The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Philippines to Guam
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Alaska to 2 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 2 Sea Zone
1 destroyer and 1 submarine placed in 2 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Spain to Western Germany
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Non Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hunan: 3 bombers
EDIT: Adding units owned by Americans to India: 3 bombers
EDIT: Turning off Edit Mode
10 infantry moved from Anhwe to Shantung
4 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 14 infantry
Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry
Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits
Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Germans to Chinese
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Hopei to Shensi
2 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Spain to Western Germany
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Non Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hunan: 3 bombers
EDIT: Adding units owned by Americans to India: 3 bombers
EDIT: Turning off Edit Mode
10 infantry moved from Anhwe to Shantung
4 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 14 infantry
Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry
Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits
Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Germans to Chinese
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Hopei to Shensi
2 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 bomber moved from Brazil to Southern France
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 4 infantry moved from Rhodesia to Mozambique
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Okinawa
Battle in Mozambique
British attack with 1 artillery and 4 infantry
Neutral_True defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Mozambique, round 2 : 2/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Okinawa from Japanese, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Southern France to Spain
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Iraq to Turkey
8 infantry moved from West India to Eastern Persia
1 carrier moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
4 infantry moved from Kiangsu to Shantung
3 armour and 3 mech_infantrys moved from Kiangsu to Chahar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 transports moved from 65 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from Argentina to Brazil
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
3 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Turning off Edit Mode
British undo move 1.
2 infantry placed in United Kingdom
1 armour, 1 artillery and 1 fighter placed in Turkey
1 artillery placed in Iraq
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
Place Units - UK_Pacific
1 carrier and 1 transport placed in 20 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
British : 2.17
Italians : 0.67
AA fire in Western Germany : : -0.50
AA fire in Southern France : : -0.17
Neutral_True : -0.33
Chinese : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Philippines to Guam
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Alaska to 2 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 2 Sea Zone
1 destroyer and 1 submarine placed in 2 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 armour and 2 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to India
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 5 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 bomber and 3 infantry
Casualties for Germans: 5 armour
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 2 infantry in British Somaliland, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 fighter placed in United Kingdom
1 armour placed in United Kingdom
2 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
2 aaGuns and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Germans : 0,00
British : 1,33
Italians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Sumatra
ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Sumatra to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Sumatra
ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Sumatra to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 12 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 infantry moved from Bulgaria to Romania
1 armour and 3 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Romania
Italians attack with 1 armour and 3 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 infantry in Romania, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries and 5 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Norway to 110 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern Poland to Poland
1 armour, 2 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Germany to Poland
Combat - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Norway to 110 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern Poland to Poland
1 armour, 2 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Germany to Poland
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Norway to 110 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern Poland to Poland
1 armour, 2 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Germany to Poland
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 carrier owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
2 destroyers owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
Casualties for Germans: 1 carrier, 1 fighter and 1 submarine
Casualties for British: 2 destroyers, 2 fighters and 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Poland
Germans attack with 4 armour and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 4 armour and 2 infantry in Poland, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 4 armour and 1 infantry in Poland, round 3 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 25 infantry in Western Ukraine, round 2 : 1/28 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
3 armour moved from Yugoslavia to Romania
4 armour moved from Germany to Romania
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Holland Belgium to Western Germany
8 artilleries moved from Western Germany to Germany
5 infantry moved from Norway to Finland
Place Units - Germans
7 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -4.67
British : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major, 4x factory_minor; Remaining resources: 70 PUs;
Germans buy 2 aaGuns, 4 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Northern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Gibraltar
2 bombers moved from Western Germany to Southern Italy
5 fighters moved from Northern Italy to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
Bombing raid in Southern Italy rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 5 fighters
Americans defend with 1 destroyer
Germans roll dice for 5 fighters in 112 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 armour moved from Southern France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
5 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Smolensk
3 armour moved from Volgograd to Caucasus
2 artilleries moved from Samara to Vologda
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Northern Italy
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 aaGuns and 5 infantry placed in Western Germany
1 infantry placed in France
2 armour placed in Ukraine
2 armour placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,6,3,2,6,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,2
Germans collect 56 PUs (11 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,50
AA fire in Gibraltar : : -0,17
AA fire in Southern Italy : : -0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 17.05.27
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
3 armour moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 111 Sea Zone
1 artillery, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 transport owned by the British lost in 109 Sea Zone
British and Germans reach a stalemate
. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers and 2 fighters in 111 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 2 bombers and 2 fighters in 111 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 1/14 hits, 4,00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 5/12 hits, 3,67 expected hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 6 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 7/24 hits, 9,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 9/20 hits, 8,83 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2,33 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 6 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 aaGun moved from Germany to Poland
3 artilleries moved from Germany to Poland
11 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from France to Western Germany
5 tactical_bombers moved from France to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 fighters moved from 111 Sea Zone to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 0,33
Neutral_Allies regular : -1,00
Germans regular : -5,33
British regular : -0,50
French AA : -0,50