@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
David vs Kenneth
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 armour moved from Manchuria to Siberia 2 armour moved from Manchuria to Jehol 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Timguska Japanese take Timguska from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Novosibirsk to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 6 fighters moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to Jehol 3 fighters moved from Kiangsu to Jehol 4 fighters moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Japan 1 bomber moved from Japan to Anhwe 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 cruisers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 battleship and 2 destroyers Americans defend with 1 submarine Japanese roll dice for 1 battleship and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 bomber, 10 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 10 fighters and 3 infantry in Anhwe, round 2 : 8/14 hits, 6,17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Jehol Japanese attack with 2 armour, 1 bomber and 3 fighters British defend with 1 mech_infantry Japanese roll dice for 2 armour, 1 bomber and 3 fighters in Jehol, round 2 : 2/6 hits, 3,17 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Borneo Japanese attack with 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 10 fighters moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 1 aaGun moved from Shantung to Kiangsu 3 fighters moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 42 PUs (3 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : -0,33 Japanese : 0,67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 armour moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 4 Sea Zone to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Soviet Far East to Siberia 1 tactical_bomber moved from 4 Sea Zone to Siberia 1 bomber moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/2 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Japan Air Battle is over, the attackers have all died Battle in Siberia Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Normandy Bordeaux Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Siberia to Soviet Far East 3 fighters moved from Siberia to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 cruisers moved from 4 Sea Zone to 6 Sea Zone 3 submarines moved from 4 Sea Zone to 6 Sea Zone 2 carriers moved from 4 Sea Zone to 6 Sea Zone 1 battleship moved from 4 Sea Zone to 6 Sea Zone 2 destroyers moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from Libya to Alexandria Place Units - Americans 3 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 armour and 2 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1,33 Defenders Fire, : : 0,67 Americans : -2,17 Attackers Fire, : : -0,17 Japanese : -0,50 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 armour moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 4 Sea Zone to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Soviet Far East to Siberia 1 tactical_bomber moved from 4 Sea Zone to Siberia 1 bomber moved from Midway to Japan Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/2 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Japan Air Battle is over, the attackers have all died Battle in Siberia Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Normandy Bordeaux Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Siberia to Soviet Far East 3 fighters moved from Siberia to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 cruisers moved from 4 Sea Zone to 6 Sea Zone 3 submarines moved from 4 Sea Zone to 6 Sea Zone 2 carriers moved from 4 Sea Zone to 6 Sea Zone 1 battleship moved from 4 Sea Zone to 6 Sea Zone 2 destroyers moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 9 Sea Zone 3 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 armour moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from Libya to Alexandria Place Units - Americans 3 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 armour and 2 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 artillery and 8 infantry moved from Kweichow to Anhwe 2 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kiangsi to Anhwe 2 fighters moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe Combat - British Battle in Anhwe British attack with 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 6/20 hits, 5,50 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Anhwe to Kiangsi 2 fighters moved from Anhwe to Kiangsi 2 mech_infantrys moved from Kwangtung to Yunnan 4 infantry moved from Kwangtung to Kiangsi 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 armour moved from Egypt to 98 Sea Zone 3 armour and 3 transports moved from 98 Sea Zone to 99 Sea Zone 3 armour moved from 99 Sea Zone to Greece 2 fighters moved from United Kingdom to Normandy Bordeaux 3 fighters moved from Greece to Normandy Bordeaux 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 103 Sea Zone 2 armour moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 artilleries placed in Greece 5 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5 UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Units Change Ownership Some Units in Malaya change ownership: 3 infantry Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : 1,33 Defenders Fire, : : 0,67 British : 0,50 Americans : -2,17 Attackers Fire, : : -0,17 Japanese : -0,17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Russians 1 armour moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Southern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Slovakia Hungary Italians attack with 1 armour, 2 artilleries and 1 bomber Russians defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,6,3 Italians collect 4 PUs (7 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians : 1,17 Russians : -1,00 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Soviet Far East to Siberia 1 armour moved from Siberia to Amur Russians take Amur from Japanese 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Soviet Far East to 4 Sea Zone 3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Philippines Battle in Korea Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 battleship and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Soviet Far East to Siberia 1 armour moved from Siberia to Amur Russians take Amur from Japanese 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Soviet Far East to 4 Sea Zone 3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Philippines Battle in Korea Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 battleship and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 12 armour moved from Germany to Poland 9 infantry moved from Germany to Poland 4 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Germany to Poland 2 fighters moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 2 armour moved from Western Germany to Poland Combat - Germans Battle in Poland Germans attack with 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers Russians defend with 2 artilleries and 1 infantry Germans roll dice for 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers in Poland, round 2 : 15/28 hits, 11,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 14 armour, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Poland to Western Germany 2 fighters moved from Poland to Western Germany 1 fighter moved from Poland to Germany Place Units - Germans 6 infantry placed in Western Germany 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 34 PUs; end with 36 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 3,67 Russians : 0,00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Ukraine to Volgograd 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Finland to Norway Russians take Norway from Germans 3 mech_infantrys moved from Finland to Norway 2 mech_infantrys moved from Finland to Norway 1 armour moved from Finland to Norway 4 infantry moved from Baltic States to Poland 6 armour and 3 infantry moved from Eastern Poland to Poland 3 armour moved from Romania to Poland 3 mech_infantrys moved from Romania to Poland 3 fighters moved from Romania to Poland 3 tactical_bombers moved from Romania to Poland 1 bomber moved from Romania to Poland 4 artilleries and 1 infantry moved from Romania to Slovakia Hungary Combat - Russians Battle in Poland Russians attack with 9 armour, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 14 armour and 8 infantry Russians roll dice for 9 armour, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 9/26 hits, 10,33 expected hits Germans roll dice for 14 armour and 8 infantry in Poland, round 2 : 9/22 hits, 9,67 expected hits 2 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland Russians roll dice for 9 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Poland, round 3 : 6/17 hits, 8,83 expected hits Germans roll dice for 13 armour in Poland, round 3 : 7/13 hits, 6,50 expected hits 1 mech_infantry owned by the Russians, 6 armour owned by the Russians and 6 armour owned by the Germans lost in Poland Russians roll dice for 3 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Poland, round 4 : 8/10 hits, 5,67 expected hits Germans roll dice for 7 armour in Poland, round 4 : 6/7 hits, 3,50 expected hits 2 tactical_bombers owned by the Russians, 3 armour owned by the Russians, 1 bomber owned by the Russians and 7 armour owned by the Germans lost in Poland Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Russians: 9 armour, 1 bomber, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Germans: 14 armour and 8 infantry Battle in Volgograd Russians attack with 3 armour Japanese defend with 1 armour and 1 factory_minor Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Japanese with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Slovakia Hungary Russians attack with 4 artilleries and 1 infantry Italians defend with 1 armour and 2 artilleries Russians roll dice for 4 artilleries and 1 infantry in Slovakia Hungary, round 2 : 4/5 hits, 1,67 expected hits Germans roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 artilleries remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 2 artilleries Non Combat Move - Russians 2 fighters moved from Poland to Novgorod 1 fighter moved from Poland to Romania 1 tactical_bomber moved from Poland to Romania 4 armour moved from Finland to Novgorod 3 infantry moved from Novgorod to Baltic States Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Romania 1 armour and 2 mech_infantrys placed in Russia 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 2,17 Russians : -0,00 Japanese : 0,50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 battleships moved from 43 Sea Zone to 44 Sea Zone 2 cruisers moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 2 armour moved from Manchuria to Korea 1 armour moved from Manchuria to Korea 2 armour moved from Jehol to Anhwe 5 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to Japan 2 fighters moved from Japan to Korea 11 fighters moved from Kiangsu to Anhwe 1 armour moved from Timguska to Kansu 2 armour moved from Evenkiyskiy to Kansu Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Celebes Japanese attack with 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Korea Japanese attack with 3 armour and 2 fighters ANZAC defend with 3 infantry Japanese roll dice for 3 armour and 2 fighters in Korea, round 2 : 2/5 hits, 2,50 expected hits ANZAC roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Korea Japanese roll dice for 2 armour and 2 fighters in Korea, round 3 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Korea Japanese win, taking Korea from ANZAC with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for ANZAC: 3 infantry Battle in Kansu Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 armour, 2 bombers, 11 fighters and 5 infantry British defend with 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys Japanese roll dice for 2 armour, 2 bombers, 11 fighters and 5 infantry in Anhwe, round 2 : 8/20 hits, 8,67 expected hits Chinese roll dice for 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Anhwe, round 2 : 1/16 hits, 5,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 7 infantry owned by the British lost in Anhwe Japanese roll dice for 2 armour, 2 bombers, 11 fighters and 4 infantry in Anhwe, round 3 : 5/19 hits, 8,50 expected hits Chinese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Anhwe, round 3 : 4/8 hits, 3,00 expected hits 4 infantry owned by the Japanese and 5 mech_infantrys owned by the British lost in Anhwe Japanese roll dice for 2 armour, 2 bombers and 11 fighters in Anhwe, round 4 : 9/15 hits, 7,83 expected hits Chinese roll dice for 2 armour and 1 artillery in Anhwe, round 4 : 0/3 hits, 1,33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 46 Casualties for Japanese: 5 infantry Casualties for British: 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys Non Combat Move - Japanese 11 fighters moved from Anhwe to Kiangsu 2 bombers moved from Anhwe to Japan 2 fighters moved from Korea to Japan Place Units - Japanese 1 factory_minor placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,6,4,2,3,4,4,2,4,6,6,5,4,6,6,6 Japanese collect 27 PUs (12 lost to blockades); end with 27 PUsCombat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 Chinese : -5,33 Japanese : -3,67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Southern France Americans attack with 4 armour, 1 artillery, 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 2 infantry in Southern France, round 2 : 6/11 hits, 4,83 expected hits Germans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 4 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 107 Sea Zone 4 transports moved from 110 Sea Zone to 103 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 109 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone 1 artillery moved from Siberia to Amur 1 tactical_bomber moved from Soviet Far East to Amur 3 armour moved from Soviet Far East to Amur 1 transport moved from 4 Sea Zone to 9 Sea Zone 3 infantry moved from Soviet Far East to 4 Sea Zone 3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 transport moved from 110 Sea Zone to 103 Sea Zone Place Units - Americans 3 armour placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 3 armour, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : 1,17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Suiyuyan to Kansu 5 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 6 infantry Japanese defend with 3 armour Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 armour in Kansu, round 2 : 1/3 hits, 1,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 5 infantry in Kansu, round 3 : 3/6 hits, 1,33 expected hits Japanese roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 5 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : -1,50 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Southern France Americans attack with 4 armour, 1 artillery, 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 2 infantry in Southern France, round 2 : 6/11 hits, 4,83 expected hits Germans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 4 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 107 Sea Zone 4 transports moved from 110 Sea Zone to 103 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 109 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone 1 artillery moved from Siberia to Amur 1 tactical_bomber moved from Soviet Far East to Amur 3 armour moved from Soviet Far East to Amur 1 transport moved from 4 Sea Zone to 9 Sea Zone 3 infantry moved from Soviet Far East to 4 Sea Zone 3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 transport moved from 110 Sea Zone to 103 Sea Zone Place Units - Americans 3 armour placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 3 armour, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Suiyuyan to Kansu 5 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 6 infantry Japanese defend with 3 armour Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 armour in Kansu, round 2 : 1/3 hits, 1,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 5 infantry in Kansu, round 3 : 3/6 hits, 1,33 expected hits Japanese roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 5 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 4 artilleries, 1 battleship and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 97 Sea Zone to Albania 2 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Bulgaria 2 mech_infantrys moved from Yunnan to Anhwe 2 armour moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 2 fighters moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe Combat - British Battle in Bulgaria British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bulgaria British win, taking Bulgaria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anhwe British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/8 hits, 3,17 expected hits Japanese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Battle in Albania British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Albania, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Albania British win, taking Albania from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 battleship, 2 cruisers, 1 destroyer and 7 transports moved from 99 Sea Zone to 97 Sea Zone 3 infantry moved from Greece to Albania 2 armour moved from Greece to Albania 3 artilleries moved from Greece to Albania 2 fighters moved from Albania to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 5 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Anhwe to Kiangsi 2 fighters moved from Anhwe to Kiangsi Place Units - British 1 battleship placed in 109 Sea Zone 3 artilleries and 2 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Greece Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in Kwangtung change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33 British : 1,83 Italians : -0,67 Americans : 1,17 Chinese : 1,17 Japanese : -2,50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 103 Sea Zone Combat - Italians Battle in 103 Sea Zone Italians attack with 1 bomber Americans defend with 3 artilleries, 3 infantry and 8 transports 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 8 transports owned by the Americans lost in 103 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 77 Casualties for Americans: 3 artilleries, 3 infantry and 8 transports Non Combat Move - Italians 1 bomber moved from 103 Sea Zone to Holland Belgium 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,4,1,6 Italians collect 7 PUs (2 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Amur to Buryatia Russians take Buryatia from Japanese 1 armour moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 2 transports moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Amur to Buryatia Russians take Buryatia from Japanese 1 armour moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 2 transports moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 factory_major; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 1 tactical_bomber moved from Poland to France 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 armour moved from Greater Southern Germany to France 2 infantry moved from Slovakia Hungary to YugoslaviaCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 factory_major; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 1 tactical_bomber moved from Poland to France 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 armour moved from Greater Southern Germany to France 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 2 submarines owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone retreated to 111 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -14 Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for Germans: 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for French: 1 cruiser and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 2/15 hits, 4.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 3 : 3/13 hits, 4.17 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 2 : 5/16 hits, 5.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 1 mech_infantry in France, round 3 : 3/12 hits, 4.67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry in France, round 4 : 4/10 hits, 4.17 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 3 artilleries remaining. Battle score for attacker is 17 Casualties for Germans: 7 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 armour and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 3 : 0/4 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 4 : 1/4 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 fighter moved from Yugoslavia to Southern Italy Place Units - Germans 1 factory_major placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -11.33 British : 0.50 AA fire in France : : 0.83 French : -1.67 Neutral_Allies : -0.67 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 artillery moved from Western Germany to France 1 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 3 armour moved from Greater Southern Germany to France 1 armour moved from Poland to Romania 1 armour moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Poland to Slovakia Hungary 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 armour moved from Holland Belgium to France 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to France 1 fighter moved from Holland Belgium to France 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 6 infantry moved from Greater Southern Germany to Slovakia Hungary 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 3 artilleries moved from Germany to Slovakia Hungary 8 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary Combat - GermansCombat Hit Differential Summary :





