Updated Africa: https://github.com/VictoryFirst2/north_africa
David vs Kenneth
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Syria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Denmark 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 armour moved from Southern France to Holland Belgium 1 armour moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 3 armour moved from Germany to Poland 3 armour moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 2 tactical_bombers moved from Western Germany to Poland 2 fighters moved from Western Germany to Poland 1 fighter moved from Western Germany to Slovakia Hungary 3 armour moved from Western Germany to Slovakia Hungary 3 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Poland 2 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Combat - Germans Battle in Slovakia Hungary Germans attack with 7 armour, 1 fighter and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 7 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 5/9 hits, 4,17 expected hits Russians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 7 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Poland Germans attack with 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 artilleries and 1 infantry Germans roll dice for 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Poland, round 2 : 7/15 hits, 6,50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 7 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 2 fighters moved from Poland to Western Germany 2 tactical_bombers moved from Poland to Western Germany Place Units - Germans 2 destroyers and 1 submarine placed in 113 Sea Zone 4 armour and 3 infantry placed in Western Germany Germans undo move 2. 2 armour placed in Western Germany 2 armour and 3 infantry placed in Germany Germans undo move 3. 2 armour and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,6 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : 0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Western Ukraine to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 5 armour moved from Novgorod to Karelia 3 infantry moved from Novgorod to Karelia 1 bomber, 2 fighters and 4 tactical_bombers moved from Baltic States to Slovakia Hungary Combat - Russians Battle in Karelia Russians attack with 5 armour and 3 infantry Germans defend with 2 infantry Russians roll dice for 5 armour and 3 infantry in Karelia, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 5 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers Germans defend with 7 armour and 1 mech_infantry Russians roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 5/12 hits, 6,17 expected hits Germans roll dice for 7 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 4/8 hits, 3,83 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Slovakia Hungary, round 3 : 5/8 hits, 4,67 expected hits Germans roll dice for 3 armour in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Germans: 7 armour and 1 mech_infantry Non Combat Move - Russians 3 infantry moved from Bessarabia to Romania 2 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 6 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 6 artilleries moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Novgorod 1 bomber, 1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour moved from Sikang to Novosibirsk 1 infantry moved from Sikang to Szechwan Place Units - Russians 2 fighters placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -1,83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 armour moved from Suiyuyan to Novosibirsk Japanese take Kansu from Chinese 2 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 armour moved from Tsinghai to Novosibirsk 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 2 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 12 fighters moved from Hainan to Kiangsu 1 bomber moved from Hainan to Anhwe 1 bomber moved from Hainan to Japan 3 armour moved from Buryatia to Yakut S.S.R. 2 fighters moved from Japan to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/8 hits, 3,17 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/8 hits, 3,17 expected hits Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/7 hits, 3,00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Japanese attack with 4 armour Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour in Novosibirsk, round 3 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 3 armour Casualties for Russians: 2 armour and 2 mech_infantrys Battle in Yakut S.S.R. Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Anhwe to Kiangsu 2 fighters moved from Anhwe to Kiangsu 1 aaGun moved from Jehol to Shantung Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1 Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Russians : 0,33 Japanese : -1,83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Soviet Far East Non Combat Move - Americans 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Algeria to Libya Place Units - Americans 3 armour, 1 fighter and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 6 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Soviet Far East Non Combat Move - Americans 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Algeria to Libya Place Units - Americans 3 armour, 1 fighter and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 6 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour moved from Greece to Albania British take Albania from Italians 4 armour moved from Albania to Yugoslavia 2 artilleries moved from Greece to 99 Sea Zone 6 infantry moved from Greece to 99 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries moved from 97 Sea Zone to Yugoslavia 6 infantry moved from 97 Sea Zone to Yugoslavia 2 fighters moved from 97 Sea Zone to Yugoslavia 1 fighter moved from Cyprus to Yugoslavia 1 bomber moved from Cyprus to Northern Italy 1 mech_infantry moved from Kiangsi to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Kiangsi to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Kiangsi to Chahar Chinese take Chahar from Japanese Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Yugoslavia British attack with 4 armour, 2 artilleries, 3 fighters and 6 infantry Germans defend with 2 armour and 1 mech_infantry; Italians defend with 4 infantry British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 armour, 2 artilleries, 3 fighters and 6 infantry in Yugoslavia, round 2 : 5/15 hits, 5,50 expected hits Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Yugoslavia, round 2 : 5/7 hits, 2,67 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Yugoslavia British roll dice for 4 armour, 2 artilleries, 3 fighters and 1 infantry in Yugoslavia, round 3 : 3/10 hits, 4,50 expected hits Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British win, taking Yugoslavia from Germans with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 10 Casualties for British: 6 infantry Casualties for Italians: 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Yugoslavia to Greece 1 fighter moved from Yugoslavia to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to Greece 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 5 infantry moved from 99 Sea Zone to Greece 2 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 8 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone 1 destroyer moved from 119 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Egypt 1 factory_minor placed in Greece 2 transports placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in Kwangtung change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2,83 British : -1,67 Chinese : -1,33 AA fire in Northern Italy : : 0,83 Japanese : -1,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia 2 artilleries and 5 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry British defend with 4 armour and 2 artilleries Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 2 : 2/9 hits, 3,00 expected hits British roll dice for 4 armour and 2 artilleries in Yugoslavia, round 2 : 0/6 hits, 2,67 expected hits 2 artilleries owned by the British lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 3 : 3/9 hits, 3,00 expected hits British roll dice for 4 armour in Yugoslavia, round 3 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Italians and 3 armour owned by the British lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 4 : 3/6 hits, 2,50 expected hits British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 23 Casualties for British: 4 armour and 2 artilleries Casualties for Italians: 3 infantry Non Combat Move - Italians 1 bomber moved from Yugoslavia to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,2,3 Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -2,17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from Kwangtung to Kiangsi Place Units - ANZAC 1 destroyer and 2 fighters placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from Kwangtung to Kiangsi Place Units - ANZAC 1 destroyer and 2 fighters placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Syria to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 mech_infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 2 fighters moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 infantry moved from Denmark to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Western Germany to Germany 2 armour moved from Poland to Germany 2 armour moved from Poland to Germany 2 armour moved from Poland to Germany 1 armour moved from Poland to Western Germany 3 armour moved from Western Germany to Germany 2 armour moved from Western Germany to Germany Combat - Germans Battle in Slovakia Hungary Germans attack with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 3,33 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany 2 fighters moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Western Germany Place Units - Germans 1 infantry placed in Normandy Bordeaux 6 infantry placed in Western Germany 8 infantry placed in Germany Germans undo move 3. 2 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2,17 Russians : -0,83
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 4 armour moved from Karelia to Finland 2 infantry moved from Karelia to Finland 5 mech_infantrys moved from Novgorod to Finland 3 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Romania to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Russia to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland Combat - Russians Battle in Finland Russians attack with 5 armour, 2 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Finland, round 2 : 2/12 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers Germans defend with 2 armour, 1 artillery and 1 infantry Russians roll dice for 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1,67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 3 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Battle in Baltic States Russians attack with 2 fighters and 4 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Baltic States, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Romania 1 bomber moved from Slovakia Hungary to Romania 3 tactical_bombers moved from Slovakia Hungary to Romania 2 armour, 4 artilleries and 1 mech_infantry moved from Eastern Poland to Romania 6 armour moved from Novgorod to Eastern Poland 3 infantry moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 1 infantry moved from Bulgaria to Romania 1 fighter moved from Slovakia Hungary to Romania 1 infantry moved from Szechwan to Sikang 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 factory_minor placed in Romania 3 armour placed in Ukraine 3 armour placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,17 Russians : 0,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 armour moved from Manchuria to Siberia 2 armour moved from Manchuria to Jehol 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Timguska Japanese take Timguska from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Novosibirsk to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 6 fighters moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to Jehol 3 fighters moved from Kiangsu to Jehol 4 fighters moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Japan 1 bomber moved from Japan to Anhwe 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 cruisers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 battleship and 2 destroyers Americans defend with 1 submarine Japanese roll dice for 1 battleship and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 bomber, 10 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 10 fighters and 3 infantry in Anhwe, round 2 : 8/14 hits, 6,17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Jehol Japanese attack with 2 armour, 1 bomber and 3 fighters British defend with 1 mech_infantry Japanese roll dice for 2 armour, 1 bomber and 3 fighters in Jehol, round 2 : 2/6 hits, 3,17 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Borneo Japanese attack with 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 10 fighters moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 1 aaGun moved from Shantung to Kiangsu 3 fighters moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : -0,33 Japanese : 0,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 armour moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 4 Sea Zone to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Soviet Far East to Siberia 1 tactical_bomber moved from 4 Sea Zone to Siberia 1 bomber moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/2 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Japan Air Battle is over, the attackers have all died Battle in Siberia Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Normandy Bordeaux Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Siberia to Soviet Far East 3 fighters moved from Siberia to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 cruisers moved from 4 Sea Zone to 6 Sea Zone 3 submarines moved from 4 Sea Zone to 6 Sea Zone 2 carriers moved from 4 Sea Zone to 6 Sea Zone 1 battleship moved from 4 Sea Zone to 6 Sea Zone 2 destroyers moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from Libya to Alexandria Place Units - Americans 3 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 armour and 2 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1,33 Defenders Fire, : : 0,67 Americans : -2,17 Attackers Fire, : : -0,17 Japanese : -0,50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 armour moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 4 Sea Zone to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Soviet Far East to Siberia 1 tactical_bomber moved from 4 Sea Zone to Siberia 1 bomber moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/2 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Japan Air Battle is over, the attackers have all died Battle in Siberia Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Normandy Bordeaux Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Siberia to Soviet Far East 3 fighters moved from Siberia to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 cruisers moved from 4 Sea Zone to 6 Sea Zone 3 submarines moved from 4 Sea Zone to 6 Sea Zone 2 carriers moved from 4 Sea Zone to 6 Sea Zone 1 battleship moved from 4 Sea Zone to 6 Sea Zone 2 destroyers moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from Libya to Alexandria Place Units - Americans 3 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 armour and 2 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 artillery and 8 infantry moved from Kweichow to Anhwe 2 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kiangsi to Anhwe 2 fighters moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe Combat - British Battle in Anhwe British attack with 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 6/20 hits, 5,50 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Anhwe to Kiangsi 2 fighters moved from Anhwe to Kiangsi 2 mech_infantrys moved from Kwangtung to Yunnan 4 infantry moved from Kwangtung to Kiangsi 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 armour moved from Egypt to 98 Sea Zone 3 armour and 3 transports moved from 98 Sea Zone to 99 Sea Zone 3 armour moved from 99 Sea Zone to Greece 2 fighters moved from United Kingdom to Normandy Bordeaux 3 fighters moved from Greece to Normandy Bordeaux 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 103 Sea Zone 2 armour moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 artilleries placed in Greece 5 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5 UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Units Change Ownership Some Units in Malaya change ownership: 3 infantry Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,33 Defenders Fire, : : 0,67 British : 0,50 Americans : -2,17 Attackers Fire, : : -0,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Russians 1 armour moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Southern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Slovakia Hungary Italians attack with 1 armour, 2 artilleries and 1 bomber Russians defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,6,3 Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 1,17 Russians : -1,00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Soviet Far East to Siberia 1 armour moved from Siberia to Amur Russians take Amur from Japanese 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Soviet Far East to 4 Sea Zone 3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Philippines Battle in Korea Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 battleship and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Soviet Far East to Siberia 1 armour moved from Siberia to Amur Russians take Amur from Japanese 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Soviet Far East to 4 Sea Zone 3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Philippines Battle in Korea Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 battleship and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 12 armour moved from Germany to Poland 9 infantry moved from Germany to Poland 4 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Germany to Poland 2 fighters moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 2 armour moved from Western Germany to Poland Combat - Germans Battle in Poland Germans attack with 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers Russians defend with 2 artilleries and 1 infantry Germans roll dice for 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers in Poland, round 2 : 15/28 hits, 11,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 14 armour, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Poland to Western Germany 2 fighters moved from Poland to Western Germany 1 fighter moved from Poland to Germany Place Units - Germans 6 infantry placed in Western Germany 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 34 PUs; end with 36 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 3,67 Russians : 0,00