I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to Java
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 3 transports
3 transports owned by the Italians lost in 99 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
15 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 4 infantry
Russians roll dice for 15 infantry in Manchuria, round 2 : 3/15 hits, 2,50 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
1 tactical_bomber moved from Novgorod to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Belarus to Eastern Poland
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Russians : 0,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
5 bombers moved from Western Germany to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
13 artilleries and 19 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 13 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 13 artilleries and 19 infantry in Bessarabia, round 2 : 4/32 hits, 9,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 5 bombers and 6 infantry
Russians defend with 4 infantry
Germans roll dice for 5 bombers and 6 infantry in Eastern Poland, round 2 : 2/11 hits, 4,33 expected hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 bombers and 3 infantry in Eastern Poland, round 3 : 6/8 hits, 3,83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
3 aaGuns moved from Slovakia Hungary to Romania
6 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 armour moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to Syria
5 bombers moved from Eastern Poland to Western Germany
2 infantry moved from Norway to Finland
Place Units - Germans
6 infantry placed in Germany
2 bombers and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,5
Germans collect 40 PUs (5 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -5,83
Russians : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Jehol
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
2 armour moved from Kiangsu to Jehol
1 artillery and 6 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Anhwe
7 fighters moved from Kwangsi to Kiangsu
2 bombers moved from Kwangsi to Philippines
6 tactical_bombers moved from Kwangsi to Kiangsu
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hopei to Anhwe
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 aaGun owned by the Russians lost in Amur
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Formosa
Place Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 cruiser and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0,67
Russians : -0,33
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 aaGun, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Volgograd to Ukraine
1 armour moved from Novosibirsk to Yenisey
4 infantry moved from Central Mongolia to Ulaanbaatar
2 infantry moved from Tsagaan Olom to Suiyuyan
2 armour, 1 artillery and 10 infantry moved from Baltic States to Eastern Poland
3 fighters moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 3 fighters and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 3 fighters and 10 infantry in Eastern Poland, round 2 : 3/16 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Eastern Poland to Ukraine
2 aaGuns moved from Baltic States to Eastern Poland
Place Units - Russians
1 aaGun and 2 fighters placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 bomber and 1 factory_minor
Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
3 mech_infantrys moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 fighter moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 battleship, 2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 bomber and 1 factory_minor
Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
3 mech_infantrys moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 fighter moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 battleship, 2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Yunnan to Kwangsi
7 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 artillery and 2 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
3 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Shan State
2 armour and 2 mech_infantrys moved from India to Shan State
1 fighter moved from Yunnan to Hunan
Combat - British
Battle in Normandy Bordeaux
British attack with 1 bomber
Germans defend with 1 bomber, 1 factory_minor and 1 harbour
British roll dice for 1 bomber in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Normandy Bordeaux
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Hunan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 1 fighter and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 3 armour, 4 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 armour, 4 infantry and 4 mech_infantrys in Shan State, round 2 : 3/11 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Iraq to Egypt
3 transports moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 86 Sea Zone to 89 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5,5,3,2,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 1,00
Americans : 0,33
Chinese : 1,83
Neutral_Axis : -1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 artilleries and 6 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 42 Sea Zone
2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Jehol to Chahar
2 tactical_bombers moved from Anhwe to Chahar
1 tactical_bomber moved from 43 Sea Zone to Java
3 fighters moved from 43 Sea Zone to Java
2 fighters moved from 36 Sea Zone to Java
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 4 destroyers and 3 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,17 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers and 3 transports remaining. Battle score for attacker is 29
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
Battle in Java
Japanese attack with 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 5/11 hits, 4,33 expected hits
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 3/5 hits, 2,67 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 3 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Japan
2 battleships, 1 cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Hopei to Kweichow
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Sakha to Amur
2 infantry moved from Buryatia to Amur
2 tactical_bombers moved from Chahar to Anhwe
5 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from 42 Sea Zone to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Chinese : -0,33
UK_Pacific : -0,67
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Romania to Bessarabia
1 armour moved from Greece to Romania
6 infantry moved from Greece to Bulgaria
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to 91 Sea Zone
1 artillery and 2 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from 91 Sea Zone to Tunisia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Guam to Philippines
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Central United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Guam to Philippines
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Central United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor and 2 submarines; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 109 Sea Zone to 105 Sea Zone
1 battleship moved from 109 Sea Zone to 105 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 cruiser moved from 106 Sea Zone to 121 Sea Zone
1 destroyer moved from 106 Sea Zone to 121 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from India to Burma
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 cruiser moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Algeria
Combat - British
Battle in 121 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 121 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 121 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
Place Units - British
1 factory_minor placed in Egypt
2 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Morocco to French Central Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
3 artilleries and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Yugoslavia to Romania
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
French : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 7 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 armour moved from Romania to Ukraine
2 fighters moved from Yugoslavia to Ukraine
8 infantry moved from Romania to Bessarabia
1 armour and 11 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to Eastern Poland
4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Romania to Eastern Poland
5 artilleries moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Ukraine
2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 119 Sea Zone to 104 Sea Zone
1 destroyer moved from 119 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 5 artilleries, 22 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 8 armour, 5 artilleries, 22 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 19/41 hits, 12,17 expected hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 22 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 3 armour, 1 bomber and 2 fighters
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 1 bomber and 2 fighters in Ukraine, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Romania
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 aaGuns moved from Romania to Bessarabia
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
2 tactical_bombers moved from Eastern Poland to Bessarabia
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 armour, 2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 7,67
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to Western Australia
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to Western Australia
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
4 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Timguska to Kansu
1 tactical_bomber moved from Novosibirsk to Kansu
1 fighter moved from Novosibirsk to Kansu
5 infantry moved from Manchuria to Amur
7 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Battle in Kansu
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Kansu from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Finland
Russians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Finland, round 2 : 1/10 hits, 2,67 expected hits
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Finland, round 3 : 2/9 hits, 2,50 expected hits
Germans roll dice for 6 infantry in Finland, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Finland, round 4 : 4/6 hits, 2,00 expected hits
Germans roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 6 infantry
Casualties for Germans: 7 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Kansu to Russia
1 fighter moved from Kansu to Russia
3 armour and 2 mech_infantrys moved from Novosibirsk to Vologda
12 infantry moved from Belarus to Archangel
2 aaGuns moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
6 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Russians collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,67
Japanese : -1,00