@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
David vs Kenneth
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 bomber moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to Guam Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Ethiopia British attack with 1 armour, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/5 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 2 infantry Battle in 91 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 97 Sea Zone and was removed 1 bomber moved from 97 Sea Zone to Cyprus 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 carrier placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Cyprus: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3 British collect 26 PUs (3 lost to blockades); end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 1,17 Italians regular : 0,17 Japanese regular : 0,33 Germans regular : -0,33 British regular : -0,17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from Northern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to Egypt 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt Italians take Alexandria from British 1 artillery moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 artillery owned by the Italians retreated to Libya French win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry British defend with 2 artilleries, 1 harbour and 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2,67 expected hits British roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits, 2,00 expected hits 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/4 hits, 2,00 expected hits British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the British lost in Egypt Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 4 : 1/4 hits, 2,00 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Albania to Bulgaria 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
French regular : 0,67 Italians regular : -1,83 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 2 cruisers, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 2 cruisers, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Battle in 92 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer French roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 88 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,17 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 9 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 6 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Germany to Western Germany 2 infantry moved from Eastern Poland to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 4 armour moved from Romania to Bessarabia 1 infantry moved from Novgorod to Belarus 1 carrier moved from 113 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Norway to 125 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from Romania to Western Ukraine 2 tactical_bombers moved from Romania to Western Ukraine 1 bomber moved from Romania to Western Ukraine 1 bomber moved from Baltic States to Belarus 3 fighters moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus Combat - Germans Battle in Archangel Battle in Belarus Germans attack with 2 artilleries, 1 bomber, 5 fighters and 3 infantry Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 3 infantry in Belarus, round 2 : 4/11 hits, 4,67 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Archangel from Russians, taking Belarus from Russians with 2 artilleries, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 4 armour, 1 artillery and 6 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 6 infantry in Bessarabia, round 2 : 3/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/10 hits, 4,83 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Belarus to Western Germany 2 tactical_bombers moved from Western Ukraine to Romania 3 fighters moved from Western Ukraine to Romania Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 4 armour placed in Romania 3 infantry placed in Novgorod 2 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -4,50 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 fighters moved from Western Germany to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone 4 armour moved from Greater Southern Germany to Eastern Poland 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Norway to Baltic States 1 fighter moved from Norway to Baltic States 1 infantry moved from Norway to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Scotland 1 armour moved from Southern France to Holland Belgium 2 mech_infantrys moved from France to Holland Belgium 9 armour moved from Germany to Eastern Poland 4 infantry moved from Poland to Eastern Poland 3 artilleries and 8 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Scotland Battle in 97 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/7 hits, 4,17 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone Germans win, taking Scotland from British with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Holland Belgium Germans attack with 1 armour and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 4 : 2/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 13 armour, 5 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 13 armour, 5 artilleries and 19 infantry in Eastern Poland, round 2 : 8/37 hits, 12,17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 13 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Slovakia Hungary to Romania 5 infantry moved from Bulgaria to Romania 1 aaGun moved from Western Germany to France 1 infantry moved from Norway to Finland 1 tactical_bomber moved from 97 Sea Zone to Egypt 2 fighters moved from 97 Sea Zone to Western Germany 2 tactical_bombers moved from 97 Sea Zone to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 121 Sea Zone 2 aaGuns moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 1 cruiser moved from 113 Sea Zone to 126 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 8 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,5,2,6,1 Germans collect 39 PUs (5 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
French regular : -0,83 Russians regular : 0,33 Germans regular : -1,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 fighter and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 1,67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 aaGuns, 2 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 126 Sea Zone 2 infantry moved from Novgorod to Baltic States 2 fighters moved from 115 Sea Zone to Baltic States 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Belarus to Novgorod 1 infantry moved from Novgorod to Belarus 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Ukraine to Baltic States Combat - Russians Battle in 126 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 126 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to 115 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun moved from Smolensk to Archangel 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 aaGun placed in Ukraine 1 aaGun placed in Novgorod 2 infantry placed in Russia Russians undo move 3. 1 infantry placed in Russia 1 infantry placed in Ukraine 2 armour placed in Novgorod 1 infantry placed in Ukraine Russians undo move 5. 1 transport placed in 115 Sea Zone 1 armour placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber and 2 factory_minors; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 2 infantry moved from 20 Sea Zone to Kwangtung 3 tactical_bombers moved from 36 Sea Zone to Yunnan 3 fighters moved from 36 Sea Zone to Yunnan 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 3 destroyers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour and 3 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 4/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 11 infantry Japanese roll dice for 3 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 2 : 16/30 hits, 14,33 expected hits Chinese roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/16 hits, 6,17 expected hits 6 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 11 infantry owned by the Chinese, 2 infantry owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 infantry Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 11 infantry Non Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsu to Manchuria 1 mech_infantry moved from Chahar to Manchuria 2 transports moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to Kiangsu 3 tactical_bombers moved from Yunnan to Kiangsu 5 tactical_bombers moved from Yunnan to Kwangsi 6 fighters moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 3,67 UK_Pacific regular : 0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 carriers moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 41 Sea Zone to Java 2 tactical_bombers moved from 41 Sea Zone to Celebes 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Kwangsi to 6 Sea Zone 3 bombers moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Japan to 17 Sea Zone 6 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery moved from Sakha to Amur 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Yunnan to 6 Sea Zone 1 fighter moved from Hunan to 6 Sea Zone 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 armour moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Kiangsu to Anhwe 2 armour moved from Yunnan to Shensi 1 armour moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 fighters moved from Hunan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 armour, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 4 armour, 2 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 4 armour, 2 fighters and 3 infantry in Shensi, round 2 : 4/9 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 11,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,83 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,50 expected hits Americans roll dice for 2 battleships, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 3/9 hits, 5,50 expected hits 3 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 7/15 hits, 8,50 expected hits Americans roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 5 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 135 Casualties for Japanese: 1 carrier, 2 destroyers, 2 submarines and 3 tactical_bombers Casualties for Americans: 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 6 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 2 fighters moved from Shensi to Yunnan 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 4 bombers could not land in 6 Sea Zone and were removed Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 4 bombers EDIT: Removing units owned by Japanese from Japan: 3 bombers EDIT: Adding units owned by Japanese to Kiangsu: 3 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -3,33 Japanese regular : -4,50 ANZAC regular : -0,33 UK_Pacific regular : -0,33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 bomber moved from Hawaiian Islands to Amur Combat - Americans Battle in Amur Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 3 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 0,83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 bomber moved from Hawaiian Islands to Amur Combat - Americans Battle in Amur Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 3 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 1 bomber moved from India to Malaya Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Non Combat Move - British 1 bomber moved from Malaya to India 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Alexandria to Libya 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 1 armour and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 0,67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Suiyuyan Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Ethiopia to Egypt 1 fighter moved from Cyprus to Egypt 1 bomber moved from Cyprus to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland British attack with 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 41 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Egypt British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 artillery and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Egypt, round 2 : 0/4 hits, 1,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 0/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Italians: 2 armour and 1 artillery Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 fighter moved from Scotland to 109 Sea Zone 1 fighter moved from 119 Sea Zone to 109 Sea Zone Place Units - British 1 armour placed in Union of South Africa 1 destroyer, 2 submarines and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,4 British collect 25 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs Some Units in India change ownership: 2 armour, 1 fighter and 3 infantryCombat Hit Differential Summary :
Italians regular : -2,83 Japanese regular : -0,33 Germans regular : -0,33 British regular : 0,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 submarines French defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 armour moved from 95 Sea Zone to Southern Italy 2 artilleries and 5 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
French regular : -0,67 Italians regular : 0,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Belarus 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Tobruk to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/4 hits, 1,50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/3 hits, 1,33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 infantry moved from Bulgaria to Romania 1 bomber moved from Egypt to Southern Italy 2 artilleries moved from Northern Italy to France 2 aaGuns moved from Northern Italy to Southern France 1 infantry moved from Bulgaria to Romania 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -1,83 Russians regular : 0,00 British regular : -1,33





