• TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Gibraltar to Spain
            2 infantry moved from Gibraltar to Spain
            1 tactical_bomber moved from 109 Sea Zone to Spain
            2 destroyers moved from 109 Sea Zone to 117 Sea Zone
            4 submarines moved from 110 Sea Zone to 117 Sea Zone
            1 submarine moved from 104 Sea Zone to 117 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 2 destroyers and 5 submarines
                Germans defend with 5 submarines
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 submarines owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
                Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
                Casualties for Germans: 5 submarines
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 carriers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.50
    Neutral_True : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Gibraltar to Spain
            2 infantry moved from Gibraltar to Spain
            1 tactical_bomber moved from 109 Sea Zone to Spain
            2 destroyers moved from 109 Sea Zone to 117 Sea Zone
            4 submarines moved from 110 Sea Zone to 117 Sea Zone
            1 submarine moved from 104 Sea Zone to 117 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 2 destroyers and 5 submarines
                Germans defend with 5 submarines
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 submarines owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
                Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
                Casualties for Germans: 5 submarines
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 carriers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey
            1 artillery moved from British Guiana to Brazil
            1 infantry moved from British Guiana to Brazil
            3 infantry moved from Syria to Turkey
            1 mech_infantry moved from Syria to Turkey
            1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - British
            Battle in Brazil
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Brazil
                British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Turkey
                British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 6 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to Southern Italy
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from 95 Sea Zone to Southern Italy
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from United Kingdom to Spain
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
            1 armour moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            2 infantry placed in Southern Italy
            2 mech_infantrys placed in Iraq
            British undo move 4.
            1 mech_infantry placed in Southern Italy
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
            British collect 40 PUs (1 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Hunan: 1 armour
            EDIT: Adding units owned by British to Kwangtung: 1 armour
            EDIT: Turning off Edit Mode
            3 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
            EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4
            UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry and 1 mech_infantry
                Some Units in Kwangtung change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 1.50
    Americans : 0.50
    Neutral_True : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in 36 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 bomber moved from 36 Sea Zone to Kwangtung
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in 36 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 bomber moved from 36 Sea Zone to Kwangtung
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
                  French take French West Africa from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to French Central Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • @DaButcher ah havde ikke set, at jeg ku flyve Anzacs fly ind i Kwangtung og vende oddsne…


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Western Germany to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 17 damage total.  Damaged units is as follows: factory_major = 11, airfield = 6
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Smolensk
            2 tactical_bombers moved from Russia to Smolensk
            5 infantry moved from Bryansk to Smolensk
            2 infantry moved from Vologda to Smolensk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Vologda to Smolensk
            5 armour and 1 infantry moved from Archangel to Smolensk
            4 armour and 2 infantry moved from Belarus to Smolensk
            2 fighters moved from Novgorod to Smolensk
            2 fighters moved from Baltic States to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from 113 Sea Zone to Novgorod
            2 carriers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Northern Italy to Ukraine
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
            1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in Novgorod
            3 armour placed in Ukraine
            2 infantry placed in Normandy Bordeaux
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,67
    Germans : 0,67
    Americans : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 10 PUs; 
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            5 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            5 armour moved from Volgograd to Caucasus
            3 fighters moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 armour and 3 fighters
                Italians defend with 2 infantry
                    Russians roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 5/8 hits, 4,00 expected hits
                    Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 4 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Caucasus to Russia
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : 1,00
    

    Savegame


  • @DaButcher de har de for fedt i Moskva. Stalin tvinger dem til at suge sig ned i Smirnoff mens alle provinsbyerne langsomt bliver frataget enhver jødisk virksomhed og alle brune skønheder forsvinder fra de russiske massage-klinikker.
    Der er gang i den


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 infantry moved from Buryatia to Amur
            2 artilleries moved from Buryatia to Amur
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 armour moved from Shantung to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            4 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            3 artilleries moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 cruisers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Shantung to Jehol
            1 tactical_bomber moved from Shantung to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Shantung to 36 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 artilleries, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 cruiser and 2 submarines
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    2 submarines owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser and 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 3 artilleries, 4 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/8 hits, 2,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 2,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Manchuria to Shantung
            2 fighters moved from Jehol to Shantung
            1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 36 Sea Zone to 19 Sea Zone
            2 bombers moved from 36 Sea Zone to Shantung
            2 infantry moved from 36 Sea Zone to Hainan
            2 artilleries moved from 36 Sea Zone to Hainan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 19 Sea Zone
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Chinese : 0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern Italy to Southern France
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Siberia to 5 Sea Zone
            2 mech_infantrys moved from Siberia to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            6 fighters moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern Italy to Southern France
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Siberia to 5 Sea Zone
            2 mech_infantrys moved from Siberia to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            6 fighters moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 81 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Japan
                Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
                    Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
                    Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 34PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
            Battle in Normandy Bordeaux
                Americans attack with 6 artilleries and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 3 fighters and 2 infantry
                Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
                    AA fire in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Southern Italy
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 117 Sea Zone to 104 Sea Zone
            1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone
            3 bombers moved from 6 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 armour, 4 artilleries and 5 infantry placed in Eastern United States
            1 factory_minor placed in Spain
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
            Americans collect 63 PUs (2 lost to blockades); end with 98 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 1,33
    Americans : -5,17
    AA fire in Southern France : : -0,50
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern Italy to Southern France
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Siberia to 5 Sea Zone
            2 mech_infantrys moved from Siberia to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            6 fighters moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 81 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Japan
                Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
                    Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
                    Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 34PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
            Battle in Normandy Bordeaux
                Americans attack with 6 artilleries and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 3 fighters and 2 infantry
                Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
                    AA fire in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Southern Italy
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 117 Sea Zone to 104 Sea Zone
            1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone
            3 bombers moved from 6 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 armour, 4 artilleries and 5 infantry placed in Eastern United States
            1 factory_minor placed in Spain
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
            Americans collect 63 PUs (2 lost to blockades); end with 98 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship and 1 carrier
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship and 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 armour moved from Turkey to Greece
                  British take Greece from Italians
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            1 armour moved from Turkey to Greece
            1 armour moved from Greece to Albania
                  British take Albania from Italians
            1 artillery and 1 infantry moved from Brazil to Venezuela
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Venezuela
            1 artillery moved from 89 Sea Zone to Venezuela
            3 infantry moved from Spain to 91 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            3 infantry moved from 89 Sea Zone to Venezuela
    
        Combat - British
            Battle in Venezuela
                British attack with 2 artilleries and 5 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 artilleries and 5 infantry in Venezuela, round 2 : 1/7 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                    British roll dice for 2 artilleries and 5 infantry in Venezuela, round 3 : 2/7 hits, 1,83 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
                British win, taking Venezuela from Neutral_True with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 2 infantry
                Casualties for British: 1 infantry
            Battle in Kiangsi
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Yunnan to Szechwan
            1 fighter moved from Kiangsi to Szechwan
            1 fighter moved from Kiangsi to Szechwan
            1 tactical_bomber moved from Kiangsi to Szechwan
            1 mech_infantry moved from India to Yunnan
            1 armour, 1 infantry and 1 mech_infantry moved from Turkey to Greece
            1 mech_infantry moved from Iraq to Greece
            1 artillery and 4 infantry moved from Rhodesia to Belgian Congo
            2 fighters moved from Spain to Southern Italy
            1 battleship, 1 destroyer and 4 transports moved from 95 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            1 factory_minor placed in Turkey
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,3,2,2,1,2,2,3
            UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
            Some Units in Kwangtung change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 1,33
    British : -3,67
    Americans : -5,17
    AA fire in Southern France : : -0,50
    Neutral_True : 0,00
    Chinese : -2,00
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 aaGuns moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            5 infantry moved from Ukraine to Rostov
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from French Equatorial Africa to Nigeria
    
        Combat - ANZAC
            Battle in Nigeria
                ANZAC attack with 2 infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                    ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangtung
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    ANZAC : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from French Equatorial Africa to Nigeria
    
        Combat - ANZAC
            Battle in Nigeria
                ANZAC attack with 2 infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                    ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangtung
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to Nigeria
            1 infantry moved from French West Africa to Nigeria
    
        Combat - French
            Battle in Nigeria
                French attack with 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Nigeria, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Nigeria, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Nigeria
                French win, taking Nigeria from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            1 destroyer moved from 95 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 1.00
    French : 0.00
    ANZAC : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @DaButcher har som nævnt uploadet et savegame, der står ved tysklands runde 1 og ingenting er købt eller noget. Du ka enten selv redigere som du vil for de 16 IPC (Change PUs hvis der er overskydende IPC) eller bare skrive til mig. Ses general dryptud

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