@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
2 bombers moved from Kiangsu to French Indo China
1 fighter moved from Manchuria to Hopei
1 fighter moved from Manchuria to Hopei
1 fighter moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Hopei to Kweichow
4 fighters moved from Hopei to Kweichow
3 infantry moved from Hopei to Kweichow
3 artilleries moved from Hopei to Kweichow
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,17
UK_Pacific regular : 0,00
ANZAC regular : 0,17
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Guam to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
2 fighters moved from Hawaiian Islands to 15 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Guam to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
2 fighters moved from Hawaiian Islands to 15 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
3 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 6 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 1 armour, 6 infantry and 2 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Persia to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
1 armour moved from French West Africa to French Equatorial Africa
4 infantry moved from Brazil to Suriname
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 battleship moved from 87 Sea Zone to 88 Sea Zone
1 destroyer moved from 87 Sea Zone to 88 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
1 artillery moved from 88 Sea Zone to Suriname
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 airfield and 3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
3 artilleries and 2 fighters placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,6,6,3,4,6,6,4,3,2,6,6,3,6,3
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs
Some Units in India change ownership: 3 artilleries and 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits
2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Japan
Americans captures 51PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
2 bombers moved from Hawaiian Islands to Midway
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 116 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits
2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Japan
Americans captures 51PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
2 bombers moved from Hawaiian Islands to Midway
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 116 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 transport moved from 76 Sea Zone to 79 Sea Zone
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to India
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Belgian Congo, round 2 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 3 : 4/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
Place Units - British
1 infantry placed in Union of South Africa
Place Units - UK_Pacific
1 aaGun, 2 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,3,4,1,2,3,4,4,5,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 aaGun, 2 armour and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : 1,33
Japanese regular : -0,67
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from Malta to Alexandria
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in Southern France
Italians undo move 2.
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Combat - French
Non Combat Move - French
1 cruiser moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Poland to France
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Holland Belgium to France
4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery moved from Western Germany to France
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to France
2 bombers moved from Germany to France
2 mech_infantrys moved from Western Germany to France
1 fighter moved from Slovakia Hungary to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
British roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 battleship owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship, 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 0/8 hits, 2,00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Greater Southern Germany
Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 5/18 hits, 6,67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4,33 expected hits
1 aaGun owned by the French, 7 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/11 hits, 5,33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3,00 expected hits
2 artilleries owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries, 7 infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 5 infantry
EDIT: Removing units owned by Germans from Greater Southern Germany: 2 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Romania to Germany
3 artilleries moved from Germany to Poland
11 infantry moved from Germany to Poland
1 armour moved from Poland to Greater Southern Germany
3 armour moved from Holland Belgium to Germany
1 fighter moved from Southern France to Southern Italy
3 aaGuns moved from Germany to Slovakia Hungary
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from France to Western Germany
2 bombers moved from France to Western Germany
2 tactical_bombers moved from France to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 fighter moved from 111 Sea Zone to Norway
1 tactical_bomber moved from 111 Sea Zone to Norway
1 tactical_bomber moved from 111 Sea Zone to Western Germany
Place Units - Germans
5 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 40 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : 1,00
Neutral_Allies regular : -0,67
Germans regular : -0,33
British regular : 1,33
French AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour moved from Romania to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 artilleries and 12 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 bomber moved from Greece to Western Ukraine
3 tactical_bombers moved from Poland to Finland
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from 125 Sea Zone to Finland
7 infantry moved from Norway to Finland
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Alexandria to Eastern Poland
2 fighters moved from Poland to Eastern Poland
2 fighters moved from Poland to Western Ukraine
1 artillery moved from Western Germany to Germany
2 artilleries moved from France to Western Germany
2 tactical_bombers moved from Alexandria to Romania
Combat - Germans
Battle in Finland
Germans attack with 2 fighters, 8 infantry and 3 tactical_bombers
Russians defend with 1 armour, 6 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 fighters, 8 infantry and 3 tactical_bombers in Finland, round 2 : 3/13 hits, 4,17 expected hits
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Finland, round 2 : 1/8 hits, 2,83 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 fighters, 7 infantry and 3 tactical_bombers in Finland, round 3 : 2/12 hits, 4,00 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Finland, round 3 : 2/5 hits, 1,83 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 2 fighters, 5 infantry and 3 tactical_bombers in Finland, round 4 : 5/10 hits, 3,67 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 4 : 2/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour, 6 infantry and 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 4 artilleries, 1 bomber, 3 fighters and 15 infantry
Russians defend with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 15 infantry in Eastern Poland, round 2 : 6/23 hits, 6,67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/15 hits, 5,17 expected hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 10 infantry in Eastern Poland, round 3 : 4/18 hits, 5,83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 5/9 hits, 3,17 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 5 infantry in Eastern Poland, round 4 : 7/13 hits, 5,00 expected hits
Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits, 1,83 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 artilleries, 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 11 infantry
Casualties for Russians: 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
Battle in Western Ukraine
Germans attack with 8 armour, 1 bomber, 2 fighters and 1 infantry
Russians defend with 2 aaGuns, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Western Ukraine : 0/3 hits, 0,50 expected hits
Germans roll dice for 8 armour, 1 bomber, 2 fighters and 1 infantry in Western Ukraine, round 2 : 8/12 hits, 5,83 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/9 hits, 3,83 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans, 5 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine
Germans roll dice for 3 armour, 1 bomber and 2 fighters in Western Ukraine, round 3 : 2/6 hits, 3,17 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Western Ukraine, round 4 : 2/5 hits, 2,67 expected hits
Russians roll dice for 1 fighter in Western Ukraine, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 7 armour and 1 infantry
Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
3 tactical_bombers moved from Finland to Norway
2 fighters moved from Finland to Baltic States
3 fighters moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Baltic States
1 bomber moved from Western Ukraine to Romania
2 fighters moved from Western Ukraine to Romania
2 aaGuns moved from Germany to Western Germany
2 aaGuns moved from Poland to Germany
Place Units - Germans
4 armour, 1 artillery, 1 fighter and 4 infantry placed in Romania
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 2,17
Germans regular : -2,50
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 aaGuns, 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from Russia to 115 Sea Zone
1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Caucasus to Rostov
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
1 carrier placed in 115 Sea Zone
2 infantry placed in Novgorod
2 aaGuns and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
4 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
7 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Olgiy to Kansu
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 tactical_bombers moved from Manchuria to Hunan
2 fighters moved from Manchuria to Hunan
3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Kiangsu
2 fighters moved from Japan to Kiangsu
2 tactical_bombers moved from Japan to Kiangsu
1 fighter moved from Okinawa to Kiangsu
Place Units - Japanese
3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Shan State
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Philippines
2 tactical_bombers moved from Hunan to Shan State
2 fighters moved from Anhwe to Japan
3 fighters moved from Manchuria to Japan
2 tactical_bombers moved from Manchuria to Japan
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Manchuria to Shan State
2 infantry moved from French Indo China to Yunnan
2 armour moved from Kwangtung to Yunnan
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Hunan to Shan State
1 bomber moved from Anhwe to Shan State
1 bomber moved from Anhwe to Shan State
1 bomber moved from Anhwe to Shan State
2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 fighters in Sumatra, round 2 : 0/2 hits, 1,33 expected hits
2 fighters owned by the ANZAC lost in Sumatra
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 fighters
Battle in Shan State
Japanese attack with 2 artilleries, 4 bombers, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 4 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/11 hits, 5,50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 4 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
3 bombers moved from Shan State to Hunan
1 bomber moved from Shan State to Yunnan
3 tactical_bombers moved from Shan State to Kwangsi
Place Units - Japanese
3 armour and 7 infantry placed in Japan
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -1,50
UK_Pacific regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 armour, 2 artilleries, 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
2 armour moved from 6 Sea Zone to Korea
4 fighters moved from 15 Sea Zone to 6 Sea Zone
1 battleship moved from 15 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,4
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Non Combat Move - Americans
1 carrier moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 15 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 bomber moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 9 infantry in Suiyuyan, round 3 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : 0,33