from 92 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Greater Southern Germany to Slovakia Hungary 2 aaGuns moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 destroyer placed in 95 Sea Zone Italians undo move 1. 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 13 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 British regular : 1,83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 2 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 2 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 bomber moved from Malta to Iraq 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 armour moved from Ethiopia to Italian Somaliland 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Ethiopia to Italian Somaliland 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Italian Somaliland British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Italian Somaliland British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Italian Somaliland, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 1/6 hits, 1,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber and 3 infantry in Iraq, round 3 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 4 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns and 5 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 2 fighters moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 bomber moved from Iraq to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 fighter moved from United Kingdom to 107 Sea Zone 1 carrier moved from 106 Sea Zone to 107 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone 1 infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,3,1,6,4 UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,67 Italians regular : 0,33 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : -2,83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Sumatra to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Western Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Sumatra to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Western Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Alexandria Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Libya 1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,33 British AA : -0,17 British regular : -0,33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Malaya to Yunnan 2 fighters moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Malaya to Yunnan 2 fighters moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 52 PUs; Germans buy 1 armour, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 battleship moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 carriers moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Poland to Western Germany 4 infantry moved from Slovakia Hungary to Romania 3 aaGuns moved from Slovakia Hungary to Romania 2 tactical_bombers moved from 112 Sea Zone to Romania 2 mech_infantrys moved from Holland Belgium to Germany 1 artillery moved from Normandy Bordeaux to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 6 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from 112 Sea Zone to Southern France 2 armour moved from Greece to Romania 4 infantry moved from Slovakia Hungary to Romania 3 aaGuns moved from Holland Belgium to France Place Units - Germans 10 infantry placed in Romania Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode 1 armour placed in Germany 1 destroyer and 1 transport placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 armour EDIT: Adding units owned by Germans to Tunisia: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 1,50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 submarine moved from 118 Sea Zone to 109 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 12 armour and 7 mech_infantrys moved from Germany to Poland 3 armour moved from Greece to Romania 2 fighters moved from Romania to Caucasus 3 infantry moved from Greece to Bulgaria 2 bombers moved from Normandy Bordeaux to United Kingdom 2 fighters and 3 tactical_bombers moved from Morocco to France 4 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom causes 15 damage total. Battle in Caucasus Germans attack with 2 fighters Russians defend with 1 mech_infantry Germans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Germany to Poland 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from Caucasus to Romania Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 2 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0,33 Russians regular : 0,67 Germans regular : -1,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Russia to Baltic States 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 fighters, 18 infantry and 1 tactical_bomber moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 fighters, 18 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits Russians roll dice for 2 fighters, 18 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/21 hits, 4,67 expected hits Japanese roll dice for 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits 5 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/16 hits, 3,83 expected hits Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Manchuria, round 3 : 6/10 hits, 3,33 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 4 : 3/10 hits, 2,83 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Manchuria, round 4 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Manchuria, round 5 : 4/8 hits, 2,50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 5 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 13 infantry Casualties for Japanese: 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry Battle in Baltic States Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Bryansk 4 armour moved from Belarus to Ukraine 5 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Ukraine 2 aaGuns and 16 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Russia to Bryansk 2 aaGuns moved from Amur to Manchuria 1 tactical_bomber moved from Manchuria to Buryatia 2 fighters moved from Manchuria to Buryatia 1 submarine moved from 104 Sea Zone to 107 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 fighter, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67 Japanese AA : -0,50 Germans regular : 1,00 Russians regular : 3,17