@SuperbattleshipYamato Did you quit or something you have not taken your turn.
David vs Kenneth
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 tactical_bomber moved from 109 Sea Zone to Spain 2 destroyers moved from 109 Sea Zone to 117 Sea Zone 4 submarines moved from 110 Sea Zone to 117 Sea Zone 1 submarine moved from 104 Sea Zone to 117 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 2 destroyers and 5 submarines Germans defend with 5 submarines Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 117 Sea Zone Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Germans: 5 submarines Casualties for Americans: 1 submarine Battle in Spain Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 3 transports moved from 95 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 0.50 Neutral_True : 0.00
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 tactical_bomber moved from 109 Sea Zone to Spain 2 destroyers moved from 109 Sea Zone to 117 Sea Zone 4 submarines moved from 110 Sea Zone to 117 Sea Zone 1 submarine moved from 104 Sea Zone to 117 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 2 destroyers and 5 submarines Germans defend with 5 submarines Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 117 Sea Zone Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Germans: 5 submarines Casualties for Americans: 1 submarine Battle in Spain Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 3 transports moved from 95 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey 1 artillery moved from British Guiana to Brazil 1 infantry moved from British Guiana to Brazil 3 infantry moved from Syria to Turkey 1 mech_infantry moved from Syria to Turkey 1 mech_infantry moved from Anhwe to Manchuria Chinese take Manchuria from Japanese Combat - British Battle in Brazil British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Brazil British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Turkey British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry Neutral_True defend with 8 infantry British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 6 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Turkey to Southern Italy 1 artillery moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Yunnan to Anhwe 1 armour moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 2 infantry placed in Southern Italy 2 mech_infantrys placed in Iraq British undo move 4. 1 mech_infantry placed in Southern Italy 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 British collect 40 PUs (1 lost to blockades); end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Hunan: 1 armour EDIT: Adding units owned by British to Kwangtung: 1 armour EDIT: Turning off Edit Mode 3 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by British from Anhwe: 1 mech_infantry EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 3 infantry and 1 mech_infantry Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 1.50 Americans : 0.50 Neutral_True : 1.67
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Rostov to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Kwangtung 1 bomber moved from 36 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Belgian Congo to French Equatorial Africa Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Kwangtung 1 bomber moved from 36 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Belgian Congo to French Equatorial Africa Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from French Central Africa to French West Africa French take French West Africa from Germans Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
-
@DaButcher ah havde ikke set, at jeg ku flyve Anzacs fly ind i Kwangtung og vende oddsne…
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 2 bombers moved from Western Germany to Russia 2 tactical_bombers moved from Novgorod to Russia 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Archangel to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6 Battle in 105 Sea Zone Germans attack with 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Smolensk 2 tactical_bombers moved from Russia to Smolensk 5 infantry moved from Bryansk to Smolensk 2 infantry moved from Vologda to Smolensk 1 infantry moved from Samara to Vologda 1 infantry moved from Vologda to Smolensk 5 armour and 1 infantry moved from Archangel to Smolensk 4 armour and 2 infantry moved from Belarus to Smolensk 2 fighters moved from Novgorod to Smolensk 2 fighters moved from Baltic States to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Tambov to Bryansk 1 fighter moved from 113 Sea Zone to Novgorod 2 carriers and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Northern Italy to Ukraine 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 fighters placed in Novgorod 3 armour placed in Ukraine 2 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67 Germans : 0,67 Americans : -0,17
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 10 PUs; Russians buy 3 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 5 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 5 armour moved from Volgograd to Caucasus 3 fighters moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 armour and 3 fighters Italians defend with 2 infantry Russians roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 5/8 hits, 4,00 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 4 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 2 infantry Non Combat Move - Russians 3 fighters moved from Caucasus to Russia 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : 1,00
-
@DaButcher de har de for fedt i Moskva. Stalin tvinger dem til at suge sig ned i Smirnoff mens alle provinsbyerne langsomt bliver frataget enhver jødisk virksomhed og alle brune skønheder forsvinder fra de russiske massage-klinikker.
Der er gang i den -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Buryatia to Amur 2 artilleries moved from Buryatia to Amur 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Shantung to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Kiangsu to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 4 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 3 artilleries moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Shantung to Jehol 1 tactical_bomber moved from Shantung to Manchuria 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Shantung to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 artilleries, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports ANZAC defend with 1 cruiser and 2 submarines Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser and 2 submarines Casualties for Japanese: 1 submarine Battle in Jehol Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 4 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/8 hits, 2,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 2,50 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Manchuria to Shantung 2 fighters moved from Jehol to Shantung 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 36 Sea Zone to 19 Sea Zone 2 bombers moved from 36 Sea Zone to Shantung 2 infantry moved from 36 Sea Zone to Hainan 2 artilleries moved from 36 Sea Zone to Hainan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 submarines placed in 19 Sea Zone 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Chinese : 0,00 Japanese : -0,33
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern Italy to Southern France 2 submarines moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 2 mech_infantrys moved from Siberia to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 6 fighters moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern Italy to Southern France 2 submarines moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 2 mech_infantrys moved from Siberia to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 6 fighters moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 81 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Battle in Japan Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits 2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans captures 34PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers Battle in Normandy Bordeaux Americans attack with 6 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 3 fighters and 2 infantry Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour AA fire in Southern France : 0/3 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Southern Italy 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 7 transports moved from 91 Sea Zone to 101 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 117 Sea Zone to 104 Sea Zone 1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone 3 bombers moved from 6 Sea Zone to Soviet Far East Place Units - Americans 1 armour, 4 artilleries and 5 infantry placed in Eastern United States 1 factory_minor placed in Spain 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2 Americans collect 63 PUs (2 lost to blockades); end with 98 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0,83 Italians : 1,33 Americans : -5,17 AA fire in Southern France : : -0,50 Japanese : -0,83
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 5 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Suiyuyan 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern Italy to Southern France 2 submarines moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 95 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 2 mech_infantrys moved from Siberia to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Japan 1 armour moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 6 fighters moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 81 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Battle in Japan Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits 2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans captures 34PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers Battle in Normandy Bordeaux Americans attack with 6 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 3 fighters and 2 infantry Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour AA fire in Southern France : 0/3 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Southern Italy 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 7 transports moved from 91 Sea Zone to 101 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 117 Sea Zone to 104 Sea Zone 1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone 3 bombers moved from 6 Sea Zone to Soviet Far East Place Units - Americans 1 armour, 4 artilleries and 5 infantry placed in Eastern United States 1 factory_minor placed in Spain 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2 Americans collect 63 PUs (2 lost to blockades); end with 98 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 5 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Suiyuyan 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 armour moved from Turkey to Greece British take Greece from Italians 1 armour moved from Greece to Bulgaria British take Bulgaria from Italians 1 armour moved from Turkey to Greece 1 armour moved from Greece to Albania British take Albania from Italians 1 artillery and 1 infantry moved from Brazil to Venezuela 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Venezuela 1 artillery moved from 89 Sea Zone to Venezuela 3 infantry moved from Spain to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone 3 infantry moved from 89 Sea Zone to Venezuela Combat - British Battle in Venezuela British attack with 2 artilleries and 5 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries and 5 infantry in Venezuela, round 2 : 1/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Venezuela British roll dice for 2 artilleries and 5 infantry in Venezuela, round 3 : 2/7 hits, 1,83 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela British win, taking Venezuela from Neutral_True with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for British: 1 infantry Battle in Kiangsi British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Yunnan to Szechwan 1 fighter moved from Kiangsi to Szechwan 1 fighter moved from Kiangsi to Szechwan 1 tactical_bomber moved from Kiangsi to Szechwan 1 mech_infantry moved from India to Yunnan 1 armour, 1 infantry and 1 mech_infantry moved from Turkey to Greece 1 mech_infantry moved from Iraq to Greece 1 artillery and 4 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from Spain to Southern Italy 1 battleship, 1 destroyer and 4 transports moved from 95 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 factory_minor placed in Turkey 1 bomber placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,3,2,2,1,2,2,3 UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs Some Units in Kwangtung change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : -0,83 Italians : 1,33 British : -3,67 Americans : -5,17 AA fire in Southern France : : -0,50 Neutral_True : 0,00 Chinese : -2,00 Japanese : 0,17
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Italians Non Combat Move - Italians 3 aaGuns moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 5 infantry moved from Ukraine to Rostov Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from French Equatorial Africa to Nigeria Combat - ANZAC Battle in Nigeria ANZAC attack with 2 infantry Germans defend with 1 infantry ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Nigeria ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Nigeria Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.00 ANZAC : -0.67
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from French Equatorial Africa to Nigeria Combat - ANZAC Battle in Nigeria ANZAC attack with 2 infantry Germans defend with 1 infantry ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Nigeria ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Nigeria Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Central Africa to Nigeria 1 infantry moved from French West Africa to Nigeria Combat - French Battle in Nigeria French attack with 2 infantry Germans defend with 1 infantry French roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Nigeria, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Nigeria, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Nigeria French win, taking Nigeria from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - French 1 destroyer moved from 95 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Germans : 1.00 French : 0.00 ANZAC : -0.67
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans
Combat Hit Differential Summary :
-
@DaButcher har som nævnt uploadet et savegame, der står ved tysklands runde 1 og ingenting er købt eller noget. Du ka enten selv redigere som du vil for de 16 IPC (Change PUs hvis der er overskydende IPC) eller bare skrive til mig. Ses general dryptud