Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Guam Solo & Son
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries moved from Kwangsi to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 armour moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 artillery and 5 infantry moved from Hopei to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 bomber moved from Kwangsi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers and 5 infantry Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers and 5 infantry in Suiyuyan, round 2 : 4/8 hits, 2.67 expected hits Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 3 : 2/7 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Chinese: 6 infantry Battle in Shan State Japanese attack with 3 armour, 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 10 infantry and 2 mech_infantrys Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 3 armour, 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 8/19 hits, 8.00 expected hits UK_Pacific roll dice for 1 armour, 10 infantry and 2 mech_infantrys in Shan State, round 2 : 9/13 hits, 4.50 expected hits 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 4 fighters and 3 tactical_bombers in Shan State, round 3 : 4/10 hits, 5.50 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Shan State, round 3 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys Casualties for British: 1 armour, 10 infantry and 2 mech_infantrys Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 4 fighters and 3 tactical_bombers moved from Shan State to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Hopei to Suiyuyan 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Suiyuyan to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Anhwe 1 fighter moved from 6 Sea Zone to Anhwe Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kwangtung 2 armour and 1 mech_infantry placed in French Indo China 1 artillery placed in Japan Japanese undo move 2. Japanese undo move 2. 1 armour and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : -1.67 UK_Pacific : 5.00 Japanese : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 armour, 3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 6 infantry and 6 transports moved from 91 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Normandy Bordeaux 3 artilleries moved from 105 Sea Zone to Normandy Bordeaux 3 armour moved from 105 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Eastern United States to 105 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans Place Units - Americans 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan 3 artilleries and 12 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 aaGun, 1 artillery and 4 infantry AA fire in Suiyuyan : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 5 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 6 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
AA fire in Suiyuyan : : -0.17 Chinese : 0.83 Japanese : -2.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 armour, 3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 6 infantry and 6 transports moved from 91 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Normandy Bordeaux 3 artilleries moved from 105 Sea Zone to Normandy Bordeaux 3 armour moved from 105 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Eastern United States to 105 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans Place Units - Americans 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan 3 artilleries and 12 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 aaGun, 1 artillery and 4 infantry AA fire in Suiyuyan : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 5 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 6 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Belgian Congo to Kenya 1 armour moved from Ethiopia to Kenya 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 2 fighters moved from Malta to Tunisia 1 tactical_bomber moved from Malta to Tunisia 1 bomber moved from Malta to Tunisia 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 2 artilleries moved from Egypt to Alexandria 1 fighter moved from Egypt to Eastern Persia 3 infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Egypt to Eastern Persia 2 infantry moved from Egypt to Alexandria Combat - British Battle in Kenya British attack with 2 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tunisia British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 mech_infantry British roll dice for 2 cruisers in Tunisia, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters moved from Tunisia to Algeria 1 bomber moved from Tunisia to Algeria 1 bomber moved from Algeria to Gibraltar 1 tactical_bomber moved from Tunisia to Algeria 3 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from 105 Sea Zone to Normandy Bordeaux Place Units - British 2 transports placed in 106 Sea Zone 1 armour placed in Quebec 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
AA fire in Suiyuyan : : -0.17 British : 1.67 Italians : 1.00 Chinese : 0.83 Japanese : -2.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Tunisia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 1 mech_infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -0.50 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Alexandria to Tobruk 1 destroyer moved from 98 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.00 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 4 bombers moved from Eastern Poland to Normandy Bordeaux 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 armour moved from Archangel to Bryansk 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 aaGun and 1 infantry AA fire in Bryansk : 0/2 hits, 0.33 expected hits Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 3 artilleries, 5 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery, 2 fighters and 3 infantry; French defend with 1 fighter; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 1 armour, 3 artilleries, 5 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 11/23 hits, 8.83 expected hits Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 9 infantry in Normandy Bordeaux, round 2 : 11/20 hits, 8.33 expected hits 1 artillery owned by the Germans, 7 infantry owned by the Germans, 6 infantry owned by the Americans, 2 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries, 5 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/12 hits, 6.50 expected hits Americans roll dice for 4 armour, 2 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 4/9 hits, 4.67 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/8 hits, 5.00 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour and 5 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Americans: 3 armour, 3 artilleries and 6 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 3 infantry Casualties for French: 1 fighter Non Combat Move - Germans 5 bombers moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from Archangel to Belarus 1 armour moved from Archangel to Belarus 1 artillery and 4 infantry moved from Novgorod to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Western Ukraine to Germany 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Eastern Poland to Germany 4 infantry moved from Finland to Karelia 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 4 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from France to Germany 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in France 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,4,1,3,1,2 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to France: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 AA fire in Bryansk : : -0.33 Americans : 2.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Novosibirsk to Vologda 6 infantry moved from Timguska to Novosibirsk 1 artillery moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 5 mech_infantrys moved from Russia to Vologda 1 armour moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 3 mech_infantrys Germans defend with 2 armour Russians roll dice for 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 2.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Anhwe to India 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 2 armour, 3 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers moved from Yunnan to Burma 1 armour moved from Shan State to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 tactical_bomber moved from Wake Island to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Burma to India 1 fighter moved from Burma to India Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Cleaning up after air battles Non Combat Move - Japanese 1 bomber and 4 fighters moved from India to Burma 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Anhwe to Burma 1 fighter moved from Anhwe to Japan Place Units - Japanese 3 submarines placed in 6 Sea Zone 2 infantry placed in Japan 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in India : : 0.67 -
You know you hit another bomber on an SBR…that’s four in one game.:angry: :-1:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone 8 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 5 transports moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 105 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.00 Americans : -0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 10 infantry moved from Sikang to Szechwan 2 infantry moved from Sikang to Szechwan 3 artilleries moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone 8 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 5 transports moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 105 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 10 infantry moved from Sikang to Szechwan 2 infantry moved from Sikang to Szechwan 3 artilleries moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Algeria to Normandy Bordeaux 1 tactical_bomber moved from Algeria to Normandy Bordeaux 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Alexandria to Tobruk 2 artilleries moved from Alexandria to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India 1 fighter moved from West India to Persia 1 tactical_bomber moved from West India to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Tunisia British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery and 3 infantry Non Combat Move - British 1 bomber moved from Tunisia to Algeria Place Units - British 1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone 1 armour and 1 infantry placed in Quebec Turn Complete - British British collect 32 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : -1.00 British : 0.50 Italians : 0.33 Americans : -0.67 Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 2 cruisers and 2 transports; French defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 cruisers, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the French and 2 cruisers owned by the British lost in 94 Sea Zone 2 transports owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 46 Casualties for British: 2 cruisers and 2 transports Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern France 1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy 1 armour moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -1.33 -
Finally, a bombing run where I didn’t lose a plane! Italian air force strikes the Med fleet!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in Philippines Battle in 6 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 3 submarines and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.67 -
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in Philippines Battle in 6 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 3 submarines and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Tobruk to Alexandria Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to 91 Sea Zone 1 bomber moved from France to 91 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber, 1 fighter and 2 tactical_bombers moved from Germany to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour, 2 artilleries and 3 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 fighter moved from Belarus to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/21 hits, 7.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/15 hits, 6.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 8 infantry owned by the Americans, 2 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/10 hits, 5.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/4 hits, 2.33 expected hits 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 4 : 5/7 hits, 4.33 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 3 artilleries, 2 infantry, 9 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour, 2 artilleries and 8 infantry Casualties for British: 2 fighters and 2 tactical_bombers Battle in Bryansk Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 10 transports 1 submarine owned by the Americans Submerged Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 11 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the British, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 9 transports owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 124 Casualties for Americans: 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 10 transports Casualties for British: 1 armour, 1 infantry and 1 transport Battle in Rostov Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Rostov, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 infantry moved from Karelia to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Ukraine 1 fighter moved from Smolensk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 artillery moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 mech_infantry moved from Western Germany to Poland 4 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 aaGun moved from Germany to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 bombers moved from 91 Sea Zone to Southern France 3 bombers moved from Normandy Bordeaux to France Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Novgorod 1 mech_infantry placed in Ukraine 1 artillery placed in Ukraine 2 mech_infantrys placed in Western Germany 1 armour placed in Western Germany 1 infantry placed in Ukraine 1 artillery placed in France Germans undo move 7. 1 infantry placed in Western Germany Germans undo move 7. 1 artillery placed in Western Germany Germans undo move 5. 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,1,5,5,4,4,1,6 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 5.50 Americans : 5.50 Russians : 0.00





