@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
David vs Kenneth
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 5 fighters in 54 Sea Zone, round 2 : 2/11 hits, 5,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 54 Sea Zone, round 3 : 5/10 hits, 4,83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 4 fighters in 54 Sea Zone, round 4 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 54 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Non Combat Move - Americans 3 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 mech_infantrys moved from Central United States to Western United States 1 armour moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 bomber moved from Quebec to Scotland 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Shan State to French Indo China 1 tactical_bomber moved from Burma to French Indo China 2 fighters moved from India to French Indo China 1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Battle in Ethiopia Battle in 96 Sea Zone British attack with 1 battleship, 1 cruiser and 1 fighter Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 battleship, 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone British win, taking Ethiopia from Italians with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 27 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Scotland British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Scotland, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 fighter moved from 96 Sea Zone to Egypt 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 2 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 destroyer moved from 83 Sea Zone to 86 Sea Zone Place Units - British 1 factory_minor placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1,2,5,1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2 British collect 27 PUs (5 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0,33 British : -0,83 Italians : -0,83 Americans : -2,67 Chinese : 1,00 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Wake Island to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 2 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 battleship and 1 cruiser; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 battleship moved from 110 Sea Zone to 105 Sea Zone 2 destroyers moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo Combat - British British creates battle in territory 106 Sea Zone Battle in Kenya British attack with 1 artillery and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery and 1 tactical_bomber in Kenya, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 99 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Non Combat Move - British 1 tactical_bomber moved from Kenya to Egypt 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 bomber moved from 99 Sea Zone to Syria 1 fighter moved from 99 Sea Zone to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Shan State to Burma 3 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 aaGun moved from India to Burma 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Place Units - British 1 artillery placed in United Kingdom 1 battleship and 1 cruiser placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
British : 2,00 Italians : -1,00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery and 2 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 armour and 1 infantry moved from Albania to Greece 5 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece 1 armour moved from Northern Italy to Romania 1 armour moved from Southern France to Yugoslavia 6 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 2 : 2/8 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 3 : 4/8 hits, 2,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 6 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1,67 Neutral_Allies : -2,00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Syria 1 artillery moved from Greece to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 3 artilleries moved from 99 Sea Zone to Syria 3 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in 99 Sea Zone Italians attack with 2 fighters and 3 transports British defend with 1 destroyer Italians roll dice for 2 fighters and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone Italians win with 1 fighter and 3 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Syria Italians attack with 3 artilleries, 1 bomber and 3 infantry British defend with 1 bomber; French defend with 1 infantry Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Syria, round 2 : 3/7 hits, 2,67 expected hits French roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,50 expected hits 1 bomber owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from French with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 1 bomber Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 2 armour moved from Greece to Romania 2 aaGuns moved from Northern Italy to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0,33 British : 0,67 French : 0,50 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Java to Yunnan 1 fighter moved from Java to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Java to Yunnan 1 fighter moved from Java to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 cruiser moved from 92 Sea Zone to 105 Sea Zone 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 105 Sea Zone Combat - French Battle in 105 Sea Zone French attack with 2 cruisers, 1 destroyer and 1 fighter Germans defend with 1 cruiser, 1 destroyer and 1 submarine French roll dice for 2 cruisers, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 105 Sea Zone French roll dice for 2 cruisers and 1 fighter in 105 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 105 Sea Zone French roll dice for 1 cruiser and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 105 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the French and 1 cruiser owned by the Germans lost in 105 Sea Zone French win with 1 fighter remaining. Battle score for attacker is -6 Casualties for French: 2 cruisers and 1 destroyer Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - French 1 fighter moved from 105 Sea Zone to Morocco 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 0,67 French : -0,33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 119 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 bomber moved from Southern France to 96 Sea Zone 1 bomber moved from Normandy Bordeaux to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from France to Western Germany 5 armour moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 3 armour, 5 artilleries and 16 infantry moved from Yugoslavia to Romania 4 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Poland 1 submarine moved from 106 Sea Zone to 118 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber British defend with 1 battleship and 1 cruiser Germans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits British roll dice for 1 battleship and 1 cruiser in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 96 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 1 bomber moved from 96 Sea Zone to Normandy Bordeaux 1 bomber moved from 96 Sea Zone to France 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Yugoslavia 1 aaGun moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Germany to Slovakia Hungary Place Units - Germans 2 armour placed in Germany 1 carrier, 1 cruiser and 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0,33 British : -0,17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to Java Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to Java Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 3 transports 3 transports owned by the Italians lost in 99 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 15 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Manchuria Russians attack with 15 infantry Japanese defend with 4 infantry Russians roll dice for 15 infantry in Manchuria, round 2 : 3/15 hits, 2,50 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Shensi to Novosibirsk 1 tactical_bomber moved from Novgorod to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Novgorod 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Belarus 2 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Russians collect 37 PUs (3 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Russians : 0,17 Japanese : -0,67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 5 bombers moved from Western Germany to Eastern Poland 5 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 13 artilleries and 19 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 13 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 13 artilleries and 19 infantry in Bessarabia, round 2 : 4/32 hits, 9,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 5 bombers and 6 infantry Russians defend with 4 infantry Germans roll dice for 5 bombers and 6 infantry in Eastern Poland, round 2 : 2/11 hits, 4,33 expected hits Russians roll dice for 4 infantry in Eastern Poland, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 bombers and 3 infantry in Eastern Poland, round 3 : 6/8 hits, 3,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 5 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 3 aaGuns moved from Slovakia Hungary to Romania 6 armour moved from Western Germany to Slovakia Hungary 1 artillery moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 2 artilleries moved from Normandy Bordeaux to France 1 fighter moved from Southern Italy to Syria 5 bombers moved from Eastern Poland to Western Germany 2 infantry moved from Norway to Finland Place Units - Germans 6 infantry placed in Germany 2 bombers and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,5 Germans collect 40 PUs (5 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -5,83 Russians : 2,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 43 Sea Zone to Philippines 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Suiyuyan to Jehol 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar 2 armour moved from Kiangsu to Jehol 1 artillery and 6 infantry moved from Anhwe to Jehol 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kiangsu to Anhwe 7 fighters moved from Kwangsi to Kiangsu 2 bombers moved from Kwangsi to Philippines 6 tactical_bombers moved from Kwangsi to Kiangsu 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hopei to Anhwe 1 cruiser moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 infantry Russians defend with 2 aaGuns Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0,50 expected hits 1 aaGun owned by the Russians lost in Amur 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Korea Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Formosa Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier, 1 cruiser and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : -0,67 Russians : -0,33 Japanese : 2,50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 aaGun, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Volgograd to Ukraine 1 armour moved from Novosibirsk to Yenisey 4 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Tsagaan Olom to Suiyuyan 2 armour, 1 artillery and 10 infantry moved from Baltic States to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 1 artillery, 3 fighters and 10 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 1 artillery, 3 fighters and 10 infantry in Eastern Poland, round 2 : 3/16 hits, 4,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Eastern Poland to Ukraine 2 aaGuns moved from Baltic States to Eastern Poland Place Units - Russians 1 aaGun and 2 fighters placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -1,67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 bomber Germans defend with 1 airfield, 1 bomber and 1 factory_minor Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in France Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 3 mech_infantrys moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 106 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 battleship, 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,17 Americans : 0,33 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 bomber Germans defend with 1 airfield, 1 bomber and 1 factory_minor Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in France Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 3 mech_infantrys moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 106 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 battleship, 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Yunnan to Kwangsi 7 infantry moved from Szechwan to Shensi 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 2 infantry moved from Ethiopia to Kenya British take Kenya from Italians 3 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 2 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 armour moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Shan State 2 armour and 2 mech_infantrys moved from India to Shan State 1 fighter moved from Yunnan to Hunan Combat - British Battle in Normandy Bordeaux British attack with 1 bomber Germans defend with 1 bomber, 1 factory_minor and 1 harbour British roll dice for 1 bomber in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Normandy Bordeaux British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Hunan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 artilleries, 1 fighter and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 fighter and 5 infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 3 armour, 4 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour, 4 infantry and 4 mech_infantrys in Shan State, round 2 : 3/11 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 aaGuns moved from Yunnan to Kwangsi 1 fighter moved from Iraq to Egypt 3 transports moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 86 Sea Zone to 89 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 armour moved from Quebec to Alberta Saskatchewan Manitoba 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Place Units - British 2 fighters placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5,5,3,2,6 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33 British : 1,00 Americans : 0,33 Chinese : 1,83 Neutral_Axis : -1,00 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery moved from Yunnan to French Indo China Japanese take French Indo China from French 2 artilleries and 6 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 carriers moved from 43 Sea Zone to 42 Sea Zone 2 destroyers moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Kwangsi to Kwangtung 1 artillery and 3 infantry moved from Jehol to Chahar 2 tactical_bombers moved from Anhwe to Chahar 1 tactical_bomber moved from 43 Sea Zone to Java 3 fighters moved from 43 Sea Zone to Java 2 fighters moved from 36 Sea Zone to Java 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 3 transports ANZAC defend with 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 4 destroyers and 3 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,17 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers and 3 transports remaining. Battle score for attacker is 29 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport Battle in Java Japanese attack with 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 5/11 hits, 4,33 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 3/5 hits, 2,67 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 3 fighters owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Japanese: 3 infantry Casualties for ANZAC: 3 fighters and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Chahar Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to Japan 2 battleships, 1 cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Hopei to Kweichow 1 armour moved from Soviet Far East to Amur 1 mech_infantry moved from Sakha to Amur 2 infantry moved from Buryatia to Amur 2 tactical_bombers moved from Chahar to Anhwe 5 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 3 fighters moved from Kwangtung to Kwangsi 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 42 Sea Zone to Kwangsi Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Chinese : -0,33 UK_Pacific : -0,67 Japanese : 3,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 9 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia 1 armour moved from Romania to Bessarabia 1 armour moved from Greece to Romania 6 infantry moved from Greece to Bulgaria 1 artillery and 6 infantry moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to 91 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 bomber moved from 91 Sea Zone to Tunisia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0,00 Russians : -0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 2 fighters moved from Guam to Philippines 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Central United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :





