TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 34 PUs;
Russians buy 2 aaGuns, 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Bryansk
3 armour and 6 infantry moved from Russia to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Ulaanbaatar to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Sakha
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 destroyers
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Bryansk
Russians attack with 4 armour, 1 artillery and 6 infantry
Germans defend with 2 artilleries
Russians roll dice for 4 armour, 1 artillery and 6 infantry in Bryansk, round 2 : 3/11 hits, 3,50 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
Place Units - Russians
2 aaGuns, 2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 tactical_bomber moved from Russia to Baltic States
2 fighters moved from Russia to Baltic States
6 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery and 12 infantry moved from Archangel to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/10 hits, 2,83 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/9 hits, 2,67 expected hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 infantry
Casualties for Germans: 3 artilleries and 3 infantry
Battle in Belarus
Russians attack with 1 artillery and 12 infantry
Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 12 infantry in Belarus, round 2 : 1/13 hits, 2,50 expected hits
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 11 infantry in Belarus, round 3 : 0/12 hits, 2,33 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 10 infantry in Belarus, round 4 : 2/11 hits, 2,17 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 9 infantry in Belarus, round 5 : 3/10 hits, 2,00 expected hits
Germans roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 5 artilleries and 9 infantry moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
3 armour and 2 mech_infantrys moved from Vologda to Russia
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Archangel to Vologda
2 infantry moved from Kansu to Shensi
5 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
4 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 battleships moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 armour moved from Hopei to Yunnan
2 mech_infantrys moved from Hopei to Yunnan
2 armour and 1 mech_infantry moved from Manchuria to Sakha
2 fighters moved from Amur to Sakha
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Sakha
Japanese attack with 2 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 mech_infantry in Sakha, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 armour and 1 infantry in Sakha, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sakha
Japanese win, taking Celebes from Dutch, taking Sakha from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 3 armour and 3 infantry
AA fire in Yunnan : 1/7 hits, 1,17 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5,00 expected hits
Chinese roll dice for 3 aaGuns, 3 armour and 3 infantry in Yunnan, round 2 : 1/6 hits, 2,50 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 4,83 expected hits
Chinese roll dice for 3 armour and 2 infantry in Yunnan, round 3 : 2/5 hits, 2,17 expected hits
2 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 3 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 3 armour and 3 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 10/16 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 7/11 hits, 5,17 expected hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/13 hits, 7,50 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Japanese: 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
5 transports moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Amur to Japan
2 fighters moved from Sakha to Jehol
1 aaGun moved from Amur to Manchuria
2 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 artillery and 2 infantry moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 factory_minor placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 2,00
AA fire in Yunnan : : -0,17
Chinese : -1,67
Russians : 0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from Korea to Amur
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
3 fighters moved from Kiangsu to Kiangsi
6 tactical_bombers moved from Kiangsu to Kiangsi
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
3 destroyers moved from 45 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
2 carriers, 2 cruisers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to Philippines
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Guam
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 3/5 hits, 2,17 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers in Kiangsi, round 2 : 7/12 hits, 6,00 expected hits
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 fighters and 6 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from Malaya to 37 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,33
UK_Pacific : -1,33
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Non Combat Move - Americans
2 infantry moved from Quebec to 106 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern France to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -3,67
AA fire in Southern France : : -0,17
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangsi to Kiangsi
4 infantry moved from Kwangtung to Kiangsi
4 infantry moved from Hunan to Anhwe
3 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 16 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Non Combat Move - Americans
2 infantry moved from Quebec to 106 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern France to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangsi to Kiangsi
4 infantry moved from Kwangtung to Kiangsi
4 infantry moved from Hunan to Anhwe
3 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 3 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 4 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to South West Africa
1 artillery moved from Union of South Africa to South West Africa
1 armour moved from Union of South Africa to South West Africa
4 mech_infantrys moved from Yunnan to Malaya
2 fighters moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 bomber moved from United Kingdom to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in South West Africa
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in South West Africa, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa
British roll dice for 1 armour and 1 artillery in South West Africa, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in South West Africa
British roll dice for 1 armour in South West Africa, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in South West Africa, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in South West Africa
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Malaya
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 5/7 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
3 armour moved from India to Yunnan
4 mech_infantrys moved from Kwangsi to Shan State
3 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Italian Somaliland to 76 Sea Zone
2 transports moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from French Indo China to Kwangsi
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Northern Italy to Malta
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,4,6,3,6,5,3
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : 3,17
Italians : 1,00
Americans : -3,67
AA fire in Southern France : : -0,17
Chinese : 0,17
AA fire in Northern Italy : : -0,17
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
1 armour moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Aleutian Islands to Guam
1 bomber moved from Aleutian Islands to Guam
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 cruiser moved from 15 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
2 carriers moved from 15 Sea Zone to 4 Sea Zone
4 fighters moved from 15 Sea Zone to 4 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
3 infantry moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5
Americans collect 52 PUs (4 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
1 armour moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Aleutian Islands to Guam
1 bomber moved from Aleutian Islands to Guam
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 cruiser moved from 15 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
2 carriers moved from 15 Sea Zone to 4 Sea Zone
4 fighters moved from 15 Sea Zone to 4 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
3 infantry moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,6,3,6,4,1,5,5
Americans collect 52 PUs (4 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 4 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 destroyers moved from 109 Sea Zone to 105 Sea Zone
1 battleship moved from 104 Sea Zone to 105 Sea Zone
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Syria
British take Syria from Italians
3 infantry moved from Egypt to Alexandria
2 armour moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 tactical_bombers moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Libya to Alexandria
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 7/11 hits, 4,83 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2,17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 tactical_bomber in Iraq, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Iraq
British win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in 110 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 tactical_bombers moved from Alexandria to Egypt
1 infantry moved from Burma to India
1 fighter moved from Burma to India
Place Units - British
3 armour placed in Egypt
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
Germans : -1,00
British : 3,50
Italians : 0,33
Chinese : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 1 infantry moved from Persia to Iraq
1 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Iraq
Italians attack with 3 artilleries, 1 bomber and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Iraq, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 3 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
2 aaGuns moved from Romania to Bessarabia
3 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern France: 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50
British : 0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Wake Island to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Wake Island to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 21 PUs;
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Malta
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
2 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 bomber and 1 infantry
AA fire in Malta : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits
1 aaGun owned by the British and 1 bomber owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 aaGun and 6 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Bessarabia to Ukraine
1 artillery and 6 infantry moved from Bessarabia to Eastern Poland
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,33
British : 0,17
AA fire in Malta : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Slovakia Hungary to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
9 infantry moved from Finland to Karelia
1 bomber moved from Germany to Karelia
2 bombers moved from Ukraine to Russia
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Belarus
3 armour moved from Poland to Belarus
6 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 3 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 bombers, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/10 hits, 3,67 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3,00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
1 mech_infantry owned by the Germans retreated to Holland Belgium
Americans win with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 1 bomber and 9 infantry
Russians defend with 5 infantry
Germans roll dice for 1 bomber and 9 infantry in Karelia, round 2 : 3/10 hits, 2,17 expected hits
Russians roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 8 infantry in Karelia, round 3 : 2/9 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 3 armour, 2 artilleries and 2 infantry
Russians defend with 4 armour, 1 artillery and 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 0/7 hits, 2,83 expected hits
Russians roll dice for 4 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/10 hits, 4,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 armour and 1 artillery in Bryansk, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 4 armour, 1 artillery and 5 infantry in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Bryansk
Russians win with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour
Russians defend with 1 infantry
Germans roll dice for 6 armour in Western Ukraine, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 infantry in Belarus, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Karelia to Finland
3 artilleries moved from Western Germany to Holland Belgium
4 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Russia to Eastern Poland
Place Units - Germans
3 infantry placed in Southern France
6 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -1,67
Americans : 2,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Egypt to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Russia
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs;
Germans buy 2 aaGuns, 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 armour moved from France to Southern France
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 87 Sea Zone to 82 Sea Zone
1 cruiser moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 artillery moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
7 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Ukraine
4 armour moved from Ukraine to Rostov
2 artilleries moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Rostov
1 bomber moved from Bessarabia to 114 Sea Zone
1 tactical_bomber moved from Bessarabia to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 carriers, 2 cruisers, 4 fighters and 2 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 bomber and 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Non Combat Move - Germans
1 bomber moved from 114 Sea Zone to Eastern Poland
Place Units - Germans
1 aaGun placed in France
1 aaGun placed in Normandy Bordeaux
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 armour and 2 infantry placed in Ukraine
2 armour placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2,67
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Hopei
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Shan State
1 armour moved from Kweichow to Shan State
2 mech_infantrys moved from Kweichow to Shan State
1 artillery moved from Yunnan to Burma
2 fighters moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Manchuria
Combat - Japanese
Battle in Shan State
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Shan State, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Hopei, round 2 : 2/4 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 2 bombers
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in Guam, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in Guam, round 3 : 1/2 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Guam, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Guam, round 5 : 1/1 hits, 0,17 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2,67 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1,00 expected hits
1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 fighter moved from Jehol to Japan
2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 1,00
Chinese : 0,33
UK_Pacific : 0,67
Japanese : -1,83