TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to Russia
2 tactical_bombers moved from Novgorod to Russia
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Smolensk
5 infantry moved from Bryansk to Smolensk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to Vologda
1 infantry moved from Vologda to Smolensk
5 armour and 1 infantry moved from Archangel to Smolensk
4 armour and 2 infantry moved from Belarus to Smolensk
2 fighters moved from Novgorod to Smolensk
2 fighters moved from Baltic States to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Bryansk
1 fighter moved from 113 Sea Zone to Novgorod
2 carriers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Northern Italy to Ukraine
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 fighters placed in Novgorod
3 armour placed in Ukraine
2 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : 0,67
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
5 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
5 armour moved from Volgograd to Caucasus
3 fighters moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 5 armour and 3 fighters
Italians defend with 2 infantry
Russians roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 5/8 hits, 4,00 expected hits
Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 4 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 2 infantry
Non Combat Move - Russians
3 fighters moved from Caucasus to Russia
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : 1,00
@DaButcher de har de for fedt i Moskva. Stalin tvinger dem til at suge sig ned i Smirnoff mens alle provinsbyerne langsomt bliver frataget enhver jødisk virksomhed og alle brune skønheder forsvinder fra de russiske massage-klinikker.
Der er gang i den
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Buryatia to Amur
2 artilleries moved from Buryatia to Amur
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
3 artilleries moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Manchuria
1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Shantung to 36 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 artilleries, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser and 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser and 2 submarines
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 4 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/8 hits, 2,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 2,50 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Shantung
2 fighters moved from Jehol to Shantung
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from 36 Sea Zone to Shantung
2 infantry moved from 36 Sea Zone to Hainan
2 artilleries moved from 36 Sea Zone to Hainan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 submarines placed in 19 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Chinese : 0,00
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
6 artilleries moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 artilleries moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Southern Italy to Southern France
2 submarines moved from 97 Sea Zone to 81 Sea Zone
1 battleship moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
3 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
2 mech_infantrys moved from Siberia to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
6 fighters moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
6 artilleries moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 artilleries moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Southern Italy to Southern France
2 submarines moved from 97 Sea Zone to 81 Sea Zone
1 battleship moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
3 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
2 mech_infantrys moved from Siberia to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
6 fighters moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 81 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Japan
Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits
2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
Battle in Normandy Bordeaux
Americans attack with 6 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
AA fire in Southern France : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits
Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Southern Italy
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
1 factory_minor placed in Spain
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0,83
Italians : 1,33
Americans : -5,17
AA fire in Southern France : : -0,50
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
5 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
6 artilleries moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 artilleries moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Southern Italy to Southern France
2 submarines moved from 97 Sea Zone to 81 Sea Zone
1 battleship moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
3 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
2 mech_infantrys moved from Siberia to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
6 fighters moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 81 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Japan
Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits
2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
Battle in Normandy Bordeaux
Americans attack with 6 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
AA fire in Southern France : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits
Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Southern Italy
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
1 factory_minor placed in Spain
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
5 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 armour moved from Turkey to Greece
British take Greece from Italians
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Turkey to Greece
1 armour moved from Greece to Albania
British take Albania from Italians
1 artillery and 1 infantry moved from Brazil to Venezuela
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
3 infantry moved from Spain to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from 89 Sea Zone to Venezuela
Combat - British
Battle in Venezuela
British attack with 2 artilleries and 5 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries and 5 infantry in Venezuela, round 2 : 1/7 hits, 1,83 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
British roll dice for 2 artilleries and 5 infantry in Venezuela, round 3 : 2/7 hits, 1,83 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
British win, taking Venezuela from Neutral_True with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Kiangsi to Szechwan
1 fighter moved from Kiangsi to Szechwan
1 tactical_bomber moved from Kiangsi to Szechwan
1 mech_infantry moved from India to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Turkey to Greece
1 mech_infantry moved from Iraq to Greece
1 artillery and 4 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Spain to Southern Italy
1 battleship, 1 destroyer and 4 transports moved from 95 Sea Zone to 91 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 factory_minor placed in Turkey
1 bomber placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,3,2,2,1,2,2,3
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in Kwangtung change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : -0,83
Italians : 1,33
British : -3,67
Americans : -5,17
AA fire in Southern France : : -0,50
Neutral_True : 0,00
Chinese : -2,00
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
5 infantry moved from Ukraine to Rostov
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from French Equatorial Africa to Nigeria
Combat - ANZAC
Battle in Nigeria
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Nigeria
ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Nigeria
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.00
ANZAC : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from French Equatorial Africa to Nigeria
Combat - ANZAC
Battle in Nigeria
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Nigeria
ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Nigeria
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Central Africa to Nigeria
1 infantry moved from French West Africa to Nigeria
Combat - French
Battle in Nigeria
French attack with 2 infantry
Germans defend with 1 infantry
French roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Nigeria, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Nigeria, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Nigeria
French win, taking Nigeria from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - French
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germans : 1.00
French : 0.00
ANZAC : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Combat Hit Differential Summary :
@DaButcher har som nævnt uploadet et savegame, der står ved tysklands runde 1 og ingenting er købt eller noget. Du ka enten selv redigere som du vil for de 16 IPC (Change PUs hvis der er overskydende IPC) eller bare skrive til mig. Ses general dryptud
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Turning off Edit Mode
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat Hit Differential Summary :
@DaButcher scramble ved England/scotland?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Turning off Edit Mode
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 5/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 6/17 hits, 6,00 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4,33 expected hits
1 aaGun owned by the French, 7 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 1/10 hits, 4,50 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/6 hits, 2,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 3/9 hits, 4,17 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 2/5 hits, 2,33 expected hits
2 artilleries owned by the Germans, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 mech_infantry and 1 tactical_bomber in France, round 5 : 5/7 hits, 3,33 expected hits
French roll dice for 1 armour and 1 fighter in France, round 5 : 2/2 hits, 1,17 expected hits
1 armour owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 113 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -2,50
British : 0,83
AA fire in France : : -0,17
French : 2,50
Neutral_Allies : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Caucasus
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Urals to Timguska
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Volgograd
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Smolensk to Caucasus
1 fighter moved from Smolensk to Caucasus
1 fighter moved from Smolensk to Volgograd
1 bomber moved from Smolensk to Timguska
1 bomber moved from Smolensk to Caucasus
1 tactical_bomber moved from Smolensk to Caucasus
3 fighters moved from Novgorod to Smolensk
2 armour moved from Northern Italy to Bulgaria
2 armour moved from Northern Italy to Albania
1 armour moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Bulgaria
2 mech_infantrys moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Timguska, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bulgaria
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Germans attack with 3 armour, 1 bomber, 3 fighters and 1 tactical_bomber
Russians defend with 4 armour
Germans roll dice for 3 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 4,33 expected hits
Russians roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2,00 expected hits
3 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 3/6 hits, 3,33 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Casualties for Russians: 4 armour
Battle in Albania
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour and 2 mech_infantrys in Albania, round 2 : 3/4 hits, 1,33 expected hits
British roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Albania
Germans win, taking Albania from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 bomber moved from Timguska to Smolensk
4 aaGuns and 2 artilleries moved from Novgorod to Archangel
5 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to France
Place Units - Germans
1 bomber placed in Western Germany
4 artilleries and 4 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 mech_infantry placed in Western Germany
Germans undo move 5.
1 armour placed in Western Germany
2 mech_infantrys placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1,17
British : 1,00
Americans : 0,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
2 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Baltic States
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Sakha to Buryatia
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Jehol to Anhwe
2 bombers moved from Japan to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery moved from Kiangsu to Anhwe
2 tactical_bombers moved from Manchuria to Hunan
2 fighters moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
4 infantry moved from Korea to Manchuria
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 fighter moved from 33 Sea Zone to Kiangsu
1 tactical_bomber moved from 33 Sea Zone to Kiangsu
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsu
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Kiangsu
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,33