The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Buryatia to Amur
1 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Ukraine
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Baltic States
2 infantry moved from Rostov to Ukraine
5 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
4 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Samara, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
7 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers in Yunnan, round 2 : 21/30 hits, 14,67 expected hits
Chinese roll dice for 12 infantry in Yunnan, round 2 : 5/12 hits, 4,00 expected hits
5 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 5 infantry
Casualties for Chinese: 12 infantry
Non Combat Move - Japanese
4 fighters moved from Yunnan to Kiangsu
3 tactical_bombers moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to French Indo China
7 fighters moved from Yunnan to French Indo China
5 tactical_bombers moved from Yunnan to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 10 infantry moved from Manchuria to Korea
3 artilleries and 3 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Anhwe
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in French Indo China
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 6,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Japanese
4 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 artilleries moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 2 tactical_bombers and 4 transports
Americans defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports; ANZAC defend with 3 fighters
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/16 hits, 8,50 expected hits
1 submarine owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 bombers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 7/15 hits, 7,67 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 8/16 hits, 8,50 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 3 cruisers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,67 expected hits
Americans roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 6/10 hits, 6,50 expected hits
3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 5 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits
Americans roll dice for 2 battleships, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone
3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 4 transports remaining. Battle score for attacker is 55
Casualties for Japanese: 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports
Casualties for ANZAC: 2 fighters
Battle in Japan
Japanese attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 2 : 2/8 hits, 2,67 expected hits
Americans roll dice for 3 armour in Japan, round 2 : 0/3 hits, 1,50 expected hits
2 armour owned by the Americans lost in Japan
Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 3 : 2/8 hits, 2,67 expected hits
Americans roll dice for 1 armour in Japan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 6 Sea Zone and was removed
1 infantry moved from Kiangsu to Shantung
1 armour moved from Suiyuyan to Jehol
2 artilleries moved from Buryatia to Amur
2 infantry moved from Buryatia to Amur
1 bomber moved from 6 Sea Zone to Amur
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans : -5,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Alaska
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Suiyuyan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Alaska
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Suiyuyan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 tactical_bomber moved from Malta to 99 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Iceland to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 armour and 2 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 2 armour and 2 infantry
Italians defend with 1 bomber
British roll dice for 2 armour and 2 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Western Germany
British attack with 2 bombers
Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour
British roll dice for 2 bombers in Western Germany, round 2 : 2/2 hits, 1,33 expected hits
Germans roll dice for 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Germans lost in Western Germany
British win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
3 infantry moved from Shan State to Burma
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Place Units - UK_Pacific
1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,33
Italians : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
3 bombers moved from Soviet Far East to Jehol
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Jehol
Americans attack with 1 armour and 3 bombers
Japanese defend with 1 armour
Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 bombers moved from Jehol to Hunan
3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 armour moved from Spain to Southern France
4 artilleries moved from Portugal to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
4 infantry moved from Portugal to 91 Sea Zone
1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Southern France
1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 101 Sea Zone to Spain
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
3 bombers placed in Spain
3 artilleries and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
10 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
3 bombers moved from Soviet Far East to Jehol
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Jehol
Americans attack with 1 armour and 3 bombers
Japanese defend with 1 armour
Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 bombers moved from Jehol to Hunan
3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 armour moved from Spain to Southern France
4 artilleries moved from Portugal to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
4 infantry moved from Portugal to 91 Sea Zone
1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Southern France
1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 101 Sea Zone to Spain
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
3 bombers placed in Spain
3 artilleries and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
10 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Turkey to Caucasus
2 armour moved from Turkey to Caucasus
1 armour moved from Turkey to Greece
1 mech_infantry moved from Turkey to Greece
2 artilleries and 3 infantry moved from Chile to Argentina
1 bomber moved from Spain to Argentina
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
Combat - British
Battle in Greece
British attack with 1 armour and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Greece, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece
British roll dice for 1 armour in Greece, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Argentina
British attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 2/6 hits, 2,17 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Argentina, round 3 : 2/5 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Argentina
British win, taking Argentina from Neutral_True with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0,83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0,33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Mozambique
Neutral_True win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Neutral_True: 1 infantry
Battle in Caucasus
British attack with 2 armour and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
British roll dice for 2 armour and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Turkey to Southern France
1 fighter moved from Southern Italy to Southern France
3 infantry moved from Iraq to Turkey
8 infantry moved from India to West India
4 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu
9 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
3 armour moved from Kwangtung to Kiangsu
1 artillery moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery and 4 infantry moved from Angola to Rhodesia
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 bomber moved from Argentina to Brazil
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Turkey
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship and 2 destroyers
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 2 destroyers
EDIT: Turning off Edit Mode
3 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Place Units - UK_Pacific
1 carrier and 1 transport placed in 20 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
Germans : -0,33
British : -0,50
Americans : 0,17
Neutral_True : 0,33
Chinese : -0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Italians
1 artillery and 7 infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 7 infantry
British defend with 2 armour and 1 infantry
Italians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Italians
3 aaGuns moved from Volgograd to Caucasus
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Western Australia to 62 Sea Zone
1 fighter moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Western Australia to 62 Sea Zone
1 fighter moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 15 infantry moved from Slovakia Hungary to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 16 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 5 armour and 1 mech_infantry
British defend with 1 bomber; French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 5 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 0.50 expected hits
1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 5 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Casualties for British: 1 bomber
Battle in 109 Sea Zone
Germans attack with 1 cruiser
British defend with 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 31 infantry
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 1 armour, 2 artilleries and 31 infantry in Eastern Poland, round 2 : 8/34 hits, 6.67 expected hits
Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 2 : 3/9 hits, 3.00 expected hits
8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 2 artilleries and 28 infantry in Eastern Poland, round 3 : 8/31 hits, 6.17 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 27 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 8 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
3 aaGuns and 8 artilleries moved from Germany to Western Germany
5 infantry moved from Finland to Norway
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Norway
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Greece to Yugoslavia
Place Units - Germans
8 armour placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.00
French : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Samara
1 fighter moved from Smolensk to Samara
1 tactical_bomber moved from Smolensk to Samara
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 infantry moved from France to Southern France
5 armour, 2 bombers, 2 fighters and 5 mech_infantrys moved from Western Germany to Southern France
4 armour, 4 fighters and 14 infantry moved from Northern Italy to Southern France
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 6 transports
6 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Southern France
Germans attack with 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys
British defend with 3 fighters; Americans defend with 11 armour, 14 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Germans roll dice for 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys in Southern France, round 2 : 18/39 hits, 12,50 expected hits
Americans roll dice for 11 armour, 14 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 16/39 hits, 17,17 expected hits
16 infantry owned by the Germans, 6 infantry owned by the Americans and 12 artilleries owned by the Americans lost in Southern France
Germans roll dice for 9 armour, 2 bombers, 6 fighters, 1 infantry and 5 mech_infantrys in Southern France, round 3 : 11/23 hits, 9,83 expected hits
Americans roll dice for 11 armour, 2 artilleries, 6 fighters and 2 tactical_bombers in Southern France, round 3 : 11/21 hits, 11,17 expected hits
1 infantry owned by the Germans, 5 armour owned by the Germans, 9 armour owned by the Americans, 2 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 4 armour, 2 bombers and 6 fighters in Southern France, round 4 : 6/12 hits, 6,33 expected hits
Americans roll dice for 2 armour, 6 fighters and 2 tactical_bombers in Southern France, round 4 : 5/10 hits, 6,00 expected hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 3 fighters owned by the British lost in Southern France
Germans roll dice for 1 armour, 2 bombers and 4 fighters in Southern France, round 5 : 5/7 hits, 3,83 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 5 : 3/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 8 armour, 5 fighters, 17 infantry and 5 mech_infantrys
Casualties for Americans: 11 armour, 14 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 3 fighters
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Samara
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2,50 expected hits
Russians roll dice for 4 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Smolensk
1 fighter moved from Samara to Smolensk
2 bombers moved from Southern France to Western Germany
1 aaGun moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Ukraine to Northern Italy
1 fighter moved from Western Ukraine to Northern Italy
1 fighter moved from Western Ukraine to Northern Italy
3 artilleries moved from Western Germany to Northern Italy
1 fighter moved from Western Ukraine to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from 91 Sea Zone to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 armour moved from Urals to Smolensk
1 infantry moved from Urals to Vologda
1 armour moved from Tambov to Smolensk
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
2 armour placed in Ukraine
2 armour placed in Volgograd
1 armour placed in Volgograd
1 armour placed in Ukraine
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 7,00
Americans : -3,83
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Baltic States to 114 Sea Zone
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Baltic States to Poland
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from 114 Sea Zone to Novgorod
4 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Baltic States to Belarus
6 infantry moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Ukraine
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
Russians take Persia from Neutral_Allies
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 armour and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :