@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
Maxi VS David
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 3 infantry moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 3 infantry Russians defend with 2 infantry Italians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; French defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/6 hits, 3,50 expected hits 1 tactical_bomber owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone British win with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -47 Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for British: 2 carriers Casualties for French: 1 destroyer 1 tactical_bomber owned by the British and 3 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 aaGun moved from Bryansk to Tambov Place Units - Italians 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -1,83 Russians : 0,00
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Hehe ja det er jo gerne det der sker når usa går så hårdt på japan, så bliver tyskalnd et monster:)
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 battleship, 1 cruiser and 1 fighter ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to Anhwe Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 battleship, 1 cruiser and 1 fighter ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to Anhwe Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Libya to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Smolensk to Vologda 1 fighter moved from Bryansk to Vologda 2 mech_infantrys moved from Rostov to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 42 infantry moved from Russia to Samara 1 armour moved from Russia to Vologda 5 artilleries moved from Russia to Samara 3 bombers moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 tactical_bomber moved from Bryansk to Vologda 1 mech_infantry moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 2 mech_infantrys moved from Archangel to Vologda 2 bombers moved from Novgorod to Caucasus Combat - Germans Battle in 92 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Volgograd Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 3 bombers British defend with 1 battleship and 1 transport Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Samara Germans attack with 5 artilleries and 42 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 42 infantry in Samara, round 2 : 9/47 hits, 9,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 5 artilleries and 42 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2,17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 5 armour moved from Russia to Volgograd 1 aaGun and 25 armour moved from Rostov to Volgograd 3 armour moved from Ukraine to Volgograd 1 artillery moved from Bryansk to Rostov 2 aaGuns moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Vologda to Tambov 2 bombers moved from Caucasus to Tambov 2 tactical_bombers moved from Volgograd to Tambov 2 infantry moved from Novgorod to Belarus 2 armour moved from Western Germany to Slovakia Hungary 3 infantry moved from France to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from 92 Sea Zone to Southern Italy 3 bombers moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from Caucasus to Tambov Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Russia 2 mech_infantrys placed in Novgorod 3 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33 British : -0,67 Russians : 1,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 1 armour moved from Northwest Persia to Caucasus 1 artillery and 32 infantry moved from Kazakhstan to Caucasus 6 fighters moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 artillery, 6 fighters and 32 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery, 6 fighters and 32 infantry in Caucasus, round 2 : 7/40 hits, 9,33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 fighters and 31 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 4 aaGuns moved from Kazakhstan to Caucasus 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Kansu 1 armour moved from Yenisey to Kansu 1 infantry moved from Anhwe to Hopei 6 fighters moved from Caucasus to Northwest Persia 1 fighter moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Manchuria to 19 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50 Russians : -2,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 11x factory_major, 4x airfield; Remaining resources: 16 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 fighter moved from Philippines to Japan Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 3 destroyers, 10 infantry, 4 mech_infantrys and 7 transports Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 destroyers and 7 transports in 25 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 7 transports in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Americans win with 1 battleship and 7 transports remaining. Battle score for attacker is -21 Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 destroyers Non Combat Move - Japanese Place Units - Japanese 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,1,1,6,1,2,1,3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,4,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,2,6,3,4,6,5 Japanese collect 16 PUs (14 lost to blockades); end with 16 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : 0,83
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Lavede det vilde sats med japan - Altså hvis det havde lykkedes! Havde 47% chance for at sænke dine 7 transportere + fragt!!!
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@Maxiheimer sygt… HVordan? Var det ik kun dine bombers der ku nå??
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@Maxiheimer går ik ud fra du vil scramble ved Japan?
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 25 Sea Zone to 6 Sea Zone 10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Japan 4 mech_infantrys moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 fighter and 4 tactical_bombers moved from Korea to Japan 3 bombers moved from Amur to Japan 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Amur to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 3 infantry moved from Amur to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt Japanese defend with 1 carrier Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Japan Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry AA fire in Japan : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry Non Combat Move - Americans 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 4 bombers moved from Japan to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -5,50 AA fire in Japan : : 0,50 Japanese : 2,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,17
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Jeg reparerede lufthavnen.
Nej det vil jeg ikke
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 25 Sea Zone to 6 Sea Zone 10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Japan 4 mech_infantrys moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 fighter and 4 tactical_bombers moved from Korea to Japan 3 bombers moved from Amur to Japan 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Amur to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 3 infantry moved from Amur to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt Japanese defend with 1 carrier Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Japan Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry AA fire in Japan : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry Non Combat Move - Americans 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 4 bombers moved from Japan to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 airfield, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 1 fighter moved from Eastern United States to West Indies 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Iraq to Rostov 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Java Battle in Borneo Battle in Sumatra Battle in Rostov British attack with 1 bomber and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Rostov from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in West Indies British attack with 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 2 infantry in West Indies, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in West Indies, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Indies British roll dice for 1 fighter and 1 infantry in West Indies, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in West Indies British win, taking West Indies from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from West Indies to Central America 1 bomber moved from Rostov to Caucasus 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 9 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Egypt to Caucasus 1 tactical_bomber moved from Egypt to Caucasus 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Anhwe to Shensi 4 armour moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 2 fighters moved from Anhwe to Shensi 3 aaGuns moved from Anhwe to Kweichow 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from Yunnan to Szechwan 4 infantry moved from Kwangsi to Yunnan 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode British undo move 2. 1 destroyer placed in 98 Sea Zone 1 airfield placed in Egypt 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,6,4,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Italians : 0,33 Americans : -5,50 AA fire in Japan : : 0,50 Chinese : 0,00 Japanese : 1,83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tambov to Rostov 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Malta Battle in Rostov Italians attack with 2 infantry British defend with 2 mech_infantrys Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Rostov Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Malta from British, taking Rostov from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 submarines British defend with 3 destroyers and 1 fighter Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 3 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 2 destroyers Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 aaGun moved from Tambov to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -1,00
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Så uheldig som du var med amerikanerne, skulle jeg da være blevet på øen med flyene:)
Til gengæld var jeg heldig med italienerne… 2 etter mod 2 toere og jeg vandt! Kan du gætte hvor:) -
@Maxiheimer ejjjjj, hvor langt ude… Nå, jamen så tak for spillet da. :/
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iraq to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Nenetsia to Urals 1 mech_infantry moved from Volgograd to Kazakhstan 2 tactical_bombers moved from Tambov to Kazakhstan 5 bombers moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Vologda to Urals 2 bombers moved from Tambov to Urals 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 tactical_bomber moved from Tambov to Kazakhstan Combat - Germans Battle in 98 Sea Zone Germans attack with 5 bombers British defend with 1 destroyer Germans roll dice for 5 bombers in 98 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in Novosibirsk Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/8 hits, 3,17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 3 tactical_bombers moved from Kazakhstan to Volgograd 2 aaGuns, 2 artilleries and 39 infantry moved from Samara to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Vologda to Volgograd 3 armour moved from Ukraine to Volgograd 2 bombers moved from Urals to Russia 2 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 armour moved from Slovakia Hungary to Western Ukraine 3 bombers moved from Western Germany to Southern Italy 4 bombers moved from 98 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 2 submarines placed in 112 Sea Zone 2 submarines placed in 93 Sea Zone 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : 0,67 Russians : 1,00