The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
David vs Kenneth
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from New South Wales to Western Australia Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from New South Wales to Western Australia Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 4 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Novgorod to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Timguska to Kansu 1 tactical_bomber moved from Novosibirsk to Kansu 1 fighter moved from Novosibirsk to Kansu 5 infantry moved from Manchuria to Amur 7 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Battle in Kansu Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Kansu from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Korea, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 7 infantry in Korea, round 3 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Finland Russians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Germans defend with 7 infantry Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Finland, round 2 : 1/10 hits, 2,67 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Finland, round 3 : 2/9 hits, 2,50 expected hits Germans roll dice for 6 infantry in Finland, round 3 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Finland, round 4 : 4/6 hits, 2,00 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 6 infantry Casualties for Germans: 7 infantry Battle in Ukraine Russians attack with 2 artilleries, 1 fighter and 4 infantry Germans defend with 2 armour and 1 factory_minor Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Kansu to Russia 1 fighter moved from Kansu to Russia 3 armour and 2 mech_infantrys moved from Novosibirsk to Vologda 12 infantry moved from Belarus to Archangel 2 aaGuns moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 6 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Russians collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 0,67 Japanese : -1,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 13 artilleries and 18 infantry moved from Bessarabia to Ukraine 7 bombers moved from Western Germany to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Syria to Ukraine Combat - Germans Battle in Ukraine Germans attack with 13 artilleries, 7 bombers, 1 fighter and 19 infantry Russians defend with 3 aaGuns, 5 armour, 2 artilleries, 1 factory_minor, 6 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Ukraine : 0/8 hits, 1,33 expected hits Germans roll dice for 13 artilleries, 7 bombers, 1 fighter and 19 infantry in Ukraine, round 2 : 13/40 hits, 14,83 expected hits Russians roll dice for 3 aaGuns, 5 armour, 2 artilleries, 6 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 12/29 hits, 12,67 expected hits 10 infantry owned by the Russians, 12 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Ukraine Germans roll dice for 13 artilleries, 7 bombers, 1 fighter and 7 infantry in Ukraine, round 3 : 13/28 hits, 11,83 expected hits Russians roll dice for 5 armour, 2 artilleries, 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 13/19 hits, 9,33 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians, 6 artilleries owned by the Germans and 7 infantry owned by the Germans lost in Ukraine Germans roll dice for 7 artilleries, 7 bombers and 1 fighter in Ukraine, round 4 : 8/15 hits, 7,50 expected hits Russians roll dice for 6 fighters in Ukraine, round 4 : 3/6 hits, 4,00 expected hits 6 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 artilleries, 7 bombers and 1 fighter remaining. Battle score for attacker is 78 Casualties for Germans: 9 artilleries and 19 infantry Casualties for Russians: 3 aaGuns, 5 armour, 2 artilleries, 6 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 1 fighter moved from Ukraine to Bessarabia 7 bombers moved from Ukraine to Romania 2 armour moved from Slovakia Hungary to Romania 1 armour moved from Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 6 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Iraq Place Units - Germans 5 armour and 5 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,6,1,6 Germans collect 41 PUs (5 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0,17 AA fire in Ukraine : : -1,33 Russians : 2,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea 4 infantry moved from Jehol to Manchuria 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 2 bombers moved from Formosa to Korea 4 fighters moved from Kiangsu to Korea 4 tactical_bombers moved from Kiangsu to Hunan 3 fighters moved from Kiangsu to Manchuria 2 tactical_bombers moved from Kiangsu to Hunan 1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 3 destroyers moved from 35 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 35 Sea Zone to Java 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 45 Sea Zone Japanese attack with 3 destroyers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 2 artilleries, 2 bombers, 4 fighters and 3 infantry Russians defend with 7 infantry Japanese roll dice for 2 cruisers in Korea, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 3 infantry in Korea, round 2 : 5/11 hits, 4,83 expected hits Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 2,33 expected hits 7 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 7 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 1 infantry and 6 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 6 tactical_bombers in Hunan, round 2 : 5/8 hits, 3,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Java Japanese attack with 1 armour, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour and 2 fighters in Java, round 3 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Manchuria Japanese attack with 3 fighters and 4 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 4 infantry in Manchuria, round 2 : 3/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to Kiangsu 6 tactical_bombers moved from Hunan to Kiangsu 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Anhwe 1 mech_infantry moved from Jehol to Kiangsu 2 armour moved from Jehol to Kiangsu 1 artillery moved from Jehol to Anhwe 2 infantry moved from Jehol to Anhwe 4 fighters moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Japan 1 cruiser moved from 5 Sea Zone to 16 Sea Zone 2 fighters moved from Java to 42 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Shantung 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Chinese : 0,00 Russians : -2,33 Japanese : 2,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0,17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 2 infantry moved from Kwangsi to Hunan 1 fighter moved from Szechwan to Hunan 4 infantry moved from Shensi to Suiyuyan 4 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Hunan 4 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kwangsi Place Units - Chinese 1 artillery and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : 1,67 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 2 infantry moved from Kwangsi to Hunan 1 fighter moved from Szechwan to Hunan 4 infantry moved from Shensi to Suiyuyan 4 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Hunan 4 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kwangsi Place Units - Chinese 1 artillery and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Battle in Italian Somaliland Non Combat Move - British 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Egypt to Union of South Africa 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory 2 artilleries moved from Iraq to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt 4 mech_infantrys moved from Shan State to Kwangsi 3 armour moved from Shan State to Kwangsi 4 mech_infantrys moved from India to Yunnan 3 infantry moved from Shan State to Malaya 2 infantry moved from Siam to French Indo China 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Scotland to United Kingdom 1 armour moved from Alberta Saskatchewan Manitoba to Quebec Place Units - British 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,3,6 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 3 armourCombat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0,33 Chinese : 1,67 Japanese : 0,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Eastern Poland to Bryansk 2 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Ulaanbaatar to Buryatia Russians take Buryatia from Japanese 2 artilleries and 1 infantry moved from Novgorod to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 armour and 2 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Poland Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Poland, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 3 infantry Germans defend with 1 fighter Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 fighter in Bessarabia, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Russians 1 armour moved from Yenisey to Ulaanbaatar Place Units - Russians 3 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,00 Italians : 0,00 Russians : -0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Tunisia to Southern Italy 1 artillery and 2 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 artillery moved from Romania to Bessarabia 1 armour and 6 infantry moved from Romania to Bessarabia 6 infantry moved from Bulgaria to Romania 1 armour moved from Bessarabia to Yugoslavia Combat - Italians Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Romania 2 aaGuns moved from Romania to Bessarabia 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 2 battleships, 1 cruiser, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 3 artilleries moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 artilleries and 6 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 3 mech_infantrys moved from Anhwe to Yunnan 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 armour, 2 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar 2 tactical_bombers moved from Anhwe to Ulaanbaatar 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 artillery and 3 infantry moved from Chahar to Hopei 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Philippines 4 fighters moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to 41 Sea Zone 1 bomber moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Ulaanbaatar Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour and 3 infantry Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 0/6 hits, 2,17 expected hits Russians roll dice for 1 armour and 3 infantry in Ulaanbaatar, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese lost in Ulaanbaatar Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 armour and 3 infantry in Ulaanbaatar, round 3 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Ulaanbaatar Japanese roll dice for 2 tactical_bombers in Ulaanbaatar, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 infantry in Ulaanbaatar, round 4 : 1/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese roll dice for 1 tactical_bomber in Ulaanbaatar, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Ulaanbaatar, round 5 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Ulaanbaatar Russians win with 1 armour remaining. Battle score for attacker is -29 Casualties for Japanese: 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Russians: 3 infantry Battle in Philippines Japanese attack with 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 2/14 hits, 6,00 expected hits Americans roll dice for 3 fighters and 2 infantry in Philippines, round 2 : 5/5 hits, 2,67 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Americans: 3 fighters and 2 infantry Battle in Yunnan Japanese attack with 4 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 10/21 hits, 7,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Hopei, round 2 : 2/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 2 armour and 1 mech_infantry moved from Shantung to Manchuria 4 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Kwangsi 1 bomber moved from India to Kwangsi 3 fighters moved from Japan to Amur 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 2 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 2,33 Chinese : 1,33 AA fire in India : : -0,17 Russians : 1,67 Japanese : -3,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Belgian Congo to Rhodesia British take Rhodesia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 2 fighters moved from Yunnan to India Place Units - ANZAC 1 cruiser and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Belgian Congo to Rhodesia British take Rhodesia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 2 fighters moved from Yunnan to India Place Units - ANZAC 1 cruiser and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to Scotland 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French Central Africa to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Hawaiian Islands to 4 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 bombers moved from Wake Island to Aleutian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 15 Sea Zone Combat - Americans Battle in Java Battle in Soviet Far East Battle in Borneo Non Combat Move - Americans Place Units - Americans 1 fighter placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 3 armour and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Hawaiian Islands to 4 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 bombers moved from Wake Island to Aleutian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 15 Sea Zone Combat - Americans Battle in Java Battle in Soviet Far East Battle in Borneo Non Combat Move - Americans Place Units - Americans 1 fighter placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 3 armour and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 2 transports; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Burma to Yunnan 2 armour moved from India to Yunnan 11 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 fighter moved from Algeria to Libya 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from India to Burma 2 battleships moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 121 Sea Zone to 106 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 105 Sea Zone to 109 Sea Zone 1 cruiser moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone Combat - British Battle in Yunnan British attack with 3 armour, 1 fighter and 11 infantry Japanese defend with 4 artilleries, 6 infantry and 3 mech_infantrys British roll dice for 3 armour, 1 fighter and 11 infantry in Yunnan, round 2 : 5/15 hits, 3,83 expected hits Japanese roll dice for 4 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/13 hits, 4,33 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 1 fighter and 8 infantry in Yunnan, round 3 : 5/12 hits, 3,33 expected hits Japanese roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 1 fighter and 4 infantry in Yunnan, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 22 Casualties for British: 8 infantry Casualties for Japanese: 4 artilleries, 6 infantry and 3 mech_infantrys Non Combat Move - British 1 fighter moved from Yunnan to Burma 3 aaGuns moved from Burma to Yunnan Place Units - British 2 transports placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : 3,17 Japanese : 0,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 4 infantry moved from Iraq to Persia 2 submarines moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in Persia Italians attack with 3 artilleries and 4 infantry British defend with 2 infantry and 1 mech_infantry Italians roll dice for 3 artilleries and 4 infantry in Persia, round 2 : 0/7 hits, 2,17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries and 3 infantry in Persia, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries and 1 infantry in Persia, round 4 : 3/4 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Italians win, taking Persia from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 cruiser; French defend with 1 cruiser and 1 destroyer Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 2 submarines owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 93 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 2 submarines Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 factory_minor placed in Iraq Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0,50 British : 0,67 French : 0,17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to Wake Island Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0,67 ANZAC : 0,67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to Wake Island Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0,67 ANZAC : 0,67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Ukraine to Bryansk 2 bombers moved from Romania to Bryansk 2 bombers moved from Romania to Russia 4 infantry moved from Slovakia Hungary to Poland 5 armour moved from Slovakia Hungary to Poland 4 infantry moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 2 bombers moved from Romania to Bessarabia 4 armour moved from Romania to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Romania to Poland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Eastern Poland Germans attack with 6 armour, 3 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 1 infantry Germans roll dice for 6 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/10 hits, 3,67 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 aaGuns and 1 infantry Battle in Bessarabia Germans attack with 3 armour, 2 bombers and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 armour, 2 bombers and 4 infantry in Bessarabia, round 2 : 4/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 bombers Russians defend with 1 armour Germans roll dice for 2 artilleries and 2 bombers in Bryansk, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Poland Germans attack with 5 armour, 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 5 armour, 1 bomber and 4 infantry in Poland, round 2 : 4/10 hits, 3,83 expected hits Russians roll dice for 4 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 5 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 artillery moved from Germany to Western Germany 2 bombers moved from Bessarabia to Germany 2 bombers moved from Bryansk to Slovakia Hungary 2 bombers moved from Russia to Ukraine 2 aaGuns moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 2 artilleries moved from France to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 3 infantry placed in France 5 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 3,00 Russians : -0,17





