dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
David vs Kenneth
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Java 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 fighter moved from United Kingdom to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from French West Africa to French Central Africa 1 cruiser moved from 110 Sea Zone to 109 Sea Zone Combat - French Battle in Holland Belgium French attack with 1 artillery and 1 fighter Germans defend with 1 fighter French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 fighter in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Germans : -0.67 French : 0.17 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 106 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Bulgaria to Romania 2 armour moved from Bulgaria to Romania 1 armour moved from Germany to Holland Belgium 1 armour moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 armour moved from France to Southern France 1 armour moved from France to Germany 2 armour moved from France to Greater Southern Germany 1 mech_infantry moved from France to Germany 3 artilleries moved from France to Holland Belgium 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to France 1 armour moved from Southern France to France 1 armour moved from France to Holland Belgium 1 mech_infantry moved from Southern France to France 1 mech_infantry moved from France to Holland Belgium 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to 96 Sea Zone 4 fighters moved from Western Germany to 96 Sea Zone Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 106 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Bulgaria to Romania 2 armour moved from Bulgaria to Romania 1 armour moved from Germany to Holland Belgium 1 armour moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 armour moved from France to Southern France 1 armour moved from France to Germany 2 armour moved from France to Greater Southern Germany 1 mech_infantry moved from France to Germany 3 artilleries moved from France to Holland Belgium 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to France 1 armour moved from Southern France to France 1 armour moved from France to Holland Belgium 1 mech_infantry moved from Southern France to France 1 mech_infantry moved from France to Holland Belgium 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to 96 Sea Zone 4 fighters moved from Western Germany to 96 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 0/3 hits, 0,50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in 96 Sea Zone Germans attack with 4 fighters and 3 tactical_bombers British defend with 1 submarine 1 submarine owned by the British Submerged Battle in Holland Belgium Germans attack with 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys French defend with 1 artillery Germans roll dice for 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/12 hits, 4,00 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium Germans winGermans win with 4 fighters and 3 tactical_bombers remaining, taking Holland Belgium from French with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for French: 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 4 fighters and 3 tactical_bombers moved from 96 Sea Zone to Northern Italy 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 2 submarines placed in 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2,00 Defenders Fire, : : -0,50 French : 0,67 Attackers Fire, : : -0,33 AA fire in United Kingdom : : 0,67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States 6 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 infantry moved from Rostov to Caucasus 1 artillery moved from Western Ukraine to Bryansk 2 armour moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Novgorod to Russia 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 111 Sea Zone to 105 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Kweichow 2 artilleries moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 2 bombers moved from Kiangsi to Yunnan 3 fighters moved from Kiangsi to Yunnan 3 tactical_bombers moved from Kiangsi to Yunnan 2 tactical_bombers moved from Shantung to Yunnan 4 fighters moved from Shantung to Yunnan 1 fighter moved from Jehol to Yunnan 1 artillery moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Kweichow 3 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 34 Sea Zone to 43 Sea Zone 2 fighters moved from 34 Sea Zone to 43 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 34 Sea Zone to 18 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/21 hits, 10,00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 3 fighters moved from Yunnan to Anhwe 5 fighters moved from Yunnan to Hunan 3 tactical_bombers moved from Yunnan to Anhwe 2 tactical_bombers moved from Yunnan to Hunan 2 bombers moved from Yunnan to Anhwe 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 3 armour placed in Kiangsu 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 32 PUs (1 lost to blockades); end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : 2.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 90 Sea Zone 1 battleship moved from 109 Sea Zone to 90 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour moved from 76 Sea Zone to Ethiopia Combat - British Battle in Ethiopia Battle in 90 Sea Zone British attack with 1 battleship and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 90 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 90 Sea Zone British win, taking Ethiopia from Italians with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan British attack with 2 artilleries Italians defend with 1 infantry British roll dice for 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Alexandria to Egypt 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 3 aaGuns, 1 artillery, 2 fighters and 6 infantry moved from Burma to Yunnan 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry and 1 tactical_bomber moved from India to Yunnan 1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 2 transports placed in 106 Sea Zone 1 destroyer placed in 98 Sea Zone 2 infantry placed in Union of South Africa 1 infantry placed in Egypt Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,1,6,4,2,4,3,6,1 UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17 British : 1.33 Italians : -0.33 Chinese : 0.83 Japanese : 2.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Northern Italy to Morocco 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Morocco Italians attack with 1 bomber and 2 infantry French defend with 1 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 1/3 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Algeria 1 fighter moved from Algeria to Tunisia 1 infantry moved from Libya to Tunisia 1 bomber moved from Algeria to Tunisia 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0,33 French : 1,00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 109 Sea Zone to 90 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 cruisers, 2 destroyers and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 destroyer and 3 submarines moved from 93 Sea Zone to 92 Sea Zone 4 fighters moved from Northern Italy to Algeria 1 tactical_bomber moved from Northern Italy to Algeria 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 armour moved from France to Southern Italy 1 armour moved from Holland Belgium to Northern Italy 1 armour moved from Greater Southern Germany to Southern Italy 1 armour moved from Greater Southern Germany to Yugoslavia 1 armour moved from Holland Belgium to Northern Italy 1 armour moved from Holland Belgium to Northern Italy 3 artilleries moved from Holland Belgium to Western Germany 3 infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Northern Italy to Yugoslavia 2 armour moved from Romania to Yugoslavia 3 infantry moved from Romania to Yugoslavia 3 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 1 artillery moved from Slovakia Hungary to Romania Combat - Germans Battle in Yugoslavia Germans attack with 5 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_Allies defend with 5 infantry Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 8/17 hits, 6,67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 5 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Germans 1 bomber moved from Yugoslavia to Southern France 2 tactical_bombers moved from Yugoslavia to Southern France Place Units - Germans 2 destroyers and 1 transport placed in 93 Sea Zone Germans undo move 1. 2 cruisers and 1 transport placed in 93 Sea Zone 2 destroyers placed in 113 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 1,33 Neutral_Allies : 1,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 4 infantry moved from Amur to Korea Russians take Korea from Japanese 14 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Russia to Yakut S.S.R. Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 infantry moved from Novgorod to Karelia 2 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Ukraine 2 armour moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Bryansk to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 2 artilleries and 7 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Russians collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 carrier moved from 43 Sea Zone to 44 Sea Zone 2 fighters moved from 43 Sea Zone to Celebes 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 destroyers moved from 18 Sea Zone to 20 Sea Zone 1 carrier moved from 18 Sea Zone to 6 Sea Zone 1 carrier moved from 18 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 tactical_bombers moved from 18 Sea Zone to Korea 1 fighter moved from 18 Sea Zone to Korea 1 submarine moved from 18 Sea Zone to 20 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from Anhwe to Kiangsi 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Kweichow to Anhwe 2 artilleries moved from Kweichow to Anhwe 3 armour moved from Kiangsu to Jehol 2 tactical_bombers moved from Hunan to Anhwe 5 tactical_bombers moved from Anhwe to Kiangsi 2 bombers moved from Anhwe to Korea 3 fighters moved from Anhwe to Korea 5 fighters moved from Hunan to Kwangtung 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Chahar to Jehol 3 infantry moved from Chahar to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 44 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 3 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 infantry and 5 tactical_bombers in Kiangsi, round 2 : 6/8 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Russians defend with 4 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 5,67 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 3 tactical_bombers moved from Korea to Jehol 1 fighter moved from Korea to Jehol 3 fighters moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Jehol 5 tactical_bombers moved from Kiangsi to Jehol 5 fighters moved from Kwangtung to Anhwe 2 fighters moved from Celebes to 44 Sea Zone 1 bomber moved from Korea to Jehol Place Units - Japanese 2 armour and 1 infantry placed in Kiangsu 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUsCombat Hit Differential Summary :
British : -0,33 Chinese : 0,67 UK_Pacific : -0,33 Russians : -0,33 Japanese : 3,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kwangsi 9 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kwangsi 9 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory 2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 2 fighters moved from 98 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 2 mech_infantrys moved from India to Shan State 1 mech_infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 armour moved from India to Shan State 3 mech_infantrys moved from India to Shan State 1 fighter moved from Yunnan to Hunan Combat - British British creates battle in territory 106 Sea Zone Battle in Hunan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 2 artilleries Italians defend with 1 artillery British roll dice for 2 artilleries in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 3 fighters, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/8 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/8 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 armour and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 5 mech_infantrys in Shan State, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 3/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Iraq to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 battleship and 1 destroyer moved from 90 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters moved from Hunan to Kwangsi 3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to Kwangsi Place Units - British 2 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 2 infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,6,1 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Some Units in India change ownership: 1 artillery and 7 infantryCombat Hit Differential Summary :
British : 5.50 Italians : -0.67 Chinese : 1.17 Neutral_Axis : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tobruk 1 armour moved from Algeria to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Morocco 1 infantry moved from Tunisia to Libya 1 infantry moved from Libya to Tobruk 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - Italians Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Java to Malaya 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Java to Malaya 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :





