@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsDavid vs Kenneth
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour moved from Russia to Volgograd 3 armour moved from Novosibirsk to Volgograd 4 fighters moved from Russia to Volgograd 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans Combat - Russians Battle in Volgograd Russians attack with 8 armour and 4 fighters Germans defend with 3 armour and 1 factory_minor Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 armour Casualties for Germans: 3 armour Non Combat Move - Russians 4 fighters moved from Volgograd to Russia 2 infantry moved from Timguska to Yenisey Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -1,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 2 armour moved from Ukraine to Western Ukraine 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Timguska to Urals Russians take Urals from Japanese Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 artillery and 8 infantry Germans defend with 1 aaGun and 6 armour Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : 1,83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from 39 Sea Zone to India 1 fighter moved from 39 Sea Zone to India 3 tactical_bombers moved from 39 Sea Zone to India 2 bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 3 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in India Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers Casualties for ANZAC: 1 bomber and 1 fighter Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers Non Combat Move - Japanese 2 bombers moved from India to Yunnan 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter moved from India to Yunnan 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 2 mech_infantrys moved from Yunnan to Kiangsi 2 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4 Japanese collect 11 PUs (9 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
UK_Pacific : -1,17 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 1 infantry moved from Jehol to Anhwe 4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe 2 bombers moved from Japan to Anhwe 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers British defend with 3 armour and 10 mech_infantrys Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits 4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 armour and 4 infantry Casualties for British: 3 armour and 10 mech_infantrys Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung 4 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Shantung 1 aaGun moved from 19 Sea Zone to Shantung 3 artilleries moved from 19 Sea Zone to Shantung 3 infantry moved from Siberia to 5 Sea Zone 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Shantung 2 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 artilleries and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -1,00 Japanese : -3,50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 4 submarines Germans defend with 1 cruiser Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 3 submarines and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Soviet Far East Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 destroyers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 3 armour moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 armour moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 2 carriers moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1,00 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : 1,50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 4 submarines Germans defend with 1 cruiser Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 3 submarines and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Soviet Far East Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 destroyers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 3 armour moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 armour moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 2 carriers moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese Combat - British Non Combat Move - British 1 artillery and 4 infantry moved from South West Africa to Rhodesia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery moved from 88 Sea Zone to British Guiana 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Iraq to Syria 3 armour moved from Iraq to Caucasus 1 fighter moved from Russia to Caucasus 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 2 transports moved from 97 Sea Zone to 81 Sea Zone 2 transports moved from 97 Sea Zone to 81 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 fighters placed in United Kingdom British undo move 2. 2 fighters placed in Southern Italy British undo move 2. 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,6,6,4,3,4,5,2 British collect 28 PUs (9 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 destroyer placed in 20 Sea Zone 2 armour placed in Kwangtung 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in Kwangtung change ownership: 2 armour Some Units in 20 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans : 1,00 Chinese : -0,50 Japanese : 2,17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians Combat - Italians Non Combat Move - Italians 4 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 3 aaGuns moved from Rostov to Ukraine 4 infantry moved from Tambov to Rostov 1 infantry moved from Rostov to Ukraine Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa French take French Central Africa from Germans Combat - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 2 mech_infantrys moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Germany to Western Germany 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 4 armour moved from Novgorod to Archangel 4 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 1 armour moved from Vyborg to Archangel 1 armour moved from Karelia to Archangel 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 cruiser and 1 destroyer moved from 70 Sea Zone to 72 Sea Zone 5 submarines moved from 109 Sea Zone to 117 Sea Zone 1 fighter moved from Northern Italy to Baltic States 1 fighter moved from Northern Italy to Baltic States 2 carriers moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from 115 Sea Zone to Novgorod 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Northern Italy to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 2 carriers, 1 fighter and 2 transports Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Belarus Germans attack with 4 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans winGermans win with 2 carriers, 1 fighter and 2 transports remaining, taking Belarus from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany 1 artillery and 4 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (8 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : 0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 3 fighters moved from Russia to Volgograd Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : -0,33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 transports moved from 19 Sea Zone to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone 7 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries moved from 19 Sea Zone to Kiangsu 3 artilleries, 2 bombers, 6 fighters, 10 infantry and 5 tactical_bombers moved from Shantung to Kiangsu 2 submarines moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 cruisers moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer and 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kiangsu Japanese attack with 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers Chinese defend with 8 artilleries, 1 fighter and 17 infantry Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers in Kiangsu, round 2 : 11/35 hits, 13,00 expected hits Chinese roll dice for 8 artilleries, 1 fighter and 17 infantry in Kiangsu, round 2 : 4/26 hits, 9,00 expected hits 4 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 13 infantry and 5 tactical_bombers in Kiangsu, round 3 : 14/31 hits, 12,33 expected hits Chinese roll dice for 8 artilleries, 1 fighter and 6 infantry in Kiangsu, round 3 : 4/15 hits, 5,33 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 8 artilleries owned by the Chinese lost in Kiangsu Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Kiangsu, round 4 : 15/27 hits, 11,67 expected hits Chinese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 9 infantry Casualties for Chinese: 8 artilleries, 1 fighter and 17 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters moved from Kiangsu to 35 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 3 tactical_bombers moved from Kiangsu to Japan 1 fighter moved from Kiangsu to Japan 1 fighter moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 2 fighters moved from Kiangsu to Shantung 2 bombers moved from Kiangsu to Shantung 1 tactical_bomber moved from Kiangsu to Shantung Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Shantung 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
British : 0,67 Chinese : -6,00 Japanese : 2,83 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 tactical_bomber moved from 109 Sea Zone to Spain 2 destroyers moved from 109 Sea Zone to 117 Sea Zone 4 submarines moved from 110 Sea Zone to 117 Sea Zone 1 submarine moved from 104 Sea Zone to 117 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 2 destroyers and 5 submarines Germans defend with 5 submarines Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 117 Sea Zone Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Germans: 5 submarines Casualties for Americans: 1 submarine Battle in Spain Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 3 transports moved from 95 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : 0.50 Neutral_True : 0.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 tactical_bomber moved from 109 Sea Zone to Spain 2 destroyers moved from 109 Sea Zone to 117 Sea Zone 4 submarines moved from 110 Sea Zone to 117 Sea Zone 1 submarine moved from 104 Sea Zone to 117 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 2 destroyers and 5 submarines Germans defend with 5 submarines Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 117 Sea Zone Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Germans: 5 submarines Casualties for Americans: 1 submarine Battle in Spain Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 3 transports moved from 95 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey 1 artillery moved from British Guiana to Brazil 1 infantry moved from British Guiana to Brazil 3 infantry moved from Syria to Turkey 1 mech_infantry moved from Syria to Turkey 1 mech_infantry moved from Anhwe to Manchuria Chinese take Manchuria from Japanese Combat - British Battle in Brazil British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Brazil British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Turkey British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry Neutral_True defend with 8 infantry British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 6 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Turkey to Southern Italy 1 artillery moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Yunnan to Anhwe 1 armour moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 2 infantry placed in Southern Italy 2 mech_infantrys placed in Iraq British undo move 4. 1 mech_infantry placed in Southern Italy 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 British collect 40 PUs (1 lost to blockades); end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Hunan: 1 armour EDIT: Adding units owned by British to Kwangtung: 1 armour EDIT: Turning off Edit Mode 3 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by British from Anhwe: 1 mech_infantry EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 3 infantry and 1 mech_infantry Some Units in Kwangtung change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.50 British : 1.50 Americans : 0.50 Neutral_True : 1.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Rostov to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Kwangtung 1 bomber moved from 36 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Belgian Congo to French Equatorial Africa Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Battle in 36 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Kwangtung 1 bomber moved from 36 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Belgian Congo to French Equatorial Africa Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from French Central Africa to French West Africa French take French West Africa from Germans Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
@DaButcher ah havde ikke set, at jeg ku flyve Anzacs fly ind i Kwangtung og vende oddsne…





