@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
David vs Kenneth
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Italians 1 artillery and 7 infantry moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery and 7 infantry British defend with 2 armour and 1 infantry Italians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 1,67 expected hits Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Italians 3 aaGuns moved from Volgograd to Caucasus Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1,33 Russians : 0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Western Australia to 62 Sea Zone 1 fighter moved from Western Australia to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Western Australia to 62 Sea Zone 1 fighter moved from Western Australia to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Morocco 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Germans Combat - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 artillery and 15 infantry moved from Slovakia Hungary to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 16 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 armour moved from Southern France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 109 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Gibraltar Battle in Normandy Bordeaux Germans attack with 5 armour and 1 mech_infantry British defend with 1 bomber; French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 5 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits French roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 0.50 expected hits 1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 5 armour remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery Casualties for British: 1 bomber Battle in 109 Sea Zone Germans attack with 1 cruiser British defend with 1 destroyer, 1 fighter and 2 transports Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 cruiser owned by the Germans lost in 109 Sea Zone British win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12 Casualties for Germans: 1 cruiser Battle in Eastern Poland Germans attack with 1 armour, 2 artilleries and 31 infantry Russians defend with 1 artillery and 8 infantry Germans roll dice for 1 armour, 2 artilleries and 31 infantry in Eastern Poland, round 2 : 8/34 hits, 6.67 expected hits Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 2 : 3/9 hits, 3.00 expected hits 8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 2 artilleries and 28 infantry in Eastern Poland, round 3 : 8/31 hits, 6.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 27 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 8 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 3 aaGuns and 8 artilleries moved from Germany to Western Germany 5 infantry moved from Finland to Norway 1 fighter moved from Southern Italy to 92 Sea Zone 1 carrier moved from 93 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Norway 1 aaGun moved from Slovakia Hungary to Eastern Poland 3 armour moved from Greece to Yugoslavia Place Units - Germans 8 armour placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : 0.00 French : 0.50 Russians : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Vologda to Samara 1 infantry moved from Tambov to Samara 1 fighter moved from Smolensk to Samara 1 tactical_bomber moved from Smolensk to Samara 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Southern France 5 armour, 2 bombers, 2 fighters and 5 mech_infantrys moved from Western Germany to Southern France 4 armour, 4 fighters and 14 infantry moved from Northern Italy to Southern France Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 6 transports 6 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 42 Casualties for Americans: 6 transports Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 4 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Southern France Germans attack with 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys British defend with 3 fighters; Americans defend with 11 armour, 14 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 tactical_bombers Germans roll dice for 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys in Southern France, round 2 : 18/39 hits, 12,50 expected hits Americans roll dice for 11 armour, 14 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 16/39 hits, 17,17 expected hits 16 infantry owned by the Germans, 6 infantry owned by the Americans and 12 artilleries owned by the Americans lost in Southern France Germans roll dice for 9 armour, 2 bombers, 6 fighters, 1 infantry and 5 mech_infantrys in Southern France, round 3 : 11/23 hits, 9,83 expected hits Americans roll dice for 11 armour, 2 artilleries, 6 fighters and 2 tactical_bombers in Southern France, round 3 : 11/21 hits, 11,17 expected hits 1 infantry owned by the Germans, 5 armour owned by the Germans, 9 armour owned by the Americans, 2 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 4 armour, 2 bombers and 6 fighters in Southern France, round 4 : 6/12 hits, 6,33 expected hits Americans roll dice for 2 armour, 6 fighters and 2 tactical_bombers in Southern France, round 4 : 5/10 hits, 6,00 expected hits 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 3 fighters owned by the British lost in Southern France Germans roll dice for 1 armour, 2 bombers and 4 fighters in Southern France, round 5 : 5/7 hits, 3,83 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 5 : 3/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 53 Casualties for Germans: 8 armour, 5 fighters, 17 infantry and 5 mech_infantrys Casualties for Americans: 11 armour, 14 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Casualties for British: 3 fighters Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Samara Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 4 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 tactical_bomber moved from Samara to Smolensk 1 fighter moved from Samara to Smolensk 2 bombers moved from Southern France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Ukraine to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 3 artilleries moved from Western Germany to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 bomber moved from 91 Sea Zone to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 armour moved from Urals to Smolensk 1 infantry moved from Urals to Vologda 1 armour moved from Tambov to Smolensk Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 2 armour placed in Ukraine 2 armour placed in Volgograd 1 armour placed in Volgograd 1 armour placed in Ukraine 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 7,00 Americans : -3,83 Russians : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Baltic States to 114 Sea Zone 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 2 infantry moved from Baltic States to Poland 1 mech_infantry moved from Ukraine to Romania Russians take Romania from Germans Combat - Russians Battle in 114 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from 114 Sea Zone to Novgorod 4 infantry moved from Novgorod to Karelia 4 infantry moved from Novgorod to Karelia 1 infantry moved from Vyborg to Karelia 1 infantry moved from Baltic States to Belarus 6 infantry moved from Baltic States to Novgorod 2 aaGuns moved from Baltic States to Novgorod 2 artilleries moved from Baltic States to Novgorod 2 fighters moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Ukraine 1 armour moved from Caucasus to Persia Russians take Northwest Persia from Neutral_Allies Russians take Persia from Neutral_Allies 2 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 1 destroyer placed in 115 Sea Zone 1 armour and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Japanese 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 artillery and 13 infantry moved from Korea to Manchuria 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 4 fighters and 3 tactical_bombers moved from Kiangsu to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from French Indo China to Kwangtung 2 tactical_bombers moved from French Indo China to Kwangtung 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan 2 fighters moved from French Indo China to Szechwan 2 tactical_bombers moved from French Indo China to Szechwan 2 artilleries moved from French Indo China to Siam 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to Manchuria 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 submarines moved from 20 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 2 fighters British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 4 fighters, 17 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Manchuria : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 17 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/26 hits, 8,00 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 1/18 hits, 6,00 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 16 infantry and 3 tactical_bombers in Manchuria, round 3 : 12/25 hits, 7,83 expected hits Chinese roll dice for 14 infantry in Manchuria, round 3 : 7/14 hits, 4,67 expected hits 7 infantry owned by the Japanese and 12 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 4 : 9/18 hits, 6,67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 4 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 8 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangtung Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Siam Japanese attack with 2 artilleries and 1 bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 1 bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/10 hits, 4,17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 4/5 hits, 1,67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 3 fighters moved from Szechwan to French Indo China 3 tactical_bombers moved from Szechwan to French Indo China 1 bomber moved from Siam to French Indo China 2 fighters moved from Kwangtung to Yunnan 2 tactical_bombers moved from Kwangtung to Yunnan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 3 artilleries and 2 infantry moved from Hunan to Yunnan 1 bomber moved from Manchuria to Korea 1 aaGun moved from Korea to Manchuria 3 tactical_bombers moved from Manchuria to Korea 4 fighters moved from Manchuria to Korea 2 fighters moved from 44 Sea Zone to 45 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Chinese : -1,00 AA fire in Manchuria : : -1,00 UK_Pacific : -0,67 Japanese : 5,00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to Korea Japanese take Korea from Americans 2 infantry moved from Amur to Manchuria Japanese take Manchuria from Chinese 1 artillery moved from Amur to Manchuria 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Amur to Japan Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Shantung 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Japanese collect 27 PUs (2 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Philippines to Guam 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 mech_infantry moved from 2 Sea Zone to Alaska 2 fighters moved from Alaska to 2 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 2 Sea Zone 1 destroyer and 1 submarine placed in 2 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 bombers moved from Spain to Western Germany 1 armour moved from Jehol to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Suiyuyan Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 3 bombers moved from Western Germany to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 3 bombers EDIT: Adding units owned by Americans to India: 3 bombers EDIT: Turning off Edit Mode 10 infantry moved from Anhwe to Shantung 4 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 14 infantry Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kansu from Germans to Chinese EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 1 infantry moved from Hopei to Shensi 2 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : 2.50 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 bombers moved from Spain to Western Germany 1 armour moved from Jehol to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Suiyuyan Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 3 bombers moved from Western Germany to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 3 bombers EDIT: Adding units owned by Americans to India: 3 bombers EDIT: Turning off Edit Mode 10 infantry moved from Anhwe to Shantung 4 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 14 infantry Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kansu from Germans to Chinese EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 1 infantry moved from Hopei to Shensi 2 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 4 PUs; Combat Move - British 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 bomber moved from Brazil to Southern France 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 mech_infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 1 artillery and 4 infantry moved from Rhodesia to Mozambique Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Okinawa Battle in Mozambique British attack with 1 artillery and 4 infantry Neutral_True defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Mozambique, round 2 : 2/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Okinawa from Japanese, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Malta British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Southern France to Spain 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 3 infantry moved from Iraq to Turkey 8 infantry moved from West India to Eastern Persia 1 carrier moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 fighter moved from Kiangsu to 20 Sea Zone 4 infantry moved from Kiangsu to Shantung 3 armour and 3 mech_infantrys moved from Kiangsu to Chahar 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 transports moved from 65 Sea Zone to 85 Sea Zone 2 artilleries and 2 infantry moved from Argentina to Brazil Place Units - British 2 artilleries and 2 infantry placed in United Kingdom 3 transports placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Eire: 1 mech_infantry EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry EDIT: Turning off Edit Mode British undo move 1. 2 infantry placed in United Kingdom 1 armour, 1 artillery and 1 fighter placed in Turkey 1 artillery placed in Iraq Turn Complete - British British collect 54 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Place Units - UK_Pacific 1 carrier and 1 transport placed in 20 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
British : 2.17 Italians : 0.67 AA fire in Western Germany : : -0.50 AA fire in Southern France : : -0.17 Neutral_True : -0.33 Chinese : 2.50 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Philippines to Guam 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 mech_infantry moved from 2 Sea Zone to Alaska 2 fighters moved from Alaska to 2 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 2 Sea Zone 1 destroyer and 1 submarine placed in 2 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 2 armour and 2 infantry moved from Italian Somaliland to British Somaliland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Burma to India Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Germans defend with 5 armour, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 2/3 hits, 1,50 expected hits 3 armour owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 bomber and 3 infantry Casualties for Germans: 5 armour Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in British Somaliland British attack with 2 armour and 2 infantry Italians defend with 1 infantry British roll dice for 2 armour and 2 infantry in British Somaliland, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 41 Sea Zone to India Place Units - British 1 fighter placed in United Kingdom 1 armour placed in United Kingdom 2 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 2 aaGuns and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Germans : 0,00 British : 1,33 Italians : -0,67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 armour moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone 2 armour moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in Sumatra ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Sumatra to Kwangsi 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 2 destroyers moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 2 armour placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 armour moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone 2 armour moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in Sumatra ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Sumatra to Kwangsi 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 2 destroyers moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 2 armour placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.00