TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Ukraine to Volgograd
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
3 mech_infantrys moved from Finland to Norway
2 mech_infantrys moved from Finland to Norway
1 armour moved from Finland to Norway
4 infantry moved from Baltic States to Poland
6 armour and 3 infantry moved from Eastern Poland to Poland
3 armour moved from Romania to Poland
3 mech_infantrys moved from Romania to Poland
3 fighters moved from Romania to Poland
3 tactical_bombers moved from Romania to Poland
1 bomber moved from Romania to Poland
4 artilleries and 1 infantry moved from Romania to Slovakia Hungary
Combat - Russians
Battle in Poland
Russians attack with 9 armour, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 14 armour and 8 infantry
Russians roll dice for 9 armour, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 9/26 hits, 10,33 expected hits
Germans roll dice for 14 armour and 8 infantry in Poland, round 2 : 9/22 hits, 9,67 expected hits
2 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland
Russians roll dice for 9 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Poland, round 3 : 6/17 hits, 8,83 expected hits
Germans roll dice for 13 armour in Poland, round 3 : 7/13 hits, 6,50 expected hits
1 mech_infantry owned by the Russians, 6 armour owned by the Russians and 6 armour owned by the Germans lost in Poland
Russians roll dice for 3 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Poland, round 4 : 8/10 hits, 5,67 expected hits
Germans roll dice for 7 armour in Poland, round 4 : 6/7 hits, 3,50 expected hits
2 tactical_bombers owned by the Russians, 3 armour owned by the Russians, 1 bomber owned by the Russians and 7 armour owned by the Germans lost in Poland
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Russians: 9 armour, 1 bomber, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 14 armour and 8 infantry
Battle in Volgograd
Russians attack with 3 armour
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Slovakia Hungary
Russians attack with 4 artilleries and 1 infantry
Italians defend with 1 armour and 2 artilleries
Russians roll dice for 4 artilleries and 1 infantry in Slovakia Hungary, round 2 : 4/5 hits, 1,67 expected hits
Germans roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 artilleries remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 artilleries
Non Combat Move - Russians
2 fighters moved from Poland to Novgorod
1 fighter moved from Poland to Romania
1 tactical_bomber moved from Poland to Romania
4 armour moved from Finland to Novgorod
3 infantry moved from Novgorod to Baltic States
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Romania
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 battleships moved from 43 Sea Zone to 44 Sea Zone
2 cruisers moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
2 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
2 armour moved from Jehol to Anhwe
5 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Japan
2 fighters moved from Japan to Korea
11 fighters moved from Kiangsu to Anhwe
1 armour moved from Timguska to Kansu
2 armour moved from Evenkiyskiy to Kansu
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Celebes
Japanese attack with 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 3 armour and 2 fighters
ANZAC defend with 3 infantry
Japanese roll dice for 3 armour and 2 fighters in Korea, round 2 : 2/5 hits, 2,50 expected hits
ANZAC roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 2 armour and 2 fighters in Korea, round 3 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 3 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 11 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Japanese roll dice for 2 armour, 2 bombers, 11 fighters and 5 infantry in Anhwe, round 2 : 8/20 hits, 8,67 expected hits
Chinese roll dice for 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Anhwe, round 2 : 1/16 hits, 5,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 7 infantry owned by the British lost in Anhwe
Japanese roll dice for 2 armour, 2 bombers, 11 fighters and 4 infantry in Anhwe, round 3 : 5/19 hits, 8,50 expected hits
Chinese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Anhwe, round 3 : 4/8 hits, 3,00 expected hits
4 infantry owned by the Japanese and 5 mech_infantrys owned by the British lost in Anhwe
Japanese roll dice for 2 armour, 2 bombers and 11 fighters in Anhwe, round 4 : 9/15 hits, 7,83 expected hits
Chinese roll dice for 2 armour and 1 artillery in Anhwe, round 4 : 0/3 hits, 1,33 expected hits
1 artillery owned by the British and 2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 5 infantry
Casualties for British: 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Non Combat Move - Japanese
11 fighters moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Japan
2 fighters moved from Korea to Japan
Place Units - Japanese
1 factory_minor placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,6,4,2,3,4,4,2,4,6,6,5,4,6,6,6
Japanese collect 27 PUs (12 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Chinese : -5,33
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 2 infantry in Southern France, round 2 : 6/11 hits, 4,83 expected hits
Germans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 4 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 107 Sea Zone
4 transports moved from 110 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from Siberia to Amur
1 tactical_bomber moved from Soviet Far East to Amur
3 armour moved from Soviet Far East to Amur
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 103 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
5 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 3 armour
Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 3 armour in Kansu, round 2 : 1/3 hits, 1,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 artillery and 5 infantry in Kansu, round 3 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 2 infantry in Southern France, round 2 : 6/11 hits, 4,83 expected hits
Germans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 4 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 107 Sea Zone
4 transports moved from 110 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from Siberia to Amur
1 tactical_bomber moved from Soviet Far East to Amur
3 armour moved from Soviet Far East to Amur
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 103 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
5 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 3 armour
Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 3 armour in Kansu, round 2 : 1/3 hits, 1,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 artillery and 5 infantry in Kansu, round 3 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 4 artilleries, 1 battleship and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 97 Sea Zone to Albania
2 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
2 mech_infantrys moved from Yunnan to Anhwe
2 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 fighters moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
Combat - British
Battle in Bulgaria
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/8 hits, 3,17 expected hits
Japanese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Albania
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Albania, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 battleship, 2 cruisers, 1 destroyer and 7 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Greece to Albania
2 armour moved from Greece to Albania
3 artilleries moved from Greece to Albania
2 fighters moved from Albania to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from Anhwe to Kiangsi
Place Units - British
1 battleship placed in 109 Sea Zone
3 artilleries and 2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Greece
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in Kwangtung change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 1,83
Italians : -0,67
Americans : 1,17
Chinese : 1,17
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 103 Sea Zone
Combat - Italians
Battle in 103 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 artilleries, 3 infantry and 8 transports
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 8 transports owned by the Americans lost in 103 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 77
Casualties for Americans: 3 artilleries, 3 infantry and 8 transports
Non Combat Move - Italians
1 bomber moved from 103 Sea Zone to Holland Belgium
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,4,1,6
Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
2 transports moved from 6 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
2 transports moved from 6 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 factory_major; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Poland to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 armour moved from Greater Southern Germany to France
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 factory_major; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Poland to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 armour moved from Greater Southern Germany to France
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
retreated to 111 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for Germans: 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 2/15 hits, 4.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 3 : 3/13 hits, 4.17 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 2 : 5/16 hits, 5.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 1 mech_infantry in France, round 3 : 3/12 hits, 4.67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry in France, round 4 : 4/10 hits, 4.17 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 3 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 3 : 0/4 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 4 : 1/4 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Germans
1 factory_major placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 40 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -11.33
British : 0.50
AA fire in France : : 0.83
French : -1.67
Neutral_Allies : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
3 armour moved from Greater Southern Germany to France
1 armour moved from Poland to Romania
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to France
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
3 armour moved from Greater Southern Germany to France
1 armour moved from Poland to Romania
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to France
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
3 armour moved from Greater Southern Germany to France
1 armour moved from Poland to Romania
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to France
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 6/9 hits, 5,50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 4 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 2/3 hits, 0,50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 2 : 5/16 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 3 : 3/12 hits, 5,33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 4/7 hits, 3,00 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 4 : 5/8 hits, 4,00 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 1/4 hits, 2,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
3 fighters moved from 111 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
Place Units - Germans
1 bomber and 3 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,67
British : 0,17
French : -1,00
AA fire in France : : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Volgograd to Sikang
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Novgorod to Russia
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Turning off Edit Mode
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Vyborg to Karelia
1 infantry moved from Archangel to Novgorod
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Caucasus to Rostov
1 fighter moved from Novgorod to Baltic States
6 infantry moved from Buryatia to Amur
6 infantry moved from Sakha to Amur
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Baltic States
Place Units - Russians
1 fighter placed in Novgorod
3 infantry placed in Ukraine
1 armour placed in Novgorod
1 armour placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
2 fighters moved from Manchuria to Hunan
2 tactical_bombers moved from Manchuria to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 fighter moved from Korea to Amur
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 fighter moved from Okinawa to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour moved from 5 Sea Zone to Amur
1 battleship moved from 19 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/10 hits, 4,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3,00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 10/26 hits, 9,00 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits, 6,00 expected hits
7 infantry owned by the Japanese, 10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 10/19 hits, 7,83 expected hits
Russians roll dice for 8 infantry in Amur, round 3 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Jehol
1 fighter moved from Amur to Manchuria
3 fighters moved from Amur to Jehol
2 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Amur to Jehol
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1,00
Chinese : 0,00
Russians : 1,33
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 cruiser and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to Kiangsi
6 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Manchuria to Jehol
2 fighters moved from Manchuria to Hunan
2 tactical_bombers moved from Manchuria to Hunan
4 infantry moved from Korea to Manchuria
2 bombers moved from Japan to Yunnan
2 fighters moved from Japan to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Formosa to Hunan
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 armour moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Central United States to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Guam
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
3 mech_infantrys moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :