@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
David vs Kenneth
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 fighter and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 1,67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 aaGuns, 2 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 126 Sea Zone 2 infantry moved from Novgorod to Baltic States 2 fighters moved from 115 Sea Zone to Baltic States 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Belarus to Novgorod 1 infantry moved from Novgorod to Belarus 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Ukraine to Baltic States Combat - Russians Battle in 126 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 126 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to 115 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun moved from Smolensk to Archangel 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 aaGun placed in Ukraine 1 aaGun placed in Novgorod 2 infantry placed in Russia Russians undo move 3. 1 infantry placed in Russia 1 infantry placed in Ukraine 2 armour placed in Novgorod 1 infantry placed in Ukraine Russians undo move 5. 1 transport placed in 115 Sea Zone 1 armour placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber and 2 factory_minors; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 2 infantry moved from 20 Sea Zone to Kwangtung 3 tactical_bombers moved from 36 Sea Zone to Yunnan 3 fighters moved from 36 Sea Zone to Yunnan 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 3 destroyers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour and 3 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 4/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 11 infantry Japanese roll dice for 3 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 2 : 16/30 hits, 14,33 expected hits Chinese roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/16 hits, 6,17 expected hits 6 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 11 infantry owned by the Chinese, 2 infantry owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 infantry Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 11 infantry Non Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsu to Manchuria 1 mech_infantry moved from Chahar to Manchuria 2 transports moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to Kiangsu 3 tactical_bombers moved from Yunnan to Kiangsu 5 tactical_bombers moved from Yunnan to Kwangsi 6 fighters moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 3,67 UK_Pacific regular : 0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 carriers moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 41 Sea Zone to Java 2 tactical_bombers moved from 41 Sea Zone to Celebes 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Kwangsi to 6 Sea Zone 3 bombers moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Japan to 17 Sea Zone 6 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery moved from Sakha to Amur 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Yunnan to 6 Sea Zone 1 fighter moved from Hunan to 6 Sea Zone 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 armour moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Kiangsu to Anhwe 2 armour moved from Yunnan to Shensi 1 armour moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 fighters moved from Hunan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 armour, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 4 armour, 2 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 4 armour, 2 fighters and 3 infantry in Shensi, round 2 : 4/9 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 11,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,83 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,50 expected hits Americans roll dice for 2 battleships, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 3/9 hits, 5,50 expected hits 3 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 7/15 hits, 8,50 expected hits Americans roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 5 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 135 Casualties for Japanese: 1 carrier, 2 destroyers, 2 submarines and 3 tactical_bombers Casualties for Americans: 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 6 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 2 fighters moved from Shensi to Yunnan 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 4 bombers could not land in 6 Sea Zone and were removed Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 4 bombers EDIT: Removing units owned by Japanese from Japan: 3 bombers EDIT: Adding units owned by Japanese to Kiangsu: 3 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -3,33 Japanese regular : -4,50 ANZAC regular : -0,33 UK_Pacific regular : -0,33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 bomber moved from Hawaiian Islands to Amur Combat - Americans Battle in Amur Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 3 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 0,83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 bomber moved from Hawaiian Islands to Amur Combat - Americans Battle in Amur Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 3 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 1 bomber moved from India to Malaya Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Non Combat Move - British 1 bomber moved from Malaya to India 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Alexandria to Libya 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 1 armour and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 0,67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Suiyuyan Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Ethiopia to Egypt 1 fighter moved from Cyprus to Egypt 1 bomber moved from Cyprus to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland British attack with 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 41 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Egypt British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 artillery and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Egypt, round 2 : 0/4 hits, 1,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 0/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Italians: 2 armour and 1 artillery Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 fighter moved from Scotland to 109 Sea Zone 1 fighter moved from 119 Sea Zone to 109 Sea Zone Place Units - British 1 armour placed in Union of South Africa 1 destroyer, 2 submarines and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,4 British collect 25 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs Some Units in India change ownership: 2 armour, 1 fighter and 3 infantryCombat Hit Differential Summary :
Italians regular : -2,83 Japanese regular : -0,33 Germans regular : -0,33 British regular : 0,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 submarines French defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 armour moved from 95 Sea Zone to Southern Italy 2 artilleries and 5 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
French regular : -0,67 Italians regular : 0,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Belarus 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Tobruk to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/4 hits, 1,50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/3 hits, 1,33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 infantry moved from Bulgaria to Romania 1 bomber moved from Egypt to Southern Italy 2 artilleries moved from Northern Italy to France 2 aaGuns moved from Northern Italy to Southern France 1 infantry moved from Bulgaria to Romania 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -1,83 Russians regular : 0,00 British regular : -1,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 bomber owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber 1 tactical_bomber owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -2,00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 bomber owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber 1 tactical_bomber owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tunisia 1 infantry moved from Tobruk to Libya 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -2,00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to Sumatra 1 fighter moved from Dutch New Guinea to Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to Sumatra 1 fighter moved from Dutch New Guinea to Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Belarus to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 4 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine 4 armour moved from Romania to Ukraine 3 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 carrier moved from 125 Sea Zone to 119 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 2 tactical_bombers moved from Romania to Southern Italy 3 fighters moved from Romania to Northern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Novgorod to Western Germany 3 fighters moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 4 fighters and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Ukraine Germans attack with 8 armour, 1 artillery and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 6/15 hits, 5,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from Archangel to Novgorod 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 6 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Germany to Baltic States 8 armour moved from Germany to Baltic States 1 tactical_bomber moved from Poland to Bessarabia 6 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Belarus 3 bombers moved from Western Germany to Belarus 4 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 10 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Baltic States 2 tactical_bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 6 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 2,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 10 armour, 5 artilleries and 10 infantry Russians defend with 2 infantry Germans roll dice for 10 armour, 5 artilleries and 10 infantry in Western Ukraine, round 2 : 6/25 hits, 9,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 9/20 hits, 7,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Romania to Bessarabia 3 tactical_bombers moved from Bessarabia to Romania 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Southern France to Western Germany 3 bombers moved from Belarus to Greater Southern Germany 1 fighter moved from Baltic States to Germany 1 aaGun moved from Poland to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 2 bombers placed in Western Germany 3 mech_infantrys placed in Germany 1 destroyer placed in 114 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Rostov to Caucasus Place Units - Russians 2 infantry placed in Volgograd 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Ukraine to Belarus 1 armour moved from Russia to Belarus 1 armour moved from Ukraine to Belarus 1 infantry moved from Ukraine to Rostov 2 artilleries and 7 infantry moved from Ukraine to Bryansk 2 fighters moved from 115 Sea Zone to Baltic States 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 2 armour, 1 artillery, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 126 Sea Zone to 125 Sea Zone Combat - Russians Battle in Belarus Russians attack with 2 armour and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber Germans defend with 11 armour, 5 infantry and 2 mech_infantrys Russians roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 5,67 expected hits Germans roll dice for 11 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 8/18 hits, 7,83 expected hits 8 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/13 hits, 4,33 expected hits Germans roll dice for 11 armour and 1 mech_infantry in Baltic States, round 3 : 5/12 hits, 5,83 expected hits 5 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 6/8 hits, 3,50 expected hits Germans roll dice for 7 armour in Baltic States, round 4 : 0/7 hits, 3,50 expected hits 6 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 3/8 hits, 3,50 expected hits Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Russians: 13 infantry Casualties for Germans: 11 armour, 5 infantry and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Baltic States to 115 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Belarus 4 aaGuns moved from Ukraine to Bryansk Place Units - Russians 1 infantry placed in Ukraine 2 infantry placed in Volgograd 3 infantry placed in Novgorod Russians undo move 3. 3 mech_infantrys placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -3,67 Russians regular : 3,00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens; Japanese buy 1 aaGun, 2 armour, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship moved from 6 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from Anhwe to Jehol 4 armour moved from Shensi to Novosibirsk Japanese take Tsinghai from Chinese Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 3 infantry moved from Shensi to Hopei 1 armour moved from Yunnan to Hopei 1 bomber moved from Kiangsu to Hopei 2 bombers moved from Kiangsu to Jehol 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Japan to Jehol 2 fighters moved from Japan to Jehol 1 bomber moved from Japan to Kwangtung 2 fighters moved from Japan to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Celebes to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Celebes to Kwangsi 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Dutch New Guinea Battle in Jehol Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys Americans defend with 1 armour Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 5/10 hits, 4,00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Jehol Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 bomber and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Hopei, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 carrier, 2 fighters and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Non Combat Move - Japanese 2 fighters moved from Burma to Yunnan 1 bomber moved from Hopei to Anhwe 2 bombers moved from Jehol to Anhwe 3 fighters moved from Jehol to Anhwe Place Units - Japanese 1 aaGun, 1 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Japan 4 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0,83 Japanese regular : 1,67 ANZAC regular : -0,33 UK_Pacific regular : -0,67





