• TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            3 infantry moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 3 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                British win with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -47
                Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                Casualties for British: 2 carriers
                Casualties for French: 1 destroyer
                1 tactical_bomber owned by the British and 3 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 aaGun moved from Bryansk to Tambov
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -1,83
    Russians : 0,00
    

    Savegame


  • Hehe ja det er jo gerne det der sker når usa går så hårdt på japan, så bliver tyskalnd et monster:)


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Anhwe to 20 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 1 battleship, 1 cruiser and 1 fighter
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                    1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                5 submarines owned by the ANZAC Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 battleship and 1 cruiser
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 20 Sea Zone to Anhwe
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Anhwe to 20 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 1 battleship, 1 cruiser and 1 fighter
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                    1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                5 submarines owned by the ANZAC Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 battleship and 1 cruiser
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 20 Sea Zone to Anhwe
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Libya to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Smolensk to Vologda
            1 fighter moved from Bryansk to Vologda
            2 mech_infantrys moved from Rostov to Volgograd
            2 tactical_bombers moved from Bryansk to Volgograd
            42 infantry moved from Russia to Samara
            1 armour moved from Russia to Vologda
            5 artilleries moved from Russia to Samara
            3 bombers moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
            1 tactical_bomber moved from Bryansk to Vologda
            1 mech_infantry moved from Rostov to Caucasus
            1 armour moved from Rostov to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            2 mech_infantrys moved from Archangel to Vologda
            2 bombers moved from Novgorod to Caucasus
    
        Combat - Germans
            Battle in 92 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 92 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Volgograd
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 27
                Casualties for British: 1 battleship and 1 transport
            Battle in Samara
                Germans attack with 5 artilleries and 42 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 42 infantry in Samara, round 2 : 9/47 hits, 9,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 5 artilleries and 42 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            5 armour moved from Russia to Volgograd
            1 aaGun and 25 armour moved from Rostov to Volgograd
            3 armour moved from Ukraine to Volgograd
            1 artillery moved from Bryansk to Rostov
            2 aaGuns moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Vologda to Tambov
            2 bombers moved from Caucasus to Tambov
            2 tactical_bombers moved from Volgograd to Tambov
            2 infantry moved from Novgorod to Belarus
            2 armour moved from Western Germany to Slovakia Hungary
            3 infantry moved from France to Western Germany
            1 bomber moved from Western Germany to Southern Italy
            1 bomber moved from 92 Sea Zone to Southern Italy
            3 bombers moved from 98 Sea Zone to Southern Italy
            1 tactical_bomber moved from Caucasus to Tambov
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Russia
            2 mech_infantrys placed in Novgorod
            3 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -0,67
    Russians : 1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 armour moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
            1 armour moved from Northwest Persia to Caucasus
            1 artillery and 32 infantry moved from Kazakhstan to Caucasus
            6 fighters moved from Northwest Persia to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour, 1 artillery, 6 fighters and 32 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 artillery, 6 fighters and 32 infantry in Caucasus, round 2 : 7/40 hits, 9,33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 fighters and 31 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Kazakhstan to Turkmenistan
            2 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Sikang
            4 aaGuns moved from Kazakhstan to Caucasus
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Novosibirsk to Kansu
            1 armour moved from Yenisey to Kansu
            1 infantry moved from Anhwe to Hopei
            6 fighters moved from Caucasus to Northwest Persia
            1 fighter moved from Korea to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 11x factory_major, 4x airfield; Remaining resources: 16 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 carrier; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            1 fighter moved from Philippines to Japan
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 battleship, 3 destroyers, 10 infantry, 4 mech_infantrys and 7 transports
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 destroyers and 7 transports in 25 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 7 transports in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Americans win with 1 battleship and 7 transports remaining. Battle score for attacker is -21
                Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 3 destroyers
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,1,1,6,1,2,1,3,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,4,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,2,6,3,4,6,5
            Japanese collect 16 PUs (14 lost to blockades); end with 16 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,33
    Japanese : 0,83
    

    Savegame


  • Lavede det vilde sats med japan - Altså hvis det havde lykkedes! Havde 47% chance for at sænke dine 7 transportere + fragt!!!


  • @Maxiheimer sygt… HVordan? Var det ik kun dine bombers der ku nå??


  • @Maxiheimer går ik ud fra du vil scramble ved Japan?


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Japan
            1 battleship moved from 25 Sea Zone to 6 Sea Zone
            10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
            10 infantry moved from 6 Sea Zone to Japan
            4 mech_infantrys moved from 6 Sea Zone to Japan
            1 bomber moved from Korea to Japan
            1 fighter and 4 tactical_bombers moved from Korea to Japan
            3 bombers moved from Amur to Japan
            3 transports moved from 6 Sea Zone to 5 Sea Zone
            2 armour moved from Amur to 5 Sea Zone
            1 artillery moved from Amur to 5 Sea Zone
            3 infantry moved from Amur to 5 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            2 armour moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt
                Japanese defend with 1 carrier
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Japan
                Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
                    AA fire in Japan : 2/9 hits, 1,50 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits
                    5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits
                    8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits
                    Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
                Americans captures 21PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys
                Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to Korea
            4 bombers moved from Japan to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : -5,50
    AA fire in Japan : : 0,50
    Japanese : 2,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Kiangsu to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 6 artilleries, 1 fighter and 14 infantry
                Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
                    Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits
                    8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits
                    2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
                    Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Chinese: 1 artillery and 14 infantry
                Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hopei
            6 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            2 artilleries and 7 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -0,17
    

    Savegame


  • Jeg reparerede lufthavnen.

    Nej det vil jeg ikke


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Japan
            1 battleship moved from 25 Sea Zone to 6 Sea Zone
            10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
            10 infantry moved from 6 Sea Zone to Japan
            4 mech_infantrys moved from 6 Sea Zone to Japan
            1 bomber moved from Korea to Japan
            1 fighter and 4 tactical_bombers moved from Korea to Japan
            3 bombers moved from Amur to Japan
            3 transports moved from 6 Sea Zone to 5 Sea Zone
            2 armour moved from Amur to 5 Sea Zone
            1 artillery moved from Amur to 5 Sea Zone
            3 infantry moved from Amur to 5 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            2 armour moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt
                Japanese defend with 1 carrier
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Japan
                Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
                    AA fire in Japan : 2/9 hits, 1,50 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits
                    5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits
                    8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits
                    Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
                Americans captures 21PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys
                Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to Korea
            4 bombers moved from Japan to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Kiangsu to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 6 artilleries, 1 fighter and 14 infantry
                Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
                    Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits
                    8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits
                    2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
                    Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Chinese: 1 artillery and 14 infantry
                Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hopei
            6 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            2 artilleries and 7 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to West Indies
            1 fighter moved from Eastern United States to West Indies
            2 mech_infantrys moved from Northwest Persia to Rostov
            1 bomber moved from Iraq to Rostov
            3 transports moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Rostov
                British attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 artillery
                    British roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                British win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Rostov from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in West Indies
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 fighter and 2 infantry in West Indies, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in West Indies, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West Indies
                    British roll dice for 1 fighter and 1 infantry in West Indies, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in West Indies
                British win, taking West Indies from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from West Indies to Central America
            1 bomber moved from Rostov to Caucasus
            1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            9 mech_infantrys moved from Iraq to Caucasus
            3 fighters moved from Egypt to Caucasus
            1 tactical_bomber moved from Egypt to Caucasus
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Libya to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 armour moved from Morocco to Tunisia
            2 mech_infantrys moved from Anhwe to Shensi
            4 armour moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
            2 fighters moved from Anhwe to Shensi
            3 aaGuns moved from Anhwe to Kweichow
            3 mech_infantrys moved from Kwangtung to Yunnan
            3 infantry moved from Yunnan to Szechwan
            4 infantry moved from Kwangsi to Yunnan
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
    
        Place Units - British
            2 destroyers placed in 98 Sea Zone
            1 destroyer placed in 106 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from French West Africa: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            British undo move 2.
            1 destroyer placed in 98 Sea Zone
            1 airfield placed in Egypt
            1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,6,4,2
            British collect 36 PUs (4 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Italians : 0,33
    Americans : -5,50
    AA fire in Japan : : 0,50
    Chinese : 0,00
    Japanese : 1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tambov to Rostov
            1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Malta
            Battle in Rostov
                Italians attack with 2 infantry
                British defend with 2 mech_infantrys
                    Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win, taking Malta from British, taking Rostov from British with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer and 2 submarines
                British defend with 3 destroyers and 1 fighter
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 3 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
                    2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 destroyer and 2 submarines
                Casualties for British: 2 destroyers
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Italians
            1 aaGun moved from Tambov to Rostov
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -1,00
    

    Savegame


  • Så uheldig som du var med amerikanerne, skulle jeg da være blevet på øen med flyene:)
    Til gengæld var jeg heldig med italienerne… 2 etter mod 2 toere og jeg vandt! Kan du gætte hvor:)


  • @Maxiheimer ejjjjj, hvor langt ude… Nå, jamen så tak for spillet da. :/


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            5 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            5 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Iraq to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Nenetsia to Urals
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 tactical_bombers moved from Tambov to Kazakhstan
            5 bombers moved from Southern Italy to 98 Sea Zone
            1 mech_infantry moved from Vologda to Urals
            2 bombers moved from Tambov to Urals
            1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
            1 tactical_bomber moved from Tambov to Kazakhstan
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 5 bombers
                British defend with 1 destroyer
                    Germans roll dice for 5 bombers in 98 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer
            Battle in Novosibirsk
                Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/8 hits, 3,17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
            3 tactical_bombers moved from Kazakhstan to Volgograd
            2 aaGuns, 2 artilleries and 39 infantry moved from Samara to Volgograd
            3 armour moved from Russia to Volgograd
            1 armour and 1 mech_infantry moved from Vologda to Volgograd
            3 armour moved from Ukraine to Volgograd
            2 bombers moved from Urals to Russia
            2 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            2 armour moved from Slovakia Hungary to Western Ukraine
            3 bombers moved from Western Germany to Southern Italy
            4 bombers moved from 98 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            2 submarines placed in 93 Sea Zone
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            3 armour placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 0,67
    Russians : 1,00
    

    Savegame

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