The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 artillery moved from 85 Sea Zone to Brazil
1 cruiser and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Western Germany to Novgorod
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
7 armour, 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
2 armour and 4 infantry moved from Baltic States to Novgorod
2 infantry moved from Belarus to Novgorod
2 artilleries moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Volgograd
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Vyborg
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Brazil
Battle in Vyborg
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win, taking Brazil from British, taking Vyborg from Russians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Germans roll dice for 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 8,83 expected hits
Russians roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/16 hits, 6,00 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/21 hits, 8,67 expected hits
Russians roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 3/7 hits, 3,00 expected hits
1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 4 infantry
Casualties for Russians: 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Novgorod to 115 Sea Zone
2 tactical_bombers moved from Novgorod to 115 Sea Zone
1 bomber moved from Novgorod to Germany
2 mech_infantrys moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
4 aaGuns moved from Baltic States to Novgorod
2 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
5 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 infantry placed in Ukraine
3 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : -0,67
Russians : -5,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour moved from Russia to Volgograd
3 armour moved from Novosibirsk to Volgograd
4 fighters moved from Russia to Volgograd
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 8 armour and 4 fighters
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour
Casualties for Germans: 3 armour
Non Combat Move - Russians
4 fighters moved from Volgograd to Russia
2 infantry moved from Timguska to Yenisey
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 3 armour, 1 artillery and 8 infantry
Germans defend with 1 aaGun and 6 armour
Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits
Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits
Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26
Casualties for Russians: 5 infantry
Casualties for Germans: 1 aaGun and 6 armour
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
3 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers
British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits
UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits
7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits
UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers
Casualties for ANZAC: 1 bomber and 1 fighter
Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers
Non Combat Move - Japanese
2 bombers moved from India to Yunnan
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
2 fighters moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Yunnan
2 mech_infantrys moved from Yunnan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4
Japanese collect 11 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
UK_Pacific : -1,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe
2 bombers moved from Japan to Anhwe
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
British defend with 3 armour and 10 mech_infantrys
Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits
Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits
4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits
Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 armour and 4 infantry
Casualties for British: 3 armour and 10 mech_infantrys
Non Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
4 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
1 aaGun moved from 19 Sea Zone to Shantung
3 artilleries moved from 19 Sea Zone to Shantung
3 infantry moved from Siberia to 5 Sea Zone
2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
2 artilleries and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -1,00
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 85 Sea Zone
Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 cruiser
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 3 submarines and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Soviet Far East
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 armour moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from 95 Sea Zone to Southern Italy
3 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 carriers moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
1 artillery and 5 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
2 artilleries and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 85 Sea Zone
Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 cruiser
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 3 submarines and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Soviet Far East
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 armour moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from 95 Sea Zone to Southern Italy
3 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 carriers moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
1 artillery and 5 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
2 artilleries and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
Combat - British
Non Combat Move - British
1 artillery and 4 infantry moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from 88 Sea Zone to British Guiana
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Iraq to Syria
3 armour moved from Iraq to Caucasus
1 fighter moved from Russia to Caucasus
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
2 transports moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 97 Sea Zone to 81 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
British undo move 2.
2 fighters placed in Southern Italy
British undo move 2.
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,6,6,4,3,4,5,2
British collect 28 PUs (9 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
2 armour placed in Kwangtung
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 2 armour
Some Units in 20 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans : 1,00
Chinese : -0,50
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
3 aaGuns moved from Rostov to Ukraine
4 infantry moved from Tambov to Rostov
1 infantry moved from Rostov to Ukraine
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from Kwangtung to 42 Sea Zone
1 bomber moved from New South Wales to Dutch New Guinea
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from Kwangtung to 42 Sea Zone
1 bomber moved from New South Wales to Dutch New Guinea
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
French take French Central Africa from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 bomber moved from Germany to Western Germany
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
4 armour moved from Novgorod to Archangel
4 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
1 armour moved from Vyborg to Archangel
1 armour moved from Karelia to Archangel
1 infantry moved from Smolensk to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 cruiser and 1 destroyer moved from 70 Sea Zone to 72 Sea Zone
5 submarines moved from 109 Sea Zone to 117 Sea Zone
1 fighter moved from Northern Italy to Baltic States
1 fighter moved from Northern Italy to Baltic States
2 carriers moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from 115 Sea Zone to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Northern Italy to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 fighter and 2 transports
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Belarus
Germans attack with 4 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans winGermans win with 2 carriers, 1 fighter and 2 transports remaining, taking Belarus from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
1 artillery and 4 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 51 PUs (8 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
3 fighters moved from Russia to Volgograd
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 transports moved from 19 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
7 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from 19 Sea Zone to Kiangsu
3 artilleries, 2 bombers, 6 fighters, 10 infantry and 5 tactical_bombers moved from Shantung to Kiangsu
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 cruisers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kiangsu
Japanese attack with 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers
Chinese defend with 8 artilleries, 1 fighter and 17 infantry
Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers in Kiangsu, round 2 : 11/35 hits, 13,00 expected hits
Chinese roll dice for 8 artilleries, 1 fighter and 17 infantry in Kiangsu, round 2 : 4/26 hits, 9,00 expected hits
4 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 13 infantry and 5 tactical_bombers in Kiangsu, round 3 : 14/31 hits, 12,33 expected hits
Chinese roll dice for 8 artilleries, 1 fighter and 6 infantry in Kiangsu, round 3 : 4/15 hits, 5,33 expected hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 8 artilleries owned by the Chinese lost in Kiangsu
Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Kiangsu, round 4 : 15/27 hits, 11,67 expected hits
Chinese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 9 infantry
Casualties for Chinese: 8 artilleries, 1 fighter and 17 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from Kiangsu to 35 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
3 tactical_bombers moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 fighters moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in Shantung
3 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 0,67
Chinese : -6,00
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
4 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 tactical_bomber moved from 109 Sea Zone to Spain
2 destroyers moved from 109 Sea Zone to 117 Sea Zone
4 submarines moved from 110 Sea Zone to 117 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 2 destroyers and 5 submarines
Germans defend with 5 submarines
Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
2 submarines owned by the Germans lost in 117 Sea Zone
Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
Casualties for Germans: 5 submarines
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 95 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 85 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
3 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.50
Neutral_True : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
4 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 tactical_bomber moved from 109 Sea Zone to Spain
2 destroyers moved from 109 Sea Zone to 117 Sea Zone
4 submarines moved from 110 Sea Zone to 117 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 2 destroyers and 5 submarines
Germans defend with 5 submarines
Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
2 submarines owned by the Germans lost in 117 Sea Zone
Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
Casualties for Germans: 5 submarines
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
3 transports moved from 95 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 85 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
3 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey
1 artillery moved from British Guiana to Brazil
1 infantry moved from British Guiana to Brazil
3 infantry moved from Syria to Turkey
1 mech_infantry moved from Syria to Turkey
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
Combat - British
Battle in Brazil
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Brazil
British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Turkey
British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 6 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 fighter moved from Turkey to Southern Italy
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 infantry placed in Southern Italy
2 mech_infantrys placed in Iraq
British undo move 4.
1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 1 armour
EDIT: Adding units owned by British to Kwangtung: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 1.50
Americans : 0.50
Neutral_True : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Kwangtung
1 bomber moved from 36 Sea Zone to Kwangtung
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Belgian Congo to French Equatorial Africa
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Kwangtung
1 bomber moved from 36 Sea Zone to Kwangtung
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Belgian Congo to French Equatorial Africa
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
French take French West Africa from Germans
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33