@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
David vs Kenneth
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -3,67 AA fire in Southern France : : -0,17 Japanese : -0,83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Hunan to Anhwe 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 16 Sea Zone Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Kiangsi 4 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Hunan to Anhwe 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to South West Africa 1 artillery moved from Union of South Africa to South West Africa 1 armour moved from Union of South Africa to South West Africa 4 mech_infantrys moved from Yunnan to Malaya 2 fighters moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 bomber moved from United Kingdom to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in South West Africa British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in South West Africa, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa British roll dice for 1 armour and 1 artillery in South West Africa, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in South West Africa British roll dice for 1 armour in South West Africa, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in South West Africa, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in South West Africa Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Malaya British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 5/7 hits, 2,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 3 armour moved from India to Yunnan 4 mech_infantrys moved from Kwangsi to Shan State 3 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Italian Somaliland to 76 Sea Zone 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from French Indo China to Kwangsi 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Northern Italy to Malta Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 factory_minor placed in Kwangtung 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,4,6,3,6,5,3 UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
British : 3,17 Italians : 1,00 Americans : -3,67 AA fire in Southern France : : -0,17 Chinese : 0,17 AA fire in Northern Italy : : -0,17 Japanese : -3,00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Aleutian Islands to Guam 1 bomber moved from Aleutian Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 cruiser moved from 15 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 2 carriers moved from 15 Sea Zone to 4 Sea Zone 4 fighters moved from 15 Sea Zone to 4 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5 Americans collect 52 PUs (4 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from Aleutian Islands to Guam 1 bomber moved from Aleutian Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 cruiser moved from 15 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 2 carriers moved from 15 Sea Zone to 4 Sea Zone 4 fighters moved from 15 Sea Zone to 4 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5 Americans collect 52 PUs (4 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 4 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 104 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 destroyers moved from 109 Sea Zone to 105 Sea Zone 1 battleship moved from 104 Sea Zone to 105 Sea Zone 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Egypt to Syria British take Syria from Italians 3 infantry moved from Egypt to Alexandria 2 armour moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 fighter moved from Libya to Alexandria 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to Shan State Combat - British Battle in Alexandria British attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 7/11 hits, 4,83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Iraq British attack with 1 armour and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Iraq British win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Battle in 110 Sea Zone British attack with 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 3 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 2 tactical_bombers moved from Alexandria to Egypt 1 infantry moved from Burma to India 1 fighter moved from Burma to India Place Units - British 3 armour placed in Egypt 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 5 infantryCombat Hit Differential Summary :
Germans : -1,00 British : 3,50 Italians : 0,33 Chinese : 0,83 Japanese : -0,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 1 infantry moved from Persia to Iraq 1 armour moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Iraq Combat - Italians Battle in Western Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Iraq Italians attack with 3 artilleries, 1 bomber and 1 infantry British defend with 1 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Iraq, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 3 artilleries and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 aaGuns moved from Romania to Bessarabia 3 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 infantry EDIT: Adding units owned by Italians to Southern France: 3 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 British : 0,17 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Wake Island to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Wake Island to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 21 PUs; Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Malta 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 carrier moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 armour moved from Yugoslavia to Northern Italy 2 armour moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun, 1 bomber and 1 infantry AA fire in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British and 1 bomber owned by the British lost in Malta Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17 Casualties for British: 1 aaGun, 1 bomber and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Tobruk to Alexandria 1 aaGun and 6 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Bessarabia to Ukraine 1 artillery and 6 infantry moved from Bessarabia to Eastern Poland Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 1,33 British : 0,17 AA fire in Malta : : -0,17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers moved from Slovakia Hungary to Normandy Bordeaux 2 bombers moved from Germany to Normandy Bordeaux 9 infantry moved from Finland to Karelia 1 bomber moved from Germany to Karelia 2 bombers moved from Ukraine to Russia 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Poland to Belarus 3 armour moved from Poland to Belarus 6 armour moved from Eastern Poland to Western Ukraine 3 armour moved from Bessarabia to Bryansk 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 artilleries and 2 infantry moved from Ukraine to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Normandy Bordeaux Germans attack with 4 bombers, 3 infantry and 3 mech_infantrys British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/10 hits, 3,67 expected hits Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3,00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux 1 mech_infantry owned by the Germans retreated to Holland Belgium Americans win with 2 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry and 2 mech_infantrys Casualties for Americans: 1 infantry Casualties for British: 3 infantry and 1 mech_infantry Battle in Karelia Germans attack with 1 bomber and 9 infantry Russians defend with 5 infantry Germans roll dice for 1 bomber and 9 infantry in Karelia, round 2 : 3/10 hits, 2,17 expected hits Russians roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 bomber and 8 infantry in Karelia, round 3 : 2/9 hits, 2,00 expected hits Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Battle in Baltic States Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 3 armour, 2 artilleries and 2 infantry Russians defend with 4 armour, 1 artillery and 5 infantry Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 0/7 hits, 2,83 expected hits Russians roll dice for 4 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/10 hits, 4,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 armour and 1 artillery in Bryansk, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 4 armour, 1 artillery and 5 infantry in Bryansk, round 3 : 6/10 hits, 4,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Bryansk Russians win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -29 Casualties for Germans: 3 armour, 2 artilleries and 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 6 armour Russians defend with 1 infantry Germans roll dice for 6 armour in Western Ukraine, round 2 : 4/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 2 infantry in Belarus, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Finland 3 artilleries moved from Western Germany to Holland Belgium 4 bombers moved from Normandy Bordeaux to Western Germany 1 aaGun and 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Belarus 2 bombers moved from Russia to Eastern Poland Place Units - Germans 3 infantry placed in Southern France 6 mech_infantrys placed in Western Germany 3 armour placed in Ukraine Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -1,67 Americans : 2,00 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Bryansk to Russia Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Novgorod 5 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs; Germans buy 2 aaGuns, 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Normandy Bordeaux to Southern France 1 armour moved from France to Southern France 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 105 Sea Zone to 110 Sea Zone 2 fighters moved from 105 Sea Zone to 110 Sea Zone 1 cruiser moved from 105 Sea Zone to 110 Sea Zone 1 transport moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 87 Sea Zone to 82 Sea Zone 1 cruiser moved from 87 Sea Zone to 82 Sea Zone 1 infantry moved from French West Africa to French Central Africa Germans take French Central Africa from French 1 artillery moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 7 infantry moved from Western Ukraine to Eastern Poland 7 infantry moved from Ukraine to Rostov 3 infantry moved from Western Ukraine to Ukraine 4 armour moved from Ukraine to Rostov 2 artilleries moved from Poland to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 fighters moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bessarabia to Rostov 1 bomber moved from Bessarabia to 114 Sea Zone 1 tactical_bomber moved from Bessarabia to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Ukraine to Rostov 1 armour moved from Rostov to Volgograd Germans take Volgograd from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 110 Sea Zone Germans attack with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 carriers, 2 cruisers, 4 fighters and 2 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 114 Sea Zone Germans attack with 1 bomber and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Non Combat Move - Germans 1 bomber moved from 114 Sea Zone to Eastern Poland Place Units - Germans 1 aaGun placed in France 1 aaGun placed in Normandy Bordeaux 2 infantry placed in Normandy Bordeaux 2 infantry placed in France 1 armour and 2 infantry placed in Ukraine 2 armour placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -2,67 British : -0,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Shantung to Chahar 3 mech_infantrys moved from Kiangsu to Hopei 1 bomber moved from Kwangsi to Chahar 1 bomber moved from Kwangsi to Hopei 1 armour moved from Yunnan to French Indo China Japanese take French Indo China from UK_Pacific 1 armour moved from French Indo China to Shan State 1 armour moved from Kweichow to Shan State 2 mech_infantrys moved from Kweichow to Shan State 1 artillery moved from Yunnan to Burma 2 fighters moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 2 armour moved from Sakha to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 armour moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Manchuria Combat - Japanese Battle in Shan State Japanese attack with 2 armour and 2 mech_infantrys British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Shan State, round 2 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry and 1 mech_infantry Battle in Chahar Japanese attack with 1 bomber and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Hopei, round 2 : 2/4 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 2 bombers Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 bombers in Guam, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 bombers in Guam, round 3 : 1/2 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Guam Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Guam, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Guam, round 5 : 1/1 hits, 0,17 expected hits 1 artillery owned by the Japanese lost in Guam Americans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 bomber Battle in Burma Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2,67 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Burma Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 1 fighter Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 1 bomber moved from Chahar to Kwangsi 1 bomber moved from Hopei to Kwangsi 1 fighter moved from Jehol to Japan 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : 1,00 Chinese : 0,33 UK_Pacific : 0,67 Japanese : -1,83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries moved from Tambov to Rostov 2 mech_infantrys moved from Russia to Rostov 2 fighters moved from Novgorod to Rostov 1 tactical_bomber moved from Novgorod to Rostov 2 artilleries moved from Tambov to Volgograd 12 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Rostov 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 2 artilleries and 1 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 4 armour, 7 infantry and 2 tactical_bombers; Italians defend with 2 armour Russians roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/22 hits, 6,17 expected hits Italians roll dice for 6 armour, 7 infantry and 2 tactical_bombers in Rostov, round 2 : 7/15 hits, 6,33 expected hits 7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov Russians roll dice for 4 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/15 hits, 5,00 expected hits Italians roll dice for 6 armour, 3 infantry and 2 tactical_bombers in Rostov, round 3 : 5/11 hits, 5,00 expected hits 5 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Italians lost in Rostov Russians roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 1/10 hits, 4,00 expected hits Italians roll dice for 5 armour and 2 tactical_bombers in Rostov, round 4 : 3/7 hits, 3,50 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians roll dice for 4 artilleries, 2 fighters and 1 tactical_bomber in Rostov, round 5 : 4/7 hits, 3,00 expected hits Italians roll dice for 4 armour and 2 tactical_bombers in Rostov, round 5 : 5/6 hits, 3,00 expected hits 1 tactical_bomber owned by the Russians, 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Rostov retreated to Rostov Italians win with 2 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Russians: 4 artilleries, 13 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 4 armour and 7 infantry Casualties for Italians: 2 armour Non Combat Move - Russians 2 fighters moved from Rostov to Bryansk 2 aaGuns moved from Tambov to Bryansk 5 armour and 12 infantry moved from Russia to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 4 infantry moved from Baltic States to Novgorod 2 infantry moved from Novgorod to Karelia 2 aaGuns moved from Vologda to Russia 5 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Shensi to Suiyuyan Place Units - Russians 3 infantry placed in Novgorod 3 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0,50 Italians : 2,17 Russians : -5,17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 bomber moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 3 transports moved from 4 Sea Zone to 9 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 transport moved from 9 Sea Zone to 10 Sea Zone 2 carriers moved from 4 Sea Zone to 8 Sea Zone 4 fighters moved from 4 Sea Zone to 8 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 21 Sea Zone to Queensland 1 artillery moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 cruiser moved from 4 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to 4 Sea Zone EDIT: 1 carrier moved from 8 Sea Zone to 4 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux EDIT: 1 transport moved from 110 Sea Zone to 105 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 armour and 2 fighters placed in Normandy Bordeaux 1 cruiser, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 bomber moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 3 transports moved from 4 Sea Zone to 9 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 transport moved from 9 Sea Zone to 10 Sea Zone 2 carriers moved from 4 Sea Zone to 8 Sea Zone 4 fighters moved from 4 Sea Zone to 8 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 21 Sea Zone to Queensland 1 artillery moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 cruiser moved from 4 Sea Zone to 8 Sea Zone 2 fighters moved from 8 Sea Zone to 4 Sea Zone EDIT: 1 carrier moved from 8 Sea Zone to 4 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux EDIT: 1 transport moved from 110 Sea Zone to 105 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 armour and 2 fighters placed in Normandy Bordeaux 1 cruiser, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Finland 3 armour moved from Egypt to Iraq 1 armour moved from Syria to Iraq 2 fighters and 2 tactical_bombers moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 4 armour, 2 fighters and 2 tactical_bombers Italians defend with 3 artilleries and 1 factory_minor British roll dice for 4 armour, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 6/8 hits, 4,33 expected hits Italians roll dice for 3 artilleries in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Italians and 1 armour owned by the British lost in Iraq British win, taking Iraq from Italians with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Casualties for Italians: 3 artilleries Battle in Finland British attack with 1 fighter Germans defend with 1 bomber British roll dice for 1 fighter in Finland, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Finland, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 bomber in Finland, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Finland British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 fighter moved from Finland to Norway 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone 3 transports moved from 105 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 aaGun moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 aaGun and 1 transport moved from 110 Sea Zone to 105 Sea Zone 1 aaGun moved from 105 Sea Zone to Normandy Bordeaux 2 armour and 2 artilleries moved from Alexandria to Egypt 2 tactical_bombers moved from Iraq to Eastern Persia 2 fighters moved from Iraq to Eastern Persia Place Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 5 infantry Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to Burma: 1 armour, 1 fighter and 10 infantry EDIT: Removing units owned by British from India: 1 armour, 1 fighter and 10 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Removing units owned by British from Ethiopia: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 British : 1,67 Italians : 0,00





