dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
David vs Kenneth
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Algeria to Normandy Bordeaux Combat - Americans Americans creates battle in territory 105 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Eastern United States to 92 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 armour moved from British Columbia to Western United States 3 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kiangsu 1 artillery and 5 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Southern Italy 3 artilleries moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy Combat - British Battle in Southern Italy British attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern Italy British captures 0PUs while taking Italians capital British win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 7 mech_infantrys moved from Kwangtung to Anhwe 3 armour moved from Kwangtung to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kwangsi 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Trans-Jordan to Syria Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 armour and 1 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in Kwangtung Turning on Edit Mode EDIT: Turning off Edit Mode 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in Kwangtung change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 0,33 Italians : -0,33 AA fire in Normandy Bordeaux : : 0,83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 4 mech_infantrys moved from Southern Italy to Northern Italy 3 submarines moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Italians 4 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Rostov 6 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 7 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits, 1,67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 6 infantry in Rostov, round 3 : 1/7 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Russians: 2 mech_infantrys Battle in Tambov Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 3 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 4 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 5 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 aaGuns moved from Bryansk to Rostov Turn Complete - ItaliansCombat Hit Differential Summary :
Italians : -3,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Java to India 1 fighter moved from Java to India 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Java to India 1 fighter moved from Java to India 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern France to Normandy Bordeaux 7 mech_infantrys moved from Western Germany to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 7 mech_infantrys moved from Romania to Eastern Poland 4 armour moved from Belarus to Eastern Poland 8 armour moved from Belarus to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 bombers and 9 mech_infantrys British defend with 1 aaGun, 4 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 5 bombers and 9 mech_infantrys in Normandy Bordeaux, round 2 : 4/14 hits, 4,83 expected hits Americans roll dice for 1 aaGun, 3 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4,00 expected hits 1 aaGun owned by the British, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 3 : 3/9 hits, 4,00 expected hits Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 3,00 expected hits 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 3,67 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 1/2 hits, 1,33 expected hits 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 8 mech_infantrys Casualties for Americans: 3 artilleries Casualties for British: 1 aaGun, 4 fighters and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Archangel Germans attack with 8 armour and 2 infantry British defend with 3 armour Germans roll dice for 8 armour and 2 infantry in Archangel, round 2 : 2/10 hits, 4,33 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1,50 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Archangel Germans roll dice for 7 armour in Archangel, round 3 : 3/7 hits, 3,50 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour and 2 infantry Casualties for British: 3 armour Battle in Eastern Poland Germans attack with 4 armour and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 3,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Romania to Eastern Poland 5 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 9 infantry and 1 mech_infantry placed in Western Germany 9 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3 Germans collect 45 PUs (6 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -4,83 British : 0,33 Americans : -0,33 AA fire in Normandy Bordeaux : : -0,50 Russians : 1,33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from French West Africa to 83 Sea Zone 1 artillery and 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 artillery moved from 85 Sea Zone to Brazil 1 cruiser and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 5 submarines moved from 112 Sea Zone to 109 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from Western Germany to Novgorod 1 armour moved from Norway to Karelia Germans take Finland from Russians Germans take Karelia from Russians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 7 armour, 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod 2 armour and 4 infantry moved from Baltic States to Novgorod 2 infantry moved from Belarus to Novgorod 2 artilleries moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 2 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Volgograd 3 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Vyborg 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in Brazil Battle in Vyborg Battle in 104 Sea Zone Germans attack with 1 cruiser and 1 fighter British defend with 1 destroyer Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win, taking Brazil from British, taking Vyborg from Russians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Smolensk Germans attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys Germans roll dice for 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 8,83 expected hits Russians roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/16 hits, 6,00 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 9 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/21 hits, 8,67 expected hits Russians roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 3/7 hits, 3,00 expected hits 1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Germans: 4 infantry Casualties for Russians: 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters moved from Novgorod to 115 Sea Zone 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 bomber moved from Novgorod to Germany 2 mech_infantrys moved from Germany to Northern Italy 2 mech_infantrys moved from Germany to Northern Italy 4 aaGuns moved from Baltic States to Novgorod 2 aaGuns moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 5 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Ukraine 3 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0,33 British : -0,67 Russians : -5,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour moved from Russia to Volgograd 3 armour moved from Novosibirsk to Volgograd 4 fighters moved from Russia to Volgograd 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans Combat - Russians Battle in Volgograd Russians attack with 8 armour and 4 fighters Germans defend with 3 armour and 1 factory_minor Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 armour Casualties for Germans: 3 armour Non Combat Move - Russians 4 fighters moved from Volgograd to Russia 2 infantry moved from Timguska to Yenisey Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -1,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 2 armour moved from Ukraine to Western Ukraine 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Timguska to Urals Russians take Urals from Japanese Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 artillery and 8 infantry Germans defend with 1 aaGun and 6 armour Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : 1,83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from 39 Sea Zone to India 1 fighter moved from 39 Sea Zone to India 3 tactical_bombers moved from 39 Sea Zone to India 2 bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 3 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in India Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers Casualties for ANZAC: 1 bomber and 1 fighter Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers Non Combat Move - Japanese 2 bombers moved from India to Yunnan 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter moved from India to Yunnan 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 2 mech_infantrys moved from Yunnan to Kiangsi 2 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4 Japanese collect 11 PUs (9 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
UK_Pacific : -1,17 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 1 infantry moved from Jehol to Anhwe 4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe 2 bombers moved from Japan to Anhwe 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers British defend with 3 armour and 10 mech_infantrys Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits 4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 armour and 4 infantry Casualties for British: 3 armour and 10 mech_infantrys Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung 4 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Shantung 1 aaGun moved from 19 Sea Zone to Shantung 3 artilleries moved from 19 Sea Zone to Shantung 3 infantry moved from Siberia to 5 Sea Zone 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Shantung 2 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 artilleries and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -1,00 Japanese : -3,50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 4 submarines Germans defend with 1 cruiser Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 3 submarines and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Soviet Far East Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 destroyers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 3 armour moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 armour moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 2 carriers moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1,00 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : 1,50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 4 submarines Germans defend with 1 cruiser Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 3 submarines and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Soviet Far East Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 destroyers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 3 armour moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 armour moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 2 carriers moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese Combat - British Non Combat Move - British 1 artillery and 4 infantry moved from South West Africa to Rhodesia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery moved from 88 Sea Zone to British Guiana 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Iraq to Syria 3 armour moved from Iraq to Caucasus 1 fighter moved from Russia to Caucasus 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 2 transports moved from 97 Sea Zone to 81 Sea Zone 2 transports moved from 97 Sea Zone to 81 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 fighters placed in United Kingdom British undo move 2. 2 fighters placed in Southern Italy British undo move 2. 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,6,6,4,3,4,5,2 British collect 28 PUs (9 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 destroyer placed in 20 Sea Zone 2 armour placed in Kwangtung 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in Kwangtung change ownership: 2 armour Some Units in 20 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans : 1,00 Chinese : -0,50 Japanese : 2,17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians Combat - Italians Non Combat Move - Italians 4 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 3 aaGuns moved from Rostov to Ukraine 4 infantry moved from Tambov to Rostov 1 infantry moved from Rostov to Ukraine Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa French take French Central Africa from Germans Combat - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 2 mech_infantrys moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Germany to Western Germany 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 4 armour moved from Novgorod to Archangel 4 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 1 armour moved from Vyborg to Archangel 1 armour moved from Karelia to Archangel 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 cruiser and 1 destroyer moved from 70 Sea Zone to 72 Sea Zone 5 submarines moved from 109 Sea Zone to 117 Sea Zone 1 fighter moved from Northern Italy to Baltic States 1 fighter moved from Northern Italy to Baltic States 2 carriers moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from 115 Sea Zone to Novgorod 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Northern Italy to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 2 carriers, 1 fighter and 2 transports Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Belarus Germans attack with 4 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans winGermans win with 2 carriers, 1 fighter and 2 transports remaining, taking Belarus from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany 1 artillery and 4 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (8 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : 0,67





