Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
David vs Kenneth
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Gibraltar Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 2,33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Algeria Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Yugoslavia 1 armour moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Greater Southern Germany 2 artilleries moved from Northern Italy to Greater Southern Germany 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Algeria to Tunisia 1 fighter moved from Algeria to Tunisia 1 fighter moved from Tunisia to Libya 1 bomber moved from Tunisia to Libya Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
French regular : -0,67 Italians regular : 0,67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 carrier moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Southern Italy to 125 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern France to Egypt 2 tactical_bombers moved from Southern Italy to Egypt 4 fighters moved from Southern Italy to 114 Sea Zone 3 tactical_bombers moved from Southern Italy to 114 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 6 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 10 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 14 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland 3 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 2 artilleries moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to Western Germany 1 submarine moved from 91 Sea Zone to 109 Sea Zone 6 infantry moved from Finland to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 1/7 hits, 4,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Egypt Germans attack with 2 bombers and 2 tactical_bombers British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French lost in Egypt Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 3 : 3/4 hits, 2,33 expected hits British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for French: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Greece 1 bomber moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria 2 aaGuns moved from Poland to Eastern Poland 2 aaGuns moved from Germany to Poland 4 fighters moved from 114 Sea Zone to Poland 3 tactical_bombers moved from 114 Sea Zone to Poland 2 infantry moved from 125 Sea Zone to Norway 2 aaGuns moved from Western Germany to Germany Place Units - Germans 5 armour, 1 artillery, 1 fighter and 3 infantry placed in Romania Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -4,83 British regular : -1,67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Java 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Java 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 4 armour moved from Western Germany to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 7 infantry moved from Germany to 113 Sea Zone 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour moved from Holland Belgium to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 6 armour moved from 110 Sea Zone to United Kingdom 10 infantry moved from 110 Sea Zone to United Kingdom 4 artilleries moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 6 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 3/4 hits, 0,67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 10 infantry in United Kingdom, round 2 : 6/21 hits, 7,33 expected hits British roll dice for 5 aaGuns, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/16 hits, 5,33 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 3 infantry in United Kingdom, round 3 : 7/14 hits, 6,00 expected hits British roll dice for 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/15 hits, 5,00 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 3 artilleries and 1 bomber in United Kingdom, round 4 : 7/10 hits, 4,67 expected hits British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/8 hits, 2,67 expected hits 3 artilleries owned by the Germans, 2 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour and 1 bomber in United Kingdom, round 5 : 4/5 hits, 2,67 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour and 1 bomber remaining. Battle score for attacker is -17 Casualties for Germans: 2 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 13 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 3 aaGuns moved from Western Germany to France 1 mech_infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 5 infantry moved from Finland to Norway 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 108 Sea Zone to 110 Sea Zone Place Units - Germans 7 armour and 1 mech_infantry placed in Germany 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 3 armour EDIT: Adding units owned by Germans to Yugoslavia: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 infantry EDIT: Adding units owned by Germans to Albania: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
British AA : 2,33 Germans regular : 2,17 British regular : 2,67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 15 infantry moved from Belarus to Eastern Poland 2 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 2 fighters moved from Karelia to Eastern Poland 1 tactical_bomber moved from Karelia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 armour, 6 infantry and 1 mech_infantry moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 1,67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 2 artilleries, 3 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys Germans roll AA dice in Eastern Poland : 1/4 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/35 hits, 8,00 expected hits Germans roll dice for 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/27 hits, 10,00 expected hits 6 infantry owned by the Russians, 2 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/29 hits, 7,00 expected hits Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 7/15 hits, 6,00 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/22 hits, 5,83 expected hits Germans roll dice for 6 armour and 1 artillery in Eastern Poland, round 4 : 4/7 hits, 3,33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 6 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53 Casualties for Russians: 1 fighter and 17 infantry Casualties for Germans: 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Rostov to Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 4 infantry moved from Russia to Bryansk 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Russians undo move 1. 1 infantry placed in Ukraine 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans AA : 0,33 Germans regular : -2,67 Russians regular : 9,50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 8 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Baltic States to Poland 1 artillery moved from Baltic States to Poland 1 infantry moved from Baltic States to Poland 2 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour and 7 infantry moved from Bessarabia to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 1 aaGun, 8 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Belarus to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 aaGuns and 5 infantry moved from Ukraine to Bessarabia 3 armour moved from Novgorod to Eastern Poland 3 infantry moved from Russia to Bryansk 1 aaGun moved from Karelia to Finland Place Units - Russians 2 fighters placed in Novgorod 1 transport placed in 115 Sea Zone 2 armour placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 47 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry moved from Manchuria to Amur 2 artilleries and 2 infantry moved from Korea to Amur 3 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Amur 1 fighter moved from Japan to Amur 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 3 carriers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from Kiangsi to Kwangtung 3 armour moved from Kiangsu to Kwangtung 2 bombers moved from Anhwe to Amur 1 artillery moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 bomber moved from Hunan to Amur 2 fighters moved from Hunan to Yunnan 2 fighters moved from Anhwe to 37 Sea Zone 3 fighters moved from Anhwe to Yunnan 3 tactical_bombers moved from Anhwe to Amur 2 tactical_bombers moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 2 fighters moved from Anhwe to Amur Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in Yunnan Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 armour, 4 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Amur Japanese attack with 3 artilleries, 4 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese lost in Amur Japanese roll dice for 3 artilleries, 4 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 11/25 hits, 9,83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits 8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 4 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 8/17 hits, 8,50 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 3/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese roll dice for 2 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/14 hits, 7,50 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Amur to Manchuria 1 bomber moved from Amur to Manchuria 1 fighter moved from Amur to Anhwe 3 bombers moved from Amur to Anhwe 1 fighter moved from Amur to Anhwe 3 fighters moved from Amur to Manchuria 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Yunnan to Hunan 2 fighters moved from Yunnan to 37 Sea Zone 3 fighters moved from Yunnan to Hunan 3 infantry moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Kwangtung to Hunan Place Units - Japanese 3 armour placed in Kiangsu 1 fighter placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,33 UK_Pacific regular : 0,33 ANZAC regular : -0,33 Russians regular : 1,67 Russians AA : 0,00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 2 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Chahar 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kwangsi 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 armour moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Chahar to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Anhwe to Hopei 2 bombers moved from Kiangsu to French Indo China 1 fighter moved from Manchuria to Hopei 1 fighter moved from Manchuria to Hopei 1 fighter moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to Kiangsu 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Hopei to Kweichow 4 fighters moved from Hopei to Kweichow 3 infantry moved from Hopei to Kweichow 3 artilleries moved from Hopei to Kweichow 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,17 UK_Pacific regular : 0,00 ANZAC regular : 0,17 Russians regular : 0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 battleship moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Guam to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 2 fighters moved from Hawaiian Islands to 15 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 battleship moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Guam to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 2 fighters moved from Hawaiian Islands to 15 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 infantry in Shan State, round 6 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns, 1 armour, 6 infantry and 2 mech_infantrys moved from Burma to India 1 tactical_bomber moved from Persia to Egypt 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 armour moved from French West Africa to French Equatorial Africa 4 infantry moved from Brazil to Suriname 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 battleship moved from 87 Sea Zone to 88 Sea Zone 1 destroyer moved from 87 Sea Zone to 88 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Suriname 1 artillery moved from 88 Sea Zone to Suriname 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 airfield and 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1 British collect 29 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 3 artilleries and 2 fighters placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,6,6,3,4,6,6,4,3,2,6,6,3,6,3 UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs Some Units in India change ownership: 3 artilleries and 2 fightersCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00 British regular : -0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5 Battle in 20 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier and 1 destroyer Battle in Japan Americans attack with 1 artillery and 3 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Japan Americans captures 51PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14 Casualties for Americans: 3 infantry Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 2 bombers moved from Hawaiian Islands to Midway 1 battleship moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 cruisers moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 116 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5 Battle in 20 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier and 1 destroyer Battle in Japan Americans attack with 1 artillery and 3 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Japan Americans captures 51PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14 Casualties for Americans: 3 infantry Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 2 bombers moved from Hawaiian Islands to Midway 1 battleship moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 cruisers moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 116 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians 1 transport moved from 76 Sea Zone to 79 Sea Zone 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Siam to Shan State 1 infantry moved from Burma to India Combat - British Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 2 artilleries and 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Belgian Congo, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 3 : 4/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Place Units - British 1 infantry placed in Union of South Africa Place Units - UK_Pacific 1 aaGun, 2 armour and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,3,4,1,2,3,4,4,5,1 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 aaGun, 2 armour and 4 infantryCombat Hit Differential Summary :
Americans regular : 0,50 Italians regular : 1,33 Japanese regular : -0,67 British regular : 2,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Malta to Alexandria 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Gibraltar Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 93 Sea Zone 1 fighter placed in Southern France Italians undo move 2. 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 2 transports EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Combat - French Non Combat Move - French 1 cruiser moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 2 transports EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Germans buy 5 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Poland to France 6 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 artillery moved from Western Germany to France 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to France 2 bombers moved from Germany to France 2 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to France 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to France Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone British roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 battleship owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 battleship, 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 0/8 hits, 2,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Greater Southern Germany Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in France Germans attack with 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 5/18 hits, 6,67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4,33 expected hits 1 aaGun owned by the French, 7 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/11 hits, 5,33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3,00 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 2 artilleries, 7 infantry and 1 tactical_bomber Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 5 infantry EDIT: Removing units owned by Germans from Greater Southern Germany: 2 artilleries EDIT: Adding units owned by Germans to Slovakia Hungary: 2 artilleries and 5 infantry EDIT: Turning off Edit Mode 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 1 armour moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Romania to Germany 3 artilleries moved from Germany to Poland 11 infantry moved from Germany to Poland 1 armour moved from Poland to Greater Southern Germany 3 armour moved from Holland Belgium to Germany 1 fighter moved from Southern France to Southern Italy 3 aaGuns moved from Germany to Slovakia Hungary 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 fighters moved from France to Western Germany 2 bombers moved from France to Western Germany 2 tactical_bombers moved from France to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 fighter moved from 111 Sea Zone to Norway 1 tactical_bomber moved from 111 Sea Zone to Norway 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 5 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 40 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
French regular : 1,00 Neutral_Allies regular : -0,67 Germans regular : -0,33 British regular : 1,33 French AA : 0,50 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour moved from Romania to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 3 artilleries and 12 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 bomber moved from Greece to Western Ukraine 3 tactical_bombers moved from Poland to Finland 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Finland 1 cruiser moved from 125 Sea Zone to 127 Sea Zone 1 carrier moved from 125 Sea Zone to 113 Sea Zone 2 fighters moved from 125 Sea Zone to Finland 7 infantry moved from Norway to Finland 1 fighter moved from Romania to Eastern Poland 1 bomber moved from Alexandria to Eastern Poland 2 fighters moved from Poland to Eastern Poland 2 fighters moved from Poland to Western Ukraine 1 artillery moved from Western Germany to Germany 2 artilleries moved from France to Western Germany 2 tactical_bombers moved from Alexandria to Romania Combat - Germans Battle in Finland Germans attack with 2 fighters, 8 infantry and 3 tactical_bombers Russians defend with 1 armour, 6 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 fighters, 8 infantry and 3 tactical_bombers in Finland, round 2 : 3/13 hits, 4,17 expected hits Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Finland, round 2 : 1/8 hits, 2,83 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans roll dice for 2 fighters, 7 infantry and 3 tactical_bombers in Finland, round 3 : 2/12 hits, 4,00 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Finland, round 3 : 2/5 hits, 1,83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 2 fighters, 5 infantry and 3 tactical_bombers in Finland, round 4 : 5/10 hits, 3,67 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 4 : 2/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 5 infantry Casualties for Russians: 1 armour, 6 infantry and 1 mech_infantry Battle in 113 Sea Zone Germans attack with 1 carrier and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 4 artilleries, 1 bomber, 3 fighters and 15 infantry Russians defend with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 15 infantry in Eastern Poland, round 2 : 6/23 hits, 6,67 expected hits Russians roll dice for 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/15 hits, 5,17 expected hits 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 10 infantry in Eastern Poland, round 3 : 4/18 hits, 5,83 expected hits Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 5/9 hits, 3,17 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 5 infantry in Eastern Poland, round 4 : 7/13 hits, 5,00 expected hits Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits, 1,83 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 artilleries, 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 11 infantry Casualties for Russians: 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys Battle in Western Ukraine Germans attack with 8 armour, 1 bomber, 2 fighters and 1 infantry Russians defend with 2 aaGuns, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Western Ukraine : 0/3 hits, 0,50 expected hits Germans roll dice for 8 armour, 1 bomber, 2 fighters and 1 infantry in Western Ukraine, round 2 : 8/12 hits, 5,83 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/9 hits, 3,83 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans, 5 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine Germans roll dice for 3 armour, 1 bomber and 2 fighters in Western Ukraine, round 3 : 2/6 hits, 3,17 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 1 bomber and 2 fighters in Western Ukraine, round 4 : 2/5 hits, 2,67 expected hits Russians roll dice for 1 fighter in Western Ukraine, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 7 armour and 1 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 3 tactical_bombers moved from Finland to Norway 2 fighters moved from Finland to Baltic States 3 fighters moved from Eastern Poland to Baltic States 1 bomber moved from Eastern Poland to Baltic States 1 bomber moved from Western Ukraine to Romania 2 fighters moved from Western Ukraine to Romania 2 aaGuns moved from Germany to Western Germany 2 aaGuns moved from Poland to Germany Place Units - Germans 4 armour, 1 artillery, 1 fighter and 4 infantry placed in Romania Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 2,17 Germans regular : -2,50 Russians AA : -0,50





