Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to 76 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 76 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 76 Sea Zone to Italian Somaliland
Place Units - Italians
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Italians collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : -0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangtung to 41 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
3 fighters moved from Kwangtung to 6 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangtung to 41 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
3 fighters moved from Kwangtung to 6 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French West Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 fighter moved from Queensland to Western Australia
1 artillery moved from Queensland to New South Wales
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 fighter moved from Queensland to Western Australia
1 artillery moved from Queensland to New South Wales
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Southern France to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 0/8 hits, 2,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 3/5 hits, 1,83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
2 armour moved from France to Southern France
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 bombers moved from 97 Sea Zone to Southern Italy
6 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
9 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
1 armour and 8 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -3,67
British : 0,50
French : -0,33
Neutral_Allies : 1,67
@DaButcher som du kan se, sĂĄ har jeg spillet Tyskland tur 2 i det nye spil og Frankrig tur 12 i det andet spil :) Det er de seneste udspil i de 2 vi har gang i :)
Anyways - god bedring med ankler og diverse led. Og hils Carina.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 80 PUs;
Germans buy 2 aaGuns, 5 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Rostov to Greece
1 mech_infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to Greece
2 armour moved from Albania to Northern Italy
2 armour moved from Bulgaria to Northern Italy
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Kazakhstan to Samara
1 armour moved from Tsinghai to Samara
1 infantry moved from Novosibirsk to Urals
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
2 artilleries moved from Archangel to Vologda
2 infantry moved from Smolensk to Vologda
1 bomber moved from Smolensk to 112 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 mech_infantrys moved from France to Western Germany
2 infantry moved from France to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Norway
2 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from Northern Italy to Western Germany
1 tactical_bomber moved from Rostov to Caucasus
3 fighters moved from Rostov to Northern Italy
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Samara
1 fighter moved from Smolensk to Vologda
1 fighter moved from Smolensk to Urals
1 fighter moved from Smolensk to Tambov
1 fighter moved from Rostov to Northern Italy
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Greece, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Urals, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Urals to Smolensk
1 fighter moved from Vologda to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Samara to Smolensk
1 fighter moved from Tambov to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from 93 Sea Zone to Western Germany
1 bomber moved from Greece to Western Germany
4 aaGuns moved from Archangel to Smolensk
Place Units - Germans
3 infantry placed in France
2 aaGuns, 5 armour and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,6,4,4,4,4
Germans collect 64 PUs (6 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 2,67
British : -0,33
Americans : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Buryatia to Amur
1 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Ukraine
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Baltic States
2 infantry moved from Rostov to Ukraine
5 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
4 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Samara, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
7 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers in Yunnan, round 2 : 21/30 hits, 14,67 expected hits
Chinese roll dice for 12 infantry in Yunnan, round 2 : 5/12 hits, 4,00 expected hits
5 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 5 infantry
Casualties for Chinese: 12 infantry
Non Combat Move - Japanese
4 fighters moved from Yunnan to Kiangsu
3 tactical_bombers moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to French Indo China
7 fighters moved from Yunnan to French Indo China
5 tactical_bombers moved from Yunnan to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 10 infantry moved from Manchuria to Korea
3 artilleries and 3 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Anhwe
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in French Indo China
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 6,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Japanese
4 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 artilleries moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 2 tactical_bombers and 4 transports
Americans defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports; ANZAC defend with 3 fighters
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/16 hits, 8,50 expected hits
1 submarine owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 bombers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 7/15 hits, 7,67 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 8/16 hits, 8,50 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 3 cruisers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,67 expected hits
Americans roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 6/10 hits, 6,50 expected hits
3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 5 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits
Americans roll dice for 2 battleships, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone
3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 4 transports remaining. Battle score for attacker is 55
Casualties for Japanese: 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports
Casualties for ANZAC: 2 fighters
Battle in Japan
Japanese attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 2 : 2/8 hits, 2,67 expected hits
Americans roll dice for 3 armour in Japan, round 2 : 0/3 hits, 1,50 expected hits
2 armour owned by the Americans lost in Japan
Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 3 : 2/8 hits, 2,67 expected hits
Americans roll dice for 1 armour in Japan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 6 Sea Zone and was removed
1 infantry moved from Kiangsu to Shantung
1 armour moved from Suiyuyan to Jehol
2 artilleries moved from Buryatia to Amur
2 infantry moved from Buryatia to Amur
1 bomber moved from 6 Sea Zone to Amur
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans : -5,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Alaska
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Suiyuyan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Alaska
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Suiyuyan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 tactical_bomber moved from Malta to 99 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Iceland to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 armour and 2 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 2 armour and 2 infantry
Italians defend with 1 bomber
British roll dice for 2 armour and 2 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Western Germany
British attack with 2 bombers
Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour
British roll dice for 2 bombers in Western Germany, round 2 : 2/2 hits, 1,33 expected hits
Germans roll dice for 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Germans lost in Western Germany
British win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
3 infantry moved from Shan State to Burma
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Place Units - UK_Pacific
1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,33
Italians : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
3 bombers moved from Soviet Far East to Jehol
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Jehol
Americans attack with 1 armour and 3 bombers
Japanese defend with 1 armour
Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 bombers moved from Jehol to Hunan
3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 armour moved from Spain to Southern France
4 artilleries moved from Portugal to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
4 infantry moved from Portugal to 91 Sea Zone
1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Southern France
1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 101 Sea Zone to Spain
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
3 bombers placed in Spain
3 artilleries and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
10 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
3 bombers moved from Soviet Far East to Jehol
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Jehol
Americans attack with 1 armour and 3 bombers
Japanese defend with 1 armour
Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 bombers moved from Jehol to Hunan
3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 armour moved from Spain to Southern France
4 artilleries moved from Portugal to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
4 infantry moved from Portugal to 91 Sea Zone
1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Southern France
1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 101 Sea Zone to Spain
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
3 bombers placed in Spain
3 artilleries and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
10 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Turkey to Caucasus
2 armour moved from Turkey to Caucasus
1 armour moved from Turkey to Greece
1 mech_infantry moved from Turkey to Greece
2 artilleries and 3 infantry moved from Chile to Argentina
1 bomber moved from Spain to Argentina
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
Combat - British
Battle in Greece
British attack with 1 armour and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Greece, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece
British roll dice for 1 armour in Greece, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Argentina
British attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 2/6 hits, 2,17 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Argentina, round 3 : 2/5 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Argentina
British win, taking Argentina from Neutral_True with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0,83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0,33 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Mozambique
Neutral_True win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Neutral_True: 1 infantry
Battle in Caucasus
British attack with 2 armour and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
British roll dice for 2 armour and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Turkey to Southern France
1 fighter moved from Southern Italy to Southern France
3 infantry moved from Iraq to Turkey
8 infantry moved from India to West India
4 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu
9 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
3 armour moved from Kwangtung to Kiangsu
1 artillery moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery and 4 infantry moved from Angola to Rhodesia
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 bomber moved from Argentina to Brazil
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Turkey
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship and 2 destroyers
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 2 destroyers
EDIT: Turning off Edit Mode
3 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Place Units - UK_Pacific
1 carrier and 1 transport placed in 20 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
Germans : -0,33
British : -0,50
Americans : 0,17
Neutral_True : 0,33
Chinese : -0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Italians
1 artillery and 7 infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 7 infantry
British defend with 2 armour and 1 infantry
Italians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Italians
3 aaGuns moved from Volgograd to Caucasus
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1,33
Russians : 0,67