@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
David vs Kenneth
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Belarus to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 4 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine 4 armour moved from Romania to Ukraine 3 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 carrier moved from 125 Sea Zone to 119 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 2 tactical_bombers moved from Romania to Southern Italy 3 fighters moved from Romania to Northern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Novgorod to Western Germany 3 fighters moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 4 fighters and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Ukraine Germans attack with 8 armour, 1 artillery and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 6/15 hits, 5,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from Archangel to Novgorod 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 6 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Germany to Baltic States 8 armour moved from Germany to Baltic States 1 tactical_bomber moved from Poland to Bessarabia 6 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Belarus 3 bombers moved from Western Germany to Belarus 4 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 10 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Baltic States 2 tactical_bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 6 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 2,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 10 armour, 5 artilleries and 10 infantry Russians defend with 2 infantry Germans roll dice for 10 armour, 5 artilleries and 10 infantry in Western Ukraine, round 2 : 6/25 hits, 9,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 9/20 hits, 7,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Romania to Bessarabia 3 tactical_bombers moved from Bessarabia to Romania 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Southern France to Western Germany 3 bombers moved from Belarus to Greater Southern Germany 1 fighter moved from Baltic States to Germany 1 aaGun moved from Poland to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 2 bombers placed in Western Germany 3 mech_infantrys placed in Germany 1 destroyer placed in 114 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Rostov to Caucasus Place Units - Russians 2 infantry placed in Volgograd 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Ukraine to Belarus 1 armour moved from Russia to Belarus 1 armour moved from Ukraine to Belarus 1 infantry moved from Ukraine to Rostov 2 artilleries and 7 infantry moved from Ukraine to Bryansk 2 fighters moved from 115 Sea Zone to Baltic States 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 2 armour, 1 artillery, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 126 Sea Zone to 125 Sea Zone Combat - Russians Battle in Belarus Russians attack with 2 armour and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber Germans defend with 11 armour, 5 infantry and 2 mech_infantrys Russians roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 5,67 expected hits Germans roll dice for 11 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 8/18 hits, 7,83 expected hits 8 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/13 hits, 4,33 expected hits Germans roll dice for 11 armour and 1 mech_infantry in Baltic States, round 3 : 5/12 hits, 5,83 expected hits 5 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 6/8 hits, 3,50 expected hits Germans roll dice for 7 armour in Baltic States, round 4 : 0/7 hits, 3,50 expected hits 6 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 3/8 hits, 3,50 expected hits Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Russians: 13 infantry Casualties for Germans: 11 armour, 5 infantry and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Baltic States to 115 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Belarus 4 aaGuns moved from Ukraine to Bryansk Place Units - Russians 1 infantry placed in Ukraine 2 infantry placed in Volgograd 3 infantry placed in Novgorod Russians undo move 3. 3 mech_infantrys placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -3,67 Russians regular : 3,00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens; Japanese buy 1 aaGun, 2 armour, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship moved from 6 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from Anhwe to Jehol 4 armour moved from Shensi to Novosibirsk Japanese take Tsinghai from Chinese Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 3 infantry moved from Shensi to Hopei 1 armour moved from Yunnan to Hopei 1 bomber moved from Kiangsu to Hopei 2 bombers moved from Kiangsu to Jehol 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Japan to Jehol 2 fighters moved from Japan to Jehol 1 bomber moved from Japan to Kwangtung 2 fighters moved from Japan to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Celebes to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Celebes to Kwangsi 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Dutch New Guinea Battle in Jehol Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys Americans defend with 1 armour Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 5/10 hits, 4,00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Jehol Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 bomber and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Hopei, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 carrier, 2 fighters and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Non Combat Move - Japanese 2 fighters moved from Burma to Yunnan 1 bomber moved from Hopei to Anhwe 2 bombers moved from Jehol to Anhwe 3 fighters moved from Jehol to Anhwe Place Units - Japanese 1 aaGun, 1 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Japan 4 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0,83 Japanese regular : 1,67 ANZAC regular : -0,33 UK_Pacific regular : -0,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 3 destroyers moved from 91 Sea Zone to 104 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 4 fighters moved from 91 Sea Zone to Spain 3 artilleries moved from Gibraltar to Spain 3 infantry moved from Gibraltar to Spain Combat - Americans Battle in 104 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 6 artilleries, 4 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from Spain to 104 Sea Zone 1 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Germans regular : 0,67 Neutral_True regular : 0,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 3 destroyers moved from 91 Sea Zone to 104 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 4 fighters moved from 91 Sea Zone to Spain 3 artilleries moved from Gibraltar to Spain 3 infantry moved from Gibraltar to Spain Combat - Americans Battle in 104 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 6 artilleries, 4 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from Spain to 104 Sea Zone 1 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Turkey 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 4 mech_infantrys moved from Persia to Turkey 1 tactical_bomber moved from Egypt to Turkey 1 fighter moved from Egypt to Turkey 1 mech_infantry moved from Eastern Persia to Kazakhstan Russians take Kazakhstan from Japanese Combat - British Battle in Turkey British attack with 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3,33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/11 hits, 3,00 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Turkey to 98 Sea Zone 1 tactical_bomber moved from Turkey to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Spain 1 artillery moved from 93 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 1 armour moved from 104 Sea Zone to Spain 1 infantry moved from 104 Sea Zone to Spain 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Ethiopia to Egypt Place Units - British 1 carrier placed in 98 Sea Zone 3 mech_infantrys placed in Iraq 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 29 PUs (8 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 1,00 Germans regular : 0,67 Neutral_True regular : -2,33 British regular : 1,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to 93 Sea Zone 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Italians attack with 2 submarines French defend with 1 cruiser Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the French lost in 91 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Non Combat Move - Italians 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from Rostov to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 24 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier and 2 transports 2 fighters owned by the Japanese forced to land in Northern Territory Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 24 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier and 2 transports 2 fighters owned by the Japanese forced to land in Northern Territory Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 artillery and 4 infantry EDIT: Adding units owned by British to Spain: 1 artillery and 4 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Gibraltar to Spain Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 8 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 carrier moved from 119 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 4 infantry moved from Ukraine to Bryansk 4 armour moved from Ukraine to Volgograd Germans take Rostov from Russians 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 armour moved from Romania to Greece 3 mech_infantrys moved from Romania to Greece 3 mech_infantrys moved from Romania to Ukraine 2 tactical_bombers moved from Southern Italy to 112 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Archangel to Smolensk 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 fighter moved from Novgorod to Ukraine 2 fighters moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Ukraine 2 bombers moved from Western Germany to Caucasus 2 infantry moved from Southern France to France 1 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 infantry moved from Normandy Bordeaux to France 2 fighters moved from Northern Italy to France 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Bryansk Combat - Germans Battle in Volgograd Germans attack with 4 armour Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 3/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Ukraine Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 5 mech_infantrys placed in Western Germany 3 infantry placed in France 5 infantry placed in Romania Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour, 5 infantry and 17 mech_infantrys moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 armour, 5 infantry and 17 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour, 5 infantry and 17 mech_infantrys in Samara, round 2 : 2/23 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 armour, 5 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Turkey 2 aaGuns moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 3 infantry EDIT: Adding units owned by Russians to Amur: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : -1,50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 armour moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 3 armour moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour moved from Jehol to Korea Japanese take Manchuria from Chinese 2 fighters moved from Anhwe to Korea 3 bombers moved from Anhwe to Korea 2 mech_infantrys moved from Jehol to Chahar 1 artillery moved from Soviet Far East to Siberia 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Chahar 2 mech_infantrys moved from Kiangsu to Chahar 1 armour moved from Hopei to Shensi 3 infantry moved from Hopei to Shensi 1 fighter moved from Anhwe to Chahar 2 fighters moved from Yunnan to Shensi 1 bomber moved from Kwangsi to Shensi 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 fighter moved from Northern Territory to 62 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland Japanese take Queensland from ANZAC 2 infantry moved from Northern Territory to Queensland 1 armour moved from Northern Territory to Queensland 1 fighter moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to Malaya 1 battleship moved from 45 Sea Zone to 54 Sea Zone 1 cruiser moved from 45 Sea Zone to 54 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 fighters moved from 8 Sea Zone to Japan 1 battleship moved from 8 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from Novosibirsk to Yenisey Japanese take Timguska from Russians Japanese take Yenisey from Russians 1 armour moved from Novosibirsk to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Novosibirsk to Shensi Japanese take Kansu from Chinese 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from 35 Sea Zone to Malaya Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Queensland Battle in Shensi Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Shensi, round 2 : 2/8 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Chahar, round 2 : 1/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 5/16 hits, 6,17 expected hits Americans roll dice for 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 4/9 hits, 3,17 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Korea Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Korea, round 3 : 7/12 hits, 5,50 expected hits Americans roll dice for 1 armour and 2 artilleries in Korea, round 3 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 4 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 6 infantry Casualties for Americans: 1 armour, 2 artilleries and 6 infantry Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 3 bombers moved from Korea to Anhwe 1 fighter moved from Chahar to Anhwe 1 bomber moved from Shensi to Anhwe 2 fighters moved from Shensi to Anhwe 1 fighter moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 1,67 Japanese regular : -1,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 2 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 110 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Spain 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -1,17 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 8 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Shensi Chinese attack with 9 infantry Japanese defend with 2 armour and 2 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 2 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 110 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Spain 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 8 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Shensi Chinese attack with 9 infantry Japanese defend with 2 armour and 2 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Persia to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter moved from 98 Sea Zone to Saudi Arabia 1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 2 fighters moved from Spain to Portugal 3 infantry moved from Spain to Portugal 2 infantry moved from Spain to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 infantry moved from Turkey to Caucasus 1 artillery moved from Turkey to Caucasus 1 mech_infantry moved from Iraq to Caucasus Combat - British Battle in Norway Battle in Saudi Arabia British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/5 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 3 : 3/4 hits, 1,83 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Norway from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Portugal British attack with 2 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Portugal, round 2 : 3/5 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Caucasus British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys Germans defend with 2 armour British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - British 1 bomber moved from Caucasus to Turkey 2 mech_infantrys moved from Iraq to Turkey 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Saudi Arabia to 98 Sea Zone 1 tactical_bomber moved from Saudi Arabia to 98 Sea Zone 2 fighters moved from Portugal to Spain Place Units - British 1 factory_minor placed in Turkey 1 armour and 2 mech_infantrys placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 46 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,17 Japanese regular : -0,67 Germans regular : -1,33 Neutral_True regular : 1,33 British regular : 3,00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Yugoslavia to 125 Sea Zone 1 armour moved from Yugoslavia to Greece 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 125 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 fighters and 4 infantry Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,00 expected hits Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 4 : 3/6 hits, 2,00 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from 125 Sea Zone to Western Germany 1 aaGun moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece Place Units - Italians 3 infantry placed in Southern France 1 infantry placed in Northern Italy Italians undo move 2. 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -1,17 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to Queensland 1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 2 armour, 1 artillery and 4 infantry Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for ANZAC: 4 infantry Casualties for Japanese: 2 armour and 3 infantry Non Combat Move - ANZAC 2 submarines moved from 55 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to Queensland 1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 2 armour, 1 artillery and 4 infantry Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for ANZAC: 4 infantry Casualties for Japanese: 2 armour and 3 infantry Non Combat Move - ANZAC 2 submarines moved from 55 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,00





