@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
David vs Kenneth
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to French Guiana 1 bomber moved from Wake Island to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands 5 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 destroyer and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Egypt to 98 Sea Zone 2 fighters moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Malta 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery moved from West India to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from India to Sumatra Combat - British Battle in 98 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 2 submarines and 2 transports 1 submarine owned by the British submerged 2 submarines owned by the Italians submerged 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Trans-Jordan British attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Sumatra British attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 bombers moved from Sumatra to India 2 aaGuns, 4 infantry and 1 tactical_bomber moved from Burma to India 1 infantry moved from India to Burma 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 armour and 1 infantry placed in Egypt 1 fighter placed in Egypt 1 destroyer and 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -0,67 Japanese regular : 1,00 Japanese AA : 0,83 Germans regular : 0,67 British regular : 0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 destroyer and 2 submarines moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 3 fighters moved from Kiangsu to 16 Sea Zone 3 tactical_bombers moved from Kiangsu to 16 Sea Zone 1 fighter moved from Kiangsu to 16 Sea Zone 1 tactical_bomber moved from Kiangsu to 16 Sea Zone 5 armour and 2 infantry moved from Hunan to Kiangsi 3 armour moved from Kiangsu to Kiangsi 2 tactical_bombers moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kiangsi Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry and 2 mech_infantrys Japanese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 6,67 expected hits Chinese roll dice for 2 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 8 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 2 mech_infantrys Battle in 16 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/11 hits, 6,17 expected hits Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 3 : 8/11 hits, 6,17 expected hits Americans roll dice for 1 fighter and 3 transports in 16 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Japanese: 2 submarines Casualties for Americans: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Kiangsu 3 fighters moved from 16 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 carrier moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : 5,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 4 infantry moved from Alexandria to Egypt 2 armour moved from Tobruk to Egypt 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in 98 Sea Zone Italians attack with 2 submarines and 1 transport British defend with 1 submarine 1 submarine owned by the British submerged Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; French defend with 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in Egypt, round 2 : 4/12 hits, 4,50 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Egypt, round 2 : 5/11 hits, 4,83 expected hits 2 infantry owned by the French, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 3/7 hits, 3,17 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 3 : 3/7 hits, 3,50 expected hits 2 infantry owned by the ANZAC, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 4 : 4/4 hits, 2,17 expected hits British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 3/4 hits, 2,50 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians, 3 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt Italians winItalians winItalians win with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry Casualties for French: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 3 submarines moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 2 artilleries and 5 infantry placed in Northern Italy Italians undo move 1. 2 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1,17 British regular : 0,17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 infantry moved from 104 Sea Zone to Spain 3 artilleries moved from 104 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain 1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 16 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22 Casualties for Japanese: 1 battleship and 1 destroyer Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain 3 fighters owned by the Americans retreated Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Spain Neutral_True win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 3 fighters moved from Spain to 110 Sea Zone 3 artilleries moved from British Guiana to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 6 transports moved from 93 Sea Zone to 88 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 fighter moved from Western United States to Hawaiian Islands 3 transports moved from 88 Sea Zone to 101 Sea Zone 3 fighters and 1 tactical_bomber moved from India to Kwangtung Place Units - Americans 1 tactical_bomber placed in 110 Sea Zone 2 transports placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in Western United States 3 artilleries placed in Southern France 2 armour placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : 0,33 Neutral_True regular : 1,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 infantry moved from 104 Sea Zone to Spain 3 artilleries moved from 104 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain 1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 16 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22 Casualties for Japanese: 1 battleship and 1 destroyer Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain 3 fighters owned by the Americans retreated Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Spain Neutral_True win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 3 fighters moved from Spain to 110 Sea Zone 3 artilleries moved from British Guiana to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 6 transports moved from 93 Sea Zone to 88 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 fighter moved from Western United States to Hawaiian Islands 3 transports moved from 88 Sea Zone to 101 Sea Zone 3 fighters and 1 tactical_bomber moved from India to Kwangtung Place Units - Americans 1 tactical_bomber placed in 110 Sea Zone 2 transports placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in Western United States 3 artilleries placed in Southern France 2 armour placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour and 1 mech_infantry moved from Siam to Shan State 4 infantry and 1 mech_infantry moved from Burma to Shan State 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Persia to Turkey 5 infantry moved from Iraq to Turkey 3 artilleries moved from Iraq to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey Combat - British Battle in Turkey British attack with 3 artilleries, 5 infantry and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Turkey, round 2 : 1/14 hits, 3,33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 3 artilleries, 3 infantry and 6 mech_infantrys in Turkey, round 3 : 1/12 hits, 3,00 expected hits Neutral_True roll dice for 7 infantry in Turkey, round 3 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 3 artilleries, 1 infantry and 6 mech_infantrys in Turkey, round 4 : 3/10 hits, 2,67 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits, 2,00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 artilleries and 5 mech_infantrys in Turkey, round 5 : 5/8 hits, 2,33 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 5 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 5 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Shan State British attack with 1 armour, 4 infantry and 3 mech_infantrys Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 mech_infantrys moved from Eastern Persia to India 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 fighter moved from 93 Sea Zone to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from United Kingdom to 110 Sea Zone 3 aaGuns moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 4 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,2 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : -0,33 Neutral_True regular : -0,33 British regular : -1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Java to India 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Java to India 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Novgorod to Western Germany Combat - Italians Non Combat Move - Italians 2 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Italians collect 2 PUs (6 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Poland to Baltic States 3 mech_infantrys moved from Germany to Baltic States 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 9 armour moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 11 armour and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 11 armour and 5 mech_infantrys in Novgorod, round 2 : 6/16 hits, 6.33 expected hits Russians roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 11 armour and 3 mech_infantrys in Novgorod, round 3 : 6/14 hits, 6.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 8 infantry Battle in Baltic States Germans attack with 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 mech_infantrys in Baltic States, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 2 aaGuns moved from Belarus to Eastern Poland 4 aaGuns moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Eastern Poland 6 infantry moved from Greece to Bulgaria Place Units - Germans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western Germany 4 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.17
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 4 artilleries, 5 infantry and 4 mech_infantrys moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 3 artilleries moved from Belarus to Archangel 2 infantry moved from Belarus to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Ukraine to Romania 1 armour moved from Western Ukraine to Romania 1 armour moved from Ukraine to Romania 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Vologda 2 armour moved from Belarus to Vologda 1 armour moved from Belarus to Vologda 1 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Bryansk 1 artillery moved from Belarus to Archangel 1 armour moved from Belarus to Western Ukraine 1 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Western Germany to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Belarus to Bryansk 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 armour moved from Denmark to Northern Italy 1 tactical_bomber moved from Northern Italy to 93 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Denmark to 125 Sea Zone 1 tactical_bomber moved from Denmark to 125 Sea Zone Combat - Germans Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: factory_minor = 5, harbour = 3 Battle in 93 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 104 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Vologda Germans attack with 3 armour and 1 infantry Russians defend with 3 infantry Germans roll dice for 3 armour and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 armour, 4 artilleries and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Archangel, round 2 : 3/9 hits, 3,17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 aaGuns moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 3 infantry moved from Denmark to Western Germany 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from France to Holland Belgium 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 93 Sea Zone to Northern Italy 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Western Germany to Northern Italy 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in France 2 armour and 8 infantry placed in Western Germany Germans undo move 2. 6 infantry placed in Western Germany 1 armour placed in Western Germany 1 armour placed in Western Germany 2 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans AA : -0,33 Russians regular : 0,67 Germans regular : 0,33 British regular : -0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to Burma 8 armour and 3 artilleries moved from Yunnan to Burma 3 armour moved from Hunan to Burma 1 mech_infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 armour and 1 mech_infantry moved from Jehol to Anhwe 3 armour moved from Kiangsu to Anhwe 2 infantry moved from Hunan to Anhwe Combat - Japanese Battle in Burma Japanese attack with 14 armour and 3 artilleries British defend with 1 infantry Japanese roll dice for 14 armour and 3 artilleries in Burma, round 2 : 6/17 hits, 8.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 14 armour and 2 artilleries remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 4 armour, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 armour, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 1 submarine moved from 16 Sea Zone to 18 Sea Zone 1 aaGun moved from Korea to Manchuria Place Units - Japanese 1 airfield, 1 artillery and 2 infantry placed in Kwangtung Japanese undo move 1. Turning on Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 airfield, 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 destroyer placed in 36 Sea Zone Japanese undo move 2. 3 infantry placed in Japan 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,6,2,2,2,4,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 UK_Pacific regular : 0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 artillery, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 4 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 armour moved from Timguska to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Novosibirsk 1 mech_infantry moved from Buryatia to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 3 armour Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 3 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 tactical_bombers moved from Vologda to Russia 1 infantry moved from Russia to Tambov 1 fighter moved from Smolensk to Russia 2 fighters moved from Volgograd to Yunnan 2 armour moved from Novosibirsk to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 fighter moved from Rostov to Russia Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 4 artilleries moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Portugal 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 4 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 destroyers moved from 19 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 tactical_bomber moved from 17 Sea Zone to 3 Sea Zone 1 carrier moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 17 Sea Zone to Soviet Far East 2 carriers moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 17 Sea Zone to 16 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kwangtung 8 armour and 1 infantry moved from Kiangsi to Kwangtung 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 2 submarines moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 carrier and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 2 destroyers Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 submarines Battle in Soviet Far East Japanese attack with 1 fighter and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 16 Sea Zone Japanese attack with 3 carriers and 3 destroyers Americans defend with 1 battleship and 1 destroyer Japanese roll dice for 3 carriers and 3 destroyers in 16 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers and 3 destroyers in 16 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 16 Sea Zone Japanese win with 3 carriers and 3 destroyers remaining. Battle score for attacker is 28 Casualties for Americans: 1 battleship and 1 destroyer Battle in Kwangtung Japanese attack with 9 armour, 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 3 fighters and 1 tactical_bomber; Chinese defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour British roll AA dice in Kwangtung : 2/9 hits, 1,50 expected hits 2 fighters owned by the Japanese lost in Kwangtung Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 9 armour, 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Kwangtung, round 2 : 8/21 hits, 10,67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 8/16 hits, 7,50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 3 aaGuns owned by the British, 5 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 4 armour, 4 fighters and 5 tactical_bombers in Kwangtung, round 3 : 7/13 hits, 7,33 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters and 2 tactical_bombers in Kwangtung, round 3 : 4/10 hits, 5,50 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 armour owned by the Japanese, 2 artilleries owned by the Chinese, 2 fighters owned by the British and 1 armour owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 3 fighters and 5 tactical_bombers in Kwangtung, round 4 : 4/9 hits, 5,17 expected hits UK_Pacific roll dice for 3 fighters in Kwangtung, round 4 : 1/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 8 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 2 artilleries and 1 infantry Casualties for Americans: 3 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from Soviet Far East to 3 Sea Zone 3 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsu 3 tactical_bombers moved from Kwangtung to Kiangsi Place Units - Japanese 1 factory_minor placed in Manchuria 3 armour placed in Kiangsu 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -5,17 British AA : 0,50 UK_Pacific regular : -2,00 ANZAC regular : 0,33 Russians regular : -0,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 4 artilleries moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 6 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Portugal 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 4 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,3 Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier Battle in 35 Sea Zone Americans attack with 1 carrier, 1 fighter, 2 submarines and 3 transports Japanese defend with 1 battleship Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 35 Sea Zone Americans win with 1 carrier, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in Philippines Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Philippines Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Celebes Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Celebes, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 92 Sea Zone Americans attack with 1 battleship, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Portugal Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 2/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 armour, 5 artilleries and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 5 artilleries and 8 infantry in Spain, round 2 : 2/14 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Spain, round 3 : 8/13 hits, 4,17 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to Guam 1 tactical_bomber moved from 21 Sea Zone to Guam 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Americans undo move 1. 1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 3,67 Japanese regular : -1,33 Germans regular : 0,33 Neutral_True regular : -2,00