I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to French Guiana
1 bomber moved from Wake Island to Caroline Islands
1 armour moved from Hawaiian Islands to 26 Sea Zone
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
5 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 destroyer and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Gibraltar to Malta
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Sumatra
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 2 submarines and 2 transports
1 submarine owned by the British submerged
2 submarines owned by the Italians submerged
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Sumatra
British attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 bombers moved from Sumatra to India
2 aaGuns, 4 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from India to Burma
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
1 armour and 1 infantry placed in Egypt
1 fighter placed in Egypt
1 destroyer and 2 transports placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : -0,67
Japanese regular : 1,00
Japanese AA : 0,83
Germans regular : 0,67
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 destroyer and 2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
3 fighters moved from Kiangsu to 16 Sea Zone
3 tactical_bombers moved from Kiangsu to 16 Sea Zone
1 fighter moved from Kiangsu to 16 Sea Zone
1 tactical_bomber moved from Kiangsu to 16 Sea Zone
5 armour and 2 infantry moved from Hunan to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 tactical_bombers moved from 36 Sea Zone to Kiangsi
2 fighters moved from 36 Sea Zone to Kiangsi
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry and 2 mech_infantrys
Japanese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 6,67 expected hits
Chinese roll dice for 2 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 8 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/11 hits, 6,17 expected hits
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 3 : 8/11 hits, 6,17 expected hits
Americans roll dice for 1 fighter and 3 transports in 16 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 transports owned by the Americans lost in 16 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Kiangsu
3 fighters moved from 16 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 carrier moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,67
Japanese regular : 5,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 4 infantry moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines and 1 transport
British defend with 1 submarine
1 submarine owned by the British submerged
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; French defend with 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in Egypt, round 2 : 4/12 hits, 4,50 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Egypt, round 2 : 5/11 hits, 4,83 expected hits
2 infantry owned by the French, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 3/7 hits, 3,17 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 3 : 3/7 hits, 3,50 expected hits
2 infantry owned by the ANZAC, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 4 : 4/4 hits, 2,17 expected hits
British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 3/4 hits, 2,50 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 3 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
Italians winItalians winItalians win with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
3 submarines moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
3 artilleries moved from 104 Sea Zone to Spain
3 fighters moved from 110 Sea Zone to Spain
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
3 fighters owned by the Americans retreated
Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Americans lost in Spain
Neutral_True win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - Americans
3 fighters moved from Spain to 110 Sea Zone
3 artilleries moved from British Guiana to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
6 transports moved from 93 Sea Zone to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
3 artilleries moved from 93 Sea Zone to Southern France
1 fighter moved from Western United States to Hawaiian Islands
3 transports moved from 88 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from India to Kwangtung
Place Units - Americans
1 tactical_bomber placed in 110 Sea Zone
2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western United States
3 artilleries placed in Southern France
2 armour placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Japanese regular : 0,33
Neutral_True regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
3 artilleries moved from 104 Sea Zone to Spain
3 fighters moved from 110 Sea Zone to Spain
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
3 fighters owned by the Americans retreated
Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Americans lost in Spain
Neutral_True win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - Americans
3 fighters moved from Spain to 110 Sea Zone
3 artilleries moved from British Guiana to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
6 transports moved from 93 Sea Zone to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
3 artilleries moved from 93 Sea Zone to Southern France
1 fighter moved from Western United States to Hawaiian Islands
3 transports moved from 88 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from India to Kwangtung
Place Units - Americans
1 tactical_bomber placed in 110 Sea Zone
2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western United States
3 artilleries placed in Southern France
2 armour placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Siam to Shan State
4 infantry and 1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Persia to Turkey
5 infantry moved from Iraq to Turkey
3 artilleries moved from Iraq to Turkey
3 mech_infantrys moved from Trans-Jordan to Turkey
Combat - British
Battle in Turkey
British attack with 3 artilleries, 5 infantry and 6 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Turkey, round 2 : 1/14 hits, 3,33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 3 artilleries, 3 infantry and 6 mech_infantrys in Turkey, round 3 : 1/12 hits, 3,00 expected hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 2/7 hits, 2,33 expected hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 3 artilleries, 1 infantry and 6 mech_infantrys in Turkey, round 4 : 3/10 hits, 2,67 expected hits
Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits, 2,00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 3 artilleries and 5 mech_infantrys in Turkey, round 5 : 5/8 hits, 2,33 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 5 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 5 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Shan State
British attack with 1 armour, 4 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
3 mech_infantrys moved from Eastern Persia to India
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
4 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : -3,00
Japanese regular : -0,33
Neutral_True regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to India
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to India
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 bomber moved from Novgorod to Western Germany
Combat - Italians
Non Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
9 armour moved from Belarus to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 11 armour and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 11 armour and 5 mech_infantrys in Novgorod, round 2 : 6/16 hits, 6.33 expected hits
Russians roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 2.67 expected hits
6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 11 armour and 3 mech_infantrys in Novgorod, round 3 : 6/14 hits, 6.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 8 infantry
Battle in Baltic States
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 mech_infantrys in Baltic States, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
2 aaGuns moved from Belarus to Eastern Poland
4 aaGuns moved from Belarus to Novgorod
2 mech_infantrys moved from Romania to Eastern Poland
6 infantry moved from Greece to Bulgaria
Place Units - Germans
1 artillery, 1 infantry and 2 tactical_bombers placed in Western Germany
4 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Turkey
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Turkey
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Turkey
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern Persia
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
4 artilleries, 5 infantry and 4 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
3 artilleries moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Western Ukraine to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Vologda
2 armour moved from Belarus to Vologda
1 armour moved from Belarus to Vologda
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Archangel
1 armour moved from Belarus to Western Ukraine
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 armour moved from Belarus to Bryansk
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 armour moved from Denmark to Northern Italy
1 tactical_bomber moved from Northern Italy to 93 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Denmark to 125 Sea Zone
1 tactical_bomber moved from Denmark to 125 Sea Zone
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: factory_minor = 5, harbour = 3
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 104 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Vologda
Germans attack with 3 armour and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Archangel, round 2 : 3/9 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/8 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
1 armour moved from Ukraine to Bryansk
3 infantry moved from Denmark to Western Germany
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from France to Holland Belgium
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Northern Italy
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in France
2 armour and 8 infantry placed in Western Germany
Germans undo move 2.
6 infantry placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Western Germany
2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans AA : -0,33
Russians regular : 0,67
Germans regular : 0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from French Indo China to Burma
8 armour and 3 artilleries moved from Yunnan to Burma
3 armour moved from Hunan to Burma
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour and 1 mech_infantry moved from Jehol to Anhwe
3 armour moved from Kiangsu to Anhwe
2 infantry moved from Hunan to Anhwe
Combat - Japanese
Battle in Burma
Japanese attack with 14 armour and 3 artilleries
British defend with 1 infantry
Japanese roll dice for 14 armour and 3 artilleries in Burma, round 2 : 6/17 hits, 8.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 14 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 4 armour, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 armour, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
1 airfield, 1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 1.
Turning on Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 airfield, 1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 destroyer placed in 36 Sea Zone
Japanese undo move 2.
3 infantry placed in Japan
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,6,2,2,2,4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.50
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 artillery, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
4 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 armour moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Novosibirsk
1 mech_infantry moved from Buryatia to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 3 armour
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits, 3.00 expected hits
Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 3 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 tactical_bombers moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
2 fighters moved from Volgograd to Yunnan
2 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Russia
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
4 artilleries moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
6 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Portugal
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
4 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from 44 Sea Zone to Celebes
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 destroyers moved from 19 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from 17 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 17 Sea Zone to Soviet Far East
2 carriers moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kwangtung
8 armour and 1 infantry moved from Kiangsi to Kwangtung
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
2 submarines moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 carrier and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 16 Sea Zone
Japanese attack with 3 carriers and 3 destroyers
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 3 carriers and 3 destroyers in 16 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers and 3 destroyers in 16 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 16 Sea Zone
Japanese win with 3 carriers and 3 destroyers remaining. Battle score for attacker is 28
Casualties for Americans: 1 battleship and 1 destroyer
Battle in Kwangtung
Japanese attack with 9 armour, 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 3 fighters and 1 tactical_bomber; Chinese defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
British roll AA dice in Kwangtung : 2/9 hits, 1,50 expected hits
2 fighters owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 9 armour, 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Kwangtung, round 2 : 8/21 hits, 10,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 8/16 hits, 7,50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 3 aaGuns owned by the British, 5 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 4 armour, 4 fighters and 5 tactical_bombers in Kwangtung, round 3 : 7/13 hits, 7,33 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters and 2 tactical_bombers in Kwangtung, round 3 : 4/10 hits, 5,50 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 armour owned by the Japanese, 2 artilleries owned by the Chinese, 2 fighters owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 3 fighters and 5 tactical_bombers in Kwangtung, round 4 : 4/9 hits, 5,17 expected hits
UK_Pacific roll dice for 3 fighters in Kwangtung, round 4 : 1/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 8 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to 3 Sea Zone
3 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsu
3 tactical_bombers moved from Kwangtung to Kiangsi
Place Units - Japanese
1 factory_minor placed in Manchuria
3 armour placed in Kiangsu
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -5,17
British AA : 0,50
UK_Pacific regular : -2,00
ANZAC regular : 0,33
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
4 artilleries moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
6 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Portugal
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
4 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from 44 Sea Zone to Celebes
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1,6
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,3
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 35 Sea Zone
Americans attack with 1 carrier, 1 fighter, 2 submarines and 3 transports
Japanese defend with 1 battleship
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win with 1 carrier, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Philippines
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Philippines, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Celebes, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Portugal
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 2/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries and 8 infantry in Spain, round 2 : 2/14 hits, 4,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Spain, round 3 : 8/13 hits, 4,17 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 21 Sea Zone to Guam
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
1 cruiser, 2 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 3,67
Japanese regular : -1,33
Germans regular : 0,33
Neutral_True regular : -2,00