Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
@bjartl Fikk fikset det, men måtte gjøre det om igjen et par ganger. Er uansett bare kina som gjør noen småslag.
@bjartl Oki!
@oysteilo tror jeg glemte å legge India-flyene i Persia. Fikser du før du kjører i gang?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 0/3 hits, 0,50 expected hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,50 expected hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter and 6 infantry in Egypt, round 2 : 2/10 hits, 4,00 expected hits
2 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/10 hits, 4,17 expected hits
British roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 3 : 2/8 hits, 3,33 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 5/8 hits, 3,67 expected hits
British roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 4 : 4/5 hits, 2,33 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 2 armour, 1 artillery, 1 fighter and 4 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 armour moved from Yugoslavia to Eastern Poland
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2,17
British : -2,00
AA fire in Egypt : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Normandy Bordeaux to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour and 3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
6 artilleries and 2 infantry moved from Poland to Baltic States
5 artilleries and 20 infantry moved from Eastern Poland to Baltic States
7 armour and 9 mech_infantrys moved from Germany to Baltic States
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 armour and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 5 infantry in Bessarabia, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 7 armour, 11 artilleries, 22 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 11 artilleries, 22 infantry and 9 mech_infantrys in Baltic States, round 2 : 11/49 hits, 14,17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 11 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 infantry moved from Western Germany to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 aaGun and 1 infantry moved from Normandy Bordeaux to France
2 bombers moved from 125 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 101 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,17
Russians : 1,50
det er vel en hvis sannsynlighet for at Japan skal angripe, ikke helt sikkert, men. dersom det skjer så til info: Dersom du da angriper ubåten i 101 med usa så kan ikke transportere flytte non combat. Du kan laste på soldater og angripe f.eks west africa og morocco, men du kan ikke sette soldater i gibraltar eller brasil. Dersom du ignorer ubåten i 101, da har du alle frihetsgrader, men da har ubåten convoy selvfølgelig
i vanlig versjon vil soviet nå få maks 32 penger (antar burytia ikke er aktuelt), mens du i denne versjonen kan få 39 penger
du får 2 penger per område Soviet holder: amur, arkhangelsk og Persia (alliert) dersom de tilhørende sjøsonene ikke har et “axis warship”. Siden Japan erklærte krig på Soviet får man også en bonus på 2 for hvert område. Altså, Russland får +4 for Persia (sz 80) og +3 for ingen allierte i opprinnelig soviet land
@oysteilo pussig regel. hva er det som hindrer det hvis jeg lykkes med å ta knekken på den?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Belarus to Eastern Poland
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
4 aaGuns, 2 armour, 3 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tsagaan Olom to Suiyuyan
6 infantry moved from Yakut S.S.R. to Dzavhan
Place Units - Russians
2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 2 artilleries and 3 infantry placed in Russia
Russians undo move 2.
Russians undo move 2.
1 armour and 2 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Russians to Archangel: 3 mech_infantrys
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to Archangel: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,83
Russians : 6,00
@bjartl spinnville terninger denne runden.
@bjartl said in oysteilo (Axis) vs. bjartl BM3:
@oysteilo pussig regel. hva er det som hindrer det hvis jeg lykkes med å ta knekken på den?
Hva er pussig? (Mye er pussig)
@oysteilo Jo, forsåvidt enig i det, men hvilken regel er det som gir dette utslaget? Det er vel neppe en egen regel akkurat på dette?
Russia
3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.
3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe. (This modifies Russia’s “Spread of Communism” objective).
2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis beginning Round 3: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective). If Japan and Russia are not at war, then Japan can’t block the NO by putting a warship in sz 5.
An additional 2 PUs per each “open” Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia.
@oysteilo Ikke dette jeg lurte på, men hvordan det kan skje at transporterne ikke kan flytte hvis ubåten er sunket.
@bjartl den kan flytte i combat move, men da må den gjøre angrep et sted
Hvis du angriper ubåten og transporteren ikke flytter, da er transporteren “med” i angrepet på ubåten og er ferdig flyttet denne runden
Her kan du legge in spm. Da kommer det gjerne henvisning til regel
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2761
@oysteilo ja riktig. Alle som er i sonen etter combat move er med i angrepet.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 fighter moved from Anhwe to Kweichow
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Shantung to 21 Sea Zone
1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
skal sikkert ikke scramble, men option