Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 3 bombers, 9 fighters, 5 infantry and 8 tactical_bombers
British defend with 2 fighters and 2 infantry; Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 2 artilleries, 3 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/27 hits, 13,67 expected hits
Chinese roll dice for 3 fighters and 18 infantry in Yunnan, round 2 : 5/21 hits, 8,00 expected hits
5 infantry owned by the Japanese, 11 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 3 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 15/22 hits, 12,50 expected hits
Chinese roll dice for 3 fighters and 5 infantry in Yunnan, round 3 : 2/8 hits, 3,67 expected hits
2 artilleries owned by the Japanese, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Yunnan
Japanese win with 3 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for British: 2 fighters and 2 infantry
Casualties for Chinese: 1 fighter and 16 infantry
Non Combat Move - Japanese
2 bombers, 7 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 bomber, 2 fighters and 5 tactical_bombers moved from Yunnan to Hunan
4 infantry moved from Kiangsu to Kiangsi
2 fighters moved from 19 Sea Zone to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery, 6 infantry and 1 mech_infantry moved from Jehol to Manchuria
Place Units - Japanese
3 armour placed in Kiangsu
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -4,67
Japanese regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 armour, 1 artillery and 8 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 artillery moved from Smolensk to Belarus
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 armour moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 tactical_bomber moved from Evenkiyskiy to Amur
2 fighters moved from Evenkiyskiy to Amur
Place Units - Russians
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
@dabutcher hva sker der… -4,67 med kineserne i det vigtigste slag der findes for dem… Lamt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 4 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits, 1,00 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 5 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 6 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
3 infantry moved from Shan State to Burma
1 infantry moved from India to Burma
1 armour moved from India to Burma
2 mech_infantrys moved from India to Burma
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Suriname to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 87 Sea Zone
1 battleship moved from 88 Sea Zone to 87 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour moved from 87 Sea Zone to French West Africa
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 factory_minor placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Italians regular : -2,67
Neutral_Axis regular : -0,33
British regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/18 hits, 7,50 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits, 1,67 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
4 fighters moved from Kiangsu to Manchuria
2 tactical_bombers moved from Kiangsu to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
5 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Yunnan to Kiangsu
3 artilleries moved from Anhwe to Hopei
5 infantry moved from Anhwe to Hopei
4 fighters moved from Yunnan to Anhwe
3 tactical_bombers moved from Yunnan to Anhwe
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Southern Italy to Malta
2 infantry moved from Albania to Greece
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
1 transport placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship and 2 transports placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Sumatra
1 fighter moved from Shan State to India
1 infantry moved from Shan State to Burma
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Sumatra
1 fighter moved from Shan State to India
1 infantry moved from Shan State to Burma
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 88 Sea Zone to 87 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship and 2 transports placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
Combat - British
Battle in Ethiopia
Battle in Iraq
British attack with 2 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Ethiopia from Italians, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Malta to Egypt
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
UK_Pacific collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0,33
Neutral_Axis regular : 0,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 2,33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
2 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries moved from Northern Italy to Greater Southern Germany
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 fighter moved from Tunisia to Libya
1 bomber moved from Tunisia to Libya
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Southern Italy to 125 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern France to Egypt
2 tactical_bombers moved from Southern Italy to Egypt
4 fighters moved from Southern Italy to 114 Sea Zone
3 tactical_bombers moved from Southern Italy to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 6 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
10 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 submarine moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from Finland to Norway
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 1/7 hits, 4,00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Egypt
Germans attack with 2 bombers and 2 tactical_bombers
British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the French lost in Egypt
Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 3 : 3/4 hits, 2,33 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Greece
1 bomber moved from Egypt to Alexandria
2 tactical_bombers moved from Egypt to Alexandria
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
4 fighters moved from 114 Sea Zone to Poland
3 tactical_bombers moved from 114 Sea Zone to Poland
2 infantry moved from 125 Sea Zone to Norway
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
5 armour, 1 artillery, 1 fighter and 3 infantry placed in Romania
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -4,83
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Java
2 fighters moved from Queensland to 62 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Java
2 fighters moved from Queensland to 62 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 armour moved from Western Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
7 infantry moved from Germany to 113 Sea Zone
2 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from Holland Belgium to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 armour moved from 110 Sea Zone to United Kingdom
10 infantry moved from 110 Sea Zone to United Kingdom
4 artilleries moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 3/4 hits, 0,67 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 10 infantry in United Kingdom, round 2 : 6/21 hits, 7,33 expected hits
British roll dice for 5 aaGuns, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/16 hits, 5,33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 3 infantry in United Kingdom, round 3 : 7/14 hits, 6,00 expected hits
British roll dice for 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/15 hits, 5,00 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 3 artilleries and 1 bomber in United Kingdom, round 4 : 7/10 hits, 4,67 expected hits
British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/8 hits, 2,67 expected hits
3 artilleries owned by the Germans, 2 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour and 1 bomber in United Kingdom, round 5 : 4/5 hits, 2,67 expected hits
British roll dice for 1 mech_infantry in United Kingdom, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour and 1 bomber remaining. Battle score for attacker is -17
Casualties for Germans: 2 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
3 aaGuns moved from Western Germany to France
1 mech_infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
5 infantry moved from Finland to Norway
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 108 Sea Zone to 110 Sea Zone
Place Units - Germans
7 armour and 1 mech_infantry placed in Germany
1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 3 armour
EDIT: Adding units owned by Germans to Yugoslavia: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Adding units owned by Germans to Albania: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : 2,33
Germans regular : 2,17
British regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
15 infantry moved from Belarus to Eastern Poland
2 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters moved from Karelia to Eastern Poland
1 tactical_bomber moved from Karelia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 armour, 6 infantry and 1 mech_infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 3 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys
Germans roll AA dice in Eastern Poland : 1/4 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/35 hits, 8,00 expected hits
Germans roll dice for 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/27 hits, 10,00 expected hits
6 infantry owned by the Russians, 2 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/29 hits, 7,00 expected hits
Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 7/15 hits, 6,00 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/22 hits, 5,83 expected hits
Germans roll dice for 6 armour and 1 artillery in Eastern Poland, round 4 : 4/7 hits, 3,33 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans and 6 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Russians: 1 fighter and 17 infantry
Casualties for Germans: 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 infantry placed in Ukraine
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : 0,33
Germans regular : -2,67
Russians regular : 9,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
8 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour and 7 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Western Ukraine to Eastern Poland
1 aaGun, 8 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 aaGuns and 5 infantry moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Eastern Poland
3 infantry moved from Russia to Bryansk
1 aaGun moved from Karelia to Finland
Place Units - Russians
2 fighters placed in Novgorod
1 transport placed in 115 Sea Zone
2 armour placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,33