• TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 4 bombers
                British defend with 1 destroyer
                    Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 104 Sea Zone: 1 bomber
            EDIT: Turning off Edit Mode
            3 bombers moved from 104 Sea Zone to Western Germany
            9 infantry moved from Poland to Eastern Poland
            12 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 9 infantry moved from Romania to Eastern Poland
            2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
            3 fighters moved from Southern Italy to Eastern Poland
            3 tactical_bombers moved from Gibraltar to Southern Italy
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            5 armour placed in Germany
            1 bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -0,33
    

    Savegame


  • @Maxiheimer glemte at indsætte 2 subs med tyskland inden jeg postede… Så husk at spil det seneste savegame. Jeg redigerer bare de 2 jeg har købt ud i næste tysker-tur


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            18 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk
            2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
            1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Kwangsi to Kwangtung
            2 tactical_bombers moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Kweichow to Hunan
            3 artilleries and 5 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
            3 artilleries and 12 infantry moved from Manchuria to Amur
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            3 fighters moved from Kiangsu to Amur
            3 tactical_bombers moved from Kiangsu to Amur
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to Amur
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            6 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Shantung to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Hopei
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 bomber moved from Kwangsi to Amur
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Kwangtung
                Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/12 hits, 4,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 21 infantry
                    AA fire in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 10/26 hits, 9,50 expected hits
                    Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 2 : 8/21 hits, 7,00 expected hits
                    8 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 8,17 expected hits
                    Russians roll dice for 13 infantry in Amur, round 3 : 9/13 hits, 4,33 expected hits
                    4 infantry owned by the Japanese, 7 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Amur, round 4 : 6/9 hits, 5,33 expected hits
                    Russians roll dice for 6 infantry in Amur, round 4 : 4/6 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -27
                Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for Russians: 2 aaGuns and 21 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from 45 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 tactical_bomber moved from Hunan to Anhwe
            1 fighter moved from Hunan to Anhwe
            2 tactical_bombers moved from Kwangtung to Anhwe
            3 fighters moved from Kwangtung to Anhwe
    
        Place Units - Japanese
            1 artillery and 3 infantry placed in Japan
            3 armour placed in Shantung
            Japanese undo move 2.
            2 armour and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1,00
    British : -0,33
    Chinese : -0,33
    UK_Pacific : 0,33
    Russians : 7,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Guam
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier and 2 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : -0,33
    

    Savegame


  • @Maxiheimer hvor blev england af? :D Store beslutninger?


  • @Maxiheimer i øvrigt, hvis du undrede dig over, hvorfor jeg redigerede en bomber ud med tyskland, så var det fordi, at jeg ombestemte mig med nogle køb og startede turen om, efter jeg havde spillet den kamp, hvor din Destroyer (igen) ramte på sin enlige 2’er ;) Heldigvis havde du en misser i Pacific i samme situation, så helt gylden er du heller ikke :p


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Guam
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier and 2 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            4 infantry moved from Brazil to British Guiana
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to Gibraltar
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in Iraq, round 2 : 1/6 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 2/5 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 armour moved from Kenya to Egypt
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Morocco to Malta
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from India to Burma
            2 fighters moved from India to Yunnan
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 bomber placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            8 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 27 PUs
            Some Units in India change ownership: 8 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,50
    Italians : -0,67
    Chinese : -0,17
    Neutral_Axis : 0,33
    Japanese : -0,33
    

    Savegame


  • Blev lige forstyrret, af kedelige hverdagspligter:)

    Nej nej nej - vil det sige at mine destroyers ufejlbarlighed er slut:scream: :scream: :scream:


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
            2 armour moved from Eastern Poland to Western Ukraine
            1 artillery moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 2 armour
            Battle in Morocco
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 cruiser and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 2 infantry
            EDIT: Adding units owned by Italians to Tobruk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -4,17
    French : 0,33
    Russians : 2,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 43 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 43 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Malta to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            4 bombers moved from Western Germany to 98 Sea Zone
            5 armour moved from Germany to Baltic States
            2 mech_infantrys moved from Eastern Poland to Baltic States
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 infantry moved from Eastern Poland to Belarus
            2 artilleries moved from Eastern Poland to Belarus
            12 armour, 3 artilleries, 29 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 98 Sea Zone
                Germans attack with 4 bombers and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 destroyer
                    Germans roll dice for 4 bombers and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British and 3 tactical_bombers owned by the Germans lost in 98 Sea Zone
                    Germans roll dice for 4 bombers in 98 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
                    British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 bomber and 3 tactical_bombers
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Baltic States
                Germans attack with 5 armour and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 5 armour and 2 mech_infantrys in Baltic States, round 2 : 5/7 hits, 2,83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 12 armour, 3 artilleries, 29 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 3 artilleries, 29 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 13/46 hits, 12,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 12 armour, 3 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 armour moved from Greece to Romania
            3 bombers moved from 98 Sea Zone to Southern Italy
            3 fighters moved from Eastern Poland to Southern Italy
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            3 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            6 armour placed in Germany
            1 carrier and 2 submarines placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,33
    British : 1,50
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 armour and 1 mech_infantry moved from Yunnan to Hunan
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            5 infantry moved from Kwangtung to 20 Sea Zone
            2 mech_infantrys moved from Shantung to Hunan
            1 armour moved from Shantung to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            4 fighters and 3 tactical_bombers moved from Anhwe to Hunan
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            4 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour and 3 mech_infantrys moved from Hopei to Tsinghai
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
            2 bombers moved from Manchuria to Yakut S.S.R.
            1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            3 fighters moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            5 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hunan
                Japanese attack with 2 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 5 infantry; Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 8/12 hits, 5,50 expected hits
                    Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2,50 expected hits
                    1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 5 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 2 bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 2 : 1/3 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 3,50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from 19 Sea Zone to Shantung
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            4 fighters moved from Hunan to Shantung
            3 tactical_bombers moved from Hunan to Shantung
            1 fighter moved from Manchuria to Shantung
            1 tactical_bomber moved from Manchuria to Shantung
            1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 cruiser moved from 19 Sea Zone to 17 Sea Zone
            2 bombers moved from Yakut S.S.R. to Sakha
    
        Place Units - Japanese
            1 battleship and 1 submarine placed in 19 Sea Zone
            3 armour placed in Shantung
            1 armour placed in Kiangsu
            Japanese undo move 3.
            Japanese undo move 2.
            3 armour placed in Kiangsu
            1 armour placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    ANZAC : -0,33
    Chinese : -0,50
    Russians : 0,67
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 fighter moved from Guam to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 cruiser
            Battle in 16 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 7 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
            4 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 101 Sea Zone to 90 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 4,67
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 57 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Kansu to Shensi
            4 infantry moved from Kwangsi to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,83
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 fighter moved from Guam to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 cruiser
            Battle in 16 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 7 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
            4 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 101 Sea Zone to 90 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 57 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Kansu to Shensi
            4 infantry moved from Kwangsi to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            1 armour moved from Egypt to Tobruk
            1 fighter moved from Egypt to Tobruk
            1 fighter and 1 tactical_bomber moved from Malta to Tobruk
            2 bombers moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Tobruk
                British attack with 1 armour, 2 fighters and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 2,17 expected hits
                    Italians roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 119 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            8 mech_infantrys moved from India to Eastern Persia
            4 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Siam to Kwangsi
            1 infantry moved from Burma to Yunnan
            3 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Kweichow
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 bomber and 1 fighter placed in United Kingdom
            1 transport placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
            Some Units in India change ownership: 1 fighter and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 0,00
    Italians : -0,67
    Americans : 4,67
    AA fire in Western Germany : : -0,33
    Chinese : 1,83
    Japanese : -1,00
    

    Savegame


  • UK pacific tjente 35 IPC… Det tror jeg aldrig jeg har set før. Den transporter jeg bid’ede var ikke så dum.

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